All Feats
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Aberrant Dragonmark
Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark.   
Aberration Banemagic
You can cast spells that do additional damage to aberrations.   
Aberration Blood
One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you. This taint manifests physically in your appearance in some noticeable way.   
Aberration Wild Shape
Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. Thanks to your heritage, you are one of these latter, and have learned to channel your inhuman bloodline into your shapeshifting power.   
Ability Enhancer
Your helpful transmutation spells aid you more than normal.   
Ability Focus
Choose one of your special attacks. This attack becomes more potent than normal.   
Abjurative Potency
You cast more effective protective spells.   
Able Learner
You have a great aptitude for learning. 1st lvl only 
Able Sniper
You are accomplished at remaining unseen when you're sniping with a ranged weapon.   
Abrasive
You are difficult and demanding in conversation, which tends to oppress those around you. 1st lvl only 
Absent-Minded
You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings. 1st lvl only 
Abyss-Bound Soul
You have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life.   
Accelerate Metamagic
You can apply a selected metamagic feat to your spells more quickly than normal.   
Accurate Jaunt
You have an instinctive sense of interplanar travel.   
Acheron Flurry
You master the secret technique developed by Acheron-native special forces of limiting a foe's options in hand-to-hand combat.   
Acidic Splatter
You can channel magical energy into orbs of acid.   
Acrobatic
You have excellent body awareness and coordination.   
Acrobatic Skirmisher
You can skirmish while performing daring acts of acrobatics.   
Acrobatic Skirmisher, Improved
Your exceptional training and dedication has expanded your ability to skirmish while avoiding the enemy's blows, allowing you to deal potentially crippling damage while tumbling around your foes.   
Acrobatic Strike
Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike.  Fighter bonus feat
Action Boost
You have the ability to alter your luck drastically in dire circumstances.   
Action Surge
By spending 2 action points, you can perform an additional action in a round.   
Active Shield Defense
Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense.  Fighter bonus feat
Adamantine Body
At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. 1st lvl only 
Adamantine Mind Blade
Your mind blade is as strong and sharp as adamantine.   
Adaptable Flanker
When you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defense.  Fighter bonus feat
Adaptive Style
With just a short period of meditation, you can change your maneuvers and tactics to meet the threat you currently face.   
Additional Favored Class
You are more adept at combining different talents than most members of your race.   
Additional Magic Item Space
You can wear more magic items.   
Adroit Flyby Attack
You can make flyby attacks and get out of reach quickly.   
Advanced Binding
Your construct cannot go berserk.   
Advanced Construction
You can choose special abilities for your construct from an extended list.   
Advantageous Avoidance
You have a knack for ducking at just the right moment.   
Adventurous Explorer
You are descended from an adventurous explorer. You are quick to take action and react quickly to changing conditions in combat.   
Aerial Reflexes
Your aerial agility allow you to avoid dangerous effects while airborne.   
Aerial Superiority
You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver.   
Aftersight
You have a trace of the Sight in your blood, an unreliable gift as hard to command as a dream, which enables you to pick up echoes of the past, both wondrous and terrible.   
Aggressive
You are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid. 1st lvl only 
Aggressive Mind
The psionic entity you host gives you access to psi-like abilities capable of disrupting the mind of your enemy.   
Agile
You are particularly flexible and poised.   
Agile Athlete
You rely on your agility to perform athletic feats, rather than brute strength.   
Agile Riposte
You have learned to strike when your opponent is most vulnerable - at the same instant he or she strikes at you.   
Agile Shield Fighter
You are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both.  Fighter bonus feat
Agile Tyrant
A creature with this feat develops longer, more flexible eyestalks than its kin. This extra flexibility allows it to bring additional eye rays to bear against its foes.   
Agitated Causticity
Your ability to agitate acidic substances results in especially caustic versions of spells and powers that have the acid descriptor.   
Agony Touch
Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a creature, you can deal damage to this ability score.   
Aid Giver
You can aid all of your allies to a much greater effect.  Fighter bonus feat
Airy Gallop
You can run wherever your rider wishes - whether there's ground beneath you or not!   
Air Bloodline
One of your ancestors was a creature of elemental air. Beings associated with this element come in almost endless variety, and your characteristics might vary with the type of elemental creature from which you are descended. Regardless of your exact ancestry, you are likely to have blue eyes and wild, unkempt hair.
The descendants of cloud giants tend to be tall, loud, and often arrogant, but they have a strong appreciation for beauty. Characters with storm giant ancestors, on the other hand, tend toward gentleness and tolerance, but they can display violent tempers when provoked. Descendants of elemental flying creatures display a predatory nature in their movements and behavior, always preferring to keep the advantage of height and distance when dealing with others. Dust mephits produce skinny, morbid descendants, air mephits pass along their lively nature, and ice mephits lend their aloof and distant manner to their posterity.
Restless and moody, sorcerers with the Air Bloodline feat often adventure just to move. They might seem apathetic at times, but they can surprise others with quick emotional displays. Such characters tend to be impatient when others want to be still, and they enjoy spending long periods of time in debate.
1st lvl only 
Air Devotion
You can defend yourself with the power of air.   
Air Heritage
You are descended from creatures native to the Elemental Plane of Air. You share some of your ancestors' natural agility and grace.   
Alacritous Cogitation
You can leave a prepared spell slot open to spontaneously cast a spell.   
Alertness
You have finely tuned senses.   
Aleval School
You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens your enemy's physical or mental state.   
Aligned Attack
Your melee or ranged attack overcomes your opponent's alignment-based damage reduction and deals additional damage.   
Aligned Devotion
Your healing powers are only effective for those whose alignment closely matches yours.   
Aligned Theurgy
You can combine different sources of power when using spells that contain the same alignment descriptions (chaotic, evil, good, or lawful)   
Align Mind Blade
Your mind blade overcomes one form of alignment-based damage reduction.   
Allied Defense
You are good at protecting nearby allies.   
Alluring
Others have an inexplicable urge to believe your every word.   
Ally Of The Ki-Rin
Your family claims a special connection (not actual descent) to the ki-rin that saved the city of Hai Sheng (now known as Kirin, in the Hungtse province) from the Ivory Plague. You are exceptionally resistant to disease as a result.   
Altered State
You gain the ability to perform a vision quest.   
Alternative Source Spell
You can prepare any of your spells as either divine or arcane.   
Alter Appearance
You may change your physical appearance.   
Altitude Adaptation
Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.   
Anarchic Bloodline
You are descended from a chaotic outsider. The characteristics you display might depend in part on the kind of chaotic heritage you have. Regardless of your exact ancestry, you are likely to have one or more unusual physical traits, such as mismatched eyes or untamable and strangely hued hair. 1st lvl only 
Anarchic Heritage
You are descended from creatures native to the planes of chaos. You share some of your ancestors' natural resistance to effects that would reshape your form, and you are resistant to the magic of lawful foes.   
Ancestor
All members of your race consider you a distant, but revered, relative.   
Ancestral Knowledge
You have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms.   
Ancestral Relic
You own an ancestral heirloom and can invest it with increasing power.   
Ancestral Spirit
You have ties to the long-dead spirit of one of your clan's ancestors, who whispers ancient words of wisdom into your mind in times of need.   
Anchoring Blow
You can keep a creature from leaving the area via a teleport or plane shift effect, as per the dimensional anchor spell.   
Animal Affinity
You are good with animals.   
Animal Affinity (Bloodline)
Each of the old gods was associated with a totem animal. Depending on your bloodline, you can affect particular animals with this bloodline ability. The totems are as follows: Anduiras (lion), Azrai (snake), Basaia (eagle), Brenna (cat), Masela (dolphin), Reynir (wolf), and Vorynn (owl). This affinity extends to related animals. Thus, Anduiras affinity for lions extends to all large, predatory cats, while Masela's affinity is for water mammals like dolphins, whales, and seals.   
Animal Control
You can channel the power of nature to gain mastery over animal creatures.   
Animal Defiance
You can channel the power of nature to drive off animals.   
Animal Devotion
You enhance your own abilities with the characteristics of animals.   
Animal Friend
Animals respond favorably to the aura of goodness that exudes from you.   
Animal Friends
Your ability to speak with animals has allowed you to befriend an animal as a permanent ally.   
Animation Mastery
Your animations are exceptionally powerful   
Ankheg Tribe Ambush
You have learned how to hide and spring to attack, much like the ankhegs that roam the plains where you hunt.   
Antagonist
The psionic entity you host seeks to cause damage and mayhem, and you have powers to further that end.   
Antipsionic Magic
Your spells are more potent when used against psionic characters and creatures.   
Anvil of Thunder
You have mastered the style of fighting with hammer and axe at the same rime, and have learned to deal thunderous blows with this unique pairing of weapons.   
Appraise Magic Value
Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic.   
Apprentice
A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills. This feat must be taken at 1st level. Once you start gaining experience, your methods of learning are already to ingrained for you to be able to gain the benefits of a mentor-apprentice relationship. 1st lvl only 
Aquatic Breath
Your reservoir of magic allows you to breathe normally even underwater.   
Aquatic Fey Bloodline
Your ancestry contains an aquatic fey creature. The characteristics you display might depend in part on the kind of aquatic fey heritage you have.
Characters with aquatic fey bloodlines vary in appearance, but are almost always strikingly beautiful. Those descended from water nymphs typically have pointed ears, and non-elves often confuse them with elves. Descendants of sirines tend to be wistful, and - like their fey parent - often have a slight yellow or green tinge to their skin and silvery or light-green hair. Fossergrim-blooded characters are usually male, have light hair and striking blue eyes, and exude a rugged masculinity. Those descended from kelpies vary in appearance greatly but almost universally possess evil hearts filled with darkness. While not exactly fey, many believe selkies descended from fey creatures. Characters with selkie blood typically have light gray, blond, or deep red hair, and often have slightly webbed hands and feet.
Sorcerers with aquatic fey blood have a natural aptitude for casting enchantment spells (particularly those of the charm and mind-affecting descriptors), transmutation spells (as many aquatic fey are known for their ability to shapechange), and water spells.
  
Aquatic Shot
You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision.   
Aquatic Spellcasting
You know how to cast spells that work equally well in or out of water.   
Arachnid Rider
You are trained in the art of employing spiders as steeds.   
Arcane Accompaniment
You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks.   
Arcane Consumption
You can sacrifice your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat.   
Arcane Conundrum
You are unable to use your inborn magical abilities.   
Arcane Defense
Choose a school of magic, such as illusion. You can resist spells from that school better than normal.   
Arcane Disciple
Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast the spells associated with that domain as arcane spells.   
Arcane Fatigue
Conjuring magical energies is especially draining for you.   
Arcane Flourish
You use your magical abilities to improve your performance talents. By bleeding magical energy into your singing, oratory, or other abilities, you enhance the pitch and sound, project your voice with a more commanding tone, and so forth.   
Arcane Focus
Through concentration and preparation your mind can hold special magical energy.   
Arcane Focus Item
You can craft a unique signature staff or other item that serves as a focus for your magic.   
Arcane Insight
By immersing yourself in the teachings of Boccob, you have unearthed magical secrets and gained special insight into arcane spellcasting.   
Arcane Kinship
Creatures with a similar ancestry sense your kinship, and they react to you more positively.   
Arcane Manipulation
You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will.   
Arcane Mastery
You are quick and certain in your efforts to defeat the arcane defenses and spells of others.   
Arcane Parasites
Thousands of unseen parasites within your flesh draw upon the arcane power held within every spell you cast.   
Arcane Performer
You depend upon your performance ability to aid in the casting of spells.   
Arcane Preparation
You can prepare an arcane spell ahead of time, just as a wizard does.   
Arcane Schooling
In your homeland, all who show some skill at the Art may receive training as arcane spellcasters. Thus, many characters know something of the ways of the bard, the sorcerer, or the wizard. 1st lvl only 
Arcane Shorthand
You discovered a shorthand method for recording spells in spellbooks.   
Arcane Strike
You can channel arcane energy into your melee attacks.   
Arcane Thesis
You have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery.   
Arcane Toughness
You draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you.   
Arcane Transfiguration
Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.   
Arcane Watchfulness
You enter a state of hyper-awareness that brings the tiniest details to your attention.   
Archivist of Nature
In addition to your studies of the darkness, you have spent time studying giants and fey.   
Arctic Adaptation
You have adapted to the snowbound environment of the arctic reaches of Faerûn.   
Arctic Priest
You can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas.   
Area Attack
You can wield improvised weapons to attack several spaces at once.   
Armed Deflection
You can deflect arrows or other ranged weapons with your melee weapon.   
Armor Dance
Maztican armor is highly decorated with bright paints, animal skins, and dyed feathers. You are trained to use your armor to its best advantage, and you distract and misdirect your opponents with its flurry of decorations and movement.  Fighter bonus feat
Armor of Scales
You imbue a target with the protection of a dragon's hide.   
Armor Proficiency (heavy)
You are proficient with heavy armor (Splint mail, Banded mail, Half-plate, full plate).   
Armor Proficiency (light)
You are proficient with light armor (padded, leather, studded leather, chain shirt).   
Armor Proficiency (medium)
You are proficient with medium armor (hide, scale mail, chainmail, breastplate).   
Armor Skin
Your skin becomes like armor.   
Armor Specialization
Through long wear and hours of combat, you have trained your body to believe in its armor. Where others flinch, you confront. When the sword falls, your instincts, born of bruises and rent flesh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly.  Fighter bonus feat
Arterial Strike
Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.   
Artful Commander
Your troops are skilled at using unusual combat maneuvers.   
Artisan Craftsman
Your craftsmanship is unique, imprinting every item you create with your signature style.   
Artist
Your people are renowned for their skill at story and song. 1st lvl only 
Artist (OA)
see Cultured Courtier. 1st lvl only 
Art Of Fascination
You claim descent from Kakita Wayozu, the first female Mistress of the Kakita Academy, whose art was so great it is said that she helped create an alternate world. 1st lvl only 
Ascetic Hunter
You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. Although many of your fellow monks frown on your methods, none can doubt that your diverse training has added to your ability to strike precisely and bring down your foes quickly.   
Ascetic Knight
You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole.   
Ascetic Mage
You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.   
Ascetic Rogue
You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. Although your fellow monks may frown on your methods, none can doubt that your diverse training has improved your ability to strike precisely and bring down your foes quickly.   
Ascetic Stalker
You have practiced a secret technique that combine your considerable talents in unarmed combat with a greater understanding of your inner ki.   
Ashbound
You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. You consider the use of arcane magic to be a vile and unnatural act.   
Assemble the Horde
You are beloved by the people, and the commonfolk seek out your leadership.   
Assume Supernatural Ability
You learn to use a supernatural ability of an assumed form.   
Astral Cord Whip
You can use your astral cord as a weapon.   
Astral Fire
You have learned to take volatile astral ectoplasm and ignite it with elemental fire to create intense, lingering fire effects.   
Astral Tracking
You can follow tracks across the featureless wastes of the Astral Plane. In addition, you can try to determine the destination of a creature that has used a teleport spell or effect.   
Athletic
You're physically fit and adept at outdoor sports.   
Atlan's Mark
Every inch of your skin is covered in an elaborate tattoo, a ritualistic marker of your status as chosen of the Underworld.   
Attention To Detail
You are descended from Akodo's advisor Ikoma - a historian, judge, and storyteller. 1st lvl only 
Attune Gem
You can magically imbue gems to hold a spell until triggered.   
Attune Magic Weapon
Through your study of magic weapons, you have become adept at eking every advantage out of their enchanted qualities.   
At Home In The Deep
Your innate power over the darkness extends to your senses.   
Audacious Attempt
You are descended from the famous Scorpion daimyo Bayushi Tangen, author of Lies and Little Truths. You share that ancestor's incredible audacity. 1st lvl only 
Augmented Alchemy
You can create alchemical items and substances that are much more powerful than normal.   
Augment Construction
Your astral constructs are better than normal.   
Augment Healing
Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.   
Augment Summoning
Your summoned creatures are better than normal.   
Aura of Bravery
Your courage is so significant that even your allies benefit from it.   
Aura of Life Energy
You can produce a blast of energy that wreaks havoc on undead.   
Auspicious Marking
Goliaths place great stock in how the mottled variations in skin pigmentation herald events in that goliath's future. Your skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms.   
Automatic Quicken Spell
You can cast any of your lesser spells with a moments thought.   
Automatic Silent Spell
You can cast any of your lesser spells silently   
Automatic Still Spell
You can cast any of your lesser spells without gestures.   
Automatic Vile Spell
The character's lesser spells inflict wounds tainted with foul evil.   
Autonomous
You have a knack for psionic self-sufficiency.   
Avenging Strike
Your strength of will and strong sense of justice allow you to smite your foes.   
Avoid Critical Hit
You sometimes avoid the most damaging blows.   
Awaken Frightful Presence
You gain frightful presence.   
Awaken Spell Resistance
You gain spell resistance.   
Awesome Blow
The creature can choose to deliver blows that send its smaller opponents flying like bowling pins.   
Awesome Smite
Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks.   
Axeshield
You know how to defend yourself with a battleaxe.  Fighter bonus feat
Axespike
You have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form.   
Axethrower
You have learned how to hurl heavy weapons to deadly effect. 1st lvl only 
Axiomatic Bloodline
You are descended from a native of a lawful plane. The most common members of this bloodline are the spawns of devils, who sow their seed in the Material Plane as part of far reaching and complex plots against their rivals. Archons create mixed-blood offspring with mortals in order to counter the machinations of devils and other evil outsiders. Rarely, mortal travelers who spend a significant portion of their lives in a lawfully aligned plane begin to take on some of the traits of that plane that later manifest in their descendants.
Members of this bloodline are almost exclusively lawful. They seem driven by an inner set of rules that generally work in accordance with the laws of the land. They tend to have a symmetrical appearance, dress conservatively, and stick to a regimented life. Even when adventuring, they follow their routine the best of their ability. Creatures descended from devils tend to use rules for their benefit, manipulating the system and taking advantage of legal loopholes. Descendants of archons practice the gentler aspects of regimen, living lives in as organized a fashion as possible.
Characters with the Axiomatic Bloodline feat tend to be organized and consistent; they generally look down on abnormality or spontaneity. As such, those with lawful blood excel at spells that locate items and creatures as well as spells that return things to their proper place or shape.
  
Axiomatic Heritage
You are descended from creatures native to the planes of law. You share some of your ancestors' natural resistance to charms, and you are resistant to the magic of chaotic foes.   
Axiomatic Strike
You can turn your fist into an instrument of law.   
Axiomatic Strike (Epic)
Your attacks deal incredible damage to chaotic creatures.   
Azerblood
You are descended from the shield dwarves of Clan Azerkyn, who once ruled the Adamant Kingdom of Xothaerin beneath western Amn. The blood of the azer runs thick in your veins.   
Azure Enmity
You can channel incarnum to enhance your ability to deal damage to your favored enemies. Whenever you strike a favored enemy while essentia is invested in this feat, a gleam of faint blue radiance shines forth from your eyes.   
Azure Talent
The soul energy of incarnum increases your mental capacity.   
Azure Touch
You can channel incarnum to enhance your ability to heal. When you use your incarnum-infused healing class feature, your hands glow bright blue.   
Azure Toughness
You can use incarnum to boost your physical vigor.   
Azure Turning
You can blast undead with incarnum-purified positive energy. When you use this feat, your brow is enveloped in a brilliant blue corona.   
Azure Wild Shape
You can channel incarnum to enhance your combat prowess while wild shaped. Whenever you deal damage with a natural weapon while this feat is active, a flash of blue light bursts from the natural weapon that delivered the strike.   
Backstab
You can strike quickly when your opponent's back is turned.  Fighter bonus feat
Backstabbing Traitor
You are descended from an infamous traitor. You are adept at seizing the right moment to act. 1st lvl only 
Badge of Bondage
Your experiences as a slave have made you more resistant to torture and mental manipulation.   
Baleful Moan
Your hollow cry strikes fear into the hearts of the living.   
Ballista Proficiency
You have trained in ballista operation.  Fighter bonus feat
Bane Magic
Your spells deal extra damage to a particular type of creature.   
Bane of Decay
You channel your purifying abilities into your weapon.   
Bane Of Enemies
Your attacks deal great damage to your favored enemies.   
Bane Of The Unclean
A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them.   
Barbed Stinger
Your stinger is unusually difficult to dislodge.   
Bareback Soul
You're skilled at riding bareback.   
Batrider
You are highly skilled in the art of flying dire bats, a common form of transportation among the shield dwarves of the Far Hills.   
Battlecaster Defense
You have mastered techniques for taking full advantage of spells in melee while remaining unharmed.   
Battlecaster Offense
You cunningly mix melee combat and spellcasting to increase the potency of both.   
Battlefield Inspiration
You inspire courage in your allies.   
Battlewise
You are a military genius.   
Battle Blessing
You can cast spells more quickly than usual in the heat of battle.   
Battle Caster
Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.   
Battle Casting
You have a knack for staying out of harm's way when casting spells.   
Battle Dance
You are so graceful and nimble in combat that you gain bonuses to Reflex saving throws, attack rolls, and Armor Class.   
Battle Dancer
You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability.  Fighter bonus feat
Battle Hardened
You can fight multiple opponents and cause them to get into each other's way.  Fighter bonus feat
Battle Hardened (Ra)
Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle.   
Battle Jump
You know how to launch a devastating attack from above by dropping onto your opponent.   
Battle Magic Tactics
Through intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target.   
Battle Weaver
Some spell weavers train themselves to make use or an extra pair of hands   
Beady Eyes
You have narrow beady eyes that do not catch the light as well as they should.   
Bear Fang
You have mastered the fierce style of fighting with axe and dagger at the same time. You can bring the fight to close quarters in the blink of an eye.   
Beasthide Elite
Your shifter trait improves.   
Beastly
You have more in common with beasts than you do with your own race.   
Beast Companion
You can befriend a beast.   
Beast Shape
You call upon the power of your beast totem to physically change your form.   
Beast Strike
Your martial training makes full use of your natural weapons in unarmed combat.  Fighter bonus feat
Beast Totem
In the druidic custom of your people, you have claimed a kind of magical beast as your totem - a patron, protector, and source of strength.   
Beast Wild Shape
You can wild shape into beast form   
Beauty's Bounty
You rely on your charm and physical good looks to keep you safe from harm 1st lvl only 
Beckon the Frozen
Creatures you summon are infused with cold energy and have the cold subtype.   
Bend Spell
Cover does little to reduce the effectiveness of your spells.   
Bestial Charge
You have learned to take complete advantage of the animal forms you can assume.   
Bestial Hide
Your skin is thicker, scalier, or furrier than normal.   
Bestial Instinct
You prefer to meet your foes so close that you can smell their blood.   
Betrayal Of The Spirit Linked
A being of pure malice and darkness seduced you into the ultimate treachery: you murdered your own familiar. Now a twisted, undead mockery walks in its place.   
Better Lucky Than Good
You can succeed where others would surely fail.   
Bind Elemental
You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons.   
Bind Vestige
You know how to make pacts with otherworldly spirits called vestiges.   
Bioelectrical Surge
You can channel electrical energy directly into your opponents nervous system. This effect not only causes physical damage but also disrupts the target's coordination.   
Bite of Steel
You have mastered fighting with a sai in your off-hand to counter other two-weapon fighters.   
Blackmoorian Rhymes
You've decoded the eldritch secrets of the ancient Rhymers of Blackmoor.   
Blackwater Invocation
You can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found the bottom of deepest ocean trenches. This feat is favored by the clerics of wicked sea gods and the masters of the deep pelagic abysses.   
Black Dragon Lineage
You have attuned yourself to your black dragon ancestry and can poison foes with your touch.   
Black Lore of Moil
Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent.   
Black Panda Mastery I
You have mastered the initial secrets of the Black Panda martial arts style - a soft form emphasizing movement and stunning attacks. At this level of mastery, you learn the secret of aiming your blows against vital areas.   
Black Panda Mastery II
You have mastered the deeper secrets of the Black Panda martial arts style. You have now perfected the art of the debilitating strike.   
Bladeproof Skin
Your skin has a degree of protection from even the sharpest edge.   
Blade Meditation
You have learned a meditation that grants you insight into the martial disciplines you have studied.  Fighter bonus feat
Blade Of Force
You can surround a weapon with a short-lived aura of force.   
Blasphemous Utterance
Strange whispers and dreadful images sometimes inspire you. They grant your bardic music a terrifying power.   
Blazing Berserker
When you enter your rage, your body becomes infused with fire.   
Blend Into Shadows
You can draw from nearby magical shadow to cloak yourself in darkness.   
Blessed By Tem-Et-Nu
Tem-Et-Nu has marked you as having an important destiny in her temple.   
Blessed of Osprem
You possess amazing swimming skills   
Blessed of the Seven Sisters
As a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra's special favor.   
Blessing of Merrshaulk
You were hatched from an egg mottled with a pattern resembling the Slumbering God himself. Because of this auspicious marking, you are especially adept with the innate magics that Merrshaulk has granted to his servitors.   
Blind-fight
You know how to fight in melee without being able to see your foes.   
Blinding Speed
You can trigger short bursts of great speed.   
Blinding Strike
You know special attacks for temporarily blinding a foe or degrading a gaze attack.   
Blindsense
You can sense creatures that you cannot see.   
Blindsight
Your senses are as keen as the bat's.   
Blindsight 5-foot Radius
You sense opponents in the darkness.   
Blind Rage
Your ability to distinguish between friend and foe is limited once you enter a rage.   
Blistering Spell
Your fire spells sear the flesh from your enemies' bones, leaving them wracked with pain.   
Block Arrow
You can block incoming arrows with your shield.  Fighter bonus feat
Blood-Spiked Charger
You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces.  Fighter bonus feat
Blooded
You know what it means to fight for your life, and the value of quick wits and quicker reactions when blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard.   
Blooded (FR)
You know what it means to fight for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted. 1st lvl only 
Bloodline
You gain a bloodline, bloodline strength score, derivation, and a blood ability.   
Bloodline of Fire
You are descended from the efreet who ruled Calimshan long ago. The blood of these fire spirits runs thick in your veins. 1st lvl only 
Bloodsoaked Intimidate
Your bloody and vicious approach to combat makes you a fearsome foe.   
Bloodthirsty
After a daylong ritual involving you and at least six others, one of whom must be a necromancer, you gain mastery of the blood.   
Blood Artisan
You are descended from Asahina Yajinden, a shugenja of the Crane clan who became the greatest lieutenant of the dread sorcerer Iuchiban. Yajinden abused his power, creating the Bloodswords and other evil magic items used by the armies of Iuchiban. You have mastered the method of creating a certain kind of magic item. 1st lvl only 
Blood Calls To Blood
Exploring the latent potential in your blood due to your fiendish descent, you learn how to better adapt to the mystical attacks of your forebears.   
Blood of Kord
You're distantly related to the Suel god Kord, who often takes a mortal woman as his lover. While Kord's immediate off-spring develop a host of powers and abilities, the effects upon your blood are much more subtle.   
Blood Of The Warlord
You can influence a large number of orcs.   
Blood Sorcerer
You are descended from Yogo, the Scorpion shugenja who was the first guardian of the Black Scrolls of Fu Leng. 1st lvl only 
Blood War Conscript
Your evil brand indicates your rank in the armies of the Blood War and infuses you with fury.   
Blowhard
You can blow targets over with your breath.   
Blue Dragon Lineage
You have learned to harness the powers of your blue dragon ancestry and can hurl orbs of lightning.   
Blue Mountain Mastery I
You have mastered the initial secrets of the Blue Mountain martial arts style - a hard form emphasizing leaps, kicks, and blows with the hands. This level of mastery grants you the ability to leap into battle.   
Blue Mountain Mastery II
You have mastered the deeper secrets of the Blue Mountain martial arts style. You can now move with blinding speed.   
Boar's Ferocity
You can continue fighting even at the brink of death.   
Body Awareness
Your deep focus grants you a measure of control over your body.   
Body Fuel
You can expand your power point total at the expense of your health.   
Body Pouch
You can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures.   
Bolster Power
You infuse additional evil energy into an undead creature, making it more difficult for clerics, paladins, and other good creatures to turn.   
Bolster Resistance
Undead you raise or create are more resistant to turning than normal.   
Bonded
Acting as one mind in two bodies, you and your pet enjoy a nearly perfect symmetry in battle, making it very easy for you to keep your opponents off balance. Handle Animal 5 ranks, trained pet.  Fighter bonus feat
Bonded Familiar
You enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities.   
Bonus Breath
You can use your breath weapon one more time per day than you normally could.   
Bonus Domain
You have access to one additional domain of spells.   
Bonus Essentia
You are better able to harness your personal store of incarnum.   
Book Smart
You've read books on a variety of subjects, and have a knack for cross-referencing the information quickly in your mind.   
Boost Construct
Your astral constructs have more abilities.   
Boost Spell-like Ability
One of the creature's spell-like abilities is harder to resist than it would otherwise be.   
Boost Spell Resistance
By making a deal with an evil power, the character makes himself even more resistance to magic.   
Border Watch
Your experience watching the horizon for enemy troop movements has made you a better soldier.   
Borne Aloft
You can channel the magic of the winds to briefly grant you flight.   
Born Duelist
see Twin Sword Style. 1st lvl only 
Born Flyer
You can fly as though born to do it.   
Born Follower
You excel when directed by a natural leader. 1st lvl only 
Born In The Saddle
You are comfortable and focused when on a mount.   
Born Of The Three Thunders
You have learned to marry the power of lightning and thunder in your electricity and sonic spells.   
Born Under a Crescent Moon
You were born under the crescent moon. The seer moon allows you to ore easily see and understand other and their emotional states.   
Born Under a Gibbous Moon
You were born under the gibbous moon. The emotional moon allows you to more easily manipulate others with emotion and to calm animals.   
Born Under a High Sun
You were born while the sun was high in the sky and display gifts associated with it - such as an undeniable presence and strong fortitude. 1st lvl only 
Born Under a Rising Sun
You were born at dawn and display gifts associated with it - such as a hopeful spirit and a strong will. 1st lvl only 
Born Under a Setting Sun
You were born as dusk and display gifts associated with it - such as wisdom and a love of learning. 1st lvl only 
Born Under the Full Moon
You were born under the full moon. The empowered moon allows you to more easily force your will upon other characters and magical devices.   
Born Under the Half Moon
You were born under the half moon. The balanced moon allows you to more easily balance your body and mind and avoid conflict.   
Born Under the New Moon
You were born under the new moon. The invisible moon allows you to more easily hide your actions and your true form from others.   
Bounding Assault
You can move and attack with superior speed and power.   
Bowslinger
You can ready ranged weapons surprisingly quickly.  Fighter bonus feat
Bow Feint
You can mislead an opponent in combat from a distance.  Fighter bonus feat
Braced for Charge
When receiving a charge, you know how to strike where it truly hurts.   
Brachiation
You can swing through trees like a monkey.   
Brand of the Nine Hells
You gain an infernal brand, a symbol proclaiming you as the property of an archdevil. This brand might be a physical symbol, or it could be a strange change in your body's structure.   
Brash
You move about without careful consideration of foes.   
Brass Dragon Lineage
You have unlocked the power of your brass dragon ancestry and can put foes to sleep with ease.   
Bravado
You are rash in combat, refusing to show weakness by falling back from your enemies' blows.   
Brawler
You naturally move close to your opponents when fighting, instinctively grabbing and punching rather than striking with weapons. 1st lvl only 
Brawling Commander
The troops under your command are especially effective at unarmed combat.   
Breadth of Knowledge
Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts.   
Breathing Link
You can allow a person adjacent to you to breathe water.   
Breath Control
You enjoy an almost legendary ability to master the air in your lungs.  Fighter bonus feat
Brew Potion
You can create potions which carry spells within themselves. See Potions and Elixirs.   
Bright Sigil
You have established a greater degree of control over your sigils. When you concentrate, you can emit strong illumination from the glowing symbols that surround your head.   
Brilliant Mind-blade
Your mind-blade is a brilliant energy weapon.   
Broken Fist Mastery I
You have mastered the initial secrets of the Broken Fist martial arts style - a hard/soft form emphasizing movement, knockdowns, and fast strikes. At this level of mastery, you become adept at knocking opponents off their feet.   
Broken Fist Mastery II
You have mastered the deeper secrets of the Broken Fist martial arts style. You know how to knock opponents to the ground.   
Broken One's Sacrifice
Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others.   
Bronze Dragon Lineage
You have tapped into your bronze dragon blood and can channel arcane energy to repel foes.   
Bronze Solaris Member
You have divine ancestry, granting you membership in the Order of the Bronze Solaris. 1st lvl only 
Brutal Strike
You can hatter foes senseless with your mace, morningstar, quarterstaff, or flail. Few victims are willing to stand toe-to-toe with a warrior known for knocking his foes witless with a single strike.  Fighter bonus feat
Brutal Throw
You have learned how to hurl weapons to deadly effect.  Fighter bonus feat
Bullheaded
The stubbornness and determination of your kind are legendary. You are exceptionally headstrong and difficult to sway from your course. 1st lvl only 
Bully
People are afraid to say bad things about you.   
Bull Blast
The concussive power of your Harden Energy effects is so strong that it drives opponents back.   
Bulwark Of Defense
Your defensive stance bonuses increase.   
Burning Focus
You channel your frustration into magical power.   
Burning Link
You can harm creatures possessing a mystical connection to your opponent.   
Burning Rage
Your rage stokes the flames of your body's heat.   
Burrowing Power
Your powers sometimes bypass barriers.   
Burrow Friend
Your natural rapport with burrowing mammals improves.   
Calishite Elementalist
You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.   
Cannibalize Spell
You are able to convert spell energy from one of your spellcasting classes into psionic energy.   
Canny Opportunist
You have studied many special combat maneuvers to recognize them and react quickly to your opponent's tactics.  Fighter bonus feat
Captivating Melody
You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells.   
Caravanner
You are skilled at leading caravans along established trade routes.   
Carmendine Monk
You have learned that study is just as important as insight to finding enlightenment.   
Catfolk Pounce
You can rush unaware foes and deliver several attacks before they have a chance to respond.   
Caustic Adaptation
Long have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality.   
Cautious
You are cautious in combat, even a bit cowardly, and you take more care to defend yourself than others. However, this caution renders you susceptible to fear effects. 1st lvl only 
Cautious (Flaw)
You are uneasy engaging in behavior that carries a chance of failure.   
Cautious Attack
When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats.   
Cavalry Charger
Fighting from the back of a steed is second nature to you.   
Cavalry Commander
You are especially adept at leading mounted troops in battle.   
Caver
The Underdark's cave systems stretch for thousands of miles below the surface. You are knowledgeable about the secrets of the subterranean world and wise in its ways.   
Celestial Bloodline
One of your distant ancestors was a good outsider. The characteristics you display might depend in part on the kind of celestial heritage you have.
Descendants of devas or archons tend to be very decisive - quick to judge and quick to act. Characters with couatl or lillend ancestors are often physically beautiful, and they tend to favor snakes and other reptiles as familiars. Titan-blooded descendants are usually taller than average for their races, and they usually have boisterous personalities. The most common sources of celestial blood, however, are minor good gods or the avatars of more powerful beings. A sorcerer descended from such a line can be very passionate about his faith, whether he follows his ancestor's religion or not.
Characters with the Celestial Bloodline feat are usually good-aligned, although not always. Their yearn for adventure stems either from a desire to aid others, an innate need to combat evil, or both. As such, celestial-blooded characters tend to focus their spell selections on good- or neutral-aligned spells that aid others.
  
Celestial Bloodline (FR)
Some of your latent celestial abilities have matured.   
Celestial Familiar
As long as you are able to acquire a new familiar, you may receive a celestial as a familiar.   
Celestial Heritage
You are descended from creatures native to the Upper Planes. You share some of your ancestors' natural resistance to disease, and you are resistant to the magic of evil foes.   
Celestial Light
You gain the ability to produce light.   
Celestial Mount
Your special mount is a true creature of the heavens.   
Celestial Scion
You are a member of one of the major noble houses of the former Great Kingdom. 1st lvl only 
Celestial Sorcerer Aura
The power of your sorcerous heritage shines through, allowing you to infuse the area around you with a menacing aura.   
Celestial Sorcerer Heritage
Your ancestry manifests in the form of several special abilities. You gain access to abilities similar to those of an archon.   
Celestial Sorcerer Lance
You can channel your arcane energy into a bolt of power that is baneful to evil creatures.   
Celestial Sorcerer Lore
The power of your ancestry grants you access to a variety of new spells.   
Celestial Sorcerer Wings
You channel your inborn magical abilities to spawn a pair of spectral, magical wings that glow with majestic power.   
Celestial Summoning Specialist
You can select from a larger number of options when summoning good creatures.   
Centaur Trample
You have trained to use your large body and unique physiology against your foes. Much like a humanoid knight mounted on a warhorse, you have learned how to knock down opponents and ride over them in combat.   
Cerebremetamagic
You can metamagically enhance your spells with your mind.   
Cerebrosis
You have discovered the secret of manipulating and creating interfaces between the sane world and the Far Realm.   
Cerulean Fortitude
You can use incarnum to boost your ability to resist effects that would adversely affect your health.   
Cerulean Reflexes
You can use incarnum to boost your ability to avoid harm.   
Cerulean Will
You can use incarnum to boost your willpower.   
Chain Link
You can upgrade all recognized power chains in your primary discipline.   
Chain Power
You can manifest powers that arc to hit other targets in addition to the primary target.   
Chain Spell
You can cast spells that arc to other targets in addition to the primary target.   
Chakram Ricochet
You can hurl a chakram so that it strikes two enemies instead of one.   
Chameleon Blood
Lizardfolk with this feat can slightly shift the color of their scales, aiding them in blending in with dense vegetation.   
Chameleon Crafting
You can craft magic items that can duplicate psionic powers, or psionic items that duplicate magic powers.   
Chameleon Hide
You can alter the hue of your scales to match the surrounding terrain.   
Channeled Rage
You can focus your rage to counter charms and compulsions.   
Channel Charge
You can power a charged magic item with your own magical ability.   
Channel Legacy
You can call upon the hidden strength within your legacy item to empower yourself for a single spectacular effort.   
Chant Of Fortitude
You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter.   
Chant Of The Long Road
You can channel the power of your bardic music to encourage your allies to pick up the pace on a long walk.   
Chaos Devotion
The forces of chaos assist you in combat.   
Chaos Music
The power of chaos improves your bardic music ability. Your performance becomes frenetic and completely discordant. Something about it speaks to some forgotten aspect of your primal consciousness.   
Chaos Rage
The power of chaos improves your rage ability. While raging, your muscles shudder with uncontrolled energy as the spirit of chaos pushes you past your natural physical extremes.   
Chaotic Mind
The turbulence of your thoughts prevents others from gaining insight into your actions.   
Chaotic Rage
Your rage is particularly damaging to lawful creatures.   
Chaotic Spell Recall
A few choice spells never stray far from your mind.   
Character Reading
You are unnaturally perceptive of others.   
Chariotteer Commander
You are especially skilled at leading war vehicles into battle.   
Chariot Archery
You are skilled at using ranged weapons from a chariot.   
Chariot Charge
You are skilled at charging with your chariot.   
Chariot Combat
You are skilled in chariot combat.   
Chariot Sideswipe
You are skilled at using your chariot's scythe blades against foes.   
Chariot Trample
You are trained in using your chariot to knock down opponents.   
Charlatan
You're adept at fooling people. You know how to tell them just what they want to hear.   
Charmed Life
Fortune smiles on you, making you inordinately lucky.   
Charmer
You know how to strengthen the lure of your enchantments.   
Charming
You are particularly convincing when attempting to command targets of your mind-affecting spells.   
Charming the Arrow
You have a gift with ranged weapons. The force of your personality enables you to "convince" them to fly straight and true.  Fighter bonus feat
Charm Immunity
You are immune to charm effects.   
Charm Resistance
You can resist charm effects better than you otherwise could.   
Charnel Miasma
Your close connection to death magic causes others to find your company unpleasant.   
Cheetah Tribe Sprint
You have learned the secret of lightning-fast running from the cheetah that roams the plains where you live.   
Cheetah's Speed
You can run with the speed of the cheetah.   
Child of Winter
You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay.   
Chink In The Armor
You are an expert at slipping a weapon between armor plates or into seams.   
Chivalrous Courtesy
You despise raising your hand against creatures of the opposite gender.   
Choke Hold
You have learned the correct way to apply pressure to render an opponent unconscious.   
Chondathan Missionary
Your training has emphasized spells that help you spread the word of your faith.   
Chord Of Distraction
You can channel the power of your bardic music to make a sudden sound or gesture that momentarily distracts an opponent.   
Chosen Foe
At the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him.  Fighter bonus feat
Chosen of Iborighu
Your skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Iborighu and grant you supernatural qualities.   
Chosen Weapon Specialization
You deal more damage than normal when wielding your deity's chosen weapon.   
Chronicle
You can accurately discern the date of an art object and sell it to a proper establishment for a higher-than-normal rate.   
Circle Kick
You kick multiple opponents with the same attack action.   
Circle Magic
You know how to use be your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith.   
Circle Master
You have mastered the technique of the master's wheel and can focus on multiple opponents at once.   
Circle Student
You have been trained in a master's wheel, a form of fencing instruction that grants you focus and control.   
City Magic
You can use the city itself to shape and enhance your spellcasting.   
City Slicker
You are very familiar with city life and the inner workings of your hometown. 1st lvl only 
City Slicker (flaw)
Although interested in the natural world, you suffer from a lack of experience in the wilds.   
Clan Prestige
Your actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan.   
Clap Of Thunder
You can deliver a thunderous roar with a touch.   
Clarion Commander
On the battlefield, you are a natural leader. You issue orders and coordinate your allies, but you also learn to take advantage of their actions and maximize the fruits of teamwork. When you attack a foe with your allies, the combined result of your efforts can be devastating.   
Class Champion
Superior renown brings two elite members of your class to serve you.   
Claustrophobia
You are uncomfortable in enclosed spaces.   
Clawed Spell
The hazy image of saurian claws forms around your hands when you cast touch spells, dealing damage in addition to the spell's normal effects.   
Claws Of The Beast
Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed strikes and sneak attacks.   
Cleave
You can follow through with powerful blows.  Fighter bonus feat
Clever Opportunist
When an unwary opponent gives you an opportunity, you use it to change positions with your foe.  Fighter bonus feat
Clever Wrestling
You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.   
Cliffwalk Elite
Your shifter trait improves.   
Climb Like An Ape
You can improve your climbing ability.   
Clinging Breath
Your breath weapon clings to creatures and continues to affect them in the round after you breathe.   
Cloak Dance
You are skilled at using optical tricks to make yourself seem to be where you are not.   
Cloak of Shadows
You can draw the light out of your immediate surroundings.   
Cloak Of The Obyrith
The chaos of the Abyss suffuses your being, as it does the ancient obyriths.   
Close-Quarters Fighting
You are skilled at fighting at very close range and in evading grappling attempts.  Fighter bonus feat
Close-Quarter Defense
You are unusually effective at defending your space.  Fighter bonus feat
Closed Mind
Your mind is better able to resist psionics than normal.   
Close Cohort
Your cohort is almost your equal.   
Cloudy Conjuration
Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport.   
Clutch Of Earth
You briefly increase the earth's pull on the target creature.   
Cobalt Charge
You can channel incarnum to deal devastating strikes when charging. When you make a charge attack while this feat is active, your weapon momentarily turns deep blue.   
Cobalt Critical
You can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes.   
Cobalt Expertise
By channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise.   
Cobalt Power
By channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength.   
Cobalt Precision
You can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits.   
Cobalt Rage
You can channel incarnum to enhance your rage. When you do so, your eyes turn deep blue in color.   
Cobra Head
You can extend the skin of your neck into a cobra hood.   
Code of Arms
Trained to only kill other armed warriors, you hesitate when attacking unarmed opponents.   
Coercive Spell
Living foes damaged by your spell become more pliable and vulnerable to your commands.   
Cold-Blooded
You were raised in the arctic and cannot tolerate heat.   
Cold Endurance
Either because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.   
Cold Focus
Your cold spells are more potent than normal.   
Cold Spell Specialization
You do additional damage with cold spells.   
Collegiate Wizard
You have undergone extensive training in a formal school for wizards. 1st lvl only 
Colossal Wild Shape
You can wild shape into animals of Colossal size.   
Combat Acrobat
Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents.  Fighter bonus feat
Combat Archery
You can fire a bow in melee safely   
Combat Awareness
When you maintain your combat focus, you have, a uncanny ability to sense the ebb and flow of your opponents vitality. As you attain greater mastery of this fighting style you learn to sense a foe's presence even with your eyes closed.   
Combat Brute
You employ strength and leverage to great effect in battle.   
Combat Casting
You are adept at casting spells in combat.   
Combat Charm
Your charm spells are equally effective in combat and non-combat situations.   
Combat Cloak Expert
You are adept at turning your cloak into a vital part of your combat repertoire. By twirling it about you, sweeping it over enemies, and using it to conceal your weapon, you can catch an opponent by surprise.   
Combat Defense
The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers.   
Combat Engineer
You can pinpoint weaknesses in materials, helping you destroy them.  Fighter bonus feat
Combat Expertise
You are trained at using your combat skill for defense as well as offense  Fighter bonus feat
Combat Familiar
Your familiar is skilled in delivering attack spells against your foes. It flits past their defenses to discharge its spell without leaving itself vulnerable to attack.   
Combat Focus
The way of the warrior requires more than simple, brute strength. Some warriors bring their minds to such keen focus during the heat of battle that they can attain superhuman levels of endurance, perception, and mental roughness. Through intense mental exercise and training, you learn to enter a state of perfect martial clarity.   
Combat Insight
Your keen intellect allows you to place melee attacks where they will inflict the most damage.   
Combat Intuition
Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities.  Fighter bonus feat
Combat Manifestation
You are adept at manifesting powers in combat.   
Combat Panache
Your glowing personality and sharp performance abilities allow you to navigate the battlefield on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to manipulate others.   
Combat Reflexes
You can respond quickly and repeatedly to opponents who let their defenses down.   
Combat Stability
When you maintain your combat focus, you become difficult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects.   
Combat Strike
Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. By pouring the energy required to maintain your focus into your assault, you batter through your foe's defenses.   
Combat Tactician
You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. As you approach your foe, you duck and weave to confuse his defenses. Alternatively, you draw a weapon and make a quick attack that surprises your foe.   
Combat Tinkering
You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat.   
Combat Vigor
When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. Minor wounds heal in a matter of seconds, and you quickly recover from even a grievous blow.   
Combined Empathy
You can combine your wild empathy ability from different classes.   
Cometary Collision
You are a thunderbolt of destruction on the battlefield. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him.  Fighter bonus feat
Comforting Madness
You have learned to live with the chaos of your own mind, and no mortal magic can match the disturbing visions of Xoriat.   
Commander
You are a natural leader, capable of instilling bravery and tenacity in others. On the battlefield, your followers stand and fight while lesser warriors flee in terror.   
Commanding
The targets of your compulsion spells find them difficult to resist.   
Communicator
You possess a magical understanding of the essence of language.   
Companion Guard Style
You've been trained in the combat style of the gray elven Companion Guard of Celene.  Fighter bonus feat
Companion Spellbond
You form a special magical link with your animal companion, allowing you to share spells with it over a greater distance.   
Compelling Madness
Your tormented psyche weakens your willpower, but you are able to project maddening visions upon your victims to lower their resistance to your mental powers.   
Complementary Insight
You get more out of having skills that work well together.   
Concussion Attack
Your attacks can damage your opponent's ability to think clearly.   
Concussive Blast
Your skill with manipulating hard, or force, energy allows you to add physical force to spells and powers instead of converting existing energy to force.   
Conductivity
You have crude control over electricity effects near you.   
Confound The Big Folk
You excel when battling foes bigger than you are.   
Conjunctive Mind
You have discovered the dark and dangerous side of the mind that is buried deep within the subconscious.   
Consecrate Spell
You can imbue your spells with the raw energy of good.   
Consecrate Spell-like Ability
You can channel holy power into your spell-like abilities.   
Consecrate Spell Trigger
You can channel holy power through a spell trigger item, such as a wand or staff.   
Constant Guardian
By paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions.  Fighter bonus feat
Construct Familiar
Your familiar is a construct rather than a living being.   
Contagious Paralysis
Your paralyzing attack is contagious.   
Controlled Immolation
If you catch on fire, the flames don't hurt you.   
Controlled Respiration
You can stay out of water longer than you otherwise could.   
Control Visage
Your ghost body is shaped as if you were alive and armed, and you can control what your ghost body appears to wear.   
Cool Head
Your mental acuity serves you better than most.   
Cool Head (OA)
You are descended from the great diplomat Ide, who was chosen to be the voice of Shinjo in all dealings with strangers. 1st lvl only 
Cooperative Spell
You can cast spells to greater effect in conjunction with the same spell cast by another individual.   
Coordinated Shot
You are extraordinarily talented at making ranged attacks past your allies.  Fighter bonus feat
Coordinated Strike
You and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat.   
Copper Dragon Lineage
You have learned to channel the powers of your copper dragon ancestry to hinder your enemies' mobility.   
Cormanthyran Moon Magic
You have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light.   
Corona
By channeling positive energy you can blast your foes with holy light.   
Corpsecrafter
Undead you raise or create are tougher than normal.   
Corpse Malevolence
You can possess and animate dead bodies.   
Corrupted Wild Shape
You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape. You can assume the form of an undead, rotten creature with the use of your wild shape ability.   
Corrupting Touch
Your touch can damage creatures.   
Corrupt Arcana
You can prepare and cast corrupt spells.   
Corrupt Arcane Studies
You have dabbled in strange magic that has increased your power but adversely affected your mind.   
Corrupt Spell
You can transform one of your spells into a thing of evil due to a deal you make with an evil power.   
Corrupt Spell-like Ability
One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy.   
Corrupt Spell Focus
All spells you cast that have a corrupt component (such as call forth the beast, master's lament, or chain of sorrow) are more potent than normal.   
Corrupt Summoning
Your summoned creatures become twisted and evil.   
Cosmopolitan
You've been lied to more times than you can count. This history has made you intimately familiar with the deceit, guile, and doublespeak of city folk. 1st lvl only 
Cougar's Vision
You can see in the dark like a car.   
Countenance of the Mage
You use ancient magical secrets to control your appearance.   
Courageous Rally
You can rally demoralized foes with your bardic music.   
Courteous Magocracy
You were raised in a land where mighty wizards order affairs. Where powerful spellcasters are common, cautious courtesy is the norm and everyone has an eye for magic goods.   
Cover Your Tracks
You are good at masking your route, making it difficult for others to track you.   
Coward
In dangerous circumstances, you are likely to run away.   
Craft Aboleth Glyph
An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own.   
Craft Alchemical Item
You are capable of creating alchemical items and substances.   
Craft Cognizance Crystal
You can create psionic cognizance crystals that store power points.   
Craft Construct
The creature can create golems and other magic automatons that obey its orders.   
Craft Contingent Spell
You know how to attach semipermanent spells to a creature and set them to activate under certain conditions.   
Craft Crystal Weapon
You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands.   
Craft Dorje
You can create slender crystal wands called dorjes than manifest powers when charges are expended.   
Craft Drilbu
You can create a drilbu, which is a long shaft of crystal that can manifest powers when charges are expended.   
Craft Epic Magic Arms And Armor
You can craft magic arms and armor of epic power.   
Craft Epic Rod
You can craft magic rods of epic power.   
Craft Epic Staff
You can craft magic staffs of epic power.   
Craft Epic Wondrous Item
You can craft wondrous items of epic power.   
Craft Magic Arms And Armor
You can create magic weapons, armor and shields.   
Craft Masterpiece Performance
You can create a work of art so great that those who perform it can reap greater benefits than normal.   
Craft Masterwork Armor
You are trained in the creation of fine armor and shields.   
Craft Masterwork Ranged Weapon
You are trained in the creation of fine ranged weapons and ammunition, such as bows, crossbows, and arrows.   
Craft Masterwork Weapon
You are trained in the creation of fine melee and thrown weapons, such as swords, maces, daggers, and shortspears.   
Craft Psicrown
You can create psicrowns, which have multiple psionic effects.   
Craft Psionic Arms And Armor
You can create psionic weapons, armor, and shields.   
Craft Psionic Construct
You can create golems and other psion automatons that obey your orders.   
Craft Psionic Seal
A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered.   
Craft Rod
You can create magic rods, which have varied magical effects.   
Craft Rune Circle
You can create rune circles, stationary magic items that hold a variety of spells and effects.   
Craft Scepter
You know the ancient Netherese secret of creating magic scepters - devices that can contain much more powerful spells than a magic wand can.   
Craft Skull Talisman
You can create skull talismans, which carry spells within themselves (for more information on skull talismans, see page 112, Frostburn).   
Craft Staff
You can create magic staffs, which have multiple magical effects.   
Craft Talisman
You can create magic fetishes, single-use magic items that hold spells until triggered   
Craft Universal Item
You can create universal psionic items, such as a third eye or a psychoactive skin.   
Craft Wand
You can create wands, which cast spells (see Crafting Wands for rules on wands).   
Craft Wondrous Item
You can create miscellaneous magic items, such as crystal balls and flying carpets.   
Craven
Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.   
Create Infusion
You store a divine spell within a specially prepared herb (see infusions).   
Create Moving Portal
You can create a portal that has a moving origin point.   
Create Portal
You have learned the ancient craft of creating a portal, a permanent magic device that that instantaneously transports those who know its secrets from one locale to another. Faerûn is riddled with portals.   
Create Psionic Seal
A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered.   
Crescent Moon
You have mastered the style of fighting with sword and dagger. You know how to twist an opponent's weapons from as grasp with a single graceful motion while using your two weapons together.   
Crossbow Sniper
You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers.  Fighter bonus feat
Crowd Tactics
You are adept at moving through and fighting in crowds.   
Crush
Like a dragon, you can hurl your body onto opponents to deal tremendous damage.   
Crushing Hug
You can crush the mightiest of opponents in a grapple.   
Crushing Strike
You wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses.   
Cryptic Psychology
During your indoctrination into the Legion, the psychic surgery used to change your alignment and purge your memories altered your psyche. As a result, spells designed to affect a creature's mind sometimes fail to work on you.   
Cultured Courtier
You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization. You are skilled in the arts of diplomacy as well as the fine arts. 1st lvl only 
Cumbrous Dodge
You have a chance to dodge attacks that hit you, but at a cost.   
Cumbrous Fortitude
You have a greater chance than normal to resist attacks against your vitality, but at a cost.   
Cumbrous Reflexes
You have a greater chance to resist attacks against your agility, but at a cost.   
Cumbrous Will
You have a greater chance to resist attacks against your willpower, but at a cost.   
Cunning Evasion
When an area attack detonates around you, you use the chaos and flash of energy to duck out of sight.   
Cunning Sidestep
You have a better than normal chance to avoid being bull rushed or tripped.   
Cunning Wit
You have mastered the art of witty repartee.   
Curative Legacy
Your item's legacy ability is so linked with your aura that it restores your health each time it is activated.   
Curious
You are easily distracted by the sights and sounds around you.   
Curling Wave Strike
Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike.   
Customize Domain
You open up one of your domains to new sources of magical power.   
Cuthburt's Smite
You can smite chaotic creatures as well as evil ones.   
Cutpurse
You are able to pick the pockets of your melee opponents.   
Dallah Thaun's Luck
You can rely on a good dose of luck to get you through almost any scrape. Other halflings say the blessing of Dallah Thaun is upon you.   
Damage Mastery
You are efficient at dealing damage with a particular type of weapon.   
Damage Reduction
You can shrug off some damage from attacks.   
Dampen Spell
From the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. You are no exception. You have learned to channel energy into a foe's spell to weaken its effects. Although you fail to nullify the spell, you render it much easier to resist.   
Dancing Blade
You have an energetic fighting style modeled after traditional Salkirian dancing.  Fighter bonus feat
Danger Sense
You are one twitchy individual.   
Daredevil Athlete
You are capable of pulling off amazing stunts.   
Daring Outlaw
You combine grace and stealth to deadly effect.   
Daring Warrior
You combine agility and extraordinary combat prowess to great effect.  Fighter bonus feat
Darkness Adaptation
Living in a land that experiences prolonged periods of darkness, you possess superior sight.   
Darkstalker
You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.   
Dark Blood
It is said that the Umbra devours all that it touches, and you are caught in its web. Your efforts have brought you power - but the Umbra has its hooks in your soul. Your emotions are slipping away and when you die the Umbra will claim the last vestiges of your soul.   
Dark Speech
You learn a smattering of the language of truly dark power.   
Dash
You can move faster than normal.   
Daunting Presence
You are skilled at inducing fear in your opponents.  Fighter bonus feat
Dauntless
You can stand up to greater punishment than most and still keep on going. 1st lvl only 
Daylight Adaptation
You have accustomed yourself to the painful sunlight of the surface world. 1st lvl only 
Dazzling Energy
Your facility with energy is such that enemies are shaken by your prowess.   
Dazzling Fire
The illumination you can bestow on others impedes their ability to fight.   
Dazzling Illusion
Casting illusions causes the air about you to be filled with flashing colors that dazzle your foes.   
Dazzling Strike
Your attack reflects light into your opponent's face, leaving him with watering eyes and cringing from the light.   
Dderwydd Chymdeithas Initiate
You have been trained in the ancient druidic tradition of the Dderwydd Chymdeithas, and are a member of the general body of the Society.   
Deadeye Shot
You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike.  Fighter bonus feat
Deadly Chill
Undead you raise or create deal more damage than normal.   
Deadly Concussion
Your shattering rhythms pass through armor to rattle your opponent's bones.  Fighter bonus feat
Deadly Defense
You are at your most dangerous when forced to protect yourself.  Fighter bonus feat
Deadly Poison
Your poison attack deals more damage than normal.   
Deadly Precision
You empty your mind of all distracting emotion, becoming an instrument of deadly precision.   
Deadly Spittle
You can use your spit attack against multiple opponents.   
Dead Eye
Your precision with ranged weapons translates into more telling strikes than you would normally make.   
Deafening Blow
You know just where to strike an enemy to deafen him for a short time.   
Deafening Song
Your bardic music deafens those nearby   
Deafening Spell
You can modify a spell so it deafens targets.   
Deafening Strike
Your stealthy attack leaves your foe's head ringing.   
Death Blow
You waste no time in dealing with downed foes.   
Death Curse
By carving or scribing runes of death and destruction on a skeleton or zombie before animation, you infuse it with an unstable mote of necromantic energy. When the resulting undead creature is destroyed, this energy is unleashed in a small explosion.   
Death Devotion
The power of death imbues your weapon with exceptional might.   
Death Frenzy
When an aboleth takes this feat, its sense of immortality rebels against the very concept of death. If threatened with death, the creature becomes frenzied with speed and fury.   
Death Master
Foes are especially afraid of your critical hits.   
Death Of Enemies
You can instantly slay your favored enemies with a single strike.   
Debilitating Spell
By calling upon the taint within, you add a malign power to your offensive spells.   
Debilitating Strike
By calling upon the taint within, you add a malign power to your melee attacks.   
Deceitful
You have a knack for disguising the truth.   
Deceitful Appearances
You can fool others into thinking you are defenseless.   
Deceptive Dodge
You can assume a defensive posture that allows you to redirect melee attacks made against you.   
Deceptive Illumination
Your innate power to create mobile light is far more precise than others'.   
Deceptive Spell
You can cast spells that seem to come from somewhere other than where they should.   
Dedicated Nuisance
Through a combination of taunts, weapon displays, and feints you can distract your opponents in combat.   
Deepening Darkness
Your inherent ability to create darkness is more powerful than normal.   
Deepseer
You see exceptionally well underground.   
Deepspawn
The abnormalities of your aberration-tainted heritage grow more pronounced. Your body undergoes a shocking degeneration into something that is strikingly inhuman.   
Deep Breather
You can hold your breath much longer than normal.   
Deep Denizen
You are adapted to a subterranean environment.   
Deep Impact
You can strike your foe with a melee weapon as if making a touch attack.   
Deep Poisoning
Your sneak attacks with poison are more potent.   
Deep Vision
Your mental focus helps you see farther with darkvision.   
Defender of the Homeland
You have sworn a sacred oath to protect your country from evil   
Defending Spirit
Your watchful spirit helps keep you safe in combat.   
Defense Against the Supernatural
Your in-depth knowledge of supernatural forces grants you greater ability to resist their effects.   
Defense of the Righteous
The gods look upon your efforts with great interest. Wherever you go, they are certain to defend you. Rather than hoard such power, your selflessness provides your friends and allies with this divine blessing.   
Defensive Archery
You can avoid attacks of opportunity when making ranged attacks while threatened.  Fighter bonus feat
Defensive Climber
You can climb without dropping your guard.   
Defensive Expert
You excel at fighting while entrenched.  Fighter bonus feat
Defensive Magic
In times of grave danger, you scavenge your spells for immediate protection.   
Defensive Metered Foot
You can recite an exacting poem in your head, allowing you to execute a precise series of rhythmic bobs and weaves that makes you frustrating to hit.   
Defensive Opportunist
You patiently parry and avoid your opponent's blows while waiting for just the right opening.  Fighter bonus feat
Defensive Shell
The psionic entity living in your mind enables you to better resist attacks.   
Defensive Strike
You can turn a strong defense into a powerful offense.  Fighter bonus feat
Defensive Sweep
You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow.  Fighter bonus feat
Defensive Throw
You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.   
Defiler
You can power your spells using energy stolen from plants around you.   
Deflective Armor
Your armor shields you from touch attacks as well as regular blows.   
Deflect Arrows
You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.  Fighter bonus feat
Deflect Energy
You can deflect energy attacks back at their originators.   
Deformity (clawed hands)
Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws.   
Deformity (eyes)
The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes.   
Deformity (face)
Because of intentional self-mutilation, the character has a hideous face.   
Deformity (gaunt)
Through intentional starvation and macabre operations, the character is grossly underweight. He has a skeletal appearance, and his weight is now half normal for creatures of his kind.   
Deformity (obese)
Through intentional gorging and general gluttony the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind.   
Deformity (Skin)
Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide.   
Deformity (Tall)
Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height.   
Deformity (Teeth)
By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack.   
Deformity (Tongue)
Through protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment.   
Deft Fist
It's rumored the greatest masters can strike down enemies who cower behind stone walls.   
Deft Hands
You have exceptional manual dexterity   
Deft Opportunist
You are prepared for the unexpected.   
Deft Strike
You can place attacks at weak points in your opponent's defenses.   
Delay Potion
You can drink a potion and postpone its effects.   
Delay Power
You can manifest powers that go off up to 5 rounds later.   
Delay Spell
You can cast spells that take effect after a short delay of your choosing.   
Demonic Conduit
Your evil brand incorporates blasphemous runes and sigils that augment magical attacks you make against lawful and/or good targets.   
Demonic Skin
Your skin has rough, scaly patches that enhance your natural armor.   
Demonic Sneak Attack
You know exactly how to twist the blade to get the most out of your sneak attacks.   
Demonsworn Knight
A scornful champion of the demon princes, you detest and oppose devils and other creatures that refuse to heed the call of chaos.  Fighter bonus feat
Demon Mastery
You are particularly skilled at summoning demons and convincing them to serve you.   
Denouncement of Energy
You weaken your foe's resistance to an energy type by warping his personal truename.   
Denouncement of Focused Aggression
You can mask allies by warping your foe's truename.   
Denouncement of Garbled Words
You warp a creature's truename to alter his perception.   
Denouncement of the Stalwart Shield
You can weaken an opponent's spell resistance by warping his truename.   
Denouncement of the Unleashed Spell
You can shield allies from your foe by warping his truename.   
Denouncement of the Untouchable Form
By warping its truename, you can make your foe easier to harm.   
Desecrated Animation
Your animations are especially resistant to turning attempts.   
Desertborn
You were raised in the deep desert and understand its ways.   
Desert Dweller
You are adapted to a desert environment.   
Desert Fighter
You know how to make the most of terrain-inspired advantages when fighting in a desert.   
Desert Fire
The power of the Desert Wind surges through you, and you find power in the motion of the hot winds and shifting sands that you can channel into your Desert Wind strikes.   
Desert Wind Dodge
Your training in the Desert Wind discipline allows you to dance across the battlefield like a blistering sirocco.   
Despana School
You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures.   
Destruction Devotion
Your attacks weaken your opponents' defenses.   
Destruction Retribution
Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed.   
Destructive Attack
You can destroy plants, undead, and constructs with your death attack.   
Destructive Rage
You can shatter barriers and objects when enraged.   
Detach
You can remove a part of your body and use it as a ranged weapon.   
Detached
You maintain a distance from events that keeps you grounded but limits your reaction speed. 1st lvl only 
Detect Shadow Weave User
You can determine if a magic item or spellcaster is using the Weave or the Shadow Weave.   
Detoxifying Touch
You clear poisons from a person's body with a single touch.   
Devastating Critical
Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike.   
Devastating Thunder
You have mastered fighting from the back of a horse, making such devastating charges that you strike fear into the hearts of your enemies.   
Devil's Aura
Your close association with diabolic powers stains your soul. By focusing your power, you can cause other creatures to become unsettled and nervous in your presence.   
Devil's Favor
You have entered into an infernal pact with a dark power. In return for an indelible stain on your soul, and possibly an eternity of torment in Hell, you gain the ability to call upon the powers of Hell to aid your efforts.   
Devil's Sight
Your eyes glow red with infernal energy, allowing you to pierce magical darkness.   
Devil's Stamina
Your body is infused with the toughness and fortitude of a devil. You can shrug off attacks that would slay a lesser creature.   
Devil's Tongue
You gain a devil's talent for trickery and deceit. Your words form a verbal maze that clouds your opponent's mind. As a physical mark of this ability, your tongue becomes forked like a serpent's.   
Devoted Bulwark
Because of your staunch devotion to your cause and your Devoted Spirit training, you can stand your ground even in the face of an enemy's resounding attack.   
Devoted Inquisitor
Your faithful service to your patron deity involves training and methods that many paladins consider questionable. By using the unconventional methods of rogues and assassins, you have learned to deliver devastating sneak attacks against evil foes.   
Devoted Performer
You have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice.   
Devoted Tracker
You have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole.   
Dexterous Fortitude
You are able to resist physical attacks with exceptional agility   
Dexterous Will
You are able to resist compelling effects with exceptional agility   
Diehard
You can remain conscious after attacks that would fell others.   
Dilate Aura
You can extend the range of your aura.   
Diligent
Your meticulousness allows you to analyze minute details that others miss.   
Dimensional Jaunt
With a single step, you can cross an entire room.   
Dimensional Reach
You can transport small objects to you with an act of will.   
Diminutive Wild Shape
You can wild shape into animals of Diminutive size.   
Diplomat
People don't like to think poorly of you.   
Direction Sense
You are never lost.   
Dire Charge
You can make a full attack as part of a charge.   
Dire Flail Mind Blade
When you reshape your mind blade, you can change it into an exotic weapon: a dire flail.   
Dire Flail Smash
You have mastered the style of fighting with the dire flail and have learned to deal thunderous blows with the weapon.  Fighter bonus feat
Dire Stun
When you choose to stun your foe with your lurk augment ability, your foe might be stunned for a long time.   
Dirty Fighting
You know the brutal and effective fighting tactics of the streets and back alleys.   
Dirty Rat
You are quite adept at slipping under a foe's guard while he's distracted.   
Disciple Of Darkness
The character formally supplicates himself to an archdevil. In return for this obedience, he gains a small measure of power.   
Disciple Of The Sun
You can destroy undead instead of merely turning them.   
Discipline
Your people are admired for their single-minded determination and clarity of purpose. You are difficult to distract by spell, or blow. 1st lvl only 
Disciplined Mind
Your mind is more disciplined, allowing greater flexibility in manifesting powers.   
Discipline (OA)
Your ancestor, Naka Kaeceru, was the first Grand Master of all the elements, a master of meditation and contemplation. 1st lvl only 
Disease Bolt
You can channel tiny motes of negative energy and hurl them at enemies.   
Disease Immunity
Whether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others.   
Disease Shield
You can radiate an aura of sickening necromantic energy. Cha 17, any three racial feats.   
Disemboweling Strike
You can slash open your opponent to devastating effect.   
Disentangler
Thanks to the teachings of Thard Harr, you have practiced evading the attacks of jungle plants.   
Disguise Spell
You can cast spells without observers noticing.   
Dishonest
You are naturally deceitful and insincere with others. You have a talent for lying, but have difficulty convincing others when you do speak truthfully. 1st lvl only 
Disintegration Finesse
A creature with this feat can use disintegrate effects to affect smaller, more exacting areas.   
Disjunction Ray
A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic.   
Disrupting Spell
You can cast spells that disrupt other caster's magical capabilities.   
Disrupting Strike
The control you exercise over your beast within allows you control over others with the ability to change their shape.  Fighter bonus feat
Distant Horizon
An initiate of the Setting Sun sometimes learns a set of combat maneuvers that combine to create the Distant Horizon fighting form. This form teaches you how to recognize an opponent's weaknesses in the current moment, as well as in the future. A blow struck now ruins your opponent's defenses against your next volley of attacks.   
Distant Shot
You can target anything you can see with a ranged weapon.   
Distant Touch
You can strike from a distance with a stunning attack.   
Distinctive
You have some distinctive physical feature such as a scar, a prominent nose, a limp, or some similar characteristic that is hard to disguise or conceal. 1st lvl only 
Distracting Attack
You are skilled at interfering with opponents in melee.  Fighter bonus feat
Disturbing Spell
You can channel the power of Xoriat to enhance your spells, but this takes a terrible toll on your mind.   
Diverse Background
You have a wide and diverse background, giving you a greater understanding of different occupations. 1st lvl only 
Diversified Casting
You can cast spells from one of your prohibited schools.   
Dive For Cover
You can dive behind cover or drop to the ground quickly enough to avoid many area effects.   
Divine Accuracy
You can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures.   
Divine Armor
You call upon your deity to protect you in your hour of need by wreathing you in divine power that wards off your enemies' attacks.   
Divine Censure
You can channel divine energy to instill fear in evil outsiders.   
Divine Channeler
You can channel some divine energy to turn or rebuke undead.   
Divine Cleansing
You can channel energy to improve your allies' ability to resist attacks against their vitality and health.   
Divine Conduit
You can lend your own divine power to a divine spellcaster of your faith.   
Divine Damage Reduction
You can channel energy to give yourself a small amount of protection from weapons.   
Divine Defiance
You can channel divine energy to counter spells without readying an action in advance.   
Divine Energy Focus
You have a gift for channeling positive or negative energy.   
Divine Fervor
You can use divine energy to gain a temporary boost to an ability score.   
Divine Fortification
You can use divine energy to gain temporary defensive bonuses.   
Divine Fortune
With a quick prayer, you channel divine energy to help resist a spell, poison, or other deadly effect.   
Divine Fury
You can temporarily become a fighting powerhouse using the power of divine energy.   
Divine Gesture
Your religious rites require elaborate gestures that cause you difficulty when casting divine spells while wearing armor or using a shield.   
Divine Infusion
You can channel divine energy into your body and mind to temporarily transform yourself into a half-celestial or half- fiend. This means you gain wings that allow you to fly at twice your land speed (good maneuverability), receive a +1 to natural armor, can cast daylight or darkness at will, and can smite evil or good once each day.   
Divine Inspiration
Your piety grants you the ability to aid your friends to a level beyond your natural skills.   
Divine Intercession
You can channel divine energy to remove yourself from a dangerous situation.   
Divine Justice
You can channel divine energy to turn your foe's strength against him, striking him with the same force that he used against you.   
Divine Metamagic
You can channel energy into some of your divine spells to make them more powerful.   
Divine Might
You can channel energy to increase the damage you deal in combat.   
Divine Resistance
You can channel energy to temporarily reduce damage you and your allies take from some sources.   
Divine Shield
You can channel energy to make your shield more effective for either offense or defense.   
Divine Sorcery
A deity, probably the patron of your race, grants you power usually reserved for his divine followers.   
Divine Soultouch
You can channel positive or negative energy to imbue yourself with incarnum.   
Divine Spellshield
You can channel energy to help your allies resist spells and spell-like effects.   
Divine Spell Penetration
Choose one component of your alignment (chaotic, evil, good, or lawful). Any divine spells of that alignment that you cast are more capable of defeating spell resistance than normal.   
Divine Spell Power
You can channel positive or negative energy to enhance your divine spellcasting ability.   
Divine Spirit
The fervor and dedication of the Devoted Spirit discipline, combined with your fanatical adherence to a divine power, turns you into a font of spiritual energy. With only a moment's focus, you can channel power to enhance your fighting talents.   
Divine Vengeance
You can channel energy to deal additional damage against undead in melee.   
Divine Vigor
You can channel energy to increase your speed and durability.   
Divine Ward
You create a channel of divine energy between yourself and a willing ally. This link allows you to cast your spells upon him from greater than normal range.   
Diving Charge
You can dive down at a target to deal a devastating strike.   
Dodge
You are adept at dodging blows.  Fighter bonus feat
Domain Devotion
You are limited to accessing only one of your deity's domains.   
Domain Focus
You have mastered the subtle intricacies of the divine power you've devoted yourself to.   
Domain Spontaneity
You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain.   
Don Mantle
You gain the granted ability of a mantle you have tapped.   
Doomspeak
You can demoralize an enemy with horrible condemnations and grim portents of impending doom.   
Dorje Mastery
Psionic dorjes are more potent in your hands.   
Double Chakra
One of your chakras becomes capable of holding more incarnum than it is normally capable of containing.   
Double Draconic Aura
You can project two draconic auras simultaneously.   
Double Hit
You can react with your off hand to make an additional attack along with an attack of opportunity.  Fighter bonus feat
Double Steel Strike
Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword.   
Double Team
When fighting with at least one ally who also possesses this feat, you can coordinate you attacks effectively and threaten your opponent's vital areas.   
Double Team (Animal)
Your pet knows how to knock enemies off balance to give you yet another edge in battle.  Fighter bonus feat
Double Wand Wielder
You can activate two wands at the same time.   
Double Weapon Disarm
You are practiced at disarming opponents that wield double weapons.  Fighter bonus feat
Draconic Arcane Grace
You can convert some of your arcane spell energy into a saving throw bonus. 1st lvl only 
Draconic Archivist
In addition to your studies of the darkness, you have spent time studying dragons and constructs.   
Draconic Armor
You learn to block damage from successful attacks, lessening the blows with spell energy.   
Draconic Aura
You can tap into the raw power of dragons to create a variety of potent auras around you.   
Draconic Bloodline
You are descended from a dragon. The dragon bloodline is strong in both physical power and magic. Your characteristics might vary with the type of dragon from which you are descended, but you share some traits with others of draconic blood. Like your majestic reptilian ancestor, you are proud and of noble bearing, and you might even share its coloration in some way. Although characters with draconic blood can have any alignment, they are prone to mimic their dragon ancestor's personalities. Others often see them as somewhat arrogant and obsessive, but the dragon-blooded usually feel justifiably proud of their abilities. Spellcasters with draconic ancestors love knowledge and beautiful items, and they often adventure to acquire one or the other. Their spell selections tend toward either flamboyant, combat-oriented spells, or knowledge-gathering spells. Sorcerers of this bloodline favor the same environments as their dragon ancestors. 1st lvl only 
Draconic Breath
You can convert your arcane spells into a breath weapon.   
Draconic Claw
You develop the natural weapons of your draconic ancestors.   
Draconic Flight
The secret of draconic flight is revealed to you, granting you the ability to fly occasionally.   
Draconic Heritage
You have greater connection with your distant draconic bloodline.   
Draconic Knowledge
You are attuned to nature and the elements and can draw on deep wells of knowledge.   
Draconic Knowledge - Draconic
Your draconic blood lets you access ancient draconic knowledge.   
Draconic Legacy
You have realized greater arcane power through your draconic heritage.   
Draconic Persuasion
Your arcane talents lend you a great deal of allure. 1st lvl only 
Draconic Power
You have greater power manipulating the energies of your heritage.   
Draconic Presence
When you use your magic, your mere presence can terrify those around you.   
Draconic Resistance
Your bloodline hardens your body against the energy type of your progenitor.   
Draconic Senses
Your draconic blood grants you great sensory power.   
Draconic Skin
Your skin takes on a sheen, luster, and hardness related to your draconic ancestor. 1st lvl only 
Draconic Toughness
Your draconic nature reinforces your body as you embrace your heritage. 1st lvl only 
Draconic Vigor
You gain some of the vitality of your draconic ancestry when casting spells.   
Dragonbane
You have made a special study of dragons and are adept at pulling off deliberate attacks that take advantage of a dragon's weak spots.   
Dragoncrafter
You can make special weapons, armor, and other items using parts of dragons as materials.   
Dragondoom
You have learned how to place blows against a dragon that deal tremendous damage.   
Dragonfire Assault
You can augment your most powerful melee attacks with draconic power.   
Dragonfire Channeling
You channel draconic fire through your holy symbol   
Dragonfire Inspiration
You can channel the power of your draconic ancestry into the attacks of your allies.   
Dragonfire Strike
You can call upon your innate draconic power to augment certain weapon attacks.   
Dragonfoe
You have learned how to how to attack dragons more effectively than most other individuals.   
Dragonfriend
You are a known and respected ally of dragons.   
Dragonmarked Sorcerer
You possess greater magical versatility than most of those who share your dragonmark.   
Dragonsong
Your song or poetics echo the power of the dragonsong, an ancient style of vocal performance created by dragons in the distant past.   
Dragonthrall
You have pledged your life to the service of evil dragonkind.   
Dragontouched
You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragon kind.   
Dragonwrought
You were born a dragonwrought kobold, proof of your race's innate connection to dragons. 1st lvl only 
Dragon Breath
You can use your breath weapon as often as a normal dragon.   
Dragon Cohort
You gain the service of a loyal dragon ally   
Dragon Familiar
When you are able to acquire a new familiar, you may select a wyrmling dragon as a familiar.   
Dragon Hunter
You have made a special study of dragons and know how to defend against a dragon's attacks.   
Dragon Hunter Bravery
You resist dragons' frightful presence, and your mere presence helps others resist as well.   
Dragon Hunter Defense
Your insight into the tactics and abilities of dragons grants you awareness of how best to avoid their magical attacks.   
Dragon Magic
You learn to master powerful magic that normally only dragons use.   
Dragon Rage
You call upon the power of your dragon totem to enhance your barbarian rage.   
Dragon Sight
You have a dragon's affinity for magic and can see magical auras. When you use this ability, your eyes glow with inner light.   
Dragon Steed
You have earned the service of a loyal draconic steed.   
Dragon Tail
Your draconic ancestry manifests as a muscular tail you can use in combat. 1st lvl only 
Dragon Totem
As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem - a patron, protector, and source of strength.   
Dragon Trainer
Your draconic nature gives you special insight into training dragons and draconic creatures.   
Dragon Wild Shape
You can take the form of a dragon.   
Dragon Wings
Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide. 1st lvl only 
Dragon's Toughness
You are incredibly tough.   
Draw From the Land
You can draw strength and sustenance from the land itself.   
Dreadful Wrath
You are terrible to behold in battle, and few foes have the heart to face you without quailing. 1st lvl only 
Dread Shadow
By filling yourself with the power of the Umbra, you can expand your size and strength.   
Dread Tyranny
A devoted student of Hextor's militant teachings, you are skilled at intimidating and dominating weaker beings.   
Dreamtelling
You can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights.   
Driftwalker
You aren't slowed by snowy terrain, and know how to disguise your movements in the snow.   
Drift Magic
You can tap the power of drift magic.   
Driving Attack
When you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling.   
Dromite Barrier
You can convert uses of your energy ray psi-like ability into walls of energy.   
Dromite Ray
You can use your energy ray psi-like ability more often.   
Drowning Glance
With a look, you create a small but incapacitating amount of water in the subject's lungs.   
Drow Eyes
You have trained your eyes to see in the dark as well as your full drow ancestors.   
Drow Legacy
The drow blood in your veins runs true and grants you some abilities from that heritage. 1st lvl only 
Druidic Theurgy
You can apply knowledge gained in another spellcasting class to druid spells.   
Druuth Slayer
You have studied the lore of the druuth (a cabal of doppelgangers led by a mind flayer) and know how to recognize and resist their powers.   
Dual-Plane Summons
Whenever you summon a creature, you also access the raw ectoplasmic energy of the Astral Plane. You can mold and shape ectoplasm to your summoned creature, making it even more fearsome.   
Dual Dorje
You can fight with two dorjes at the same time.   
Dual Strike
You are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic combat or fighting a running battle.  Fighter bonus feat
Duergar Expansion
You can use your expansion psi-like ability more often.   
Duergar Invisibility
You can use your invisibility psi-like ability more often.   
Duergar Mindshaper
You are accomplished at using the power of your mind to overcome weaker personalities.   
Duerran Metaform Training
Your studies have shown you the way to link your psionics and your enlarge person spell-like ability.   
Duerran Stealth Training
Your studies have shown you the way to link your psionics and your invisibility spell-like ability.   
Dumb Luck
You can survive situations that should kill you.   
Dungeoneer's Intuition
You can sense when things don't feel right, and you have a knack for avoiding deadly traps and sudden ambushes.   
Durable Form
You are much more resilient than the fragile humanoids that do not share your aberrant heritage.   
Dust Cloud
You can sweep dust into the air to hide from opponents.   
Dutiful Guardian
You put yourself into harm's way to protect your allies.   
Dwarflore
You've memorized a litany of family histories, battle records, and foundry lore sacred to the dwarven people.   
Dwarf's Toughness
You are tougher than you were before.   
Dwarven Armor Proficiency
You are familiar with exotic armor of dwarven manufacture and understand how to use it properly.   
Dwarven Urgrosh Mind Blade
When you reshape your mind blade, you can change it into an exotic weapon: a dwarven urgosh.   
Eagle Claw Attack
Your superior insight allows you to strike objects with impressive force.   
Eagle Tribe Vision
You have keen eyesight reminiscent of the giant eagles that fly over your tribal lands.   
Eagle's Fury
You know how to wield the eagle's claw with deadly speed.   
Eagle's Wings
You can take wing and fly with the grace of an eagle.   
Ears of the Mage
You use arcane lore to enhance your hearing to a supernatural degree.   
Earthbound Spell
You bind a spell into the rock and soil, leaving it there until an opponent stumbles across it. Ar that time, the spell releases its energy.   
Earthcraft
You have an innate understanding of stone, both natural and worked.   
Earth Adept
You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat.   
Earth Bloodline
You are descended from a creature of elemental earth. Your heritage probably stems from one of the humanoid-shaped beings from the Elemental Plane of Earth, although elemental earth creatures native to the Material Plane can contribute this bloodline as well. Regardless of the exact earth creature in your ancestry, you probably have a hardy, solid-looking body and dark coloration, and you might even exude an earthy smell.
Stone giants produce long, lean descendants who tend to be shy but playful. The progeny of earth mephits are generally stubborn, while those of salt mephits are often gifted with a sarcastic wit. Characters with gargoyle blood tend to be territorial and prone to violence, especially when it comes to protecting what is theirs. Some would say that sorcerers with the Earth Bloodline feat are unchanging, but this assessment is not entirely true. Rather, they are slow to change - not to mention tough, determined, and unwavering in their goals. They generally enjoy being underground, so they like to delve into dungeons and other subterranean locales.
  
Earth Devotion
You can manipulate the earth to your advantage.   
Earth Fist
Your bond with the earth and martial training has imbued your fists with the qualities of cold iron.  Fighter bonus feat
Earth Focus
You are particularly adept at casting earth-related spells.   
Earth Heritage
You are descended from creatures native to the Elemental Plane of Earth. You share some of your ancestors' natural stability and physical power.   
Earth Master
You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat.   
Earth Power
You draw psionic energy from raw stone.   
Earth Sense
You are in tune with the earth beneath you.   
Earth Spell
You draw magical power from the earth beneath your feet.   
Earth's Embrace
You can crush opponents when you grapple them.   
Earth's Warding
You can channel energy to infuse your skin with the strength of the earth.   
Easygoing
You are naturally friendly. Others feel comfortable around you, but this trait also makes it more difficult for you to be pushy or suspicious. 1st lvl only 
Easy Metamagic
One of your metamagic feats is easier to use.   
Ecclesiarch
You command a degree of respect in your church's hierarchy.   
Ectopic Form
This feat allows you to create astral constructs with distinct appearances and specialties.   
Ectopic Form (Agile Loper)
Astral constructs you create with this form take on a distinctive quadruped appearance. They are quicker and more agile than normal.   
Ectopic Form (Alabaster Aerial)
Astral constructs you create with this form take on a distinctive humanoid appearance, but possessing wings instead of arms. They are natural fliers.   
Ectopic Form (Amber Tunneler)
Astral constructs you create with this form take on a distinctive many-legged form, with short, strong legs.   
Ectopic Form (Anathemic Carapace)
Astral constructs you create with this form take on a distinctive buglike appearance, and harbor a retributive energy that is unleashed if they are destroyed.   
Ectopic Form (Astral Aquan)
Astral constructs you create with this form take on a distinctive eel-like appearance, with a pair of long tentacles protruding from its mouth. They are natural swimmers.   
Ectopic Form (Ebony Stinger)
Astral constructs you create with this form take on a distinctive spiderlike appearance, with a large hooked tail tipped with a wickedly barbed stinger.   
Ectopic Form (Emerald Gyre)
Astral constructs you create with this form take on a distinctive apelike appearance, with the exception of a third armlike limb that grows our of the middle of the back.   
Ectopic Form (Iridescent Serpent)
Astral constructs you create with this form take on a distinctive serpentine appearance and possess an energetic quality that can change from construct to construct.   
Ectoplasm
You can create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy.   
Ecto Manipulation
You can manifest a more powerful astral construct at the expense of flexibility.   
Education
You hail from a land where the pen is held in higher regard than the sword. In your youth, you received the benefit of formal schooling of some type. 1st lvl only 
Education (E)
Some lands hold the pen in higher regard than the sword. In your youth, you received the benefit of several years of formal schooling. 1st lvl only 
Education (G)
Some lands hold the pen in higher regard than the sword. In your youth, you received the benefit of several years of more or less formal schooling. 1st lvl only 
Efficient Defender
You have learned to use new techniques and modifications to your armor to increase its protective ability.   
Efficient Hunter
You are skilled at finding food where others fail.   
Efficient Item Creation
Select an item creation feat. You can create magic items using that feat much more quickly than normal.   
Efficient Pull
You can draw a composite bow with a heavier pull than you should be able to.  Fighter bonus feat
Ehlonna's Way
You share an intimate bond with the transcendental spirit of Oerth's woodlands.   
Eilservs School
You have learned the fighting techniques of House Eilservs, which utilize magic staffs in combat.   
Einhander
You excel at wielding a one-handed weapon while carrying nothing in your off hand.   
Elan Repletion, Enhanced
As an elan, you can sustain yourself with repletion longer than other members of your race.   
Elan Resilience, Enhanced
As an elan, you can prevent greater amounts of damage than other members of your race.   
Elan Resistance, Enhanced
As an elan, you can resist harmful effects more readily than other members of your race.   
Elan Retainment
You can use your psionic metabolism to aid your ability to retain your psionic focus when you would otherwise expend it.   
Eldritch Claws
You can deliver your eldritch blast as a melee attack.   
Eldritch Erosion
Your attack can weaken your foe's resistance to magic.   
Eldritch Linguist
You have a deep understanding of how words themselves have their own kind of magic, and a mastery of the secret syntax of power.   
Elemalefic Spellcaster
After a daylong ritual involving an invocation to angry elemental spirits, you an call upon their rage to enhance your spells.   
Elemental Adept
You can spontaneously cast a spell of the element you have mastered.   
Elemental Bloodline
You have taken on some of the aspects of the type of element that infuses your flesh.   
Elemental Envoy
This feat allows you to acquire an elemental steward: an emberling (fire), a geodite (sonic), an arctine (cold), or a tempestan (electricity). This elemental steward acts as an envoy in place of a psicrystal. This envoy remains with you for an indefinite period of time, until dismissed or destroyed. (Elemental stewards are described in Chapter 5, starting on page 130. Complete Psionic)   
Elemental Essence
You can channel the power of the four elements from the natural world around you.   
Elemental Focus
The Baklunish folk have always enjoyed a close relationship with the elements, and your skill with elemental spells continues a tradition that dates hack hundreds of years before the Invoked Devastation.   
Elemental Healing
You can channel elemental energy to heal creatures of a specific elemental subtype.   
Elemental Smiting
You can channel elemental energy to deal extra damage to creatures tied to a specific element.   
Elemental Spellcasting
Choose an element (air, earth, fire, or water). You cast spells with that descriptor more effectively than normal.   
Elemental Stalker
You have developed a potent technique that utilizes your control over the elements and your inner ki.   
Elemental Strike
Sensing a nearby element grants you insight into how to strike it.   
Elemental Theurgy
You can combine alternate sources of power when using spells that contain the same elemental descriptor (air, earth, fire, or water).   
Elephant's Hide
You can thicken your skin to the roughness of an elephant's.   
Elfhunter
Because of your cultural hatred for elves, you have had specific training in how best to fight them.   
Elflore
You've memorized the epic poems, histories, and songs of the elven people, gaining insight into Oerth's history and magic.   
Elf Dilettante
Throughout the long years of your life, you have developed a talent for doing just about anything.   
Eluctable Echo
Those who use words of power around you hear the sound of their own voices.   
Elusive Dance
Your training in dance allows you to mirror and anticipate an opponent's moves.  Fighter bonus feat
Elusive Target
Trying to land a blow against you can be a maddening experience.   
Elven Pride of Arms
You only consider those weapons designed specifically for use by the noblest of elves to be fit to wield. Using any other object as a weapon is beneath your dignity.   
Elven Spell Lore
You have studied the mighty arcane traditions of the elves, granting you insight into the intricate workings of magic and the theoretical structures behind spells.   
Embed Spell Focus
You can embed focus components required for your spells into your body   
Empowered Ability Damage
Your ability damage (or ability drain) special attack is more potent than normal.   
Empowered Psicrystal
You can upgrade your psicrystal.   
Empower Construction
You can manifest astral constructs with additional special abilities.   
Empower Legacy
You can use one of your item's legacy abilities to greater effect.   
Empower Mystery
You can cast mysteries to greater effect.   
Empower Power
You can manifest powers to greater effect.   
Empower Psi-like Ability
This appears to be an Eberron Specific Feat - suggest Empower Power (XPH)   
Empower Spell
You can cast spells to greater effect.   
Empower Spell-like Ability
You can use a spell-like ability with greater effect than normal.   
Empower Spell-like Ability (V)
The creature can use a spell-like ability with greater effect.   
Empower Supernatural Ability
You can use a supernatural ability with greater effect than normal.   
Empower Turning
You can turn or rebuke more undead with a single turning attempt.   
Empower Turning (G)
You can turn or rebuke more undead with a single turning attempt.   
Empower Utterance
Your utterances have more powerful effects.   
Empty Hand Mastery
You have mastered the martial arts style of "Empty Hand" - a hard form emphasizing strikes with the hand.   
Enchanting Song
You can channel the power of your bardic music to temporarily increase the power of your enchantment spells.   
Enchant Staff
Your imbued staff develops a new power.   
Endless Malevolence
You can possess creatures for an unlimited period of time.   
Endurance
You are capable of amazing feats of stamina.   
Endure Blows
You are adept at lessening the effects of blows.   
Endure Sunlight
Your vulnerability to sunlight is reduced.   
Enduring Ki
You can channel inner energy to make your ki powers last longer.   
Enduring Life
You can ignore the effect of negative levels for a short time.   
Energize Armor
You can charge your armor with psionic energy, making it resistant to energy damage.   
Energize Spell
Your spells channel positive energy to deal extra damage to undead creatures, but are less effective against other opponents.   
Energy Abjuration
Casting an abjuration spell grants you protection from energy damage.   
Energy Admixture
You can modify a spell that uses one type of energy to add an equal amount of another energy type.   
Energy Affinity
You can modify a spell that uses one type of energy to use another type (acid, cold, electricity, or fire) instead.   
Energy Flare
By tapping into an alternate energy source, you can supercharge the raw energy of energy-based spells and powers.   
Energy Gestalt
You have learned to combine multiple energy effects to great advantage.   
Energy Resistance
You are resistant to the damage dealt by positive energy.   
Energy Resistance (Epic)
You can resist the effects of a chosen type of energy   
Energy Strike
You can channel your energy resistance into your weapon, imbuing it with the ability to make ranged energy attacks.   
Energy Substitution
You can modify an energy-based spell to use another type of energy instead.   
Enervate Spell
Your spells channel negative energy to deal extra damage to living creatures, but are less effective against unliving opponents.   
Enervating Touch
Your touch can bestow negative levels upon creatures.   
Enervation Endurance
When facing the aftermath of a wild surge, enervation doesn't sap your power points.   
Enervative Healing
You can use the life energy of an opponent to heal yourself.   
Enhanced Adhesive
The natural adhesive you secrete becomes stickier.   
Enhanced Beneficence
Your psychic aura is larger than normal, reflecting your devotion to your deity.   
Enhanced Construction
When you manifest constructs, you create additional constructs.   
Enhanced Power Sigils
Your illumian power sigils are more powerful than normal.   
Enhanced Reputation
You have a better reputation than normal.   
Enhanced Shadow Reality
Your shadow-based spells are more real.   
Enhance Effect
You can change the characteristics of a persistent spell effect that is already in place.   
Enhance Item
You can increase the minimum DC for saving throws of magic items you create.   
Enhance Spell
You can increase the power limit of your damage-dealing spells.   
Enhance Turning
You affect more Hit Dice of undead than normal when you channel energy.   
Enlarge Breath
Your breath weapon is larger than normal.   
Enlarge Mucus Cloud
An aboleth with this feat can extend its mucus cloud into a wider area.   
Enlarge Mystery
You can cast mysteries farther than normal.   
Enlarge Power
You can manifest powers farther than normal.   
Enlarge Spell
You can cast spells farther than normal.   
Enlarge Supernatural Ability
You can increase the range of a supernatural attack.   
Enlarge Utterance
You can project the power of an utterance to a greater distance   
Enspell Familiar
You can cast spells on your familiar over a distance.   
Entangling Exhalation
You can use your breath weapon to create an entangling mesh of energy.   
Entangling Spell
Your spell releases residual eldritch power that entangles your enemies.   
Envoy Cognizance
When your elemental envoy is nearby, its associated energy enhances your ability to manifest energy powers.   
Epic Ancestral Daisho
Your ancestral weapon gains the capacity for even greater power.   
Epic Combat Expertise
You have extraordinary talent at using your combat skill for defense.   
Epic Counterspell
You can counterspell any number of spells each round.   
Epic Devotion
Choose an alignment component (chaos, evil, good, or law) different from your own alignment. You are particularly resistant to spells of that alignment.   
Epic Divine Might
You can channel energy to greatly increase the damage you deal in combat.   
Epic Divine Resistance
You can channel energy to temporarily reduce damage you and your allies take from energy sources.   
Epic Divine Vengeance
You can channel energy to gain an additional attack against undead in melee.   
Epic Divine Vigor
You impart amazing Constitution and enhanced speed to a number of allies.   
Epic Dodge
You are able to evade attacks with exceptional agility.   
Epic Endurance
You are capable of legendary feats of stamina.   
Epic Enervating Touch
Your touch bestows a powerful surge of negative energy upon creatures.   
Epic Evil Brand
The character is physically marked forever as a mighty servant of evil.   
Epic Evil Brand
The character is physically marked forever as a mighty servant of evil.   
Epic Expanded Knowledge
You learn another power.   
Epic Fortitude
You have tremendously high fortitude.   
Epic Horrific Appearance
Your appearance causes tremendous impairment to those who view it.   
Epic Inner Harmony
You achieve an inner harmony that allows psychic meditation effects to last longer.   
Epic Inspiration
Your bardic music provides greater inspiration than normally possible.   
Epic Ki Frenzy
Your ki frenzy grants you even greater power and agility.   
Epic Leadership
You attract more powerful cohorts and followers than normally possible.   
Epic Of The Lost King
You can channel the power of your bardic music to reinvigorate your allies.   
Epic Poison Crafter
The character knows secrets of poison crafting best left forgotten by mortals.   
Epic Poison Crafter
The character knows secrets of poison crafting best left forgotten by mortals.   
Epic Prowess
You gain great skill in combat.   
Epic Psionic Focus
You can expend your psionic focus to greater effect.   
Epic Psychic Meditation
You further your study and understanding of psychic energy centers, which allows you to enter the deepest levels of meditation.   
Epic Reflexes
You have tremendously fast reflexes.   
Epic Reputation
Your reputation provides great bonuses on interactions with others.   
Epic Skill Focus
Choose a skill, such as Move Silently. You have a legendary knack with that skill.   
Epic Speed
You can move much more quickly than a normal person   
Epic Spellcasting
You can create and cast spells that transcend the most powerful existing spells.   
Epic Spellfire Wielder
Your can store more spellfire energy levels than normal.   
Epic Spell Focus
Choose a school of magic, such as Illusion. Your spells of that school are far more potent than normal.   
Epic Spell Penetration
Your spells are tremendously potent, breaking through spell resistance with ease.   
Epic Spell Secret
Choose a single spell that you know. You can apply one of your metamagic feats to that spell without altering the spell's level.   
Epic Spell Specialization
Choose a spell that you can cast. That spell is more powerful when you cast it.   
Epic Sunder
You deal extra damage when attacking objects   
Epic Toughness
You are preternaturally tough.   
Epic Trigger Power
You choose one power that you can manifest for free.   
Epic Weapon Focus
Choose one type of weapon, such as greataxe. You are especially good at using this weapon.   
Epic Weapon Specialization
Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon.   
Epic Will
You have tremendously strong willpower.   
Epic Witchlight
Your witchlight grows in duration, strength, and power of illumination.   
Eschew Materials
You can cast spells without relying on material components.   
Eternal Strength
You have taken Kord's fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity's strength.   
Ethereal Leap
Your teleports can cover a greater distance.   
Ethereal Sidestep
You can teleport yourself a short distance.   
Ethereal Tendril
After a daylong ceremony in which you sacrifice and devour an ether scarab (described in Monster Manual II), you can imbue your spells with the power to strike incorporeal foes.   
Ethran
You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran (the "untrained"). 1st lvl only 
Ettercap Berserker
The intense physical training required to join your lodge has made you tougher.   
Euphoric Reduction
Channel your euphoric surge into a boost for one of your skills.   
Evasive Reflexes
When an opponent gives you an opening in combat, you know exactly what to do: slip away.   
Evil Brand
The character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that the bearer is forever in the sway of the blackest powers.   
Evil Devotion
The power of evil cloaks you and your allies.   
Evil Embraced
You embrace the power of your fiendish patron and call upon that power in moments of great need.   
Eviscerator
The allies of your foes are especially afraid of your critical hits.   
Evocation Resistance
You suffer less damage from evocation spells.   
Evolved
Your mutation works only to your advantage   
Exalted Companion
Instead of an animal companion, you have a magical beast of good alignment.   
Exalted Smite
Your smite ability is empowered with holy energy.   
Exalted Spell Resistance
You are particularly resistant to evil spells.   
Exalted Turning
You turn undead with such power that affected undead take damage.   
Exalted Wild Shape
You can use your wild shape ability to take the form of a good aligned magical beast.   
Exceptional Artisan
You are an expert at creating magic items faster than usual.   
Exceptional Deflection
You can deflect any type of ranged attack.   
Excised From The Web Of Life
A being spun out of madness has granted you the power to make the children of nature quail, but now you must endure their loathing.   
Exercises of Arnd
You follow the teachings of the legendary ancient Oeridian general-priest Arnd of Tdon, practicing a rigidly defined set of physical exercises every day to maintain peak fighting effectiveness.   
Exhaled Barrier
You can use your breath weapon to create a wall of energy.   
Exhaled Immunity
You can use your breath weapon to grant a willing creature immunity to energy.   
Exhausting Defense
Your fighting style invites attackers to wear themselves out against your stalwart defense.   
Exhausting Rage
You rage so powerfully that you become exhausted once you calm down.   
Exotic Armor Proficiency
Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.  Fighter bonus feat
Exotic Shield Proficiency
Choose an exotic shield, such as a gauntlet shield or battle cloak. You are proficient with that type of exotic shield.  Fighter bonus feat
Exotic Weapon Proficiency
Choose any type of exotic weapon, such as dire flail or shuriken (see Weapons for a list of exotic weapons). You understand how to use that type of exotic weapon in combat.  Fighter bonus feat
Expanded Aura Of Courage
Your aura of courage protects more allies than normal.   
Expanded Ki Pool
You know the secret mantras that grant you greater understanding of your ki.   
Expanded Knowledge
You learn another power.   
Expanded Possession
You can ride or possess an additional type of creature.   
Expanded Soulmeld Capacity
Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld.   
Expeditious Dodge
You're good at avoiding attacks while moving quickly.   
Expel Vestige
You can expel a vestige to which you are bound before the duration of its pact with you has expired.   
Expert Dungeoneer
Your experience and study of dungeons have given you insight on common trapsetting techniques.   
Expert Siege Engineer
You are particularly skilled at operating siege weapons, such as catapults and battering rams.   
Expert Swimmer
You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water.   
Expert Tactician
Your tactical skills work to your advantage.   
Expert Tumbler
You can tumble with exceptional deftness.   
Exploit Adjustment
Your skill at finding and exploiting opportunities is such that you can find openings in even the smallest movements.  Fighter bonus feat
Explosive Spell
You can cast spells that blast creatures off their feet.   
Extended Construction
You gain an increased duration on your manifested astral constructs.   
Extended Full Manifestation
You can manifest fully for an extended period of time.   
Extended Life Span
You are exceptionally long-lived.   
Extended Rage
Your rage lasts longer than it normally would.   
Extended Reach
Your flexible body allows you to reach farther than normal.   
Extended Spirit Form
You can channel your chastise spirit ability to increase the duration of your spirit form.   
Extend Mystery
You can cast mysteries that last longer than normal.   
Extend Power
You can manifest powers that last longer than normal.   
Extend Rage
You are able to maintain your rage longer than most.   
Extend Spell
You can cast spells that last longer than normal.   
Extend Spreading Breath
You can convert your breath weapon into a spread effect that can be used at range.   
Extend Supernatural Ability
You can cause a supernatural ability with a duration to last longer than normal.   
Extend Utterance
Your utterances have a more lasting effect on the universe.   
Extract Demonic Essence
You can draw upon the living essence of a willing or captured demon to fuel the creation of items or the casting of potent spells.   
Extraordinary Artisan
You are an expert at creating magic items at a lower cost than usual.   
Extraordinary Concentration
Your mind is so focused that you can cast spells even while concentrating on another spell.   
Extraordinary Spell Aim
You can shape a spell's area to exclude one creature from its effects.   
Extraordinary Trapsmith
You are an expert at constructing mechanical traps.   
Extra Arms
Your construct has more than the standard number of arms.   
Extra Aura
You gain the aura ability of a mantle you have donned.   
Extra Contacts
You make connections and alliances easily.   
Extra Divine Power
You can use one of your divine granted abilities more often.   
Extra Domain Spell
You have chosen to be more specialized in a particular domain.   
Extra Edge
Your ability to deal spell damage is particularly striking.   
Extra Exhalation
You can use your breath weapon one more time per day than normal.   
Extra Familiar
You have an additional familiar.   
Extra Favored Enemy
You select an additional favored enemy   
Extra Followers
Your charismatic magnetism attracts even more followers to your banner.   
Extra Granted Maneuver
You are especially devout or insightful, and you have more control over which of your martial maneuvers are currently granted than other crusaders.   
Extra Invocation
You learn an additional invocation.   
Extra Item Space
You can wear more magic items than are normally allowed.   
Extra Music
You can use your bardic music more often than you otherwise could.   
Extra Power
You can learn one more power.   
Extra Rage
You may rage more frequently than normal.   
Extra Readied Maneuver
You are an unusually perspicacious student of the Sublime Way, and you find it easy to keep a large number of ready for use.   
Extra Remove Disease
You can remove disease more frequently than normal   
Extra Rings
Your familiarity with forging magic rings allows you to make use of more rings than normal.   
Extra Shifter Trait
You manifest a second shifter trait while shifting.   
Extra Silence
You can generate a field of silence more often than other whisper gnomes can.   
Extra Slot
You can cast an additional spell.   
Extra Smiting
You can make more smite attacks.   
Extra Spell
You learn an additional spell.   
Extra Spell Secret
You learn an additional spell secret.   
Extra Stunning
You gain extra stunning attacks.   
Extra Stunning Attacks
You gain extra stunning attacks when fighting unarmed   
Extra Tricks
A creature with this feat can learn more tricks than normal.   
Extra Turning
You can turn or rebuke creatures more often than normal.   
Extra Unique Power
If you take this feat, you can manifest one more unique power per day.   
Extra Wild Shape
You can use wild shape more frequently than you normally could.   
Eyes In The Back of Your Head
Your superior battle sense helps minimize the threat of flanking attacks.   
Eyes of Light
You can focus the holy power within you to create a beam of destructive light energy.   
Eyes Of The Abyss
Your eyes glow with an inner fire of some unusual color. This glow increases your perception and allows you to see in the dark.   
Eyes of the Mage
You master rare mysteries to enhance your vision.   
Eyes to the Sky
You have an instinctive sense of when someone is magically watching you.   
Eye For Talent
You can accurately judge the personalities of others, allowing you to recruit followers quickly.   
Face-changer
Your mastery of illusions allows you to subtly alter your appearance at whim.   
Face In The Crowd
People don't think much about you.   
Fade
You can make your ghost body more diaphanous and difficult to detect.   
Fade Into Darkness
By precisely controlling the shadows around you, you render yourself unseen.   
Fade Into Violence
While the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice. Your frightened demeanor and pitiable appearance causes your opponents to seek out other targets.   
Faerie Mysteries Initiate
You know the timeless secrets and rituals of the Faerie Mysteries, self-improving rites of grace and passion that have been handed down since the earliest days that form a fundamental pillar of elven culture.   
Faith In The Frost
You channel frozen energies from your deity when you turn or rebuke creatures.   
Faith Unswerving
The initiate of the Devoted Spirit knows that his fanaticism and devotion to a cause are enough to carry him through almost anything. This tactical feat allows you to draw on this reservoir of energy. As your foes injure you, you become a more daunting foe.   
Falling Star Strike
You have mastered the art of striking a nerve that blinds a humanoid opponent.   
Falling Sun Attack
The discipline of the Setting Sun teaches you how to turn an opponent's strengths into weaknesses. You can identify precisely the correct spot on your opponent's body to deliver a stunning attack.   
False Pretenses
Those who try to charm you get an unpleasant surprise.   
Familiarity
Your innate magical blood gives you a greater tie to your familiar.   
Familiar Concentration
In the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you.   
Familiar Spell
Your familiar can cast a spell.   
Familiar Spell (Epic)
Your familiar can use one of your spells as a spell-like ability   
Fanatical Devotion
Your followers willingly die for you.   
Farsighted
You have difficulty focusing on nearby objects, but your distance vision is more keen than normal. 1st lvl only 
Far Horizons
By dedicating yourself to the philosophies of Fharlanghn, you have become a more world-wise and capable traveler.   
Far Look
You have looked deep into the Far Realm, and power has answered.., but at what cost?   
Far Shot
You can get greater distance out of a ranged weapon.  Fighter bonus feat
Fascinating Illumination
The lights you create have the power to hypnotize others.   
Faster Healing
You recover faster than normal.   
Fast Healing
You heal your wounds very quickly   
Fast Rider
You are a talented rider, able to get better performance from any animal you ride.   
Fast Wild Shape
You assume your wild shape faster and more easily than you otherwise could.   
Favored
You are an active and valued member of your guild, church, or other organization.   
Favored Critical
You know how to hit your favored enemies where it hurts.   
Favored Dodge
Study of your favored enemy's movements allows you to dance away from its most vicious attacks.   
Favored In Guild
You are an active and valued member of your guild.   
Favored In House
You are a member of one of the dragonmarked mercantile houses and wield some influence in that house.   
Favored Magic Foe
Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own.   
Favored Mystery
The mystery you choose becomes easier to cast.   
Favored of The Companions
You swear allegiance to Talisid or one of the Five Companions, the paragons of the guardinals, and in exchange gain power to act on their behalf.   
Favored of the Zulkirs
Through your position of prestige among the Red Wizards, you have gained access to secrets of evil magic known to few outside the zulkirs themselves.   
Favored Power Attack
You are able to deal more damage against your favored enemies.   
Favored Vestige
Choose one vestige to which you have access. You establish a close, mystical affinity with that spirit.   
Favored Vestige Focus
The supernatural abilities of your favored vestige are more potent than normal.   
Fear
Others fear you and may bend to your will.   
Fearless
You are a stranger to fear. Nothing can shake your courage. 1st lvl only 
Fearless Destiny
Your grand destiny allows you to avoid death.   
Fearsome and Fearless
You claim descent from the first Akodo, the paragon of samurai virtue. 1st lvl only 
Fearsome Necromancy
Creatures subjected to your necromantic spells feel the chill of fear.   
Fear No Binds
Shackles, ropes, and binds offer no impediment to your impressive fighting skills.  Fighter bonus feat
Feeble
You are unathletic and uncoordinated. 1st lvl only 
Feed the Hungry Slaad
You can focus your ki to increase one mental ability score at the expense of another.   
Feign Weakness
You capitalize on your foe's perceptions of your unarmed status.   
Fell Animate
Living foes slain by your spell may rise as zombies.   
Fell Drain
Living foes damaged by your spell also gain a negative level.   
Fell Energy Spell
You add a dose of raw necromantic energy to your beneficial spell, making it especially effective for undead creatures.   
Fell Frighten
Living foes damaged by your spell are also shaken.   
Fell Shot
You can strike your foe with a ranged weapon as if making a touch attack.   
Fell Weaken
Living foes damaged by your spell are also weakened.   
Feral Animal Companion
You can enslave a feral animal and adopt it as your animal companion.   
Fey Bloodline
One of your ancestors was a fey creature, or was raised as such. Fey sometimes take humanoid mates, or capture children and raise them as their own. Fey-blooded characters vary greatly in appearance, but most have some odd feature that marks them, such as a strange eye or hair color.
The heirs of dryads are often quite shy, but they possess quick minds and an earthy sort of beauty. Grig-blooded characters are mischievous and light-hearted, while those with pixie blood are prone to take their pranks too far. Characters with nixie blood are suspicious beings who tend to avoid strangers but remain fiercely loyal to places or persons they love.
Sorcerers with fey blood often have changing, fickle natures. They are quick to laugh and play tricks, but slow to forgive or forget slights. They adventure primarily out of a sense of alienation, seeking some place or group to which they can belong. They are fond of spells that deceive and manipulate emotions, such as charm person.
1st lvl only 
Fey Heritage
You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by your ancestors.   
Fey Legacy
The magical powers of your ancestors manifest in you.   
Fey Power
Your fey heritage augments the power of certain types of magic.   
Fey Prescience
On stormy nights, your aquatic fey ancestry grants you the ability to see glimpses of the future.   
Fey Presence
You share your ancestors' knack for playing tricks on the minds of others.   
Fey Skin
Your fey heritage guards you against all weapons except those crafted from the dreaded cold iron.   
Fey's Fate
You are touched by the luck of your ancestors.   
Fickle Fate
You may call upon your chaotic heritage to aid you.   
Fiendish Bloodline
One of your distant ancestors was an evil outsider. The characteristics you display might depend in part on the kind of fiendish heritage you have. Many of your bloodline are dark in coloration, although great variation can exist depending on your specific ancestry.
Evil outsiders such as demons and devils produce a surprisingly large number of offspring on the Material Plane. Their descendants are frequently (but not always) evil. Demon-blooded characters and others descended from beings native to the chaotic evil realms are usually chaotic themselves, and at their worst they can be prone to greedy or lustful behavior. Those with devil-blood, on the other hand, tend to be lawful. They have no compunctions about bending the rules as far as possible, but they rarely break them. Like their fiendish ancestors, devil-spawn are known for keeping their word.
Characters with fiendish blood often seem driven - even haunted - by the potential for evil within them, especially if they try to hold to a neutral or good path. They frequently adventure out of a restlessness caused by their own internal struggles, although sometimes they do so simply because they enjoy killing, and adventuring provides a perfect outlet for that tendency. Such characters usually prefer spells of darkness and deception, even if they are good-aligned.
  
Fiendish Bloodline (FR)
Some of your latent fiendish abilities, inherited from an unusually powerful fiendish ancestor, have matured.   
Fiendish Heritage
You are descended from creatures native to the Lower Planes. You share some of your ancestors' natural resistance to poison, and you are resistant to the magic of good foes.   
Fiendish Legacy
The magical powers of your ancestors manifest in you.   
Fiendish Power
Your fiendish heritage augments the power of certain types of magic.   
Fiendish Presence
You share your ancestors' ability to tamper with the minds of weak-minded fools.   
Fiendish Resistance
Your bloodline inures you against corrosion and fire.   
Fiendish Summoning Specialist
You can select from a larger number of options when summoning evil creatures.   
Fiendsign
Your body bears a readily identifiable birthmark, such as a third nipple or sore, that serves as a symbol of your trafficking with fiends. Your bond to the denizens of the Lower Planes grants you some measure of control over your fiendish associates.   
Fierce Mind
The beast within you knows no fear. You may call upon its ferocity to see you through your darkest hours.  Fighter bonus feat
Fiery Burst
You channel your magical talent into a blast of fire.   
Fiery Fist
By channeling your ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage.  Fighter bonus feat
Fiery Ki Defense
You channel your ki energy into a cloak of flame that injures all who attempt to strike you.  Fighter bonus feat
Fiery Spell
Your fire magic is bolstered, further scorching your enemies.   
Final Strike
Your death throes are destructive.   
Find Flaw
Years of experience in bashing your way through problems has given you an insight into the most efficient way to batter things to pieces. You know just where to hit things in order to destroy them as rapidly as possible.  Fighter bonus feat
Find Relic
You possess an uncanny ability to find lost treasures.   
Fine Wild Shape
You can wild shape into animals of Fine size.   
Fire Bloodline
One of your ancestors was a creature of elemental fire. Your physical characteristics might vary with the type of elemental creature from which you are descended, but you're likely to have wild red or coal black hair, and either smoky gray or golden eyes. Your heritage probably stems from one of the humanoid-shaped beings from the Plane of Elemental Fire, although elemental fire creatures native to the Material Plane can contribute this bloodline as well.
The Descendants of azers see fire as a tool, and they love crafts that control the power of flame. They tend to prefer a regimented life and usually keep their destructive natures in tight check, although they are no less dangerous because of that forbearance. The descendants of fire mephits have a mischievous nature and enjoy destructive pranks, while characters with steam mephits in their ancestry consider themselves above such behavior and often look down on others with considerable arrogance. Fire giant spawn can be ruthless in achieving their goals, and even others with fire blood see them as brutal. None, however, can be as cruel as the descendants of salamanders.
Usually hot-tempered and unpredictable, characters with the Fire Bloodline feat can also be passionate, egotistical, and unusually prone to destructive behavior. They usually adventure for a chance at personal gain and glory. Fire holds a primal fascination and fear for most creatures, and scions of this bloodline use that to their advantage, often choosing mind-affecting spells to supplement their preferred destructive flame spells.
  
Fire Devotion
You can burn your enemies with your melee attacks.   
Fire Feet
Wildfire moves quickly, and so can you.   
Fire Heritage
You are descended from creatures native to the Elemental Plane of Fire. You share some of your ancestors' natural reaction speed, and your natural attacks are red-hot.   
Fists of Iron
You have learned the secrets of imbuing your unarmed attacks with extra force.   
Fist of The Heavens
Your stunning attack is empowered by celestial might.  Fighter bonus feat
Five Stars Mastery I
You have mastered the initial secrets of the "Five Stars" style, a hard/soft style emphasizing speed and leaping.   
Five Stars Mastery II
You have mastered the deeper mysteries of the "Five Stars" style and have honed your speed to superhuman levels.   
Flash Casting
Your passion for magic manifests visibly when you cast a spell.   
Flash Frost Spell
Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost.   
Flay
When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's flesh, causing intense pain. This attack is wholly ineffective against armored foes, but it tears through natural defenses.  Fighter bonus feat
Flay Foe
You are skilled at flaying the flesh from your enemy's bones.  Fighter bonus feat
Fleet of Foot
You run nimbly, able to turn corners without losing momentum.   
Fleet of Foot (FR)
You are extraordinarily swift. 1st lvl only 
Flensing Strike
You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way.   
Flexible Mind
You have a special knack for particular skills.   
Flick of the Wrist
With a single motion, you can draw a light weapon and make a devastating attack.   
Fling Ally
You can launch your comrades into the air as if they were thrown weapons.   
Fling Enemy
When you're wrestling a foe, you can lift him into the air and hurl him.   
Flotation
You can float on water with ease.   
Flow With the Current
You use the current around you to enhance your reactions.   
Flurry of Throws
When you catch opponents unawares you can unleash a storm of shuriken striking at their most vulnerable points.   
Flyby Attack
You attack while on the wing.   
Flying Fish Leap
You can hurl yourself out of the water with ease.   
Flying Kick
You literally leap into battle, dealing devastating damage.   
Focused
You can keep your attention on a task despite many distractions; however, events in the background pass you by. 1st lvl only 
Focused Antimagic
A beholder with this feat can focus the antimagic of its central eye to target a single person or object.   
Focused Body
Your meditations assist your body control.   
Focused Lexicon
Your utterances have greater effect against a certain type of creature.   
Focused Mind
When you have the opportunity to concentrate on a task, you usually do very well at it.   
Focused Perception
When you concentrate your faculties, your power of sight pierces the darkness.   
Focused Performance
You can modify your bardic music by channeling it back into itself.   
Focused Performer
Your mastery allows you to finish your performance even when surrounded by distractions.   
Focused Shield
Your mental focus makes you more adept at using your shield.   
Focused Skill User
You can take advantage of your psionic focus in new ways.   
Focused Specialist
Your intense concentration allows you to enhance a spell you cast from your school of specialization.   
Focused Spell Penetration
Choose a school of magic for which you have selected the Epic Spell Focus feat. Your spells of that school are more capable of overcoming spell resistance.   
Focused Sunder
You can sense the stress points on others' weapons.   
Foe Hunter
In a land threatened by fierce raiders, you have learned to fight effectively against certain foes. You know their ways and how to beat them.   
Foe Hunter (GW)
You have been trained in the methods of fighting various kinds of yuan-ti.   
Foe Specialist
You are trained at how to damage a particular type of foe.   
Foe Specialist (flaw)
Your training is so specialized that you have difficulty tracking, predicting, or otherwise interacting with those foes you have not studied in great detail.   
Font of Inspiration
You have unearthed of well of inspiration from within your soul.   
Font of Life
Your life-force is strong enough to make you highly resistant to all forms of energy drain and level loss.   
Fool
Your excessively lighthearted nature grates on your companions.   
Footsteps of the Mage
Using obscure arcane lore, you gain the ability to glide mysteriously along the ground.   
Foot and Fist Mastery
You have mastered the martial arts style of "Foot and Fist" - a hard form emphasizing strikes with the hands and feet.   
Forbidden Lore
You gain hideous insights into subjects not meant to be understood by mortal minds.   
Forceful Magic
You learned magic in an area where spells were difficult to cast due to the prevailing arcane weather.   
Forceful Spell
Your spells slam their targets with irresistible force.   
Forceful Staff Style
You can stun people with your quarterstaff and push them around after you stun them.   
Force Of Personality
You have cultivated an unshakable belief in your self-worth. Your sense of self and purpose are so strong that they bolster your willpower.   
Force Of Will
You are able to resist psionic attacks with extreme force of will.   
Forester
You are one with Faerûn's mighty forests. Few can match your woodcraft or your skill on your chosen battlefield. 1st lvl only 
Forest Ambusher
You are descended from a skilled ambusher and are adept at guerrilla tactics in forested lands. 1st lvl only 
Forest Gnome Phantasist
You can protect your forest home with a variety of phantasms and patterns to befuddle your foes.   
Forgeheart
Because you are inured to the hellish heat of your homeland, you are resistant to blasts of fire that would damage other creatures. 1st lvl only 
Forge Epic Ring
You can craft magic rings of epic power.   
Forge Ring
You can create magic rings, which have varied magical effects.   
Forked Tongue
You speak with a honeyed voice that bends listeners to your will.   
Forlorn
You lack the ability to summon a creature to do your bidding.   
Forlorn of Men
You are uncomfortable in the presence of humanoids.   
Formation Expert
You are trained at fighting in ranks and files.   
Fortify Power
You can manifest powers to greater effect   
Fortify Spell
You cast spells that more easily penetrate spell resistance.   
Fortuitous Strike
You can hit a foe in just the right place.   
Fragile Construct
Your innate attunement to the forces of entropy allows you to weaken objects with the force of your will.   
Frail
You are thin and weak of frame. 1st lvl only 
Frail (Flaw)
You become fatigued when your body is assaulted by poison or magic.   
Free-Spirited
You seek to live your life freely, unburdened by excessive material possessions.   
Freerunner
You can move in more baffling ways than others.   
Freezing The Lifeblood
You can paralyze a humanoid opponent with an unarmed attack.  Fighter bonus feat
Freezing Touch
Your touch is supernaturally cold.   
Frenzied Hunt
You can channel the divine to send yourself into a powerful but dangerous alternative state of being.   
Friend of Earth
You get along well with creatures of earth and stone.   
Friend of the Earth
Your deep affinity for the earth enables you to move across it with greater ease than others.   
Friend to the Tribe
You have earned the respect and comradeship of the native Olman of the Isle of Dread and are henceforth treated as one of their tribe.   
Frightful Moan
You can unleash a moan that panics creatures near you.   
Frightful Presence
Like a dragon, your mere presence can terrify those around you.   
Frightful Presence (GW)
Your very presence can cause others to be stricken with fear.   
Frivolous Performer
Having focused your time on practicing and performing, you have gathered little useful information in your travels.   
From Smite to Song
You can channel your destructive holy energy into powerful song magic for the glory of Milil.   
Frontline Archer
You have mastered the art of fighting in melee while wielding a longbow.   
Frostfell Prodigy
You gain additional bonus spells in cold regions.   
Frozen Berserker
When you enter your barbarian rage, your body becomes infused with cold energy.   
Frozen Magic
Your cold spells are more powerful when you cast them in a cold region.   
Frozen Wild Shape
You can assume the form of magical beasts with the cold subtype.   
Full Manifestation
You can manifest fully when you would otherwise be forced to be incorporeal.   
Furious Charge
Your people are known for their love of battle, and they rarely waste time in meeting a foe blade-to-blade. You know how to make the most of a charge. 1st lvl only 
Furious Inhalation
While raging, you can use your breath weapon to deal energy damage with your bite attacks.   
Fury of Stone
While underground, you are able to draw on the strength of the surrounding stone and extend the length of your rage.   
Fussy
You are uncomfortable ingesting anything but a small range of preferred foods and drinks.   
Gang Tactics
Your allies seize every advantage, using dirty tricks to impress you and win your favor. However, they fight hard only when they have an opponent at a disadvantage.   
Gape of the Serpent
Like a snake, you can stretch your mouth to an outlandish extent to accommodate immense prey.   
Gargantuan Wild Shape
You can wild shape into animals of Gargantuan size.   
Gatekeeper Initiate
You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extra-planar assault by aberrations.   
Genie Lore
You have studied centuries of Calishite lore regarding geniekind.   
Gestalt Anchor
You have a strong bond to the psionic entity you host. When you are around other hosts, you can move and act together as a fluid unit.   
Ghost-Touch Spell
You know how to tune your damaging spells to affect ghosts without harming other creatures.   
Ghostly Grasp
You can handle corporeal objects even while incorporeal.   
Ghost Attack
Your deadly strikes against incorporeal foes always find their mark.   
Ghost Flight
Your fully manifested ghost body can fly.   
Ghost Glide
Your fully manifested ghost body can slowly fly.   
Ghost Hand
You can move small objects in a limited manner when you are a ghost.   
Ghost Healing
You can transfer some of your own ectoplasm to another ghost to heal it.   
Ghost Ride
You can hide within the physical body of a living creature, perceiving the world through its senses, but without the ability to control the host.   
Ghost Scarred
You are adept at fighting incorporeal undead.   
Ghost Smiting
You can use your smite ability (smite evil for a paladin, smite undead for a Deathwarden chanter, and so on) to smite ghosts.   
Giantbane
You are trained in fighting foes larger than you are.   
Giantkiller
Your experience fighting giants has given you a tactical advantage against them.  Fighter bonus feat
Giant's Toughness
You are amazingly tough.   
Gifted General
Your ancestor was a great daimyo. You have inherited a ready sense of when to act and a hardiness of health. 1st lvl only 
Gifted General (OA)
Your ancestor Daidoji Yurei, an ancient daimyo of the Daidoji family, was a gifted general - the first in Rokugan to use guerrilla tactics. 1st lvl only 
Gift of Discernment
You can rely on your conscience to steer you away from evil deeds.   
Gift of Faith
You have an unusual capacity to trust in divine providence working all things for the good.   
Gift of Grace
You can improve the saving throws of your allies by sharing some of your divine grace.   
Gift Of The Spider Queen
You can combine your racial spell-like abilities in new and potent ways.   
Gift of Tongues
You have an intuitive talent for learning languages.   
Gift of Tongues (G)
You have an intuitive talent for learning languages.   
Gift of Xoriat
You are a vessel for the power of the plane of Madness and you can use this gift to twist the minds of others.   
Girded Soul
Your exposure to necromantic energies has strengthened you against their assaults.   
Githyanki Battlecaster
A creature with this feat ignores arcane spell failure chances when wearing light armor.  Fighter bonus feat
Githyanki Charm
You can leverage your psionic daze psi-like ability to gain greater control over subjects.   
Githyanki Control
You can leverage your far hand psi-like ability to gain greater control over objects.   
Githyanki Dismissal
You can leverage your dimension door psi-like ability to gain greater control over other creatures' locations.   
Githyanki Dragonrider
A creature with this feat has a knack for getting along with red dragons.  Fighter bonus feat
Githyanki Ectoform
You can leverage your concealing amorpha psi-like ability to gain greater control over your own body.   
Githzerai Burst
You can leverage your cat fall psi-like ability to gain greater control over yourself in your environment.   
Githzerai Feedback
You can leverage your inertial armor psi-like ability to further insulate yourself from harm.   
Githzerai Knock
You can leverage your concussion blast psi-like ability to gain such fine control over manipulating force that you can open locks or sealed doors.   
Githzerai Link
You can leverage your psionic daze psi-like ability to forge direct mental contact with another creature.   
Gloom Razor
The teachings of the Shadow Hand discipline allow you to confuse your enemies. Your attacks and parries are infused with the stuff of shadow. Through careful training and discipline, you learn to use your ki to inhibit a foe's fighting ability with your shadowy nature.   
Gloom Strike
Your sneak attacks leave a residue of darkness that clouds your enemy's vision.   
Glorious Weapons
You can channel positive or negative energy to imbue your allies' weapons with an alignment.   
Glory-Hound
You have an insatiable desire for glorious combat, fighting recklessly to prove yourself.   
Glyph Scriber
You have studied the art of using and inscribing magical symbols known as glyphs. You can use these symbols to create magical wards that protect you against intruders.   
Gnoll Ferocity
You embody the savage ferocity of your people. When you fly into a berserk rage, you can bite opponents with your powerful jaws.   
Gnomelore
You've memorized a staggering array of trivia, jokes, bawdy stories, and legends collected throughout the ages by gnomes and passed orally to each new generation.   
Gnome Foe Killer
Your battle techniques against your racial foes improve.   
Gnome Tunnel Acrobatics
Goblin raiding parties whisper of the crazed but effective tactics that gnome tunnel guards use to defend their homes. The gnomes excel at using acrobatics to penetrate enemy ranks or launch devastating attacks from above.  Fighter bonus feat
Goad
You are skilled at inducing opponents to attack you.  Fighter bonus feat
Godsblood Spelltheft
You derive power from your exposure to godsblood.   
Godsight
You enjoy the special blessing of a deity of the Mulhorandi pantheon, who has granted you unerring powers of perception. 1st lvl only 
God Touched
Your deity has recognized your devotion and gifted you with a small spark of divine power.   
Gold Dragon Lineage
You can harness the legacy of your gold dragon ancestry to protect your allies.   
Gold Dwarf Dweomersmith
You have learned the secrets of gold dwarf magic that creates or enhances weapons.   
Good Devotion
The power of good shields you and your allies.   
Good Karma
You can use your luck to aid an ally - at the risk of your own neck.   
Good Manners
You know how to present yourself in a manner that is considered polite and ingratiating by most city dwellers.   
Good Neighbor
You have developed positive relations within your community, and its members are willing to offer you assistance when you need it.   
Gore Toss
You gain a free trip attack with a successful gore attack.   
Gout of Flame
You gain a breath weapon usable once per day.   
Graceful Edge
Choose one type of one-handed slashing melee weapon, such as a scimitar or longsword for which you have already selected the Weapon Focus feat. You wield this weapon with an almost unnatural grace.  Fighter bonus feat
Graft Flesh
You can apply a certain type of grafts to other living creatures or to yourself.   
Graft Illithid Flesh
You can apply illithid grafts to other living creatures or to yourself. (see Illthid Grafts in Chapter 5: Equipment and Magic Items.)   
Graft Yuan-ti Flesh
You can apply yuan-ti grafts to other living creatures or to yourself.   
Grand Malevolence
You can possess multiple creatures and control the actions.   
Grappling Blast
While grappling a foe, you can discharge your eldritch blast.   
Grappling Block
You can catch and pin an opponent's weapon with your bare hands.   
Grasshopper Strike
You confuse your foes by leaping around in combat, seemingly never touching the ground or standing still.   
Grass Trekker
You are adapted to a plains environment.   
Graveborn Expert
You form a rudimentary consciousness within a skeleton or zombie, allowing it to perform a few simple tasks requiring a particular skill.   
Graveborn Warrior
By carefully guiding the magic that animates a skeleton or zombie, you can grant it the use of a single feat.   
Grave Friend
Your connection with the grave lets you move among undead somewhat more freely.   
Greater Cold Focus
Your cold spells are now even more potent than before.   
Greater Combat Reflexes
You react to any drop in your opponents' guard with blinding speed.   
Greater Corrupt Spell Focus
Your corrupt spells are now even more potent than they were before.   
Greater Dragonmark
You have a greater dragonmark.   
Greater Ghost Attack
Your deadly strikes against incorporeal foes always find their marks.   
Greater Heavy Armor Optimization
You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.  Fighter bonus feat
Greater Kiai Shout
Your kiai shout can panic your opponents.   
Greater Legacy
You awaken the most powerful abilities of a specific item of legacy.   
Greater Manyshot
You are skilled at firing many arrows at once, even at different opponents.  Fighter bonus feat
Greater Mighty Roar
You unsettle opponents with a dreadful roar as you attack.   
Greater Mind Shield
You form a mind shield with great versatility.   
Greater Multigrab
You can grapple enemies effortlessly with your natural weapons.   
Greater Multiweapon Fighting
A creature with three or more arms can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon.   
Greater Path Focus
Choose a path of shadow magic to which you have already applied the Path Focus feat. Your mysteries of that path are now even more potent.   
Greater Powerful Charge
You can charge with extra force.  Fighter bonus feat
Greater Power Penetration
Your powers are especially potent at breaking through power resistance.   
Greater Power Specialization
You deal more damage with your powers.   
Greater Psionic Combat Buffer
You become more efficient at psionic combat.   
Greater Psionic Endowment
You can use meditation to focus your powers.   
Greater Psionic Fist
You can charge your unarmed strike or natural weapon with additional damage potential.   
Greater Psionic Shot
You can charge your ranged attacks with additional damage potential.   
Greater Psionic Weapon
You can charge your melee weapon with additional damage potential.   
Greater Resiliency
Your extraordinary resilience to damage increases.   
Greater Shifter Defense
By delving deeper into your shifter heritage, you develop the ability to ignore some damage from every attack.   
Greater Spell Focus
Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.   
Greater Spell Penetration
Your spells are especially potent, defeating spell resistance more readily than normal.   
Greater Two-weapon Defense
When fighting with two weapons, your defenses are extraordinarily strong.  Fighter bonus feat
Greater Two-weapon Fighting
You are a master at fighting two-handed.  Fighter bonus feat
Greater Undead Legion
You can control even greater numbers of undead.   
Greater Weapon Focus
Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon.  Fighter bonus feat
Greater Weapon Specialization
Choose one type of weapon, such as greataxe, for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.  Fighter bonus feat
Greater Witchlight
Your witchlight can last longer, become hotter, or give off more light.   
Great And Small
By channeling the spirits of all creatures, you can increase or decrease your size without otherwise changing your form.   
Great Bite
You know how to hit where it hurts with your fangs.   
Great Captain
You are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding.   
Great Charisma
Your powers of persuasion and leadership are greater than normal.   
Great Cleave
You can wield a melee weapon with such power that you can strike multiple times when you fell your foes.  Fighter bonus feat
Great Constitution
Your health and endurance are greater than normal   
Great Crafter
Your ancestor, Kaiu, was the first and greatest blacksmith of the Crib clan. Kaiu forged the weapons which the Crab used against the Shadowlands, and gave his name to the engineering school of the clan 1st lvl only 
Great Dexterity
Your agility and coordination are greater than normal.   
Great Diplomat
You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior. 1st lvl only 
Great Fervor
Your overwhelming religious zeal has caught the attention of your deity. Sometimes, you seem to get a second chance in the face of catastrophe.   
Great Flyby Attack
You can make multiple flyby attacks in a round.   
Great Fortitude
You are tougher than normal.   
Great Intelligence
Your powers of reason and learning are greater than normal.   
Great Ki Shout
Your ki shout can panic your opponents.   
Great Rend
You know how to hit where it hurts with your claws.   
Great Smiting
Your smite attacks are much more powerful than normal.   
Great Stag Berserker
Your fighting style employs aggressive charges in the manner of your lodge's totem animal.   
Great Stamina
see Tireless. 1st lvl only 
Great Strength
Your muscle and physical power are greater than normal.   
Great Teamwork
You are a descendant of Hida Banuken, the Crab champion who oversaw the construction of the Kaiu Wall during the Battle of the Cresting Wave. 1st lvl only 
Great Wisdom
Your willpower and insight are greater than normal.   
Greenbound Summoning
You are learned in a long-forgotten manner of summoning once practiced by the Eaerlanni elves of the High Forest. Creatures answering your call are automatically imbued with the powers of the forest.   
Greensinger Initiate
You have embraced the druidic traditions of the Green-singers, a chaotic Eldeen Reaches sect with close ties to the fey.   
Green Bond
You have an empathic bond with one of the spirit trees around Manifest.   
Green Dragon Lineage
Your link to your green dragon ancestors allows you to weaken the wills of others.   
Green Ear
Your bardic music can affect plant creatures.   
Green Heart
Your connection to plant life allows you to resist toxins deadly to most creatures.   
Grell Alchemy
A creature that has this feat has studied the alien and disturbing arcane lore of the grell, and understands the magical and physical laws by which their spells and devices function.   
Grenadier
You are skilled in using grenadelike weapons. You excel at tossing them to just the right spot to maximize the amount of damage they cause as they burst open upon the battlefield.  Fighter bonus feat
Greyhawk Method
You studied magic at Greyhawk's School of Wizardry, the preeminent institution of arcane study in the entire Flanaess.   
Grim Visage
Your eyes have seen a lot, and now they show everyone that you aren't to be trifled with. Even glib people stammer in your presence.   
Grizzly's Claws
You can grow claws as sharp as those of a bear.   
Group Inspiration
You can inspire competence or greatness in more than one ally simultaneously   
Grudge Keeper
You have an overpowering need for vengeance and have difficulty letting go of grudges.   
Guardian Spirit
Your watchful spirit is more capable than normal.   
Guard Commander
You have learned to effectively lead troops assigned to guard details.   
Guerilla Commander
You are an effective leader of formations of unconventional troops, striking in the darkness and with total silence.   
Guerilla Trapsmith
You are adept at rigging small, improvised traps.   
Guerrilla Scout
You know how to use your senses to greater effect.   
Guerrilla Warrior
You know how to move stealthily, even when armored.   
Guided Spell
Your spells zero in on a specific target.   
Guildmaster
You are one of the leaders of your guild.   
Gullible
You believe what you see, and you trust others more than you should.   
Haft Strike
You have learned to fight with both ends of a pole arm.   
Half-Blood Outcast
You despise your nonhuman side.   
Half-Giant Stomp
You can use your stomp psi-like ability more often.   
Half-Giant Thunderer
You can use your stomp psi-like ability to far greater effect   
Halfling Lore
You've memorized countless recipes, wives tales, folktales, and legends honored by the halfling people.   
Halfling's Cunning
You share your experience in fighting larger opponents with your allies, making them more effective against tall foes.   
Halruaan Adept
You have studied the old cooperative spellcasting traditions of Halruaa, and you are well-versed in the rites and arcana of Halruaan magic.   
Hammer and Piton
You can drive pitons into your foes, giving you a useful perch from which to strike.  Fighter bonus feat
Hammer Fist
You are trained in an unarmed fighting style that emphasizes two-handed strike.   
Hammer's Edge
You are a master of the style of fighting with a hammer and sword at the same time, and have learned to hammer your foes into the ground with your tremendous blows.   
Hamstring
You can wound your opponents' legs, hampering their movement.   
Hamstring Attack
When you strike a vulnerable foe, you instinctively attack in ways that can significantly slow your enemies.   
Hands of a Healer
You can heal more damage than normal by laying on hands.   
Hands of the Mage
You develop a supernatural affinity between your hands and a specific object using the nearly forgotten teachings of a far-off time or place.   
Hand Crossbow Focus
Your hand crossbow attacks gain accuracy and speed.  Fighter bonus feat
Hand of Tyr
You have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit. Most who take this feat wrap their right hands in white gauze, voluntarily refraining from using the hand. Others have lost their hand in battle, and a few fanatical followers of the Maimed God choose to cut off their hand to demonstrate their zeal and devotion to Tyr's faith.   
Hardened Flesh
Undead you raise or create can better handle themselves in a fight.   
Harden Energy
You can manipulate the energy of your spells and powers, transforming a portion of their elemental power into telekinetic force.   
Hardy
You are made of tougher stuff than the average person, but you're not quite as quick to react to dangerous effects. 1st lvl only 
Hardy Commander
You inspire your troops to ignore wounds from enemies.   
Hardy Soul
You descended from ancestors that lived in a rugged, mountainous land. You are particularly hard to kill. 1st lvl only 
Hard of Hearing
You have a slight hearing impairment, and to compensate, you have become more in tune with your other senses. 1st lvl only 
Hard to Fool
You have an innate knack for seeing through deceptions and lies.   
Harem Trained
You have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem.   
Hasty Spirit
Your watchful spirit lends you a burst of speed in times of great need.   
Hatred
You are engulfed by a deep hatred of your chosen foes and you become insensibly enraged in their presence.   
Haunted
You are unable to prevent the occurrence of strange noises in your immediate vicinity.   
Haunting Appearance
You can make your ghost body assume a terrifying appearance that can frighten observers.   
Haunting Melody
You can use your music to inspire fear.   
Haunting Similarity
Your ability to assume another's form is so precise that is disturbs those you imitate.   
Haunting Voice
You can make your voice originate from another location.   
Haunting Weapons
You have learned the secrets of imbuing weapons with the ability to affect restless spirits.   
Hawk's Vision
You can improve your visual acuity.   
Headlong Rush
You charge your foes with immense force, heedless of your own safety.   
Heads Up
You are capable of using the gaze attacks of a slain creature. Why should monsters have all the fun?.   
Head Shot
By striking at your opponent's head, you can temporarily disrupt his thought processes.   
Healer's Luck
Your spells can heal more damage.   
Healing Devotion
You can heal damage faster than normal.   
Healing Factor
When your current period of shifting ends, you heal a limited amount of damage.   
Healing Flames
You can draw energy from open flames to heal yourself.   
Healing Soul
You can draw upon the soul energy of incarnum to heal your wounds.   
Heart of Dragons
You imbue your allies with draconic power.   
Heart Of Incarnum
You tap into the power of your heart chakra to gain resilience.   
Heart Of The Nabassu
Your ancestry traces back to a place where the Abyss meets the Negative Energy Plane.   
Hear The Unseen
Your sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced.   
Heat Endurance
Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments.   
Heat Tolerance
You are used to living in hot, humid conditions.   
Heavyweight Wings
Your superior strength allows you to fly while heavily burdened.   
Heavy Armor Optimization
You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.   
Heavy Lithoderms
You have stony growths on your skin that afford you protection against attacks.   
Heavy Teleport
Your teleport spells move more.   
Heightened Agility
You modify the body of a skeleton or zombie to make it more agile than normal.   
Heightened Strength
You sew additional muscles into a zombie, or replace a skeleton's bones with thicker ones, granting the resulting undead creature increased physical power.   
Heighten Breath
Your breath weapon is even more deadly than normal.   
Heighten Spell
You can cast a spell as if it were higher level than it actually is.   
Heighten Spell-like Ability
You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is.   
Heighten Turning
You can affect more powerful undead with your turning or rebuking attempts.   
Heir of Lendore
You are a descendant of the legendary migrations-era Suel archmage Lendore, predictor of the Invoked Devastation, patron of the Lendore Isles, and creator of the City of Glass, Your eyes are milky white and bear no pupils, although you see normally.   
Hellbound Knight
A devoted disciple of the Nine Hells, you have sworn to strike down creatures that oppose law and threaten tyranny.  Fighter bonus feat
Heroic Destiny
You have a destiny to fulfill.   
Heroic Spirit
You have a larger reservoir of luck than the average hero.   
Hibernate
When you sleep, you heal at an increased rate.   
Hidden Kingdom Jutsu
Your ki can roil from you like a shadowy mist, perplexing your pursuers and immersing them in a dreamlike landscape.   
Hidden Talent
Your mind wakes to a previously unrealized talent for psionics. 1st lvl only 
Hidden Thoughts
You can more effectively resist intrusions into your mind.   
Highborn Drow
You have learned how to tap into the advanced magical abilities available to you through your drow noble heritage.   
High Society
You know good manners and were trained to handle social interactions in noble circles.   
High Sword Low Axe
You have mastered the style of fighting with sword and axe at the same time, and have learned to use this unusual pairing of weapons to pull your opponents off their feet.   
Hill Fighter
You are skilled at fighting from higher ground.   
Hinder
Your attack leaves your opponent limping in pain.   
Hindering Opportunist
When you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him.   
Hindering Song
Your bardic music interferes with opposing spellcasters.   
Hin Wandermage
You have a natural affinity for spells that take you from place to place.   
Hold The Line
You are trained in defensive techniques against charging opponents.   
Holy Calling
You are able to channel divinely infused life energy that calls to the endless hunger of the undead like a siren's song.   
Holy Ki Strike
Your unarmed attacks deal extra damage to evil creatures.   
Holy Mount
Your special mount is a divine gift.   
Holy Potency
You have learned to manipulate the energies of the divine to great martial effect.   
Holy Radiance
You can increase the intensity of the light surrounding you to damage undead creatures.   
Holy Strike
Your attacks deal great damage to evil creatures.   
Holy Subdual
You can turn bonus damage into nonlethal damage.   
Holy Warrior
Your zeal on the battlefield allows you to deal extra damage in combat.   
Hometown Advantage
You know the quickest routes, safest places, and most undetectable hiding spaces within your city.   
Honest
You are naturally straightforward and sincere. This quality helps you persuade people to your viewpoint, but you have difficulty telling lies and seeing deception in others. 1st lvl only 
Honest Merchant
see Infamous Traitor. 1st lvl only 
Honor-Bound
Keeping your word and upholding your honor is of great importance to you.   
Honorable Challenge
You only cross arms with foes who willingly engage you.   
Honor of The Duel
You strongly believe in one-on-one combat to decide a fight.   
Horrific Appearance
You can blast creatures with your simple appearance.   
Horselore
You're good with horses.   
Horse Nomad
You have been raised in a culture that relies upon riding and shooting. 1st lvl only 
Horse Nomad (FR)
You have been raised in a culture that relies upon riding and shooting. 1st lvl only 
Hostile Mind
Your mind recoils violently against those who use psionics against you.   
Hostile Mind, Improved
You have mental defenses erected against telepathic attacks.   
Host Focus
You can use a psi-like ability granted by a host feat an extra time each day.   
Hot-Blooded
You were raised in the desert and cannot tolerate cold.   
Hover
The creature can halt its forward motion while flying, regardless of its maneuverability.   
Human Blood
Your humanity dominates your ancestry.   
Human Heritage
Your human heritage is more prominent than in others of your kind. 1st lvl only 
Hurling Charge
You are trained in using thrown weapons as part of a charge attack.  Fighter bonus feat
Hurricane Breath
The power of elemental air you hold in your mind allows you to exhale the wind.   
Hyena Tribe Hunter
You have learned the secrets of hunting from the hyena that roams the lands where your tribe wanders.   
Hymnist
You strengthen the power of your bardic music by infusing it with your faith.   
Hypnotic Focus
You can train your mind to gain mastery over your body and unlock your mind's deepest capabilities.   
Iaijutsu Master
You are not only descended from Kakita, the greatest duelist ever to have lived, but you share a karmic tie to his spirit. 1st lvl only 
Ice Harmonics
You can use your voice to shatter ice.   
Ice Troll Berserker
When raging, your skin becomes very thick and tough like the ice trolls that plague parts of your homeland.   
Icy Calling
Your summon spells work better in the frostfell if you summon native creatures.   
Ignore Material Components
You need not use any material components in casting your spells.   
Ignore Special Requirements
The strange constraints that vestiges place on their summoning are meaningless to you.   
Ignore Turn Resistance
Your ability to affect undead with channeled energy is powerful enough to penetrate resistance to turning.   
Ildritch Corruption
You can add power to your spells or spell-like abilities at the expense of your companions' health.   
Illiterate
You cannot read, but you have devoted yourself to learning other skills. 1st lvl only 
Illithid Blast
You can convert your psionic energy into a mind blast.   
Illithid Bloodline
Illithids frequently perform experiments on their slaves, grafting and splicing bits from one species onto another. Often, illithids use body parts from their own race to augment their slaves. Eventually, Some of these enhanced slaves escape back to their own people. You are the descendant of one such escaped slave.
Creatures with the Illithid Bloodline feat tend toward no particular alignment, personality trait, or overall outlook. They do, however, typically share certain physical traits, such as lacking hair but possessing black eyes and pale skin with a slightly purplish tint.
Sorcerers who have an escaped illithid slave in their ancestry tend to select spells that manipulate or ruin the mind. They favor enchantment spells above all others.
  
Illithid Compulsion
You can call upon your heritage and enhance your ability to manipulate the minds of other creatures.   
Illithid Enthusiast
When you manipulate the minds of other creatures, you are heartened and emboldened by your success.   
Illithid Extraction
Your acceptance of your illithid heritage is so encompassing that you have learned how to extract the brain of a helpless victim.   
Illithid Grapple
You embrace more of your illithid heritage, and grow at least one long purplish tentacle that you can reveal and unfurl when you open your mouth.   
Illithid Heritage
Somewhere in the deeps of time, your bloodline was polluted with illithid influence. Recognizing this taint but deciding to make the best of it, you have decided to embrace your connection with your illithid bloodline for the power it can offer you.   
Illithid Legacy
You have realized greater psionic power through your illithid heritage.   
Illithid Legacy, Greater
Your knowledge of psionic power has grown even further due to your illithid heritage.   
Illithid Skin
Your skin takes on the glistening, rubbery, green-mauve consistency of your illithid parentage.   
Imbued Defense
Your staff protects its master, deflecting attacks targeting you.   
Imbued Healing
You imbue your healing spells with additional benefits based on the power of your belief.   
Imbued Strength
Your will can overcome the limitations of your physical abilities.   
Imbued Summoning
Your summoning spells gain an element of surprise. You can summon creatures that come into existence with the benefit of a spell such as invisibility or bull's strength.   
Imbue Weapon
Your channeled energy lets you strike a particular foe with greater power.   
Impeding Attack
Your strikes render your target temporarily clumsy and awkward.   
Imperious Command
You strike deep and abiding terror in your foes.   
Implacable
You refuse to retreat from even the most deadly of confrontations.   
Imprint Stone
You can create power stones to store psionic powers.   
Improved Aid
You are descended from Hida Tadaka, the great Crab daimyo who gave his life to avert a war between his clan and the Lion. 1st lvl only 
Improved Aid Another
You are skilled at aiding allies both on and off the battlefield.   
Improved Alignment-based Casting
Your spells of a particular alignment are more powerful than normal.   
Improved Animation
Your undead animations are unusually powerful.   
Improved Armor Dance
You at an expert at using armor to its best advantage  Fighter bonus feat
Improved Arrow Of Death
Your arrows of death are harder to resist.   
Improved Assume Supernatural Ability
You gain skill with using a supernatural ability of an assumed form.   
Improved Aura of Courage
Your aura of courage is stronger than normal.   
Improved Aura of Despair
Your aura of despair is wider than normal.   
Improved Binding
You are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can.   
Improved Buckler Defense
You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class.  Fighter bonus feat
Improved Bull Rush
You know how to push opponents back.  Fighter bonus feat
Improved Cohort
You attract a more powerful cohort than you normally would.   
Improved Cold Endurance
Your training and natural hardiness have improved your natural resistance to cold temperatures.   
Improved Combat Casting
You can cast spells while threatened without fear of being attacked.   
Improved Combat Expertise
You have mastered the art of defense in combat.  Fighter bonus feat
Improved Combat Reflexes
You react to any drop in your opponents' guard with lightning speed.   
Improved Combat Reflexes (Epic)
You can respond to any number of opponents who let their defenses down.   
Improved Control Visage
You can change your ghost form's appearance.   
Improved Cooperative Metamagic
Your ability to enhance an ally's spell during casting is expanded.   
Improved Counterspell
You understand the nuances of magic to such an extent that you can counter your opponents' spells with great efficiency.   
Improved Critical
Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.  Fighter bonus feat
Improved Damage Reduction
You gain damage reduction or improve your existing damage reduction.   
Improved Darkvision
Your ability to see in the dark is greater than normal.   
Improved Death Attack
Your death attack is harder to overcome.   
Improved Deflection
You are adept at deflecting things before they strike you.   
Improved Disarm
You know how to disarm opponents in melee combat.   
Improved Diversion
You can create a diversion to hide quickly and with less effort.  Fighter bonus feat
Improved Domination
The creature can dominate all manner of monsters.   
Improved Dragon Wings
Your draconic wings now grant you flight.   
Improved Elemental Heritage
You have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects.   
Improved Elemental Wild Shape
You can take the form of a greater variety of elementals than normal.   
Improved Element Focus
The spells of your specialized element are even more powerful than normal.   
Improved Encumbrance
You can carry more than your Strength would normally allow.   
Improved Energy Drain
You draw extra power from your energy-drained victims.   
Improved Energy Resistance
Choose one form of energy to which you have a natural (not spell- or item-granted) resistance. Your inherent resistance to this kind of energy is more effective than normal.   
Improved Essentia Capacity
Your capability of investing essentia improves.   
Improved Familiar
So long as you are able to acqure a new familiar, you may choose you new familiar from a non-standard list. (see Familiars)   
Improved Favored Enemy
You know how to hit your favored enemies where it hurts.   
Improved Favored Enemy (Epic)
You know how to hit your favored enemies where it hurts.   
Improved Feint
Your are skilled at misdirecting your opponent's attention on combat.  Fighter bonus feat
Improved Fiendish Servant
You gain the service of a powerful fiendish animal servitor.   
Improved Flight
You gain greater maneuverability when flying than you would normally have.   
Improved Flyby Attack
You can attack on the wing with increased mobility.   
Improved Fortification
You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits.   
Improved Frosty Touch
Your frosty touch causes more cold damage.   
Improved Ghost Flight
Your ghost body can fly rapidly.   
Improved Grapple
You are skilled in martial arts that emphasize holds and throws.  Fighter bonus feat
Improved Grapple (OA)
You are skilled in martial arts that emphasize holds and throws.   
Improved Heat Endurance
You can survive even in the most extreme natural heat conditions.   
Improved Heighten Spell
You can cast a spell at any level above its own.   
Improved Iaijutsu Focus
The maximum bonus damage you gain for using Iaijutsu Focus increases.   
Improved Inertial Armor
You upgrade your Inertial Armor.   
Improved Initiative
You can react more quickly than normal in a fight.   
Improved Ki Strike
You can strike opponents with great damage reduction.   
Improved Leadership
You are renowned for your charisma and ability to command.   
Improved Levitation
You have learned to use only part of your levitate spell-like ability at a time, allowing multiple uses with shorter durations.   
Improved Low-light Vision
The range of your low-light vision is greater than normal   
Improved Low Blow
You are especially good at using the Low Blow feat.   
Improved Maneuverability
Your maneuverability in flight improves.   
Improved Manifestation
You can manifest psionic powers more powerful than the normal limits of manifestation.   
Improved Manyshot
You can fire even more arrows as a single attack against nearby target.   
Improved Metamagic
You can cast spells using metamagic feats more easily than normal.   
Improved Metapsionics
You can manifest powers using metapsionic feats more easily than normal.   
Improved Mounted Archery
You can make ranged attacks from a mount almost as well as you can from the ground.  Fighter bonus feat
Improved Multiattack
You are particularly adept at using all your natural weapons at once.   
Improved Multiweapon Fighting
You are expert at fighting with a weapon in each of your three or more hands. You can make up to two attacks per round with each off-hand weapon.   
Improved Natural Armor
Your skin is even tougher than that of most of your kind.   
Improved Natural Attack
The creature's natural attacks are more dangerous than its size and type would otherwise dictate.   
Improved Oneiromancy
With the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities.   
Improved Outer Planar Heritage
Your ancestral ties to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors.   
Improved Overrun
You are skilled at knocking down opponents.  Fighter bonus feat
Improved Paralysis
You are better at paralyzing your victims.   
Improved Poltergeist Hand
You can move a large object at a distance when you are a ghost.   
Improved Power
Chose one of your domains. Through your long devotion and hours of study, you have unlocked one of the improved granted powers of that domain.   
Improved Precise Shot
Your ranged attacks can ignore the effects of cover or concealment.  Fighter bonus feat
Improved Psicrystal
You can upgrade your psicrystal.   
Improved Psionic Sidestep
You have a greater knack for avoiding attacks of opportunity.   
Improved Rapidstrike
You can make multiple attacks with a natural weapon.   
Improved Rapid Shot
You are an expert at firing weapons with exceptional speed.  Fighter bonus feat
Improved Rock Hurling
Your accuracy and effectiveness with thrown rocks improves.   
Improved Scent
You can detect and track creatures by smell at greater distances than normal.   
Improved Shieldmate
You have an outstanding ability to protect those near you with your shield.  Fighter bonus feat
Improved Shield Bash
You can bash with a shield while retaining it shield bonus to your Armor Class.  Fighter bonus feat
Improved Shield Snare
You can follow up on a shield snare with deadly attacks upon your opponent.  Fighter bonus feat
Improved Sigil (Aesh)
You tap into your aesh power sigil to gain enhanced accuracy with your favored melee weapons.   
Improved Sigil (Hoon)
You tap into your hoon power sigil to help survive deadly conditions.   
Improved Sigil (Krau)
You tap into your krau power sigil to augment the energy of your magical utterances.   
Improved Sigil (Naen)
You tap into your naen power sigil to see through illusions and resist language-based effects.   
Improved Sigil (Uur)
You tap into your uur power sigil to gain enhanced accuracy with ranged weapons.   
Improved Sigil (Vaul)
You tap into your vaul power sigil to resist mental effects.   
Improved Skirmish
With a few extra steps, you gain even greater benefits from your skirmishing combat style.   
Improved Skirmish (Epic)
Your combat mobility improves.   
Improved Smiting
Your smite attacks deal more damage to specific foes, and can damage creatures with alignment-based damage reduction.   
Improved Snatch
You can make snatch attacks against bigger opponents than other creatures can.   
Improved Snatch Spell
When you take over a spell from another spellcaster, you gain more control over its effect.   
Improved Sneak Attack
Your sneak attacks are more deadly than normal.   
Improved Speed
You are faster than others of your kind.   
Improved Spellpool Access
You can use your spellpool access to call spells of greater than normal power.   
Improved Spell Capacity
You can prepare spells that exceed the normal limits of spellcasting.   
Improved Spell Resistance
Your innate resistance to magical effects increases.   
Improved Spit
You can spit farther than normal.   
Improved Stunning Fist
Your stunning fist attack becomes more formidable.   
Improved Sudden Strike
Your ability to strike unaware foes improves.   
Improved Sunder
You are skilled at attacking your opponents' weapons and shields, as well as other objects.   
Improved Swimming
You can swim faster than you normally could.   
Improved Toughness
You are significantly tougher than normal.  Fighter bonus feat
Improved Trip
You are trained not only in tripping opponents but in following through with an attack.  Fighter bonus feat
Improved Turning
Your turning or rebuking attempts are more powerful than normal.   
Improved Turn Resistance
You have a better than normal chance to resist turning.   
Improved Turn Resistance (GW)
You are better able to resist the channeling of positive or negative energy by clerics and similar classes.   
Improved Two-weapon Defense
You gain a significant defensive advantage while fighting with two weapons.  Fighter bonus feat
Improved Two-Weapon Fighting
You are an expert in fighting two-handed.  Fighter bonus feat
Improved Unarmed Strike
You are skilled at fighting while unarmed.  Fighter bonus feat
Improved Weapon Familiarity
You are familiar with all exotic weapons common to your people.  Fighter bonus feat
Improved Web
You gain additional utility from your webs.   
Improved Whirlwind Attack
You can strike at nearby opponents in a blindingly fast spinning assault and follow it up with extra attacks.  Fighter bonus feat
Improve Disguise
You can more effectively disguise yourself in a specific way, such as changing your gender, race, age, or social class.   
Improvised Trip Attack
You can trip foes with thrown weapons.   
Improvised Weapon Proficiency
You are skilled at using any object as a weapon.   
Inattentive
You are skilled at finishing simple tasks quickly, but you have a difficult time dealing with longer, more complex tasks. 1st lvl only 
Inattentive (Flaw)
You are particularly unaware of your surroundings. 1st lvl only 
Incarnum-fortified Body
The incarnum within you strengthens your body's roughness, enabling you to withstand greater injury.   
Incarnum Resistance
Your body, untainted by incarnum, is not easily affected by the power of soul energy.   
Incarnum Spellshaping
You gain the ability to invest incarnum into your spellcasting.   
Incite Rage
You become a blurry whirlwind of attacks, striking out at all enemies near your position.   
Incorporeal Form
You can become incorporeal even when you would otherwise be forced to manifest fully.   
Incorporeal Spell Targeting
You know how to cast your spells so they're more likely to affect incorporeal creatures.   
Incorporeal Target Fighting
You know how to fight incorporeal creatures in melee.   
Increased Carrying Capacity
You can carry far more than someone of your strength should be able to.   
Indigo Strike
You can channel incarnum to enhance your ability to deal damage with your skirmish attack, sneak attack, or sudden strike. When you do so, your eyes turn dark blue.   
Indistinct
Your shadow form is especially wraith-like and indistinct.   
Individualist
You are committed to a path that requires complete independence from others.   
Indomitable Soul
Your physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute.   
Infamous Traitor
Bayushi Junzen, Scorpion Clan Champion, did not trust the Yogo family, so he gave three of the Black Scrolls of Fu Leng to his son, Bayushi Tesaguri - who is your ancestor. Tesaguri, however, betrayed this trust by selling the Scrolls to the Phoenix clan - and paid for his crime with his life. Like your ancestor, you cannot be trusted, but you are adept at seizing the right moment to act. 1st lvl only 
Infernal Bargainer
You are comfortable making deals with powerful entities from the Lower Planes.   
Infernal Sorcerer Eyes
Your eyes glow with infernal fire, allowing you to see through magical darkness.   
Infernal Sorcerer Heritage
Your innate magic derives from infernal ancestors. Your blood is thick with their power, allowing you to exhibit a variety of abilities.   
Infernal Sorcerer Howl
You channel the fury of your infernal ancestors into a thunderous roar that blasts your enemies with sonic power.   
Infernal Sorcerer Resistance
You are as tough and resilient as an infernal monstrosity, allowing you to shrug off acid and cold damage.   
Infinite Deflection
You can deflect an infinite number of projectiles.   
Infused Construction
You increase your metapsionic cap and can spend more power points manifesting astral constructs that are modified by metapsionic feats than would normally be possible.   
Infusion of Balance
You can make full use of certain magical weapons that are keyed to specific alignments, and you gain protection from similar magical attacks.   
Inheritor
You purposely expose yourself to concentrated vermeil dust, seeking to exploit its power.   
Inhuman Reach
Your arms elongate, allowing you to touch the floor with your hands. In addition, you can bend them in strange and unnatural ways. The arms may vary in appearance, perhaps seeming scaly and snakelike, or slimy like tentacles; conversely, they may resemble normal but longer arms with a second elbow joint. Unless you wear a large cloak to conceal these deformities, you are disturbing to behold.   
Inhuman Vision
You possess the inhuman eyes of some strange creature. They might look segmented or larger or without pupils. You might even have eyestalks.   
Initiate of Aasterinian
You live for the moment, reveling in new experiences without fear of consequence.   
Initiate of Anhur
You have been initiated into the greatest secrets of Anhur's church.   
Initiate of Arvoreen
You have been initiated into the greatest secrets of Arvoreen's church.   
Initiate of Astilabor
You share your deity's desire to acquire and protect treasure, and she has recognized this by granting you an edge in achieving these goals.   
Initiate of Bahamut
The Platinum Dragon has entrusted you with great power in the battle against evil.   
Initiate of Bane
You have been initiated into the greatest secrets of Bane's church.   
Initiate of Baravar Cloakshadow
You have been initiated into the greatest secrets of Baravar Cloakshadow's church.   
Initiate of Boccob
Your strong faith in Boccob grants you special power.   
Initiate of Cyric
You have been initiated into the greatest secrets of Cyric's church.   
Initiate of Ehlonna
Your strong faith in Ehlonna grants you special powers.   
Initiate of Eilistraee
You have been initiated into the greatest secrets of Eilistraee's church.   
Initiate of Erythnul
Your strong faith in Erythnul grants you special powers.   
Initiate of Falazure
Your celebration of death and decay has opened up new magical secrets involving the living and undead.   
Initiate of Fharlanghn
Your strong faith in Fharlanghn grants you special powers.   
Initiate of Garyx
You channel the cleansing fire of destruction, as wielded by your deity.   
Initiate of Ghaunadaur
You have learned the dread secrets of the god of oozes, slimes, jellies, and outcasts.   
Initiate of Gond
You have been initiated into the greatest secrets of Gond's church.   
Initiate of Gruumsh
The singular eye of the great ore god Gruumsh watches over you.   
Initiate of Heironeous
Your strong faith in Heironeous grants you special powers.   
Initiate of Helm
You have been initiated into the greatest secrets of Helm's church.   
Initiate of Hextor
Your strong faith in Hextor grants you special powers.   
Initiate of Hlal
Fueled by faith in your deity, your audacity and bravery truly know no bounds.   
Initiate of Horus-Re
You have been initiated into the greatest secrets of Horus-Re's church.   
Initiate of Ilmater
You have been initiated into the greatest secrets of Ilmater's church.   
Initiate of Io
Your deity has entrusted you with the responsibility of tending to dragonkind.   
Initiate of Kord
Your strong faith in Kord grants you special powers.   
Initiate of Kossuth
You have faced the fierce elemental flame and unlocked some of the secrets of Kossuth's church.   
Initiate of Lathander
You have been initiated into the greatest secrets of Lathander's church.   
Initiate of Lendys
Your dedication to justice grants you the ability to ferret out and punish wrongdoers.   
Initiate of Loviatar
You have been initiated into the greatest secrets of Loviatar's church.   
Initiate of Malar
You have been initiated into the greatest secrets of Malar's church.   
Initiate of Milil
You have been initiated into the greatest secrets of Milil's church.   
Initiate of Mystra
You have been initiated into the greatest secrets of Mystra's church.   
Initiate of Nature
You have been initiated into the greatest secrets of Eldath's, Mielikki's, or Silvanus's church.   
Initiate of Nerull
Your strong faith in Nerull grants you special powers   
Initiate of Nobanion
You have been initiated into the greatest secrets of Nobanion's church.   
Initiate of Obad-hai
Your strong faith in Obad-Hai grants you special powers.   
Initiate of Olidammara
Your strong faith in Olidammara grants you special powers.   
Initiate of Pelor
Your strong faith in Pelor grants you special powers.   
Initiate of Selune
You have been initiated into the greatest secrets of Selûne's church.   
Initiate of Shar
You have been initiated into the greatest secrets of Shar's church.   
Initiate of St4 Cuthbert
Your strong faith in St. Cuthbert grants you special powers.   
Initiate of Tamara
You wield the twin powers of mercy and death in service to your draconic patron.   
Initiate of the Holy Realm
You have been initiated into the greatest secrets of one of the faiths of the Holy Realm (Chauntea, Helm, Lathander, Seliûne, or Sune).   
Initiate of Tiamat
Your homage to the creator of evil dragonkind has been rewarded with physical and mental power.   
Initiate of Torm
You have been initiated into the greatest secrets of Torm's church.   
Initiate of Tymora
You have been initiated into the greatest secrets of Tymora's church.   
Initiate of Tyr
You have been initiated into the greatest secrets of Tyr's church.   
Initiate of Varae
You fervently worship Varae, the serpentine goddess, and guard well the secrets of your faith.   
Initiate of Vecna
Your strong faith in Vecna grants you special powers.   
Initiate of Wee Jas
Your strong faith in Wee Jas grants you special powers.   
Inlindl School
You have learned House Inlindl's fighting techniques, which focus on using light weapons and shields.   
Innate Magic
You can cast a minor spell.   
Innate Spell
You have mastered a spell so thoroughly that you can now use it as a spell-like ability.   
Inner Fortitude
You can trade the ability to manifest a power for increased power points.   
Inquisitor
You know when others lie.   
Inscribe Epic Rune
You can inscribe runes of epic power.   
Inscribe Rune
You can create magic runes that hold spells until triggered.   
Inside Connection
Choose a specific organization, such as a town's militia, a particular church, a guild, or one of the illumian cabals. You have strong personal connections within that organization, as well as insight into its membership.   
Insidious Magic
You can use the Shadow Weave to make your spells harder for Weave users to detect.   
Insidious Mind
You can use your subconscious mind to make your powers harder for normal psionic creatures to detect. Any psionic creature that does not possess the Conjunctive Mind feat is considered to be a normal psionic creature.   
Insightful
You possess a magical understanding of the workings of arcane detection.   
Insightful Divination
Casting a divination spell grants you an uncanny insight into danger.   
Insightful Reflexes
Your keen intellect allows you an uncanny knack for evading dangerous effects.   
Insomniac
You have great difficulty achieving a full and restful sleep.   
Inspirational Leadership
Your cohort and followers are exceptionally faithful to your cause.   
Inspire Bloodletting
Your followers attack their enemies with a savage fury. Their wild, punishing blows are more likely to crush a joint, slice an artery, or batter through armor.   
Inspire Bloodthirst
The dread you strike into your follower's hearts compels them to fight with a crazed fury, for fear that you might punish or kill them if they falter.   
Inspire Excellence
You can improve the abilities of your comrades through your performance.   
Inspire Spellpower
You can use your bardic music to increase the power of your allies' spells.   
Inspiring Commander
You bring out the best in your troops.   
Instantaneous Rage
You activate your rage instantly.   
Instant Clarity
You have sharpened your concentration to the point that you can focus your psionic abilities with just an instant's thought.   
Instant Reload
Choose one type of crossbow, such as heavy crossbow. You can fire that type of crossbow as fast as a bow.   
Instinctive Consummator
You always make good on your threats.   
Instinctive Darkness
After extensive training, you can negate light instinctively.   
Instinctive Dispatcher
You are more likely than normal to slay your foes in combat.   
Intensify Darkness
By extending your effort, you can expand the area of your darkness spell-like ability.   
Intensify Spell
You can cast spells with exceptionally great effect.   
Intensify Turning
You turn or rebuke undead with exceptionally great strength.   
Intimidate The Enemy
You've learned techniques to quickly and effectively taunt and demoralize your favored enemy.   
Intimidating Rage
Your rage engenders fear in your opponents.   
Intimidating Strike
You make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is clear - if you decide to hit your foe, you could easily slay him.  Fighter bonus feat
Intuitive Attack
You fight by faith more than brute strength.  Fighter bonus feat
Intuitive Trapsmith
You rely on intuition instead of intellect when searching rooms or when disabling a trap.   
Inured To Energy
You can resist energy attacks more efficiently than normal.   
Investigate
You can use the Search skill to find and analyze clues at the scene of a crime or a mystery.   
Investigator
You have a knack for finding information.   
Invest Armor
You can charge your armor with additional protective qualities.   
Invest Spell
The staff you carry is a repository of great power.   
Invigorating Spellcaster
After completing a daylong ritual involving you and six clerics, you can cast healing spells that have additional invigorating powers.   
Invisible Needle
You can create tiny darts of force.   
Invisible Spell
You can make your spell effects invisible.   
Invoke Divine Wrath
You can channel energy directly from your deity to cause devastating damage to your enemies.   
Involuntary Rage
Extreme pain drives you berserk.   
Ironheart Aura
Your strength of spirit and martial training inspires those around you.   
Ironskin Chant
You can channel the power of your bardic music to enable yourself to ignore minor injuries.   
Iron Hand Mastery
You have mastered the style of the "Iron Hand," a hard form emphasizing a mystical hardening of the body.   
Iron Mind
You are descended from duergar who escaped enslavement by the illithids. The blood of these psionic-resistant former thralls runs thick in your veins.   
Iron Will
You have a stronger will than normal.   
Irresistible Embrace
With your genius for manipulation, you can easily circumvent the basic mental defenses that normally set the limits for mind control.   
Irresistible Gaze
Your gaze attack is more potent than normal.   
Item Familiar
Choose a permanent magic item that you possess. You establish a link to that magic item, and the item improves in capability as you gain levels.   
Item Reprieve
You learn how to use items from a school of magic previously prohibited to you.   
Jack Of All Trades
You have picked up a smattering of even the most obscure skills.   
Jergal's Pact
You have made a bargain with Jergal, seneschal to the god of death. Although Myrkul, Cyric, and most recently Kelemvor have all served as the god of death, each has honored these pacts.   
Jester's Magic
You are a skilled master of magical jests, capable of inciting audiences to laughter or lulling them to sleep.   
Jinnbond
You are descended from the genies summoned to Oerth by the ancient Baklunish in the dying days of the Suel-Baklunish wars. You might bear some physical or psychological mark of your ancestry, such as a fiery disposition thanks to an efreeti ancestor or uniformly blue eyes from the blood of a marid. 1st lvl only 
Jotunbrud
You are descended from the giants who ruled the mountain-spanning empire of Ostoria in ages past, and possess a truly impressive stature. 1st lvl only 
Judged By Aurifar
Aurifar, the Caliph of the Sky, has judged you, and he now shows you special favor.   
Jungle Fighter
You know how to make the most of terrain-inspired advantages when fighting in a jungle. Regions: Bandit Kingdoms, Lordship of the Isles, Olman, Scarlet Brotherhood, Sea Princes.  Fighter bonus feat
Jungle Stamina
You are acclimated to the disease-ridden jungles of southwestern Faerûn.   
Jutsu Focus
Your jutsu are especially formidable.   
Kahiko
You have mastered the Olman martial art called Kahiko.   
Kahiko Master
You excel at Olman fighting arts.   
Kami's Intuition
You are descended from Shinjo, the first Unicorn, the kindest and most compassionate of the kami. 1st lvl only 
Karmic Healing
You may channel your ki power into healing and banishing weariness from your body.   
Karmic Strike
You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you.   
Karmic Twin
You are descended from Bayushi, the first Scorpion, whose love for his daughter proved his final downfall. 1st lvl only 
Keen-Eared Scout
Your sharp sense of hearing allows you to determine much more about your surroundings.   
Keen Intellect
You are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation. 1st lvl only 
Keen Strike
Your unarmed strikes become as sharp as blades.   
Keeper Of Forbidden Lore
A shred of demonic racial memory grants you knowledge of numerous ancient magical secrets.   
Khyber's Fury
Your insane rage increases your strength to astonishing levels, but you pay no heed to your own safety.   
Kiai Shout
You can bellow forth a shout that strikes terror into your enemies.   
Kihu-Sherem Guardian
You are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the ruling sorcerers to your homeland. 1st lvl only 
Killoren Ancient
You favor the killoren aspect of the ancient.   
Killoren Destroyer
You favor the killoren aspect of the destroyer.   
Killoren Hunter
You favor the killoren aspect of the hunter.   
Kin Mastery
You can channel the energies of your arcane bloodline to turn or rebuke creatures with which you share a common heritage.   
Ki Barrage
You can focus the ki energy normally available for your melee attacks into ranged force attacks.   
Ki Blast
You focus your ki into a ball of energy that you can hurl at an opponent.  Fighter bonus feat
Ki Shout
You can bellow forth a ki-empowered shout that strikes terror into your enemies.   
Ki Smite
You may channel your ki power into melee attacks.   
Ki Strike
The character can focus evil power into his unarmed strike.   
Knifefighter
You're an expert at using weapons in a grapple. 1st lvl only 
Knight of Lolth
You have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin).   
Knight of Stars
You swear allegiance to the Court of Stars, the paragons of the eladrin, and in exchange gain power to act on their behalf.   
Knight of the Red Falcom
Your military order has a legendary ability to survive against overwhelming odds.   
Knight of the Risen Scepter
Your military order is dedicated to fighting Set and his minions, and even death cannot stop you from this task.   
Knight of Tyr's Holy Judgement
You can draw upon the power of Tyr to sense and understand the law and to locate devils.   
Knight of Tyr'S Merciful Sword
You can draw upon the power of Tyr to sense where you are needed.   
Knight Training
You are part of a knightly order that combines the divine calling of the paladin class with another form of training.   
Knock-down
Your mighty blows can knock foes off their feet.   
Knockback
By putting your bulk behind a blow, you can push your enemy backward.  Fighter bonus feat
Knockdown Power
You can manifest powers that knock creatures off their feet.   
Knowledge Devotion
You can use your knowledge to exploit your foes' weaknesses and overcome their strengths.   
Kobold Endurance
Thanks to your race's determination, you are capable of amazing feats of strength and stamina.   
Kobold Foe Strike
You are more effective in combat against your racial enemies.   
Koumajutsu Mastery I
You have mastered the initial secrets of the Koumajutsu martial arts style - a hard/soft form emphasizing locks, holds, and grappling attacks. At this level of mastery, you learn to grapple more effectively.   
Koumajutsu Mastery II
You have mastered the deeper secrets of the Koumajutsu martial arts style. You have now perfected your grappling technique.   
Kung Fu Genius
Some styles of martial arts require the student to memorize advanced medical texts and anatomical charts. These styles favor the intellectual over the introspective.   
Kuo-Toan Monasticism
The monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts. If a monitor's first punch hits, it sticks its hand to the target, executes an acrobatic tumble, and unfailingly lands its second strike.   
Lacerate
With a single viper-swift blow you strike and temporarily paralyze your opponent's hand.   
Lady's Gambit
You can sacrifice your health to gain an advantage in combat.   
Landless Nobility
You belong to a noble line that has utterly lost its homeland due to war, incompetence, politics, or fate. Your status as a noble nonetheless grants you some measure of financial comfort, despite your lack of land. 1st lvl only 
Landlord
By knowing the right nobles, making contacts with masons and artisans, or performing great deeds for a liege-lord, you have resources that help you build and expand your stronghold.   
Landwalker
You can survive out of the water for a longer period of time than most of your kind.   
Large and In Charge
You can prevent opponents from closing inside your reach.   
Lasting Inspiration
Your songs continue to inspire allies long after your words have faded.   
Lasting Life
You can shed negative levels with an act of will.   
Last Survivor
Faced with death in the wilds of the Amedia Jungle with no one to depend on but yourself, you have honed your survival instincts to a razor's edge   
Lawful Disciple
Your orderly mind allows you to overcome magical coercion more easily.   
Law Devotion
The power of law assists you in combat.   
Law Inviolate
Your unshakable faith in St. Cuthbert allows you to better apprehend fugitives or overcome villains who transgress the law.   
Lays of the Northern Adepts
You know the poems of ancient Ur-Flan sorcerers. These poems contain lost secrets that strengthen your protective magic.   
Leadership
You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers.   
League Militiaman
You are a militiaman of the League of the Free People. You swore an oath to protect all members of the league.   
Leap Attack
You can combine a powerful charge and a mighty leap into one devastating attack.   
Leap Of The Heavens
Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps.   
Least Dragonmark
You have a least dragonmark.   
Least Legacy
You awaken the basic abilities of a specific item of legacy.   
Legacy Focus
Your item's legacy abilities are more potent than normal.   
Legendary Acrobat
You can balance and tumble much more easily than a normal person.   
Legendary Artisan
You have mastered the method of creating magic items.   
Legendary Climber
You can climb rapidly much more easily than a normal person.   
Legendary Commander
You attract and lead great armies of followers through sheer force of personality   
Legendary Leaper
You can jump much farther than normal for your size.   
Legendary Rider
You can ride any mount without penalty (even bareback) and can control any mount in combat.   
Legendary Sniper
Your ability to make ranged attacks from hiding is legendary.   
Legendary Tracker
You descended from a legendary tracker in a cold and mountainous land. You are acclimated to cold weather and high altitudes, and can track well through the snow. 1st lvl only 
Legendary Tracker (Epic)
You can track prey across or through the water, or even through the air.   
Legendary Wrestler
You are exceptionally proficient at grappling.   
Lesser Dragonmark
You have a lesser dragonmark.   
Lesser Legacy
You awaken more powerful abilities of a specific item of legacy.   
Lich Loved
By repeatedly committing perverted sex acts with the undead, the character gains dread powers.   
Lifebond
Select a specific living creature that is friendly to you. You create a special bond with that creature.   
Lifesense
You see the light that all living creatures emit.   
Life Drain
You drain additional life energy from your foes.   
Life Leech
You automatically cry to steal the last bit of life energy from anyone nearby.   
Life Restorer
You have studied the methods of bring a person back to life and can draw spirits back from the afterlife.   
Life Tap
You can absorb life energy from living creatures you slay, healing damage with each kill.   
Lightbringer
You can channel positive energy into your spells so that they glow with holy power.   
Lightfeet
You have an incredibly soft step, making it difficult to track or hear you.   
Lightning Fists
Your skill and agility allow you to attempt a series of blindingly fast blows.   
Lightning Mace
You are a master of fighting with two maces at the same time, and have learned to strike your foes with lightning speed.   
Lightning Reflexes
You have faster than normal reflexes.   
Lightweight
You are light for your size.   
Light of Aurifar
Undead that you turn or rebuke immolate.   
Light Sensitivity
Accustomed only to the darker places in the world, your eyes open much wider than normal, making it difficult for you to see in bright light.   
Light To Daylight
Your inherent ability to create light is more powerful than normal.   
Limbo Strike
You can channel the unique environment of Limbo into your weapon, exposing spellcasters who take damage from its blows to wild magic.   
Line of Credit
Your reputation for trustworthiness is such that members of your community are willing to sell you goods and services on credit.   
Line Of Shadow
You can cast a mystery without line of sight or line of effect to the target.   
Lingering Breath
Your breath weapon forms a lingering cloud.   
Lingering Breath ,
Thanks to expanded lung capacity, your breath weapon lasts longer than most creatures.   
Lingering Damage
Your sneak attacks continue to deal damage even after you strike.   
Lingering Death
A failed death attack continues to threaten the target for an additional round.   
Lingering Song
Your inspirational bardic music stays with the listeners long after the last note has died away.   
Lingering Spell
Residual eldritch energy from your spell continues to harm your enemies after the spell's main effect has expired.   
Linked Power
You can link a power to the power you manifest in this round so that it goes off next round.   
Lion Spy
Your ancestor, Akodo Shinju, was the greatest spy of the Lion clan. 1st lvl only 
Lion Tribe Warrior
You have learned how to pounce on your foes, like the lion that roams your lands.   
Lion's Pounce
You can deliver a terrible attack at the end of a charge.   
Live My Nightmare
Those who magically pry into your mind become privy to your most frightening dreams.   
Living Faith
Your religious practices give you no special powers over the dead.   
Lliira's Blessing
Thanks to the favor of the goddess of freedom, you are difficult to restrain.   
Lolth's Blessing
The Spider Queen has blessed you with additional magical abilities.   
Lolth's Boon
You can channel negative energy to empower vermin.   
Lolth's Caress
You can channel negative energy to accelerate poisonous effects.   
Lolth's Meat
Like all drow raised in cities that are ruled by Lolth's priestesses, you know that you exist only to provide your goddess with food and pleasure. This knowledge lends you a certain bloodthirsty readiness.   
Loner
You do not have the ability to summon a familiar or gain an animal companion.   
Longstride Elite
Your shifter trait improves.   
Long Reach
You know how to use your great stature to reach an opponent more than 5 feet away with a spearlike weapon.   
Long Strike
You have practiced grasping a pole arm farther down the haft than normal, granting you extended reach.   
Lord Of The Uttercold
Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold.   
Lore of the Ur-Flan
You're schooled in the ancient art of Ur-Flan necromancers.   
Loudmouth
You are a loud, obnoxious, boisterous, and compulsive talker.   
Love of Nature
You do not wish harm upon any natural creature.   
Low Blow
You can get underfoot and attack creatures larger than you.   
Low Profile
You are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station.   
Lucky Break
You can hit an object in just the right place.   
Lucky Catch
Your good fortune can help prevent you from falling to your doom.   
Lucky Fingers
The winds of fortune guide your hands when you most need luck.   
Lucky Start
Sometimes your luck overcomes a slow natural reaction.   
Luck Devotion
Luck makes your attacks more effective.   
Luck of Heroes
Your land is known for producing heroes. Through pluck, determination, and resilience, you survive when no one expects you to come through. 1st lvl only 
Luck Of Heroes (OA)
You are descended from the quick-footed and quick-witted Hiruma, the archetypal hunter and scout. 1st lvl only 
Lunar Magic
Your spells and spell-like abilities are tied to the phase of the moon, rising and falling with the strength of Selûne.   
Lunatic Insight
Your madness grants you insight and knowledge.   
Lunging Strike
You make a single attack against a foe who stands just beyond your reach.  Fighter bonus feat
Lurking Familiar
Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. When it moves to attack, its sudden appearance might catch your foe by surprise.   
Lurk Augment, Extra
You can use your lurk augment more often than normal.   
Lurk Augment, Ranged
You can use some of your lurk augments in conjunction with a ranged attack.   
Lurk Master
You are more skilled in augmenting your attack than your training would indicate.   
Lycanthropic Spell
You can cast spells while in your lycanthropic animal form.   
Lyric Spell
You can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells.   
Mad Alchemist
You are an expert at using alchemical items. Through experimentation, research, and your careful study of the art of alchemy, you have learned to make the most of items such as alchemist's fire.   
Mad Faith
Your depravity has twisted the connection between you and your patron deity. You suffer flashes of insight interrupted by flashes of madness.   
Mad Foam Rager
You fight with the rage that only a rabid badger or a beer-addled dwarf can bring to bear. In combat, you shrug off attacks and continue fighting even in the face of horrific injuries and effects.   
Maenad Deafening Scream
You can use your energy ray (sonic) psi-like ability to better effect.   
Maenad Fury
You can use your outburst racial trait more often.   
Maenad Scream
You can use your energy ray (sonic) psi-like ability more often.   
Mage Slayer
You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.  Fighter bonus feat
Magically Adept
Your innate magical abilities manifested in a slightly different manner than they do for most gnomes. 1st lvl only 
Magical Aptitude
You have a knack for magical endeavors.   
Magical Beast Wild Shape
You can wild shape into magical beast form.   
Magical Fascination
You have a tendency to become fascinated by spells and elaborate magical effects.   
Magical Fortune
Even you are sometimes surprised by how well your spells work.   
Magical Insight
Your clarity of mind allows you to study and interpret magic surrounding you.   
Magical Overload
You have difficulty controlling your most powerful magic, being more comfortable with more familiar, lower-level spells.   
Magical Training
You come from a land where cantrips are taught to all who have the aptitude to learn magic. Every crafter and artisan, it seems, knows a minor spell or two. 1st lvl only 
Magic Artisan
You have mastered the method of creating a certain kind of magic item.   
Magic Artisan (OA)
see Blood Artisan. 1st lvl only 
Magic Device Attunement
You have a knack for activating familiar magic items.   
Magic Devotion
You channel your faith into a bolt of energy that strikes your target from afar.   
Magic Disruption
You can use your powers of abjuration to interfere with other casters' spells.   
Magic in the Blood
You have a knack for getting the most out of your innate magical abilities. You can use them more often than others of your race can. 1st lvl only 
Magic in the Blood (OA)
see Spellwise. 1st lvl only 
Magic of the Land
Your intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself.   
Magic Sensitive
You literally see the emanations of magic around you.   
Magistrate's Mind
You claim descent from Sosha Saibankan, a great Scorpion judge who helped establish the Empire's institution of Emerald Magistrates. 1st lvl only 
Make Your Own Luck
Your hard work lets you exploit minor loopholes.   
Malevolence
You can possess a creature and control its actions.   
Malign Spell Focus
Your evil spells are more potent than normal due to a deal forged with an evil power.   
Mantis Leap
You deliver a powerful attack after making a jump.   
Mantle Focus
The powers from one of your mantles become more potent.   
Manyshot
You can fire multiple arrows simultaneously against a nearby target.   
Many Masks
You are descended from Shosuro Furuyari, an important Scorpion playwright. 1st lvl only 
Markings of The Blessed
Your skin markings shift into a pattern that resists a wide array of harmful effects in times of trouble.   
Markings of The Hunter
Your skin markings shift into a pattern that makes you hard to get the drop on.   
Markings of The Magi
Your skin markings shift into a pattern that denotes you as having strong magical talent.   
Markings of The Maker
Your skin markings shift into a pattern that gives you fate's edge when using skills.   
Markings of The Warrior
Your skin markings have shifted over time into a pattern that gives you fate's deathly accuracy in times of trouble.   
Mark of Avernus
Your unfailing allegiance to Bel gives you special strategic insights into the best ways to overcome your enemies. By examining your opponents, you can land telling blows.   
Mark of Cania
Behind Mephistopheles's mask of civility and quick wit burns the fire of frustration and hatred. You acquire this archdevil's temperament, and you can channel it to destroy your foes.   
Mark of Dis
The infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack.   
Mark Of Hleid
You bear a birthmark in the shape of the holy symbol of Hleid (a ragged white triangle with a vortex of blue flame in its center) somewhere on your body; this mark identifies you as an ally of the church of Hleid and grants you supernatural qualities.   
Mark of Maladomini
Maladomini is a sinking mire of corruption and filth. Those who serve the Lord of Flies acquire some of his most unsavory characteristics. You exude stinking ichor like your master.   
Mark of Malbolge
Malbolge has transformed into a place of disturbing growth and decay. Glasya, the new mistress, has blessed you with the same essence that infects everything in her domain, enabling you to draw power from the remains of the Hag Countess.   
Mark of Minauros
Mammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat.   
Mark of Nessus
All bow before Asmodeus. The Lord of Nessus grants you a hint of his commanding nature.   
Mark of Phlegethos
The disturbing infatuation of physical pleasure and pain has indelibly touched your mind, enabling to draw strength from your own suffering, as well as that of others.   
Mark of Stygia
Levistus demands that his servants work endlessly to extract him from his icy tomb. From your time on the glacier, you have learned to use your environment to best advantage.   
Martial Stalker
You practice a powerful fighting style that focuses equally on martial skill and mystical dedication.  Fighter bonus feat
Martial Stance
You have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances.  Fighter bonus feat
Martial Study
By studying the basics of a martial discipline, you learn to focus your ki and perfect the form needed to use a maneuver. As a result, you gain the use of a combat maneuver.  Fighter bonus feat
Martial Throw
You can switch positions with an opponent you hit in melee by throwing that opponent.  Fighter bonus feat
Martial Weapon Proficiency
Choose a type of martial weapon, such as longbow (see Weapons for a list of martial weapons). You understand how to use that type of martial weapon in combat. Use this feat to expand the list of weapons you are proficient with beyond the basic list in the class description.   
Master Bowyer
You craft masterwork bows and arrows with remarkable skill and speed.   
Master Discipline
You can learn one additional power from your primary discipline.   
Master Legacy
You temporarily gain access to legacy abilities beyond your normal reach.   
Master Manipulator
Your words are your weapons. You confuse others with your speech, luring them into giving up vital secrets and leaving them dumbfounded with your carefully constructed, conversational static.   
Master of Arms
You have fought on many planes and visited countless civilizations, learning their ways of combat and studying their martial arts. When presented with a strange weapon, you readily master its use.   
Master of Knowledge
You have spent most of your life in study, and it comes naturally to you now.   
Master of Mockery
A genius of repartee and quick-witted insults, you can provoke your opponents to leave them too furious to worry about their own safety.   
Master Of Poisons
You are highly trained and adept in the use of toxic substances.   
Master Of Shadow
You gain extra uses of your drow powers of light and darkness.   
Master Of Undeath
You can control an undead that you create... for a time.   
Master Spellthief
Your arcane studies allow you to mingle arcane magic of different flavors for great effect.   
Master Staff
You can activate a staff without using a charge.   
Master Swimmer
You can swim while heavily laden with a reduced risk of drowning.   
Master Wand
You can activate a wand without using a charge.   
Master's Voice
The tutelage of your long-vanished homeland allows you to mimic the magical aura of others, including the creators of certain magical creatures.   
Material Devotion
You are restricted to using magical objects created with your deity's domains in mind.   
Maw of Power
You absorb an eyestalk into your body and sprout it anew within your mouth.   
Maximize Breath
You can take a full-round action to use your breath weapon to maximum effect.   
Maximize Mystery
You can cast mysteries to maximum effect.   
Maximize Power
You can manifest powers to maximum effect.   
Maximize Spell
You can cast spells to maximum effect.   
Maximize Spell-like Ability
You can use a spell-like ability at its maximum effect.   
Meager Fortitude
You are sickly and weak of stomach. 1st lvl only 
Meditation of War Mastery
You have mastered the martial arts style of "Meditation of War" - a hard/soft form emphasizing weapon use and strikes to pressure points.   
Megaraptor's Leap
You a make surprising jumps and leaps even when you little room to move.   
Melee Evasion
Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. You take careful stock of an opponent and slip away from his sword blow just as he commits to the attack.  Fighter bonus feat
Melee Weapon Mastery
You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort.  Fighter bonus feat
Melodic Casting
You can weave your music and magic together into a single perfect voice.   
Memory Eater
An aboleth with this feat is particularly adept at extracting memories and knowledge from the bodies of those it consumes.   
Menacing Demeanor
You can tap into your savage heritage to improve your intimidation techniques.   
Mental Adversary
You can make exceptionally strong psionic attacks.   
Mental Juggernaut
You are adroit at avoiding the mind blasting effects of certain psionic abilities and powers.   
Mental Leap
You can make amazing jumps.   
Mental Resistance
Your mind is armored against mental intrusion.   
Mentor
A character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice.   
Mercantile Background
You come from a long line of money-changers and merchants. You can get a good deal on almost anything you buy or sell. 1st lvl only 
Mercantile Background (FR)
You come from a wealthy family with numerous contacts in the trading costers and craft guilds of Faerûn's bustling cities. You can get a good deal on almost anything you buy or sell. 1st lvl only 
Mercantile Background (G)
You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity.   
Mercenary Background
You've traveled across the Flanaess as a hired mercenary, learning a smattering of local flavor on every mission in a foreign land. Because you've known so many fellow mercenaries from distant lands, you have little difficulty picking up foreign languages.   
Merciful Strike
You can strike a creature's vital areas without killing it.   
Mercurial Strike
With a single motion, you draw your weapon and slash at an opponent.   
Metallurgy
You are skilled in the art of metallurgy, creating metal alloys both for their appearance and their properties.   
Metal Intolerance
You are allergic to metals.   
Metamagic School Focus
You are unusually skilled at modifying the effects of a particular school of magic.   
Metamagic Song
You can channel the power of your bardic music into your magic, allowing you to pay the cost of metamagic feats by spending uses of your bardic music ability.   
Metamagic Spell Trigger
You can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger.   
Metamagic Vigor
The energy you pout into increasing the power of your spells feeds back upon itself in an ever-increasing cycle.   
Metamorphic Transfer
You can gain a supernatural ability of a metamorphed form.   
Metanode Spell
You cast metamagic spells to greater effect in nodes to which you are attuned than elsewhere.   
Metapower
You can permanently modify a psionic power you know with a metapsionic feat.   
Metaray
A beholder with this feat can apply the effects of metamagic feats to its eye rays.   
Methodical Magical Methods
Your spellcasting methods require a rigid posture that makes you vulnerable to your foes while casting.   
Meticulous Performer
You get lost in your performances.   
Midnight Augmentation
You can augment a psionic power with your personal soul energy rather than mental energy. When you manifest the augmented power, a circle of blue-black energy momentarily coruscates around your brow.   
Midnight Dodge
You can channel incarnum to enhance your ability to avoid attacks against you. As long as you have at least 1 point of essentia invested in this feat, your legs and feet turn blue-black in color.   
Midnight Metamagic
You can channel incarnum to alter your prepared spells. When you cast such a spell, your hands gleam with a dark blue radiance.   
Mighty Are Fallen
You can sidestep the powerful swings of an opponent that is using Power Attack.  Fighter bonus feat
Mighty Leaping
You have developed your leg muscles and trained yourself to make mighty leaps.   
Mighty Rage
Your rage becomes even more powerful than normal.   
Mighty Roar
You unsettle opponents with a dreadful roar as you attack.   
Mighty Sunder
You deal extra damage when attacking objects.   
Mighty Works Mastery I
You have mastered the initial secrets of the "Mighty Works" martial arts style a hard/soft form emphasizing locks and hand strikes.   
Mighty Works Mastery II
You have mastered the deeper secrets of the "Mighty Works" martial arts style.   
Might Makes Right
Your great strength draws more followers.   
Militia
Your people rely on a well-trained and well-armed militia to defend their land. You're no stranger to the use of weapons. 1st lvl only 
Militia (GW)
You served in a local militia, training with weapons suitable for use on a battlefield.   
Mind-Shattering Strike
Violent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies.   
Mindsight
A creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy. The creature perceives where the others are and how powerful their intellects are.   
Mind Blind
Your mind becomes partially closed off to psionic combat.   
Mind Cleave
When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade.   
Mind Daggers
You may form several small mind blades each round.   
Mind Drain
Your attack can weaken your opponent's mental powers.   
Mind Empowerment
When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade.   
Mind Over Body
Your ability damage heals more rapidly.   
Mind Over Body (A)
The ascetics and mystics of your homeland have learned to overcome the frailties of the body with the unyielding power of the mind. 1st lvl only 
Mind Over Body (FR)
The aesthetics and mystics of your homeland have learned to overcome the frailties of the body with the unyielding power of the mind. 1st lvl only 
Mind Shield
You may use the power of your mind to form a shield as well as a blade.   
Mind Strike, Swift
You possess a deadly speed when charging your mind blade with psychic energy.   
Mind Strike Focused
When you use your psychic strike ability, you deal more damage.   
Mind Trap
You can punish psionic attackers   
Mind Weapon
The mental power of your ancestors has passed to you.   
Minor Divine Spellcaster
You can cast orisons.   
Minor Malevolence
You can possess a creature for a short while and control its actions.   
Minor Shapeshift
Your mastery of shapeshifting magic allows you to reshape your flesh in small but significant ways.   
Minor Utterance of the Evolving Mind
Your mastery of Truespeech has led you to the understanding necessary to perform a simple utterance from the lexicon of the Evolving Mind   
Miser's Fortune
Items belonging to you and your allies are abnormally resistant to damage.   
Misleading Song
You can channel the power of your bardic music to temporarily increase the power of your illusion spells.   
Mithral Body
A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness. 1st lvl only 
Mithral Fluidity
Your movements are smoother and more fluid than those of other warforged.   
Mitigate Suffering
You can temporarily relieve ability damage.   
Mixed Omen
Multiple bad signs appear throughout the land.   
Mobile Defense
You can adjust your position while maintaining a defensive stance.   
Mobile Spellcasting
Your focused concentration allows you to move while casting a spell.   
Mobility
You are skilled at dodging past opponents and avoiding blows.  Fighter bonus feat
Momentary Alteration
You can briefly transform yourself into a second form, acquiring its physical qualities.   
Monastic Training
You are part of an order that combines the monastic discipline of the monk class with another form of training.   
Monkey Grip
You are able to use a larger weapon than other people your size.   
Monk of the Triad
You have been initiated into the greatest secrets of the Triad, the godly triumvirate of Tyr, Torm, and Ilmater.   
Monstrous Animal Companion
You gain a monstrous creature as an animal companion.   
Moonwarrior
The power of the moon guides you on the hunt. Its tidal forces surge through your body, providing you with extra power to strike down your prey.   
Moradin's Smile
Through the favor of Moradin, you are skilled at interacting with others.   
Mortalbane
The creature can make a spell-like ability particularly deadly to mortals.   
Mortifying Attack
Those who witness your brutal death attack are unnerved and jarred by the experience.   
Mother Cyst
You gain the ability to cast necrotic cyst spells by growing a cyst of your own.   
Mountaineer
You are a particularly gifted explorer and mountain climber.   
Mountain Fighter
You know how to make the most of terrain-inspired advantages when fighting in mountainous terrain.  Fighter bonus feat
Mountain Hunter
You are descended from a renowned hunter, and you are skilled at hunting large predators such as bears and tigers. 1st lvl only 
Mountain Warrior
You are adept at fighting on the uneven ground of mountainous terrain.  Fighter bonus feat
Mounted Archery
You are skilled at using ranged weapons from horseback.  Fighter bonus feat
Mounted Casting
You are skilled at casting spells while riding a mount.   
Mounted Combat
You are skilled in mounted combat.  Fighter bonus feat
Mounted Fighting
You are especially effective when fighting atop a mount.  Fighter bonus feat
Mounted Fury
Your fearsome rage spurs your mount to greater heights.   
Mounted Mobility
You are skilled at dodging past opponents while mounted.  Fighter bonus feat
Mounted Spellcasting
You are adept at casting spells while mounted.   
Mounted Warrior
You only feel comfortable fighting from the saddle.   
Mourning Mutate
You survived the Mourning, but it left its mark upon your body. While one feature is especially noteworthy, you might have any number of purely cosmetic oddities. Unusual skin, hair, and eye Colors are common, as are strange rashes or webs of scars. The form of a warped feature is up to you and the DM, It might be out of proportion, or it might be truly monstrous in nature. 1st lvl only 
Multiattack
You are adept at using all your natural weapons at once   
Multicultural
You blend in well with members of another race.   
Multidexterity
You are skilled at utilizing all your hands in combat.   
Multigrab
You can grapple enemies more firmly than normal with your natural attacks.   
Multilingual
You have an uncanny knack for languages. 1st lvl only 
Multisnatch
You can grapple enemies more firmly with only one of your natural attacks.   
Multispell
You can cast an additional quickened spell in a round.   
Multitasking
You can perform different tasks with different limbs.   
Multiturning
You may turn undead more than once per round.   
Multivoice
If you have two or more heads, you can cast more spells than usual in a round.   
Multiweapon Fighting
A creature with three or more hands can fight with a weapon in each hand. The creature can make one extra attack each round with each extra weapon.   
Multiweapon Rend
You can rend opponents when fighting with more than two limbs.   
Murky-Eyed
Your vision is obscured. 1st lvl only 
Musclebound
You are good at almost everything that requires strength, but less adept than most at tasks that require coordination. 1st lvl only 
Music Of Growth
Your music can enhance the power of animals and plant creatures.   
Music Of Making
Echoing the music of creation, your own performance enhances any process of creation.   
Music of the Gods
You can use your bardic music to influence creatures immune to mind-affecting effects.   
Music of the Outer Spheres
You can use your bardic music to create discordant, insane sounds. This music is particularly effective against aberrations, and can sicken them, vitalize them, or fill them with lethargy.   
Mutilator
After striking down your enemy in battle, you can skillfully mutilate the corpse to prevent others from raising it from the dead.   
Mystic Backlash
With a touch, your magic corrupts the spells of your enemy.   
Mystic Focus
You can tap your innate magical powers to create a reserve of mystic energy.   
Mystic Stability
Your spells can safeguard you from the backlash of a wild surge.   
Named Spell
You increase the potency of your spells by interweaving them with your opponent's truename.   
Named Spell, Greater
You speak your foe's truename to make him susceptible to your spells.   
Name of the Mage
By plumbing the depths of eldritch knowledge, you have discovered dire secrets no mortal was ever meant to know.   
Narrowed Gaze
Your gaze attack has a limited field of effect.   
Narrow Mind
Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations.   
Naturalized Denizen
You are unusually anchored to your location.   
Natural Bond
Your bond with your animal companion is exceptionally strong.   
Natural Bully
You easily terrify weaker adversaries.   
Natural Dowser
You can locate water even in the most parched regions.   
Natural Heavyweight
You are descended from creatures native to a plane of heavy gravity. On planes with normal gravity, you feel light and buoyant.   
Natural Leader
You have a natural commanding presence.   
Natural Leader b
You have a way with people that lets you excel as a leader.   
Natural Scavenger
You are particularly adept at finding food while on the move.   
Natural Spell
You can cast spells while in wild shape.   
Natural Trickster
You have greater natural access to your race's powers of illusion.   
Nature's Fists
You can encase your hands in elemental power.   
Nauseating Touch
When you touch a living creature, you can make it nauseated.   
Naval Commander
You are especially skilled at commanding ships in battle.   
Nearsighted
You have difficulty focusing on distant objects, but your eye for detail is more keen than normal. 1st lvl only 
Necrocarnum Acolyte
You have experienced the power of necrocarnum, a dark and twisted form of incarnum (see the necrocarnate prestige class on page 132, Magic of Incarnum). The power gained from this source can be great, but many decry its origins as evil.   
Necromantic Bloodline
One of your ancestors was an undead creature or possessed an unholy link with the undead brought on by frequent contact. While undead do not reproduce by normal means, their infectious taint might affect necromancers and others who deal regularly with the dead or undead. In rare instances a vampire other undead might feed off a pregnant humanoid and in allowing her to live endow the unborn child with its foul nature.
Your physical characteristics might vary depending on the type of undead creature from which you are descended, but you're likely to have pale or ashen skin and dark eyes and hair. The touch of undeath in a family almost exclusively comes from intelligent, corporeal undead. It takes powerful magic or extremely bizarre situations for creatures to gain this feat from unintelligent or incorporeal undead. The descendants of ghouls tend to be feral and constantly hungry. Those with ghast ancestors generally have a strong, unpleasant stench, and they often find it difficult to satiate their hunger. Lich-blooded characters value intelligence and generally have elitist personalities, often appearing gaunt and skeletal. Characters descended from mummies tend to have dull but focused personalities, and many have gaunt, dry skin. Descendants of vampires tend to have long canine teeth and commanding, seductive personalities. Wight-blooded characters tend to have clawlike fingernails, toenails, and lean, muscular bodies; they are generally hate-filled loners who hold grudges. Characters with the Necromantic Bloodline feat often favor wearing the blacks, whites, and grays of mourning.
Sorcerers with a touch of the undead in their family trees tend to concentrate, appropriately enough, on spells from the school of necromancy. Spells that allow the caster to control a creature's mind are popular among those descended from vampires.
  
Necromantic Might
Undead you control gain benefits when they are near you.   
Necromantic Presence
Undead you control are harder to turn when they are near you.   
Necropolis Born
You possess a magical understanding of the essence of mortal dread.   
Necropotent
Your special melee or ranged attack with one type of weapon is especially effective against undead.  Fighter bonus feat
Necrotic Reserve
You are not immediately destroyed when your hit points fall to 0 or lower.   
Negative Energy Burst
You can use your rebuke/command undead ability to unleash a burst of negative energy.   
Negotiator
You are good at gauging and swaying attitudes.   
Nemesis
You are the holy bane of creatures of a particular type.   
Neraph Charge
You master the Limbo-native neraph martial art of motion camouflage when you charge a foe.   
Neraph Throw
You master the Limbo-native neraph martial art of motion camouflage for your thrown weapons.   
Netherese Battle Curse
You can channel your own arcane energy into a powerful curse upon those who dare to face you in battle.   
Net and Trident
You are a master of fighting with the net and the trident, and have learned to quickly follow up a successful net throw with a deadly jab of the trident.   
Nexus Method
You learned magic at the Sorcerers Nexus of Rel Astra. a shadowy academy led by the greatest summoners and binders of Oerth.   
Nightsighted
Your eyes are particularly well suited to using darkvision, but they are less well adapted to what others consider normal light. 1st lvl only 
Night Haunt
You possess a magical understanding of the workings of the unseen.   
Nimble Bones
Undead you raise or create are faster and more nimble than normal.   
Nimble Deflections
Practice with moving your hands deftly on keyboards has taught you how to swiftly change their location. This allows you to position them quickly to deflect blows.  Fighter bonus feat
Nimble Fingers
You are adept at manipulating small, delicate objects.   
Nimble Flier
You fly with such speed and agility that your enemies have trouble lining up precise attacks against you.   
Nimbus of Light
You are cloaked in a radiant light that marks you as a servant of the purest ideals. All who look upon you know without a doubt that you are a champion of good and are favored by the power of the Upper Planes. The nimbus may take the form of a cloud surrounding your entire body, or it may appear as beams of light around your head.   
Noble Born
You are a scion of a noble house. You were raised to rule and learned the art of diplomacy as soon as you could talk. 1st lvl only 
Noble Soul
Your strength of spirit and forthrightness bolsters your resolve and draws others toward you.   
Noble Warrior
You are a skilled military commander from the ranks of the nobility, with an intimate knowledge of war and those who make it.   
Nobody's Fool
You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth.   
Nocturnal Caster
You are empowered by darkness, making your abilities stronger at night.   
Node Defense
You can use the magical power of a node to defend yourself from harm.   
Node Sensitive
You can perceive a node just by passing near it.   
Node Spellcasting
You have discovered the secret of the magic of a particular type of node.   
Node Store
You can store a prepared spell in a node to which you are attuned.   
Nomadic Trekker
You are particularly efficient at overland movement across the great grasslands.   
Noncombatant
You are relatively inept at melee combat. 1st lvl only 
Nonlethal Substitution
You can modify an energy spell to deal nonlethal damage.   
Nonverbal Spell
You can cast spells that have verbal components without actually verbalizing the words.   
Northern Fist Mastery
You have mastered the "Northern Fist" style - a soft style emphasizing attacks on opponents vital areas.   
No Threat To Me
You've learned to safely make a ranged attack when in close combat with your favored enemies.   
No Time For Book Learning
You put no faith in the written word.   
Nymph's Kiss
By maintaining an intimate relationship with a good-aligned fey (such as a nymph or dryad), you gain some of the characteristics of fey.   
Oaken Resilience
You can take on the sturdiness of the mighty oak.   
Obese
Your great bulk can sometimes impede your actions.   
Obscure Lore
You are a treasure trove of little-known information.   
Obscure Personal Truename
Truenames are notoriously difficult to pronounce, but yours is harder than most.   
Obtain Familiar
You gain a familiar.   
Occult Opportunist
Your knowledge of the supernatural allows you to exploit most attempts to manipulate magical energies.   
Ocular Spell
Your study of the terrible powers of the beholder has given you insight into new ways to prepare and cast spells.   
Off-hand Parry
You use your off-hand weapon to defend against melee attacks.   
Offensive Metered Foot
You can recite an exacting poem in your head, allowing you to execute a precise series of pauses and strikes that partially reduces the element of chance from your attacks.   
Old Salt
You are an old hand at shipboard life, having mastered the myriad skills that are required of the experienced sailor.   
Omen of Bones
A faint breath of rot pervades the land.   
Omen of Crows
The land seems dark, as though it were but one vast graveyard.   
Omen of Flies
Pestilence spreads through the land.   
Omen of Loss
Memories become lost and history fades away.   
Omen of Snakes
Poison becomes more virulent.   
Omen of Storms
A feeling of dread settles over the land.   
Omniscient Whispers
A constant, barely audible muttering echoes in your ears, usually beyond your comprehension. But if you focus all your energy on listening, you sometimes catch a sentence or two that bears directly on your current situation.   
Oneiromancy
You gain a number of abilities and advantages related to dreams and magic.   
One With Earth and Water
You rely on intuition instead of strength when climbing or swimming.   
One with the Darkness
Your ties to the Umbra are more powerful than most.   
Oni's Bane
Your ancestor, Isawa Akuma, was a Phoenix shugenja who sought to understand the mystery of identity. Venturing into the Shadowlands, he lost his own identity to an oni. 1st lvl only 
Open Greater Chakra
You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.   
Open Least Chakra
You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.   
Open Lesser Chakra
You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.   
Open Minded
You are naturally able to reroute your memory and skill expertise.   
Opportunistic Tactician
You are able to use your opponent's missteps to reposition yourself to your advantage.  Fighter bonus feat
Opportunity Power
You can make power-enhanced attacks of opportunity.   
Oral History
You are well versed in the art of storytelling and the oral history of your culture.   
Orcus's Bloodthirst Ritual
You have participated in an evil ritual involving drinking the blood of a slain innocent, cementing your loyalty to Orcus and teaching you to cause excruciating pain in your opponents.   
Orc Blooded
Somewhere in the shadowy boughs of your extended family tree is an orc. The creature's influence on your heritage isn't enough to make you a half-orc, but it is enough give you slightly porcine features, chronic bad breath, and a nasty temperament. 1st lvl only 
Orc Double Axe Mind Blade
When you reshape your mind blade, you can change it into an exotic weapon: an orc double axe.   
Ordered Chaos
You are an unusually lawful Abyssal heritor.   
Otherworldly
Your folk are known for their mystic power and seem to transcend their mortal forms. Your inner radiance is so strong that you are more than mortal. 1st lvl only 
Otherworldly Countenance
You are either stunningly beautiful or wretchedly hideous. Either way, your appearance can be terribly unsettling to others upon whom you focus your attentions.   
Outsider Wings
You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline.   
Overchannel
You burn your life force to strengthen your powers.   
Overcome Shadow Weave
You understand the strengths and weaknesses of the Shadow Weave and are more resistant to its tricks.   
Overcome Weakness
You can overcome an innate vulnerability through sheer willpower.   
Overhead Thrust
You can deal a nasty attack to anything that tries to crush or run over you.   
Overpower
You can manifest a power at twice its normal effect.   
Oversized Two-weapon Fighting
You are adept at wielding larger than normal weapons in your offhand.  Fighter bonus feat
Overwhelming Assault
If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. Only a fool ignores the deadly threat you present.   
Overwhelming Critical
Choose one type of melee weapon, so as claw or bite. With that weapon, you deal more damage on a critical hit.   
Owlbear Berserker
Your fighting style emulates the owlbear, the totem beast your berserker lodge.   
Pacifist
You host a psionic entity that dislikes combat and provides you psi-like abilities to help you avoid a fight.   
Packrat
Your incessant combing of marketplaces and bazaars sometimes leaves even you surprised by the contents of your backpack.   
Pack Feint
You know how to confuse an opponent with the aid of your comrades.   
Pack Tactics
Fighting in cooperation with one or more partners is second nature to you. You are a master of harrying opponents and finding their undefended flanks.   
Painful Strike
Your attack causes your opponent intense agony.   
Pain Mastery
Injuries send you into a fury, increasing your physical power.   
Pain Touch
You cause intense pain in an opponent with a successful stunning attack.   
Paladin of the Noble Heart
You are tasked by Ilmater to eliminate cruelty from the world, particularly that of Loviatar.   
Paraelemental Power
When using a power that allows you to choose a type of energy, you have a wider range of possible choices owing to your ability to mix energy with matter.   
Paralyzing Fists
You can make multiple unarmed attacks to paralyze an opponent in a single round.  Fighter bonus feat
Parrying Shield
You have studied advanced techniques for battling foes whose attacks normally bypass armor. You use your shield to block or deflect rays and other touch attacks.  Fighter bonus feat
Passionate
You are made of tougher stuff than the average person, but you are highly suggestible. 1st lvl only 
Passive Reconnoiter
You have learned to perceive your surroundings with an acute eye and ear.   
Pathetic
You are weaker in an attribute than you should be. 1st lvl only 
Path Focus
Choose a path of shadow magic, such as Touch of Twilight. Your mysteries of that path are more potent than normal.   
Pawn in the Great Game
You are a mere plaything to cosmic powers that might never permit you the release of death, although they take a toll in pain and suffering when you fail them.   
Peak Hopper
You are adapted to a hilly or mountainous environment. Hill or mountain terrain type.   
Pebble Underfoot
You have learned a special combat technique useful for bringing down creatures much larger than you.   
Penetrate Damage Reduction
You can bypass a creature's damage reduction.   
Penetrating Shot
You send a powerful shot cleaving through your enemies.  Fighter bonus feat
Penumbra Bloodline
You are descended from a planar traveler who frequented the Ethereal Plane or Plane of Shadow. The energies of these planes altered and augmented your ancestor, infusing your bloodline with a trace of shadow or ether. You are touched by the planes, and they grant you arcane powers that continue to shape your life.
Penumbra-blooded creatures tend toward extremes in coloration with either unusually dark or fair skin, black or stark white hair, and silver or black irises. Most are very thin, but not to the point of unhealthiness. They generally wear plain clothing in subdued hues of gray or white. Creatures with shadowy or ethereal ancestry tend toward neutrality and often have quiet, secretive personalities. Many penumbra-blooded creatures prefer dark places and void direct sunlight as much as possible.
Sorcerers who possess a penumbral ancestor favor spells that conceal places and people as well as spells that access the Plane of Shadow or Ethereal Plane.
  
Perfect Clarity of Mind and Body
Your mastery of the Diamond Mind discipline allows you to tap into reserves of spiritual and physical strength that other warriors cannot imagine using. Through focus, dedication, and a heightened awareness of your inner talents, you push yourself beyond your limits.   
Perfect Health
You are immune to normal diseases and common poisons.   
Perfect Multiweapon Fighting
A creature with three or more hands can fight with a weapon in each hand. The creature is allowed its full number of attacks with each extra weapon.   
Perfect Two-weapon Fighting
You can attack with your off-hand weapon as frequently as with your primary weapon.   
Permanent Emanation
One of your personal emanation spells becomes permanent.   
Pernicious Magic
You can use the Shadow Weave to make your spells harder for Weave users to resist.   
Persistent Attacker
Once you find a target's weak point, you can easily strike it again.   
Persistent Refusal
You can channel divine energy to make a second save against an effect that specifically targets you.   
Persistent Spell
You can make a spell last all day.   
Personal Touchstone
You draw more power from one of the planar touchstone locations to which you have forged a link.   
Personal Truename Backlash
Your personal truename is so charged with magic power that those who fail to speak it properly are warped by reality run amok.   
Persuasive
You have a way with words and body language. (You could sell a tindertwig hat to a troll.)   
Pervasive Gaze
Your gaze attack is more effective than normal.   
Petrification Immunity
You are immune to petrification effects.   
Petrification Resistance
You can resist petrification effects better than you otherwise could.   
Phalanx Fighting
You are trained in fighting in close formation with your allies.  Fighter bonus feat
Phantom Spark
Your body occasionally emits bursts of bright colored light.   
Pharaoh's Fist
Your unarmed strikes echo with thunder, stunning your foe and those nearby.  Fighter bonus feat
Photosynthesize
Like a plant, you can create your own food from sunlight.   
Photosynthetic Skin
Your skin toughens when it draws energy from the sun. Exposure to barkskin spell.   
Phrenic Blast
Foes damaged by your power are also mentally blasted.   
Phrenic Leech
Psionic foes damaged by your power are also mentally drained.   
Picket Commander
You are an effective commander of soldiers assigned to picket lines.   
Pierce Magical Concealment
You ignore the miss chance provided by certain magical effects.   
Pierce Magical Protection
You can overcome the magical protections of your enemies.  Fighter bonus feat
Pierce The Darkness
You can channel positive energy to temporarily increase the range of your darkvision.   
Piercing Cold
Your cold spells are so cold that they can damage creatures normally resistant or immune to cold.   
Piercing Evocation
Your evocation spells ignore an amount of energy resistance.   
Piercing Gaze
Your gaze attack has a greater range than normal.   
Piercing Sight
Your fundamental familiarity with illusions allows you to better recognize them.   
Piercing Spell
By twisting the protective nature of Ka, your spells can pierce another's defenses.   
Pike Hedge
You are particularly skilled at setting a weapon to receive a charge.   
Pinpoint Shot
You make a single, accurate shot against a target with cover.   
Pin Shield
You know how to get inside your opponent's guard by pinning his shield out of the way.   
Pious Defense
Your connection to a greater power sometimes gives you flashes of insight that keep you safe.   
Pious Defiance
You can channel positive or negative energy to firm your resolve.   
Pious Soul
By adhering to the precepts of your religion or philosophy, you gain an extra edge when you need in most.   
Pious Spellsurge
You can use the strength of your faith to augment a spell cast at a critical juncture.   
Pirate Luck
You are notorious for escaping from nasty predicaments.   
Plague Resistant
You are descended from the handful of combatants who fought on the Fields of Nun and survived Chondath's Rotting War in the 902 DR.   
Planar Familiar
When you are ready and able to acquire a new familiar, you may choose one of several nonstandard familiars.   
Planar Touchstone
Forge a link between you and power-rich planar locations, referred to as planar touchstones (see Planar Touchstones, page 153, Planar Handbook).   
Planar Tracker
You can track a creature through the magical signature it leaves behind after using a teleport or plane shift effect.   
Planar Turning
You can turn (or rebuke) outsiders.   
Planetouched Animal Affinity
You have a special affinity for a kind of animal associated with your deity ancestor.   
Plant Bloodline
One of your ancestors had an unusually close tie to the natural world. Possibly the rarest of ancestries, only the most powerful spellcasters or deities can cause the melding of plants and animals.
Plant-blooded creatures tend to have brown skin and green eyes, and they generally act more patiently and quietly than their peers. Scions of flowering plants are often beautiful and vain, in love with bright colors and prone to extravagance. Those who descend from vines have long thin bodies with tangled masses of hair and combative dispositions. Fungal descendants tend toward pale skin and hair tones, preferring sedentary lives and dark, cool places. Tree-blood creatures stand taller than their peers and have quiet but friendly personalities, content with deep thoughts and slow actions.
Sorcerers with plants in their ancestry prefer spells that manipulate themselves or the environment around them to protect or grow life.
  
Plant Control
You channel the power of nature to gain mastery over plant creatures   
Plant Defiance
You channel the power of nature to drive off plant creatures.   
Plant Devotion
Your body takes on the resilience of plants.   
Plant Wild Shape
You can wild shape into plant form.   
Plucky
You have a strength of will not reflected in your limited physical gifts. 1st lvl only 
Plunging Shot
You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.   
Point Blank Shot
You are skilled at making well-placed shots with ranged weapons at close range.  Fighter bonus feat
Poison Expert
Your skill at crafting and delivering toxins has made you a more deadly poisoner.   
Poison Healer
Poison isn't always bad for you.   
Poison Immunity
After prolonged exposure to a poison or toxin, you have rendered yourself immune to it.   
Poison Immunity (monstrous)
You can ignore the effects of poison.   
Poison Master
The toxins you create and use are particularly virulent.   
Poison Resistance
You can resist poison better than you otherwise could.   
Poison Specialization
Choose a type of poison, such as injury, contact, ingested, or inhaled. All such poisons that you craft are more deadly than normal.   
Poison Spell
You can mystically transfer a poison to the target of your spells.   
Poison Talons
Your claws drip with poison.   
Polar Chill
You can call forth the cold of the arctic regions, making movement and fighting difficult for the unprepared.   
Pole Balance
You can use your pole arm to brace yourself against impact and prevent you from falling.   
Pole Fighter
Your monastic training included extensive work with pole arms and other similar weapons.   
Polite
You are courteous and well spoken. 1st lvl only 
Poltergeist Hand
You can move small objects in a limited manner at a distance when you are a ghost.   
Poltergeist Rage
You can throw heavy objects with the power of your mind.   
Poltergeist Shield
You can extend a shield of deflection around a nearby ally.   
Polyglot
Traveling abroad has given you a knack for picking up languages.   
Polyglot (Epic)
You can speak, read, and write all languages.   
Ponderous Spellcaster
Your spells take additional time to cast.   
Poor Reflexes
You often zig when you should have zagged. 1st lvl only 
Portal Master
You are especially proficient at creating portals - permanent magic devices that instantaneously transport those who know their secrets from one locale to another. Faerûn is riddled with portals.   
Portal Sensitive
You can perceive a portal just by passing near it.   
Positive Energy Aura
You automatically turn (or even destroy) lesser undead.   
Positive Energy Resistance
You are resistant to the damage dealt by positive energy.   
Postpone Enervation
You can postpone the onset of your psychic enervation.   
Potent Dweomercraft
You can spot the weaknesses of your opponents.   
Potent Enchantment
Your enchantment spells can affect more creatures.   
Powerful Bite
An aboleth with this feat develops jaws that are much more muscular than normal, allowing it to bite more efficiently.   
Powerful Charge
You can charge with extra force.   
Powerful Voice
You are karmically linked to Utaku, Shinjo's most trusted lieutenant and devoted bodyguard. 1st lvl only 
Powerful Wild Shape
You retain your powerful build while in wild shape form.   
Power Attack
You can make exceptionally powerful melee attacks.  Fighter bonus feat
Power Attack-iaijutsu
Your ancestor, Kakita Rensei, was a renowned duelist whose strength was legendary. 1st lvl only 
Power Attack-Shadowlands
You are descended from Kaiu Gineza, the engineer who not only helped construct the tomb of Iuchiban, but also remained in the tomb to set the last trap. 1st lvl only 
Power Climb
If you fly in a straight line, you can gain altitude in flight more easily than others.   
Power Critical
Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.  Fighter bonus feat
Power Dive
You can fall upon an opponent from the sky. Str 15, fly speed (average maneuverability).   
Power in the Blood
You can call on your arcane heritage to cast one additional spell per day.   
Power Knowledge
You add two additional powers to your list of powers known.   
Power Lunge
Your ferocious attack may catch an opponent unprepared.   
Power Penetration
Your powers are especially potent, breaking through power resistance more readily than normal.   
Power Soar
You can make sudden, unexpected moves that catch your enemies off guard, ruining their efforts to strike while you are vulnerable.   
Power Specialization
You deal more damage with your powers.   
Power Surge
You focus an additional burst of energy on one supernatural special attack you possess, improving its potency at the cost of decreased capacity.   
Power Throw
You have learned how to hurl weapons to deadly effect.  Fighter bonus feat
Practical Metamagic
You can apply a selected metamagic feat to your spells more easily.   
Practiced Binder
When you bind a vestige, you gain an additional power associated with it.   
Practiced Cohort
Your cohort works well as part of your team.   
Practiced Manifester
Choose a manifesting class that you possess. The powers you manifest from that class are more powerful.   
Practiced Mind Blade
Your mind blade is more powerful.   
Practiced Spellcaster
Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.   
Precise Shot
You are skilled at timing and aiming ranged attacks.  Fighter bonus feat
Precise Strike
You are skilled in finding your opponent's weakness and striking where it hurts most.   
Precise Swing
You can ignore most obstacles when making a melee attack against an opponent.   
Precocious Apprentice
Your master has shown you the basics of a spell beyond the normal limits of your experience and training. 1st lvl only
Fighter bonus feat
Precognitive Visions
You periodically experience visions from the near future.  
 
Predator's Step
You stalk your prey in deathly silence.  
 
Predict Outcome
Sometimes you can learn the outcome of a situation before it happens.  
 
Predict Path
You gain an intuitive feel for how a creature will behave.  
 
Prehensile Tail
You can use your tail to manipulate objects.  
 
Presence of the Mage
Your delving into secrets unknown to mortals has forever changed you on an intangible level.  
 
Pressure Point Strike
You know how to strike opponents in supernaturally vulnerable locations.  
 
Pressure Resistance
Your body adjusts quickly to changes in water pressure.  
 
Pride of Arms
You take great pride in knowing how to use weapons specifically designed for war. You consider all other weapons beneath your station and have allowed your training in them to atrophy.  
 
Priest of the Waste
You can swap out prepared spells for others that aid in exploring and surviving in wastelands.  
 
Primary Contact
Your rapport with one of your contacts is stronger than your relationship with the rest.  
 
Primeval Wild Shape
Your wild shape forms are stronger than normal.  
 
Primitive Caster
You use screeches, wild gesticulations, and extra material components to give your spells additional power.  
 
Primordial Scion
The Abyss beckons.  
 
Privileged Energy
You favor one specific energy type over all others.  
 
Profane Agony
You can channel negative energy to deal terrible pain.  
 
Profane Aura
You call upon the dark powers you worship to fill the area around you with a dreadful mist that obscures sight.  
 
Profane Boost
You can channel negative energy to increase the power of inflict wounds spells cast near you.  
 
Profane Lifeleech
You can channel negative energy to draw the life force from nearby living creatures.  
 
Profane Outburst
With a horrendous release of divine energy, you steel your undead allies and minions against harm.  
 
Profane Vigor
You can channel negative energy to heal nearby undead allies of physical damage.  
 
Prone Attack
You can attack from a prone position without penalty.  
Fighter bonus feat
Proportionate Wild Shape
You use wild shape to become animals of your own size even if your wild shape ability would normally exclude that size category  
 
Protected Destiny
Your heroic destiny is guarded against the whims of misfortune.  
 
Protection Devotion
You exude an aura that protects you and those around you.  
 
Protective Talons
Vigilantly circling overhead, your raptor may swoop down and snare ranged weapons just before they strike you.  
Fighter bonus feat
Protective Ward
Your connection to the divine principle of protection shields you or an ally from attacks.  
 
Psicrystal Affinity
You have created a psicrystal.  
 
Psicrystal Containment
Your psicrystal has advanced enough that it can hold a psionic focus that you store within it.  
 
Psicrystal Power
Your psicrystal can manifest a power.  
 
Psiomancer
You can convert psionic energy into arcane or divine energy.  
 
Psionic Affinity
You have a knack for psionic endeavors.  
 
Psionic Body
Your mind reinforces your body.  
 
Psionic Charge
You can charge in a crooked line.  
 
Psionic Combat Buffer
You become more efficient at psionic combat.  
 
Psionic Defense
Choose a psionic discipline, such as Telepathy. You can resist powers from that school better than normal.  
 
Psionic Dodge
You are proficient at dodging blows.  
 
Psionic Endowment
You can endow your manifestations with more concentrated focus.  
 
Psionic Energy Admixture
You can modify a power that uses one type of energy to mix an equal amount of another type of energy.  
 
Psionic Energy Substitution
You can modify a power that uses one type of energy to use another type of energy.  
 
Psionic Feedback
You gain insight from failed psionic assaults against other psionic characters or creatures.  
 
Psionic Feint
You may expend your psionic focus to feint as a swift action.  
 
Psionic Fist
You can charge your unarmed strike or natural weapon with additional damage potential.  
 
Psionic Hole
You are anathema to psionic creatures and characters.  
 
Psionic Mastery
You are quick and certain in your efforts to defeat the psionic defenses and powers of others.  
 
Psionic Meditation
You can focus your mind faster than normal, even under duress.  
 
Psionic Prodigy
You have an exceptional gift for psionics. 1st lvl only
 
Psionic Shot
You can charge your ranged attacks with additional damage potential.  
 
Psionic Sidestep
You have a knack for avoiding attacks of opportunity.  
 
Psionic Talent
You gain additional power points to supplement those you already had.  
 
Psionic Tumble
Your tumbling is enhanced by your powers of concentration  
 
Psionic Weapon
You can charge your melee weapon with additional damage potential.  
 
Psiotheurgist
You possess a link connecting a school of magic with a psionic discipline.  
 
Psithief
You can drain psychic energy and use it against others.  
 
Psycarnum Blade
You can forge your mind blade from a mixture of mental and soul energy, enabling you to deal devastating strikes with the weapon.  
 
Psycarnum Crystal
Your psicrystal taps into the natural ebb and flow of incarnum, turning it into a small reservoir of soul energy.  
 
Psycarnum Infusion
You transform your mental focus into a brief burst of soul energy.  
 
Psychic Assault
You can increase your chance of success in psionic combat.  
 
Psychic Bastion
You can raise a fortified defense against psionic attacks.  
 
Psychic Luck
Some psions claim that luck doesn't exist. You know better.  
 
Psychic Refusal
Spells that target your mind have difficulty penetrating your defenses.  
 
Psychic Renewal
Your mental strength and psionic abilities allow you to focus your mind on combat and use your most devastating maneuvers more frequently.  
 
Psychoanalyst
Your knowledge of the mind gives you influence with others.  
 
Psymbiot
You gain benefits when you are near other psionic characters or creatures.  
 
Puff Torso
You can puff out your skin to appear larger and more threatening.  
 
Pulverize Foe
You enjoy smashing your opponents into submission.  
Fighter bonus feat
Puppet Master
It is more difficult to notice manipulation of the targets of your enchantment spells.  
 
Pureblooded Suel
Undiluted Suloise blood flows through your veins, hearkening back to ancient empires and making you an attractive potential associate to pro-Suel Scarlet Brotherhood racists. 1st lvl only
 
Pureheart
Your land has battled creatures from the Lower Planes for generations. Your people have been blessed by the gods and you are better able to resist the overtures and attacks of fiends. 1st lvl only
 
Pure Soul
Your faith or purity of mind overrides the evils within you. You are immune to taint.  
 
Purify Spell
You can charge your damaging spells with celestial energy that leaves good creatures unharmed.  
 
Purify Spell-like Ability
You can charge your damaging spell-like abilities with celestial energy that leaves good creatures unharmed.  
 
Purify Spell Trigger
You can channel holy power through a spell trigger item, such as a wand or staff  
 
Purify Summoning
Your summoned creatures become sanctified and good..  
 
Pursue
You have the ability to follow in an opponent's wake.  
 
Pushback
You can knock opponents back when you hit them in melee.  
Fighter bonus feat
Pyro
You're good at lighting objects and opponents on fire.  
 
Quarter Elf
Elven blood is not particularly strong in your veins and its features are barely noticeable.  
 
Quell The Profane
Your mightiest attacks weaken evil foes.  
 
Quick
You are fast, but less sturdy than average members of your race. 1st lvl only
 
Quicken Breath
You can loose your breath weapon with but a thought.  
 
Quicken Legacy
You can activate one of your item's legacy abilities with a moment's thought.  
 
Quicken Manifestation
You can manifest from the Ethereal Plane with a moment's thought.  
 
Quicken Mystery
You can cast a mystery with a moment's thought.  
 
Quicken Power
You can manifest a power with a moment's thought.  
 
Quicken Psi-like Ability
This appears to be an Eberron Specific Feat - suggest Quicken Power (XPH)  
 
Quicken Spell
You can cast a spell with a moment's thought.  
 
Quicken Spell-like Ability
You can use a spell-like ability with a moment's thought.  
 
Quicken Turning
You can turn or rebuke undead with a moment's thought.  
 
Quicken Utterance
You can speak an utterance with just a moment's thought.  
 
Quicken Wildshape
You can change shapes with wildshape instantly.  
 
Quicker Than The Eye
Your hands can move so quickly that observers don't see what you've done.  
 
Quickslime
The slime attack of an aboleth with this feat is particularly fast and difficult to resist.  
 
Quick Burning Rage
Your rages don't last very long.  
 
Quick Change
You can shift to an alternate form faster and more easily than you otherwise could.  
 
Quick Cleave
You can bring down foes so efficiently that those you turn your attention to next cannot react effectively.  
Fighter bonus feat
Quick Draw
You can draw weapons with startling speed.  
Fighter bonus feat
Quick Reconnoiter
You can learn a lot of information from just a quick scan of an area or object.  
 
Quick Recovery
It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act.  
 
Quick Staff
You have mastered the style of fighting with a quarterstaff, and have learned special maneuvers that complement this unique weapon.  
 
Quiet Feet
You can move in such a way as to avoid making vibrations.  
 
Rabbit Prince Jutsu
You can suppress your ki to focus on your smallness in comparison to the vastness of the cosmos. Your steps become light and time loosens its hold on you.  
 
Radiant Fire
Pelor has ignited your faith and conviction, making you better able to fight the creatures of darkness.  
 
Radiant Flicker
You cloak yourself or another with a nimbus of flickering, bewildering light.  
 
Radiant Spell
Your fire spells have the potential to blind your opponents.  
 
Rage Casting
Your rage does not prevent you from casting certain spells.  
 
Rage of the Raptor
Your rage gives you fearsome speed and agility.  
 
Raging Bull Rush
Your rage can hurl opponents back from you.  
 
Raging Luck
When raging, you have a greater ability to alter your luck than most others do.  
 
Raging Overrun
Your rage enhances your ability to run down opponents.  
 
Raging Spell Penetration
Your rage brings power to your spells, breaking through spell resistance more readily than normal.  
 
Raging Sunder
Your rage improves your attacks against your opponents' weapons and shields.  
 
Raider's Spirit
You're a fearless raider.  
 
Rampaging Bull Rush
You can use brute force to slam into and knock down your enemies.  
 
Rampart Commander
You are especially effective at leading men in defending and besieging walls.  
 
Ranged Disarm
You can disarm a foe from a distance.  
Fighter bonus feat
Ranged Inspiration
You can use your bardic music at a greater range than normal.  
 
Ranged Pin
You can perform a ranged grapple attempt against an opponent not adjacent to you.  
Fighter bonus feat
Ranged Recall
Your magical ranged attacks rarely miss.  
 
Ranged Skirmisher
You have extensive training in making ranged attacks while skirmishing.  
 
Ranged Smite Evil
Your smite ability can be channeled through your ranged weapon.  
Fighter bonus feat
Ranged Spell Specialization
You deal more damage with ranged touch attack spells.  
 
Ranged Sunder
You can attack an opponent's weapon from a distance.  
Fighter bonus feat
Ranged Threat
You can take advantage of a foe who drops his guard near you.  
Fighter bonus feat
Ranged Weapon Mastery
You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort.  
 
Rapidstrike
You can attack more than once with a natural weapon.  
 
Rapid Assault
Your fighting style emphasizes taking foes down with quick, powerful blows.  
 
Rapid Blitz
You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill.  
 
Rapid Breath
You do not have to wait as long to reuse your breath weapon as you normally would.  
 
Rapid Ghost Flight
Your fully manifested ghost body can fly at great speed with unsurpassed maneuverability.  
 
Rapid Inspiration
You can inspire your allies with bardic music more quickly than normal.  
 
Rapid Metabolism
Your wounds heal rapidly.  
 
Rapid Metamagic
You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.  
 
Rapid Pact Making
Your skill with pact magic lets you bind a vestige extremely quickly, even in the heat of combat.  
 
Rapid Recovery
You can use the abilities of your favored vestige more frequently.  
 
Rapid Regeneration
You regenerate more rapidly.  
 
Rapid Reload
Choose any type of crossbow (hand, light, or heavy). You can reload a crossbow of that type more quickly than normal.  
Fighter bonus feat
Rapid Shot
You can use ranged weapons with exceptional speed.  
Fighter bonus feat
Rapid Spell
You can cast spells with long casting times more quickly.  
 
Rapid Stunning
You can use your stunning attacks in rapid succession.  
Fighter bonus feat
Rapid Swimming
You are one with the water.  
 
Rapier Wit
After creating a cruel jape to ridicule your opponent, you are skilled at spreading it' throughout the community so that it is soon on everyone's lips.  
 
Rapscallion
Your stunning wit improves the credulity of your frequent lies.  
 
Raptor School
You know martial arts techniques inspired by hunting birds.  
 
Rashemi Elemental Summoning
You may summon Rashemen's native elementals in any situation where you could summon an air or earth elemental.  
 
Rattlesnake Strike
Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison.  
Fighter bonus feat
Raumathor Heritor
You are descended from the fiend-hating battlemages of the Raumathar Empire 1st lvl only
 
Ray Burst
You change the effect of a ray spell to a 30-foot radius burst centered on yourself.  
 
Ray Coning
You expand a ray spell to a 30-foot cone.  
 
Ray Extension
You maintain a ray spell for an additional round.  
 
Ray Focus
Your ray spells are more effective than normal.  
 
Ray Splitting
You can attack three adjacent targets with a ray spell.  
 
Razing Strike
You have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks.  
 
Reach Bite
An aboleth with this feat can extend its jaws and esophagus out from its body to make attacks beyond its normal reach.  
 
Reach Mystery
You can cast touch-range mysteries without touching the target.  
 
Reach Power
You can manifest a power with a range of 'touch' at a distance.  
 
Reach Spell
You can cast touch spells without touching the spell recipient.  
 
Reactive Countersong
You can use countersong as a reaction to a sonic or language-dependent magical attack.  
 
Reactive Counterspell
You can react quickly to counter spells cast by opponents.  
 
Reactive Resistance
Through extensive practice and meditation, you can lower your spell resistance quickly.  
 
Ready Shot
You can make devastating attacks with ranged weapons against charging opponents.  
 
Reaping Spell
The dark energy of your spell devours the soul of any creature killed by it.  
 
Reaping Talons
When fighting with the Tiger Claw discipline's preferred weapons, you can use a variety of combat options that maximize the benefits of wielding two weapons.  
 
Recharge Staff
You have the ability to transfer your arcane power into your imbued staff, recharging it.  
 
Recitation of Meditative State
This recitation gives you an unparalleled sense of serene calm.  
 
Recitation of Mindful State
This recitation narrows and focuses your perception so you can concentrate on a delicate task at hand.  
 
Recitation of the Fortified State
This recitation allows you to stand unyielding against the blows of your enemies.  
 
Recitation of the Sanguine State
This recitation purges all poisons from your body.  
 
Recitation of Vital State
This recitation frees your body of disease and sickness.  
 
Reckless
You naturally sacrifice accuracy to put more power behind your blows. 1st lvl only
 
Reckless Charge
You can charge with wild abandon.  
 
Reckless Offense
You can shift your focus from defense to offense.  
 
Reckless Offensive
You lower your guard in order to make a telling attack.  
 
Reckless Rage
You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others. Goliath barbarians favor this feat.  
 
Reckless Wand Wielder
You can increase the effectiveness of spells cast from a wand.  
 
Recognized Elder
Your people respect your opinion and seek out your wisdom.  
 
Recognize Impostor
You are extremely skilled at spotting impostors.  
 
Recover Breath
You wait less time before being able to use your breath weapon again.  
 
Red Dragon Heritage
The fiery blood of red dragons runs within your veins, allowing you to produce flames from thin air.  
 
Reflect Arrows
You reflect ranged attacks back upon the attacker.  
 
Reinforced Wings
You have strengthened the muscles of your wings.  
 
Relentless
You don't know the meaning of the word "tired." You go all out until you simply can't continue. 1st lvl only
 
Relicguard Spell
Your spells do not damage objects.  
 
Remain Conscious
You have a tenacity of will that supports you even when you are disabled or dying.  
 
Rend
You can rend opponents you hit with your claws.  
 
Rending Constriction
You can pull grappled enemies apart.  
 
Rend Ghost
Your touch can maul the ectoplasm of another ghost.  
 
Renown
You have a better chance of being recognized.  
 
Renowned Courtesan
You are descended from a courtesan of legendary beauty, the subject of many tales and ballads. You are a talented manipulator of other people's emotions. 1st lvl only
 
Repeat Power
You can manifest a power that repeats the following round.  
 
Repeat Spell
You can cast a spell that repeats on the following round.  
 
Repel Aberration
Your Gatekeeper training allows you to keep aberrations at bay.  
 
Reptilian Healing
Lizardfolk with this feat heal at an increased rate, much like many lesser reptilian creatures.  
 
Requiem
Your bardic music affects undead creatures.  
 
Resculpt Mind
You gain a metapsionic feat instead of a psionic combat mode.  
 
Research
You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and figures.  
 
Reshape Mind Blade
Your mind blade can take an additional form.  
 
Residual Magic
You can use the lingering energy from a spell you cast to boost the effect of a later spell.  
 
Residual Rebound
Sometimes spells cast at you rebound on the caster instead.  
 
Resistance To Energy
You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).  
 
Resist Death
You are capable of withstanding tremendous amounts of damage without risk of instant death.  
 
Resist Disease
You have developed a natural resistance to diseases.  
 
Resist Ghost
You are resistant to the effects of ghost powers.  
 
Resist Poison
You have built up an immunity to the effects of poison by exposing yourself to controlled doses of them.  
 
Resist Poison (FR)
Your people have become inured to many deadly substances through controlled exposure or the simple hostility of your home environment. You can shrug off poisons that would kill someone else. 1st lvl only
 
Resist Poison (OA)
Your ancestor, Agasha Kitsuki, founded the fourth family of Dragon clan and a school for magistrates renowned for teaching skills of investigation and deduction. 1st lvl only
 
Resist Taint
You are descended from Kuni, the founder of the Kuni family, a scholar of - and mighty warrior against - the Shadowlands. 1st lvl only
 
Resist Telekinesis
You are adept at avoiding the combat maneuvers practiced by spellcasters using telekinesis.  
 
Resounding Blow
Your mightiest attacks cause your foes to tremble before you.  
 
Resourceful Buyer
You know where to look in a community for anything you need.  
 
Restricted Sorcery
Your magical powers manifest within a limited realm of effects.  
 
Retribution
Taking damage drives you to greater heights of combat prowess.  
 
Retributive Spell
You can keep a spell in reserve to use when a foe causes you harm.  
 
Retrieve Spell
You can channel raw divine energy to recharge a previously cast spell.  
 
Retrograde Chain
You can tap into the memory of forgotten powers.  
 
Return Shot
You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.  
 
Reverberation
Your sonic attack is more potent than normal.  
 
Rhennlore
You've memorized oral histories of the Rhennee tribes, learning of the places they've visited and the secrets they've uncovered. You've also trained in the gymnastic cultural dance of the bargefolk.  
 
Rhinoceros Tribe Charge
You use the power of the rhinoceros's charge in battle.  
 
Ricochet
You can bounce your weapon off one opponent to strike at another with the same throw.  
Fighter bonus feat
Ride-by Attack
You are skilled at making fast attacks from your mount.  
Fighter bonus feat
Righteous Strike
Your unarmed strikes are particularly damaging to chaotic creatures.  
 
Righteous Wrath
Your rage is empowered with divine fury.  
 
Right Of Counsel
You have the legal and sacred right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead.  
 
Ringing Fist Jutsu
You can vibrate your hands to disrupt material harmonics.  
 
Ring the Ear
A mighty buffet leaves your opponent reeling and his ears buzzing.  
 
Ring the Golden Bell
With the rush of air from a single precise strike, skilled martial artists can extinguish a candle flame from several feet away. Legendary masters developed this ability to the point that they could ring a thousand-pound bell using only a finger strike from 20 feet away.  
 
Riposte
You are adept at striking from a defensive posture.  
 
Ritual Blessing
You call upon the powers of goodness and light to bless your allies. If your religious studies are advanced enough, the rituals you learn allow you to ward against illness or poison, enhance your healing abilities, and protect against evil.  
 
Ritual Blood Bonds
You invest your allies with the mighty power of your totem, god, or similar divine entity. These rituals allow you to forge bonds between warriors that stand the test of combat.  
 
River Eel Jutsu
A vibrating, shimmering field of ki surrounds you and allows you to move with little friction.  
 
Robilar's Gambit
By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifice is not for the unfit or the unwise, for one failed retaliatory strike can undo the advantage gained. lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies.  
 
Rock Gnome Trickster
Your glamers are particularly likely to fool the senses of your target.  
 
Rock Hurling
You can throw rocks like a giant can.  
 
Roll With It
You are adept at lessening the effects of blows.  
 
Roof-Jumper
You can make use of the features of the city as handholds and footholds, defying the pull of gravity.  
 
Roofwalker
You are adept at moving and fighting on rooftops and ledges.  
 
Roots of The Mountain
You can channel energy to make yourself immovable.  
 
Roundabout Kick
You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.  
 
Rouse Courage
When terror fills the hearts of your allies, your presence helps calm them. Rather than flee, they stay and fight.  
 
Rudimentary Intelligence
Your construct possesses intelligence.  
 
Ruinous Rage
While in a rage, you can deal tremendous damage to objects.  
 
Rulership
You are a ruler of an economic, frontier, governmental, military, religious, transport, or other community.  
 
Run
You are fleet of foot.  
 
Runesmith
You can fashion runes that take the place of material components for your spells.  
 
Run On Air
You can manipulate the effects of gravity for short distances.  
 
Rustic Charm
Others tend to underestimate you due to your rural upbringing.  
 
Sacred Boost
You can channel positive energy to increase the power of cure wounds spells cast near you.  
 
Sacred Healing
You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions.  
 
Sacred Outlaw
Your devotion to your deity continues to grow, even when you choose to familiarize yourself with more worldly pursuits.  
 
Sacred Performer
You invest a little bit of your piety into your every performance.  
 
Sacred Purification
You serve as a conduit of divine energy, filling the area around you with power that aids the living and saps the undead.  
 
Sacred Radiance
You channel divine energy to fill the area around you with a soothing, gentle radiance.  
 
Sacred Spell
Your damaging spells are imbued with divine power.  
 
Sacred Strike
Your sneak attack is enhanced by your unshakable faith in a good-aligned deity.  
 
Sacred Tattoo
You have been spiritually touched by one of the god-kings of the Old Empires and bear his or her symbol in the form of a tattoo in the shape of a holy symbol.  
 
Sacred Vengeance
You can channel energy to deal extra damage against undead in melee.  
 
Sacred Vitality
You can channel positive energy to gain protection from damage to your abilities or your life force.  
 
Sacred Vow
You have willingly given yourself to the service of a good deity or cause, denying yourself an ordinary life to better serve your highest ideals.  
 
Sacrificial Divination
By offering living sacrifices to dark powers you gain insight into the future.  
 
Sacrificial Mastery
The character is skilled at offering living sacrifices to evil gods or fiends.  
 
Saddleback
You've spent endless hours learning how to handle a horse in a fight. 1st lvl only
 
Saddleback (FR)
You've spent endless hours learning how to handle a mount in a fight. 1st lvl only
 
Saddleback (OA)
You have a unique karmic tie to Moto Chai, one of the greatest riders ever to live, even by Unicorn standards. 1st lvl only
 
Saddleborn
You are a natural in the saddle, but you have little patience for handling animals when not riding them. 1st lvl only
 
Sadistic Reward
Your mind and body are fortified by harming others.  
 
Sagacious Method
You learned magic from the Sagacious Society of Nyrond, a loosely organized assembly of scholars, sages, and mages who trade arcane information in an effort to improve the defensive strength of the Kingdom of Nyrond.  
 
Sahuagin Flip
You can safely attack and withdraw underwater.  
 
Sailor Will
Your unshakable beliefs sustain you against all outside influences.  
 
Sailor's Balance
You are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm.  
 
Sanctify Ki Strike
Sacred power suffuses your unarmed strikes.  
 
Sanctify Martial Strike
Sacred power suffuses your attacks with a certain kind of weapon.  
 
Sanctify Natural Attack
You can focus holy power into your natural attacks.  
 
Sanctify Relic
You can create magic items that are imbued with a connection to your deity.  
 
Sanctify Water
You can call upon positive energy to momentarily transform normal water around you into holy water. This feat is often learned by the clerics and paladins of sea gods, as well as aquatic clerics of all stripes.  
 
Sanctify Weapon
You can focus holy power into your weapon.  
 
Sanctum Spell
Your spells are especially potent on home ground.  
 
Sandskimmer
You are particularly adept at moving over sand.  
 
Sandstep
Your footing is as sure on shifting sand as it is on solid ground.  
 
Sand Camouflage
You can hide yourself in sand with a moment's notice.  
 
Sand Dancer
While making another attack, you attempt to blind a foe with thrown sand.  
 
Sand Snare
When you knock your foes into the sand, they have a hard time regaining their feet.  
 
Sand Spinner
You spray sand with your acrobatic maneuvers.  
 
Sapphire Fist
You can channel incarnum to enhance your ability to deliver stunning attacks. When you deliver a stunning attack while essentia is invested in this feat, your hands burn with a faint blue flamelike radiance.  
 
Sapphire Smite
You can channel incarnum to enhance your ability to deliver mighty blows. When you do so, your eyes glisten as if they had become brilliant blue gemstones.  
 
Sapphire Sprint
Drawing on the soul energy of great runners of history, you infuse your body with incarnum to speed your steps. Whenever you run, your feet shine with a bright blue gleam.  
 
Savage Empathy
You are able to tame monstrous creatures like you would normal animals.  
 
Savage Grapple
While transformed into the shape of a wild animal, you can savagely tear at any creature that you manage to grapple.  
 
Savage Mobility
Your wild shape form moves faster than normal.  
 
Savvy Rogue
You have mastered one or more of your rogue special abilities.  
 
Savvy Swimmer
You have been trained to swim even in the heaviest armor.  
 
Scalding Faith of the Sun
The power and grace of the Sun Lord has enhanced your ability to turn undead.  
 
Scathing Wit
You are particularly gifted in the art of hurling insults.  
 
Scathing Wit (Wit)
Your insults can cause physical pain.  
 
Scavenging Gullet
The taint of the aberration in your blood has gifted you with the ability to gain nourishment from things that others would never consider as food.  
 
Scent
You can sharpen your sense of smell.  
 
Scholar Of Nature
You are descended from Asako Hanasaku, a great scholar who threw himself into the study of medicine, herbs, and poison. 1st lvl only
 
Scion of Sorrow
You formally supplicate yourself to a powerful yugoloth lord. In return for your unflinching obedience, you gain a small measure of the wretched fiend's power.  
 
Scorching Sirocco
As a student of the Desert Wind, the burning fury of the desert sirocco is at your command. In battle, you call upon its power to burn your enemy and lend you speed.  
 
Scorpion's Grasp
Like the scorpion, you can grab and hold your prey.  
 
Scorpion's Instincts
You are hard to find in the waste.  
 
Scorpion's Resolve
Like the scorpion, you are not easily distracted.  
 
Scorpion's Sense
Like the scorpion, you sense other creatures simply by perceiving their contact with the sand.  
 
Scourge Of The Seas
You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence.  
 
Scout the Path
You have received training in leading small groups through enemy territory, helping them stay undetected and guiding them effectively through difficult terrain.  
 
Scramble
Your slippery ways allow you to evade a damaging blow.  
 
Screen
You order your pet to launch a ferocious attack against a foe, shielding you from that opponent's attacks.  
Fighter bonus feat
Scribe Epic Scroll
You can scribe scrolls of epic power.  
 
Scribe Martial Script
You know the secret of creating martial scripts - small slips of paper into which you infuse your own martial power and skill. The user of a script you have created gains the ability to use a maneuver you know.  
 
Scribe Scroll
You can create scrolls, from which you or another spellcaster can cast the scribed spells. See Scrolls.  
 
Scribe Tattoo
You can create psionic tattoos, which store powers within their designs.  
 
Sculpt Ghost Body
You can reshape your ghost body's ectoplasm to enhance one physical ability score at the expense of another.  
 
Sculpt Power
You can alter the shape of a power's area  
 
Sculpt Self
You have the ability to modify the essence of your being.  
 
Sculpt Spell
You can alter the area of your spells.  
 
Seafarer
You are a skilled sailor.  
 
Searing Spell
Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire.  
 
Sea Legs
You are accustomed to the rolling motion on board a ship and can use this motion to your advantage.  
 
Sea Legs (OA)
see Stormheart. 1st lvl only
 
Second Sight
You have the ancient gift of foresight, making you an honored member of your bargefolk family.  
 
Second Wind
You can shrug off minor wounds with ease.  
 
Secrets of Dusk
Your focused learning has given you savantlike recall from time to time, as well as unflapple calm.  
 
Secret Society
You are descended from a prominent member of a secret society plotting against the emperor of T'u Lung. You are very good at deception and trickery. 1st lvl only
 
Seelie Court Member
Through birth or deed, you achieve some status in the Seelie Court.  
 
Seelie Court Noble Kelir
You belong to a noble family with status in the Seelie Court. The Queen of Light invites your house to general Court functions.  
 
Seer
You receive flashes of insight from your god.  
 
Selective Spell
You can screen allies from the effects of your area spells. Any other metamagic feat.  
 
Self-concealment
When in combat, your form becomes blurry and indistinct, making it difficult to land a blow against you.  
 
Self-Medicating
Only completly trusting yourself, you learned how to tend to your own wounds and ailments.  
 
Self-Sufficient
You can take care of yourself in harsh environments and situations  
 
Sense Quintessence
You are capable of discerning sources of quintessence, a magic substance precious to Thoon.  
 
Sense Weakness
You can take advantage of subtle weaknesses in your opponents' defenses.  
 
Serenity
Your wisdom, inner calm and sagacity fuels your class abilities rather than your force of personaility or will.  
 
Serpent Bloodline
One of your ancestors served as a slave of the yuan-ti. Over the course of years, the constant exposure to serpentine magic and blood warped your ancestor, putting just a trace of snake blood into your family line. Your physical characteristics might vary with the type of snake from which you are descended, but you're likely to have yellow or black eyes and patches of scaly skin.
Viper-blooded characters tend to have sharp, angular features with narrow jaws; they generally speak quickly and have a sharp wit. Descendants of cobras tend to have wide, thick necks and hair that grows out from the sides of their heads; they generally prefer solitude, but when in the company of others they possess a commanding presence. Creatures with a constrictor ancestor often have strong, thick bodies and limbs; they tend to take their time even in dangerous situations but they become an unstoppable foes once they finally decide to act. Rattler-blooded characters tend to have a tough, worldly look; they like to dress in bright colors, especially reds and yellows, and are usually quite vocal about their abilities and intent.
Sorcerers with serpentine blood prefer spells that intimidate a or end a fight quickly.
 
 
Serpent Fang
You are able to project your ki to strike foes as though you had extended reach.  
 
Serpent Strike
Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear.  
 
Serpent's Venom
You can deliver a toxic bite attack reminiscent of the viper.  
 
Servant of the Fallen
You keep alive the worship of a deity who has died or vanished. Your faith in this fallen deity allows you to wield divine magic in his or her name.  
 
Servant of The Heavens
You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf.  
 
Shadow
You are good at following someone surreptitiously  
 
Shadowborn Warrior
You are adept at fighting in darkness.  
Fighter bonus feat
Shadowbound
The Black One of the Valley of the Mage cast a powerful spell upon you, fusing your soul with a fragment of the Plane of Shadow.  
 
Shadowform Familiar
You can summon a familiar from the Plane of Shadow.  
 
Shadowstrike
Due to your ties to the Plane of Shadow, you strike more effectively in areas of dim illumination.  
Fighter bonus feat
Shadow Blade
In the course of your training in the Shadow Hand discipline, you learn how to use your natural agility and speed to augment your attacks with certain weapons.  
 
Shadow Cast
Your shadow shimmers as you cast a spell and you seem to cast your mysteries from elsewhere.  
 
Shadow Familiar
Noctumancers developed this feat in order to gain a mystical companion.  
 
Shadow Heritage
You are descended from creatures native to the Plane of Shadow. You share some of your ancestors' natural stealth, but only in areas of dim or no illumination.  
 
Shadow Puppet Jutsu
The symbols and gestures of this jutsu seem so complex and speedy that they bewilder the viewer. In fact, you are subtly infiltrating his mind with your ki.  
 
Shadow Reflection
Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity.  
 
Shadow Shield
Your ancestors long battled the insidious influence of shadow magic, and some of their descendants (including you) have a greater resistance to its effects.  
 
Shadow Shift
You can wrap yourself in the essence of the Umbra, becoming shadowy and indistinct.  
 
Shadow Song
A dark legacy of the Shadowking's ambitions is the shadow of sorrow that cloaks many Tethyrian songs and ballads. Some bards have learned to infuse their performances with the sense of loss and suffering that suffuses the Shadow Weave.  
 
Shadow Striker
You melt into the shadows, hiding from your enemies until the time is right. Your cunning, guile, and stealth allow you to pick the most opportune moment to strike.  
 
Shadow Trickster
Your mastery of the Shadow Hand discipline lets you augment your illusion spells with the stuff of shadow.  
 
Shadow Veil
You draw wisps of darkness across your enemy's eyes, obscuring the world around him.  
 
Shadow Vision
Your senses grow so attuned with shadow that you gain a limited ability to see in natural and magical darkness.  
 
Shadow Weave Magic
You have discovered the dangerous secret of the Shadow Weave.  
 
Shaky
You are relatively poor at ranged combat. 1st lvl only
 
Shape Breath
You can make the area of your breath weapon a cone or a line, as you see fit.  
 
Shape Ectoplasm
You can make equipment our of ectoplasm.  
 
Shape Soulmeld
You gain the ability to shape a single soulmeld.  
 
Shards of Granite
Like the great Stone Dragon, you hammer through your opponents' defenses using raw, brutal, strength. Each blow sunders steel, shatters bone, and cleaves through flesh, With each successive attack you make, you hit with greater force.  
 
Shared Fury
Your fearsome rage spurs your animal companion to greater heights.  
 
Share Soulmeld
You can share a soulmeld with an ally with which you have a special bond.  
 
Sharp-Shooting
Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover.  
Fighter bonus feat
Shattering Strike
You can shatter objects with your unarmed strike.  
 
Shatter Confidence
You specialize in sniffing out and exposing the insecurities of others.  
 
Sherem-Lar Sorcery
You are one of the Sherem-Lar magically altered in the womb to enhance your potential as a sorcerer. 1st lvl only
 
Sherezem-Lar Sorcery
You are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power. 1st lvl only
 
Shielded Axe
You have mastered the style of fighting with a dwarven waraxe and a handaxe while keeping a buckler strapped to your offhand, and you have learned to use this unusual combination of weapons and buckler to protect yourself while wielding both axes effectively.  
 
Shielded Casting
You are skilled at covering yourself with your shield when casting spells in combat.  
 
Shielded Manifesting
You are skilled at covering yourself with your shield when manifesting psionic powers in combat.  
 
Shieldmate
You can protect those near you with your shield.  
Fighter bonus feat
Shield and Pike Style
You can use a light shield in conjunction with a piercing pole arm with reach, such as a longspear or awl pike.  
Fighter bonus feat
Shield Charge
You deal extra damage if you use your shield as a weapon when charging.  
Fighter bonus feat
Shield Dwarf Warder
You are a student of the protective magics of the shield dwarves, learned at great cost during centuries of warfare and wandering.  
 
Shield Expert
You use a shield as an off-hand weapon while retaining armor bonus.  
 
Shield Maiden's Grace
You can channel energy to grant grace and spiritual calm to your companions.  
 
Shield Proficiency
You are proficient with bucklers, small shields, and large shields.  
 
Shield Slam
You can use your shield to daze your opponent.  
Fighter bonus feat
Shield Sling
You can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon.  
 
Shield Snare
You can disarm an opponent with your shield.  
Fighter bonus feat
Shield Specialization
You are skilled in using a shield, allowing you to gain greater defensive benefits from it.  
Fighter bonus feat
Shield Wall
You are skilled in using shields when in formation with other shield-bearers.  
Fighter bonus feat
Shield Ward
You use your shield like a wall of steel and wood. When an opponent attempts to draw in close to you, your shield forces him away or ruins his attacks.  
Fighter bonus feat
Shifter Defense
By delving into your shifter heritage, you have developed the ability to ignore a little damage from every attack.  
 
Shifter Ferocity
You are a tenacious combatant, continuing to fight when others would succumb to pain and injury.  
 
Shifter Instincts
Your heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts.  
 
Shifter Multiattack
You are adept at using your natural attack in conjunction with another weapon.  
 
Shiftsilver Mastery
You are well-trained in wielding shiftsilver weapons, maximizing their shiftsilver quality to deadly effect.  
Fighter bonus feat
Shipborn
A ship beneath your feet feels as natural to you as the sand beneath a camel's hooves.  
 
Ship's Mage
You form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship. Those spellcasters who possess this feat are greatly favored as ship crew.  
 
Shi'Quos School
You have learned the mobile fighting style of House Shi'Quos.  
 
Shock Trooper
You are adept at breaking up formations of soldiers when you rush into battle.  
 
Shock Wave
You can strike the ground with your tail so hard it knocks other creatures down.  
 
Shorten Grip
You know how to alter your grip on a reach weapon to use it against nearby opponents.  
 
Short Attention Span
You have little patience, causing you to have difficulty concentrating on repetitive tasks.  
 
Short Haft
You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you.  
Fighter bonus feat
Short of Breath
You have limited stamina and you easily become exhausted by physical tasks.  
 
Short Temper
You become angry and flustered under stressful circumstances.  
 
Shot on the Run
You are highly trained in skirmish ranged weapon tactics.  
Fighter bonus feat
Shriveling Touch
Choose one physical ability score (Strength, Dexterity or Constitution). When you touch a living creature to a ghost, you can cause permanent drain to that score.  
 
Shuffled Interior
All your vital organs - heart, lungs, liver - are slightly off center, making it difficult for your enemies to accurately aim their most deadly attacks.  
 
Sickening Grasp
You wreak havoc with the inner organs of a target, causing it to grow ill.  
 
Sickening Sonata
Your Blasphemous Utterance becomes so terribly discordant and unnatural that it makes unprepared listeners physically ill.  
 
Sickening Strike
Your sneak attacks leave enemies reeling in pain.  
 
Sidestep
You can move nimbly around the battlefield.  
 
Sidestep Charge
You are skilled at dodging past charging opponents and taking advantage when they miss.  
 
Siege Commander
You are a capable commander of siege engines and their crews.  
 
Signature spell
You are so familiar with a mastered spell that you can convert other prepared spells into that spell.  
 
Silencing Strike
You can infuse your sneak attacks with the magical essence of silence.  
 
Silent Method
You learned magic at the Lonely Tower of the Silent Ones of Keoland, a secretive order that seeks to protect the last vestiges of ancient Suel magic and ensure that such magic does not fall into the hands of those who would abuse it.  
 
Silent Spell
You can cast spells silently.  
 
Silver Blood
You have magically or alchemically imbued your flesh and blood with silver, making you resistant to lycanthrope attacks.  
 
Silver Dragon Lineage
You are the descendant of silver dragons and can harness your ancestors' power to paralyze your opponents.  
 
Silver Fang
By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes.  
 
Silver Mind Blade
Your mind blade harms creatures vulnerable to silver weapons.  
 
Silver Palm
Your culture is based on haggling and the art of the deal. 1st lvl only
 
Silver Smite
You wield the power of the Silver Flame to smite evil.  
 
Silver Tongue
Your ancestor, Mirumoto Kaijuko, was the first woman to become daimyo of the Mirtimoto family. At the age of 16, she defeated her uncle in a duel to claim leadership of the family. 1st lvl only
 
Simple Weapon Proficiency
You understand how to use all types of simple weapons in combat (see Weapons, for a list of simple. weapons).  
 
Single Blade Style
You wield a single weapon well.  
 
Skewer Foe
A ruthless combatant, you like to impale enemies on spears and similar piercing weapons.  
Fighter bonus feat
Skilled Pact Making
Your strong will serves you well when making pacts with vestiges  
 
Skilled Telekinetic
A creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis.  
 
Skill Attunement
You may use your ki power to assist your performance of most skills.  
 
Skill Focus
Choose a skill, such as Move Silently You have a special knack with that skill.  
 
Skincaster
You copy all spells directly to your skin instead of a spellbook.  
 
Skinny
You are very slender for your race. 1st lvl only
 
Skin Of The Construct
You can wear an astral construct as if it were a second skin.  
 
Skulker
You are not prepared to stand face to face with your foes.  
 
Skyrider
You have trained and served with the hippogriff cavalry that guards the Great Rift.  
 
Slashing Flurry
You swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye.  
 
Slaver Seeker
You are adept at locating slavers, slave owners, and others who support slavery.  
 
Slayer of Dragons
You protect your allies from the ravages they are sure to face when hunting dragons.  
 
Slender
You are slim for your race.  
 
Slimy Spell
Your spells douse opponents with a nauseating slime.  
 
Slippery
You are less adept at grappling and wrestling than others of your size and strength, but you are adept at slipping out of another's hold. 1st lvl only
 
Slow
You are slow, but sturdier than average members of your race. 1st lvl only
 
Slow (Flaw)
You move exceptionally slowly. 1st lvl only
 
Slow Healing
You do not heal quickly.  
 
Slow Maturation
Your body ages slower and you retain your youthful outlook on life longer than others of your race.  
 
Slow To Anger
It takes you longer to get worked up.  
 
Sly
People have a hard time believing anything bad about you.  
 
Sly Fortune
Your luck helps you find the right place to move to.  
 
Smatterings
You have a talent for acquiring languages - at least enough of each one to get by.  
 
Smite Carrier
You channel your purifying ability to strike down toxic creatures.  
 
Smite Fiery Foe
You can smite creatures with the fire subtype.  
 
Smiting Power
You use your smite ability to augment other combat maneuvers.  
 
Smiting Spell
You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent.  
 
Smooth Talk
Your ancestors were diplomats through many wars, mediating between warring factions with great skill and powers of persuasion. You can talk your way out of any situation. 1st lvl only
 
Smooth Talk (FR)
Your people rarely have to draw their weapons to deal with potential adversaries. There are few problems that you can't talk your way out of. 1st lvl only
 
Smooth Talk (OA)
You are descended from Doji Taehime, a Crane ambassador to the Scorpion court - a courtier skilled at discovering falsehoods and uncovering plots. 1st lvl only
 
Snake Blood
The taint of the yuan-ti runs in your veins. No outward signs give away your heritage, but you are something more - or less - than human. 1st lvl only
 
Snap Kick
You have continued to hone your unarmed combat skills, and you deal more damage with your unarmed strikes.  
 
Snatch
You can grapple more easily with either your claws or bite.  
 
Snatch And Swallow
You can swallow creatures you have grabbed with your bite attack.  
 
Snatch Arrows
You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.  
Fighter bonus feat
Snatch Trophy
You can quickly and skillfully collect a trophy of your victory over a fallen foe.  
Fighter bonus feat
Snatch Weapon
You can disarm an opponent, then pluck the weapon from midair.  
 
Sneak Attack of Opportunity
When your opponent leaves you an opening, you can strike with deadly accuracy.  
 
Sneak Attack of Opportunity (Epic)
Whenever your opponent lets his guard down, you make a sneak attack.  
 
Snowcasting
You add ice or snow to your spell's components to make them more powerful.  
 
Snowflake Wardance
You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.  
 
Snowrunner
You are particularly adept at moving through snow and over ice.  
 
Snow Tiger Berserker
You have learned how to pounce on your foes, much like your totem spirit.  
 
Sociable Personality
You are adroit at avoiding social gaffes.  
 
Solid Freeze
When using your cold spells and powers, you can manipulate the molecular structure of the target, driving its temperature downward and even freezing creatures in their tracks.  
 
Solid Visage
Your ghost body appears solid and alive.  
 
Solitary Paragon
You prefer to fight alone.  
 
Somatic Weaponry
You are adept at performing somatic spell components while your hands are occupied.  
 
Song of the Dead
You can add such a powerful dose of necromantic energy to your mind-affecting spells that they function against undead creatures but are useless against all others.  
 
Song Of The Heart
Your bardic music reaches the depths of its listeners' hearts.  
 
Song of the White Raven
The White Raven discipline shows you how to rouse dedication and fervor within your allies' hearts. Such teachings can augment and improve your musical ability.  
 
Soothe The Beast
Echoing the music of creation, your music has power to calm animals.  
 
Soulsight
You can attune your soul to sense living creatures near you. When you use this feat, your eyes glow with a blue luminescence.  
 
Soultouched Spellcasting
By fusing your spells with incarnum, they become more capable of overcoming enemy magic and spell resistance.  
 
Soul of Honor
Your ancestor Shinjo Martera, the firstborn son of Shinjo, was the living incarnation of bushida for the Unicorn, utterly without fault or failing. 1st lvl only
 
Soul of Loyalty
Your ancestor, Mirumoto Tokeru, was renowned for his loyalty to his twin brother, Ryudumu. 1st lvl only
 
Soul of Sincerity
see Audacious Attempt. 1st lvl only
 
Soul Of The North
You possess a magical understanding of the nature of cold.  
 
Sound Of Silence
You can channel the power of your bardic music to deafen your foes.  
 
Southern Magician
Your magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic.  
 
Southern Star Mastery
You have mastered the secrets of the "Southern Star" style, a soft style emphasizing the manipulation of ki as if it were a physical force.  
 
Speaking Wild Shape
While in wild shape, you can communicate with animals or elementals of the same kind as your current form.  
 
Spear Master
You are the master close combat spear fighter  
Fighter bonus feat
Specialized
You have a knack for one kind of work or study, but other tasks are harder for you to accomplish. 1st lvl only
 
Special Dispensation
You have been given leave to carry even banned armor, weapons, and equipment in a given area.  
 
Spectral Skirmisher
You have trained extensively in the use of magic that renders you invisible. In combat, you use this experience to vex your opponents and increase your survivability.  
Fighter bonus feat
Spectral Strike
You can strike incorporeal creatures as if they were solid.  
 
Speed of Thought
The energy of your mind energizes the alacrity of your body.  
 
Spell-like Ability Focus
Choose one of your spell-like abilities. This attack becomes more potent than normal.  
 
Spell-Linked Familiar
You and your familiar can share spell energy, allowing your familiar no cast a limited number of spells each day.  
 
Spellbinder
Upon completing a daylong ceremony during which you and the other six participants are shackled together at the ankles, you master the ability to inhibit others' movements with your magic.  
 
Spellcaster Support
Your ancestor, Shiba Kaigen, was a samurai who used his knowledge of spellcraft to help defend a mountain pass from a Lion invasion. 1st lvl only
 
Spellcasting Harrier
Spellcasters you threaten find it difficult to cast defensively.  
 
Spellcasting Prodigy
You have an exceptional gift for magic. 1st lvl only
 
Spellchanneling
You can imbue spells you cast with additional power by channeling energy.  
 
Spellfire Wielder
You are one of the rare people who have the innate talent to control raw magic in the form of spellfire. 1st lvl only
 
Spellgifted
You have a gift for casting spells from a certain school. Although your spells from this school are more potent than those of other casters, you are not as effective at casting spell from other schools. 1st lvl only
 
Spellrazor
You have mastered the style of combining a gnome quickrazor with spellcasting.  
 
Spellstrike
After a daylong ceremony involving you and at least six monks, you gain the power to knock down foes with your spells.  
 
Spellwise
You were raised in a land where mighty wizards are common. Everyone in your homeland knows something about magic, and you have learned that things are sometimes not as they appear. 1st lvl only
 
Spellwise (OA)
You claim a karmic link with Iuchi, one of the most resourceful shugenjas in early Rokugan. You have an innate familiarity with the workings of magic, and you have learned that things are sometimes not as they appear. 1st lvl only
 
Spell Drain
You can cast any spell that you drain from a creature's mind.  
 
Spell Focus
Choose a school of magic, such as Illusion. Your spells of that school are more potent than normal.  
 
Spell Focus (Chaos, Evil, Good, or Law)
Your spells with an alignment descriptor are more potent than normal.  
 
Spell Girding
Your spells are particularly hardy, resisting dispel checks more readily than normal.  
 
Spell Graft
Your special insight into arcane theory allows you to imbue a body part with the inherent power of one of your spells.  
 
Spell Hand
You possess a magical understanding of the manipulation of force.  
 
Spell Knowledge
You add two additional arcane spells to your repertoire.  
 
Spell Mastery
You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore. 1st lvl only
 
Spell Opportunity
You can cast a touch spell as 1 an attack of opportunity.  
 
Spell Penetration
Your spells are especially potent, breaking through spell resistance more readily than normal.  
 
Spell Power
Your lineage traces back to the young shugenja Kuni Osaku, who single-handedly held off a massive army of oni at the Battle of the Cresting Wave. Her spell summoned a tsunami and made the Seigo no Kamae river impassable for seventy-three days while the Crab built the Kaiu Wall, but its powerful magic cost Osaku her life. 1st lvl only
 
Spell Rehearsal
Casting the same spell several times in a row or at the same target enables you to perfect it. 1st lvl only
 
Spell Reprieve
Your studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school.  
 
Spell Siphoning
You can cast spells using your ability to channel energy.  
 
Spell Specialization
You deal more damage with ray or energy missile spells.  
 
Spell Stowaway
Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you.  
 
Spell Thematics
Your spells manifest with a distinct theme or appearance.  
 
Spell Toughness
Your exposure to a magical flux has left a minor aura around you that deflects certain spells.  
 
Spiderfriend Magic
Your spells cannot harm your vermin allies.  
 
Spider Bite
You gain a poisonous bite like that of a spider.  
 
Spider Companion
Instead of an animal, you bond with a monstrous spider.  
 
Spinning Defense
You can spin a pole arm around you, deflecting attacks.  
 
Spinning Halberd
You have mastered the style of fighting with a halberd, and can use all parts of the weapon - blade, spike, hook, or butt - to strike devastating blows.  
 
Spire Walking
Iriaebor is justly known as the City of a Thousand Spires, for fantastically bizarre, many-storied towers rise from all quarters of the city and are tightly packed together. As a result, it is possible to navigate Iriaebor via a network of arches, bridges, stairs, and leapable gulfs far above the city streets. You are well versed in the skill of navigating the skyroads of Iriaebor.  
 
Spirited Charge
You are trained at making a devastating mounted charge.  
Fighter bonus feat
Spiritual Counter
Your devotion and faith allow you to counter the effects of other spells.  
 
Spiritual Force
Your mind blade is an expression of your inner spirit. Your forceful personality allows you to deal more damage with your blade.  
 
Spirit of Dawn
Your hopeful spirit has an effect upon your allies.  
 
Spirit of the Beast
You can manifest your natural weapons even in humanoid form.  
 
Spirit of the Sea
You're most alive on the deck of a ship at sea and know all too well the dangers of open waters.  
 
Spirit Sense
You can see and communicate with the souls of the recently departed.  
 
Spirit Spell
You can channel your ability to chastise spirits to increase the power of the next spell you cast.  
 
Spit Poison
A creature with this feat can spit its poison as a ranged touch attack.  
 
Spit Venom
You can spit venom in the manner of a spitting cobra.  
 
Split Breath
You can split your breath weapon into a pair of weaker effects.  
 
Split Chakra
One of your chakras becomes capable of holding both a bound soulmeld and a magic item.  
 
Split Psionic Ray
You can affect two targets with a single ray.  
 
Split Ray
Your ray spells can affect an additional target.  
 
Spontaneous Casting
You can swap a prepared spell on the fly.  
 
Spontaneous Domains
You need not prepare your domain spells in advance.  
 
Spontaneous Domain Access
Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain.  
 
Spontaneous Healer
You can use your spellcasting ability to spontaneously cast cure spells (from your class spell list) just as a cleric can  
 
Spontaneous Spell
Select a spell you can cast. You can spontaneously convert spells of that spell's level into that spell.  
 
Spontaneous Summoner
Wis 13, Knowledge (nature) 4 ranks, any neutral alignment (NC, LN, N, CN, or NE), able to cast any summon nature's ally spell.  
 
Spontaneous Wounder
Wis 13, Knowledge (religion) 4 ranks, nongood alignment, able to cast any inflict wounds spell.  
 
Spook Animals
Living animals are greatly disturbed by your chilling presence.  
 
Spreading Breath
You can convert your breath weapon into a spread effect.  
 
Spring Attack
You are trained in fast melee attacks and fancy footwork.  
Fighter bonus feat
Sprinter
You use explosive bursts of speed to bring down prey or escape from your enemies.  
 
Spurn Death's Touch
You can channel divine energy to remove some of the harmful effects of attacks made by undead creatures.  
 
Staff Expertise
You can activate staffs with the speed that an archer fires arrows.  
 
Staggering Blow
When you hit a stunned opponent with an unarmed strike, you can stagger him.  
 
Staggering Critical
Your critical hits leave your opponents reeling.  
Fighter bonus feat
Staggering Strike
You can deliver a wound that hampers an opponent's movement.  
 
Staggering Strike (Epic)
Your sneak attacks are particularly demoralizing and painful.  
 
Stalwart
You are particularly sure-footed and resistant to attacks that would move you.  
 
Stalwart Defender
You are descended from a heroic defender of your country. You are trained to repel certain kinds of attacks. 1st lvl only
 
Stalwart Defense
You excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts.  
 
Stalwart Planar Ally
The allies you summon from a specific plane are tougher than normal.  
 
Stamp
You can stamp the ground to crush and disrupt opponents.  
 
Stand Still
You can prevent foes from fleeing or closing.  
 
Starblessed
Your connection with your sign reaches deep within the very fabric of your soul, giving you the protective powers of your birthstone.  
 
Starborn
The personality and temperament of your sign exerts an even greater influence upon your destiny, endowing you with spectacular luck when performing certain actions.  
 
Starspawn
Your abnormal body and heritage has become more pronounced. You grow membranous wings and are comfortable in extreme elevations.  
 
Startouched
Your destiny is intertwined with your astrological sign, giving you an innate talent for certain tasks. 1st lvl only
 
Steadfast Determination
Your physical durability allows you to shrug off attacks that would cripple a lesser person. Rather than depend on agility or willpower, you use your raw toughness to survive.  
 
Steady Concentration
You are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions.  
 
Steady Mountaineer
You are so good at climbing cliffs and leaping across crevasses that distractions don't affect you.  
 
Steady Rider
You never loose your concentration while riding, and you ride confidently even in combat situations.  
 
Stealthy
You are particularly good at avoiding notice.  
 
Steal And Strike
You are a master of the style of fighting that involves using a rapier and a kukri at the same time. With it, you can rob an opponent of its weapon and strike swiftly when it is vulnerable.  
 
Steam Magic
You are skilled at casting fiery spells into the water, causing terrible gouts of scalding steam.  
 
Stench of the Dead
The odor of decay hangs heavy on you, causing others to gasp and retch.  
 
Sterling Reputation
You quickly recover from the insults of others.  
 
Stigmata
You bear the marks of wounds on your body, as sort of a living martyrdom.  
 
Still Mystery
You can cast mysteries without gestures.  
 
Still Spell
You can cast spells without gestures.  
 
Sting Strike
You strike with the deadly precision and speed of a scorpion.  
 
Stitched Flesh Familiar
When you are ready and able to acquire anew familiar, you may choose to gain a stitched flesh familiar.  
 
Stocky
You have a thicker, stouter body than normal for your race.  
 
Stoneback
You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall.  
Fighter bonus feat
Stoneblood
Your blood is thick like cooling lava, making it difficult for you to die after falling from injuries.  
 
Stoneshaper
You have a deep and abiding tie to earth and stone.  
 
Stonewalker Fist
You are trained in an unarmed fighting style that draws on your ability to pass through minerals as if they were air.  
 
Stone Colossus
You can focus a part of your power to increase the toughness of your skin.  
 
Stone Form
You can use wild shape to assume a rocklike form.  
 
Stone Monkey
Your unarmed attack can partially paralyze an opponent's limbs.  
 
Stone Power
The principles of the Stone Dragon discipline teach you how to gather and focus your raw, physical strength into an attack.  
 
Stone Rage
Your bond with the earth and rough hide makes it easier for you to shrug off blows while you are raging.  
 
Stone Slide
You have attuned yourself to stone to such an extent that you can merge with it for a short time.  
 
Stone Soul
You were born with a dwarflike, innate sense about rock, stone, and construction. 1st lvl only
 
Stormguard Warrior
The Stormguard Warrior encompasses a number of the more advanced tactics and techniques you would use as a student of the Iron Heart school.  
 
Stormheart
The sea is in your blood. You are no stranger to sea chases and blood on the decks. 1st lvl only
 
Stormheart (OA)
The sea is In your blood. You are no stranger to sea chases and blood on the decks. 1st lvl only
 
Storm Bolt
The electrical energy contained within your magic rages inside you, begging to be released.  
 
Storm Magic
You gain a boost in spellcasting power during storms.  
 
Storm of Flying Strikes
You have mastered fighting with two weapons to force your enemy off balance.  
 
Storm of Throws
You become a flurry of thrown weapons, targeting all nearby opponents.  
 
Stout
You are heavy for your race. 1st lvl only
 
Stowaway
You are an expert at stealth aboard sailing ships.  
 
Strategic Reassignment
You can reassign your mind blade's special abilities much more quickly.  
 
Street Smart
You know how to keep informed, ask questions, and interact with the underworld without raising suspicions. 1st lvl only
 
Strengthened Resilience
You and your allies become hardier and more resistant to disease.  
 
Strengthen Astral Cord
You strengthen your astral cord, making it more difficult to sever.  
 
Strengthen Bloodline
Your bloodline strength increases.  
 
Strength Devotion
You can overcome an opponent's normal resistance to damage.  
 
Strength of The Charger
You share the spirit of Utaku Shiko, the founder of the Utaku Battle Maiden tradition. 1st lvl only
 
Strength of The Crab
You claim descent from Hida, the first Crab. 1st lvl only
 
Strength of The Shadows
You can channel the power of the Umbra to enhance dark magic.  
 
Strength Of Two
As the host of a formless psionic entity, you possess immense willpower.  
 
Strong Coils
The venomous creature can constrict for more damage.  
 
Strong Mind
You are unusually difficult to affect with psionic powers and mind attacks.  
 
Strong Soul
You possess an innate resistance to fell magic and supernatural attacks. The souls of your people are difficult to separate from their bodies. 1st lvl only
 
Strong Soul (OA)
You claim descent from Moto Soro, the simple peasant who earned his place among samurai and founded the Moto family. 1st lvl only
 
Strong Stomach
You don't mind the smell of even the worst stench  
 
Stubby Fingers
You have short stubby fingers, which are not well-suited for grasping.  
 
Stunning Fist
You know how to strike opponents in vulnerable areas.  
Fighter bonus feat
Stygian Archon
You sear the synapses of your mind with a scar of void and emptiness. From now on, psionic powers you manifest that utilize negative energy are more fully tied to the Negative Energy Plane.  
 
Stygian Power
Psionic powers you manifest that utilize negative energy are branded with an imprint of fear.  
 
Subdual Substitution
You can modify a spell that uses energy to deal damage to deal subdual damage instead.  
 
Subduing Strike
You are adept at striking to deal nonlethal damage even with normal weapons.  
Fighter bonus feat
Subsonics
Your music can affect even those who do not consciously hear it.  
 
Subtle Sigil
You are able to fade your sigils into invisibility, but still tap their magical energy.  
 
Sudden Ability Focus
One of your special attacks becomes more potent than usual.  
 
Sudden Empower
You can cast a spell to greater effect without special preparation.  
 
Sudden Energy Affinity
You can modify a spell's energy type once per day without special preparation.  
 
Sudden Enlarge
You may cast one spell per day with a greater range than normal without special preparation.  
 
Sudden Extend
You can make a spell last longer than normal without special preparation.  
 
Sudden Maximize
You can cast a spell to maximum effect without special preparation.  
 
Sudden Quicken
You can cast a spell with a moment's thought without special preparation.  
 
Sudden Recovery
You can instantly recover your focus, balance, and personal energy after using a martial maneuver.  
 
Sudden Silent
You can cast a spell silently without special preparation.  
 
Sudden Still
You can cast a spell without gestures or special preparation.  
 
Sudden Widen
You can increase a spell's area without special preparation.  
 
Sugliin Mastery
You are a master at fighting with the massive sugliin.  
 
Summon Earth Elemental
Like many experienced deep gnomes, you have developed the ability to summon earth elementals to help you with tasks.  
 
Summon Elemental
You can channel the summoning power you hold to briefly bring forth an elemental servant.  
 
Sunken Song
You can project your voice underwater.  
 
Sunlight Eyes
The bright magic within you allows you to see through the darkest shadow.  
 
Sun Devotion
Your weapon blazes with the power of the sun.  
 
Sun School
You have learned a number of esoteric martial arts techniques inspired by the sun.  
 
Sun Soul Monk
Your training with this monk order gives you special powers depending on which sect you follow.  
 
Superior Expertise
You have mastered the art of defense in combat.  
 
Superior Flanking
You are skilled at taking advantage of a surrounded opponent.  
 
Superior Hearing
You can discern even the finest differences in sounds, giving you an exacting ear.  
 
Superior Initiative
You can react even more quickly than normal in a fight.  
 
Superior Sense of Smell
Your sensitive nose can detect even the most minute odors.  
 
Superior Summons
After completing a daylong ritual attended by six others, at least one of whom is a conjurer, you gain the ability to summon more powerful creatures than normal and establish a magical connection with them.  
 
Superior Taste
You have a heightened sense of taste.  
 
Superior Touch
You feel every imperfection in even the smoothest texture, and your skin senses the slightest vibration.  
 
Superior Unarmed Strike
Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas.  
 
Superior Vision
Your eyesight is truly extraordinary.  
 
Supernatural Blow
Choose one favored enemy that is immune to critical hits. You know how to place blows against this opponent for best effect.  
 
Supernatural Crusader
You are adept at fighting supernatural creatures.  
 
Supernatural Instincts
Your uncanny insight enables you to take advantage of the subtle opportunities created when an opponent uses super-natural abilities against you.  
 
Supernatural Opportunist
You are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities.  
 
Supernatural Transformation
You convert a spell-like ability to a supernatural ability.  
 
Superstitious
You fear magic, and avoid it when possible.  
 
Suppress Presence
You can lessen the outward signs of your existence.  
 
Suppress Weakness
Your vulnerability to an energy type is reduced.  
 
Supremely Confident
With a sneer, a scornful laugh, and a raised eyebrow you send the message that you are merely toying with your opponents.  
Fighter bonus feat
Surefooted
You are used to fighting on steep slopes and treacherous surfaces. 1st lvl only
 
Sure Hand
You can perform more amazing displays of legerdemain than normal.  
 
Surge of Malevolence
You empower yourself by drawing on the taint within.  
 
Surprising Riposte
Through deft maneuvering, you unravel your opponent's defenses.  
Fighter bonus feat
Surrogate Spellcasting
You use substitute verbal and somatic components when casting spells.  
 
Survivor
Your people thrive in places that others find almost uninhabitable, and they know many of the secrets of the wilderness. You might be descended from an inhabitant of Chu'ta Te (in Chukei province) who fled from the divine destruction of the Li dynasty by drought and flame, or simply a native of the harsh Northern Wastes. 1st lvl only
 
Survivor (FR)
Your people thrive in places that others find almost uninhabitable, and you know many of the secrets of the wilderness. 1st lvl only
 
Survivor (GW)
Your people thrive in a region that others find uninhabitable, and you excel at uncovering the secrets of the wilderness and surviving to tell the tale. 1st lvl only
 
Survivor's Luck
You can avoid situations that would surely affect others.  
 
Suspicious
You are naturally suspicious of everyone and everything. While this trait makes you hard to fool, it makes others slightly less likely to agree with you or find you threatening. 1st lvl only
 
Sustaining Darkness
As you grow ever closer to the Umbra, you can draw sustenance from the shadows themselves.  
 
Svirfneblin Figment Master
Your time underground has made you acutely aware of even slight differences in sound and vision in caves that have never seen the sun. Accordingly, your illusions are finely tuned and ultra-realistic.  
 
Swamp Stalker
You are adapted to a marshy environment.  
 
Swarmfighting
You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.  
 
Swarm Of Arrows
You can fire a veritable storm of arrows at nearby opponents.  
 
Sweeping Trip
You can trip opponents in such a way that they fall into adjacent creatures.  
Fighter bonus feat
Sweet Talker
Your social expertise is more pronounced than that of most others.  
 
Swift Ambusher
You combine your scout training with the stealth of a rogue to open up new methods of ambushing enemies.  
 
Swift and Silent
The shadows are your friends, and your footfalls are whispers of death. 1st lvl only
 
Swift Avenger
Your speed and knowledge of nature make you a potent and vicious predator.  
 
Swift Call
You can call your special mount in the blink of an eye.  
 
Swift Hunter
You have applied the hit-and-run tactics learned from scouting to your strong hunting abilities.  
 
Swift Tumbler
You can flip, twist, and roll with great speed. You might have learned this ability by traversing the city's rooftops and alleys, or simply by moving through the throng day after day.  
 
Swift Wild Shape
You can shift forms in the blink of an eye.  
 
Swim-by Attack
You can attack in the middle of a fast pass by your opponent.  
 
Swim Like A Fish
You can breathe and swim underwater with grace.  
 
Sword of the Arcane Order
Members of your military order have a special connection with arcane magic.  
 
Synad Multitask, Enhanced
As a synad (page 139, Complete Psionic), your threefold mind grants you an additional opportunity to multitask.  
 
Tactical Advantage
Your studies into your favored enemies' tactics has taught you how to better control the battlefield around them.  
 
Tactical Reassignment
You can attempt to reassign your mind blade's special abilities in the midst of combat.  
 
Tactile Trapsmith
You can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap.  
 
Tail Constrict
You can make constriction attacks with your tail.  
 
Tail Rattle
Your tail gains a rattle like that of a rattlesnake.  
 
Tail Snap
You can use your tail to hurl a globule of fire as a missile weapon.  
 
Tail Sweep Knockdown
Your tail sweep attack knocks opponents prone.  
 
Tainted Construction
As a subpsionic character, you can tap into the subconscious mind when shaping astral constructs.  
 
Tainted Druid
Your druidic powers are tainted by fiendish influences.  
 
Tainted Fury
You can channel your physical corruption into a state of fury.  
 
Tainted Strike
You do additional negative energy damage on a critical hit.  
 
Taint Spell
Your magic is so steeped in the powers of death that your other spells become partially infused with necromantic energy.  
 
Talented
You can overchannel powers with less cost to yourself.  
 
Talented Crafter
You have an extraordinary talent for item creation.  
 
Talfirian Song
You can use the power of your bardic music to enhance your Illusion spells.  
 
Tall Mouther Hunter
Because of your cultural hatred for tall mouthers, you have had specific training in how best to fight them.  
 
Tap Mantle
You gain the ability to access the powers in a new mantle.  
 
Tattoo Focus
You bear the powerful magical tattoos of a Red Wizard of Thay. 1st lvl only
 
Tattoo Magic
You can create tattoos that store spells.  
 
Technomagical Implant
You can place small pieces of technology into your body, which grant a variety of results.  
 
Telepathic Affinity
The entity you host gives you the ability to better communicate with other creatures.  
 
Telling Blow
When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack.  
 
Temerad Mastery I
You have mastered the initial secrets of the Temerad martial arts style - a soft form emphasizing movement and defense. At this level of mastery, you learn to move like the wind.  
 
Temerad Mastery II
You have mastered the deeper secrets of the Temerad martial arts style. You can now move as fluidly as the water.  
 
Temper Ectoplasm
You can make durable equipment our of ectoplasm.  
 
Tempest Breath
You can make your breath weapon strike with the force of windstorm.  
 
Tempting Fate
You are very hard to kill.  
 
Tenacious Magic
You can use the Shadow Weave to make your spells harder for Weave users to dispel.  
 
Tenacious Magic (Epic)
Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.  
 
Tenacious Mind
You can use your subconscious mind to make your powers harder for normal psionic creatures to nullify. Any psionic creature that does not possess the Conjunctive Mind feat is considered to be a normal psionic creature.  
 
Tentacular Stalk
You cause one of your eyestalks to grow long and strong enough to function as a limb. You can use this eyestalk to grasp and hold weapons or objects.  
 
Terrain Specialist
You were trained to use your abilities in only one type of environment and are uncomfortable and less competent in all others.  
 
Terrifying Rage
While in a rage, you panic your opponents.  
 
Terrifying Strike
Your sneak attacks inspire fear.  
 
Terrifying Warrior
Your follow-up attacks can strike fear into the hearts of opponents.  
Fighter bonus feat
Tested
You've passed through the Moonarch of Sehanine, been tested by the gods, and have emerged with great insight. The process has granted you intense inner calm, but it has instilled in you an aloofness many find off-putting. You and other People of the Testing share a desire to protect old forest lands, faerie folk, and areas secret and precious to elves. You strive to keep hidden evil banes, magic, an(l secrets. You see the world as it is meant to he seen, you know the things that were meant to be known, and your destiny is forevermore intertwined with that of the elven race.  
 
Test Subject
You had an unscrupulous master who used you to hone his magical talents.  
 
Theocrat
You have the delicate touch needed to maintain the favor of your patron deity and the political skills needed to survive in the trenches of bureaucratic warfare common in the lands ruled by agents of the Mulhorandi pantheon.  
 
Theurgic Bond
You uncover secrets to connecting more fully with your animal companion or familiar from studying another type of magic.  
 
Theurgic Creationist
You can create items using the knowledge gained from all of your spellcasting classes.  
 
Theurgic Empathy
Your performance knowledge aids you when dealing with animals.  
 
Theurgic Mount
Your special mount benefits from your arcane knowledge.  
 
Theurgic Specialist
Spells from your specialist school benefit from your knowledge of other spellcasting classes.  
 
The Gentle Way Mastery
You have mastered the martial arts style of "The Gentle Way" - a soft form emphasizing throws and movement.  
 
Thick-skinned
Your tough hide grants improved damage reduction.  
 
Thicken Mucus
An aboleth with this feat can produce mucus that is thicker than normal, and other creatures find it difficult to swim through.  
 
Third Time's The Charm
Your deity smiles upon you.  
 
Thorny Reputation
When others mock you, their jokes often backfire with disastrous results.  
 
Thousand Faces Jutsu
You recall and mimic the subtle ki frequencies of others, obscuring your true spirit and clouding the minds of those who view you.  
 
Thrall Bred
You were spawned in the breeding pits of the mind flayers or the beholders. You were bred for unusual strength, hardiness, and loyalty to your unhuman masters, and you can now choose to bestow your loyalty on other worthy masters.  
 
Thrall To Demon
You formally become a supplicant to a demon lord. In return for your obedience, you gain a small measure of that demon lord's power.  
 
Three Mountains
You are a master of fighting with powerful bludgeoning weapons.  
 
Thri-kreen Carapace
Your carapace is harder than average.  
 
Thri-kreen Claw
You can use your metaphysical claw psi-like ability more often.  
 
Thri-kreen Displacement
You can use your psionie displacement psi-like ability more often.  
 
Thri-kreen Poison
You can use your poison bite more often.  
 
Throat Punch
By making a precise punch to the throat, you can render a target unable to speak effectively.  
 
Throw Anything
In your hands, any weapon becomes a deadly ranged weapon.  
 
Thug
You have a knack for getting the jump on the competition and pushing other people around. While others debate, you act. 1st lvl only
 
Thunderclap
You create a cone of deafening sound by clapping two limbs together.  
 
Thundering Rage
Your rage attacks can cause thunderous roars that can deafen opponents.  
 
Thunder Twin
You are one of the generation of dwarf twins born after Moradin's Thunder Blessing in the Year of Thunder. 1st lvl only
 
Tigerblooded
The Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal. When you assume an animal form, or at least descend into a wild, bestial state, you strike with superior strength and accuracy.  
 
Tightening Coils
Having once forced your superior will on the mind of another, you find it trivially easy to resume your grip on that creature's emotions and behavior.  
 
Tireless
You don't know the meaning of the word "quit." 1st lvl only
 
Tireless (OA)
Your ancestor, Daidoji Masashigi, gave his life defending the Kaiu Wall alongside the Crab at the Battle of the Landbridge. You don't know the meaning of the word quit. 1st lvl only
 
Titan Fighting
You have been trained to fight larger creatures, and you are adept at dodging their attacks.  
Fighter bonus feat
Token Familiar
Your familiar can assume an innocuous, inanimate form.  
 
Tomb-born Fortitude
The power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave.  
 
Tomb-born Resilience
The power of undeath taints you, deadening your mind and body to the effects of mind- controlling magic, poison, and disease.  
 
Tomb-born Vitality
The power of undeath taints you, body and soul. Its power has removed your need to sleep and eat.  
 
Tomb-tainted Soul
Your soul is tainted by the foul touch of undeath.  
 
Tongue of Mouqol
You know your way around business negotiations.  
 
Toothed Blow
You are able to hammer your foes more effectively underwater.  
 
Tormented Knight
You are inexorably bound to the loathsome yugoloths that lurk in the Barrens of Doom and Despair, and you strive to bring misery and pain to all creatures that oppose them.  
Fighter bonus feat
Tormtor School
You have learned House Tormtor's fighting technique from its weapon masters.  
 
Torpid
You are sluggish and slow to react to danger, but also resistant to others' commands. 1st lvl only
 
Totem Companion
Instead of an animal companion, you have your totem magical beast as a companion.  
 
Touched By Ether
You are connected to the intangible threads of existence that lie beyond the Material Plane.  
 
Touchstone
You forge a link with a power-rich location, referred to as a touchstone site.  
 
Touch Attack Specialization
Choose one of your ghost touch attacks that deals hit point damage, ability damage, or ability drain, such as Corrupting Touch. You are especially good at using this touch attack.  
 
Touch of Benevolence
Despite your evil alignment, you are prone to moments of benevolence and mercy.  
 
Touch Of Distraction
Your touch briefly clouds the mind of a foe, impeding its efforts.  
 
Touch of Golden Ice
Your touch is poisonous to evil creatures.  
 
Touch of Hate
Because you are favored by Bane, you can transform animals into evil minions  
 
Touch Of Healing
You can channel divine energy into healing with a touch.  
 
Touch of Madness
Your bond with Xoriat strengthens your madness-spawned magic. If you touch your victim, you can let this power flow into it, enhancing the effect of your spells.  
 
Touch of Taint
One of your attack forms that normally deals ability damage, ability drain, or energy drain can also deal corruption or depravity.  
 
Touch Spell Specialization
You deal extra damage with touch spells.  
 
Toughening Transmutation
Casting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff.  
 
Toughness
You are tougher than normal.  
 
Tower Shield Proficiency
You are proficient with tower shields  
 
Toxic Mucus
An aboleth with this feat an produce mucus that is poisonous to other creatures.  
 
Track
You can follow the trails of creatures and characters across most types of terrain.  
 
Trade-Off
You can trade in powers from your primary discipline for additional powers.  
 
Trample
You are trained in using your mount to knock down opponents.  
Fighter bonus feat
Transdimensional Power
You can manifest powers that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the power's area.  
 
Transdimensional Spell
You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.  
 
Transfer Legacy
You can temporarily transfer one of your legacy item's abilities to another magic item.  
 
Transfer Spell
You can transfer a touch spell to another creature for delivery.  
 
Trapmaster
You have studied the funereal architecture and lethal traps of a dozen long-dead cultures. Your familiarity with ancient tombs, vaults, and other such sites has instilled in you an uncanny knack for avoiding traps.  
 
Trap Engineer
You have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices.  
 
Trap Mastery
You are adept at locating, disabling, and evading traps.  
 
Trap Sense
You can sense nearby traps even if not actively searching for them.  
 
Trap Sensitivity
Your senses are so attuned that you can detect mechanical traps that are close by.  
 
Travel Devotion
You can move quickly around the battlefield.  
 
Treefriend
You are adapted to a forest environment.  
 
Treetopper
Your people are at home in trees and high places. You can dare climbs that few other folk would care to try. 1st lvl only
 
Tribal Trait
Choose an Olman tribe. You are the pride of the tribe and a living testament to its cultural distinctiveness.  
 
Triceratop's Charge
Your charge is deadly.  
 
Trickery Devotion
You project a simulacrum of yourself that can perform limited tasks.  
 
Trivial Knowledge
You have the ability to dredge up obscure knowledge in appropriate situations.  
 
Trivial Performer
Your performance is lighthearted and has limited effect on others.  
 
Troll Blooded
Your family tree contains the blood of the trolls of the Thillonrian Peninsula. 1st lvl only
 
Trophy Collector
A belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrified dragon's eye - these are the intimidating symbols of your trade. You are skilled in preserving portions of defeated enemies and turning them into trophies. The memory of your past accomplishments drives you onward, instilling in you the confidence needed to face still greater foes.  
 
Trophy Hunter
You have turned the destruction of your favored enemy into a ritual act, gaining additional powers against those you hunt through the display or consumption of body parts.  
 
Truebond
Your bond to your chosen item becomes stronger.  
 
Truename
You acquire a truename, a secret magic name that affords you power - at a price.  
 
Truename Rebuttal
You are particularly good at negating other truenamers' power with well-chosen truenames.  
 
Truename Research
You have a knack for uncovering the personal truenames of friends and foes alike through study and investigation.  
 
Truename Scholar
Through additional effort you can speak another creature's truename with the same ease as your own.  
 
Truename Training
Unlike most of your peers, you have discovered the secret power of truenames.  
 
True Believer
Your deity rewards your unquestioning faith and dedication.  
 
Trustworthy
Others feel comfortable telling you their secrets.  
 
Tumbling Feint
When you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself.  
Fighter bonus feat
Tunnelfighter
You can fight more naturally in the cramped and close quarters of caves and tunnels than usual.  
 
Tunnelrunner
You can move naturally in the cramped quarters of caves and tunnels.  
 
Tunnel Fighting
You are adept at maneuvering and fighting in right spaces and underground passages.  
Fighter bonus feat
Tunnel Rat
You can squeeze through tight spaces more easily than normal.  
 
Tunnel Riding
You are particularly adept at maneuvering mounts through tight spaces and underground passages.  
 
Turn Elemental
You can use your sense elements ability to turn elementals.  
 
Turtle Dart
You have mastered the style of fighting with a short sword while wearing extremely heavy armor and carrying a large shield.  
 
Tutor
You have a talent for instructing others in the areas of your expertise, allowing them to temporarily improve their performance.  
 
Twin Power
You can manifest a power simultaneously with another power just like it.  
 
Twin Spell
You can simultaneously cast a single spell twice.  
 
Twin Sword Style
You have mastered a defensive style based on wielding a blade in each hand. 1st lvl only
 
Twin Sword Style (OA)
You claim descent from Mirumoto, one of the first two samurai to join Togashi in his meditative retreat. You have mastered the niten defensive style based on wielding a blade in each hand. 1st lvl only
 
Two-Bladed Mind Blade
When you reshape your mind blade, you can change it into an exotic weapon: a two-bladed sword.  
 
Two-Weapon Attack of Opportunity
You can exploit an opponent's opening in combat with two weapons.  
Fighter bonus feat
Two-Weapon Defense
Your two-weapon fighting style bolsters your defense as well as your offense.  
Fighter bonus feat
Two-Weapon Fighting
You can fight with a weapon in each hand. You can make one attack each round with the second weapon.  
Fighter bonus feat
Two-Weapon Pounce
When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon.  
Fighter bonus feat
Two-Weapon Rend
You wield two weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage.  
Fighter bonus feat
Umbral Shroud
You control darkness and shadows.  
 
Umbral Spell
You add the darkness descriptor to a spell you cast.  
 
Unavoidable Strike
You can make an unarmed strike or use a natural weapon against your foe as if delivering a touch attack.  
 
Unbalancing Blow
You are skilled at unbalancing your foes.  
 
Unbalancing Strike
You can strike a humanoid opponent's joints to knock your target off balance. This feat is called kuzushi in Rokugan.  
 
Unbelievable Luck
The powers of fortune truly smile on you more than most mortals.  
 
Uncanny Accuracy
You can ignore anything less than total cover or total concealment when using ranged weapons.  
 
Uncanny Scent
You can pinpoint scents at a greater distance.  
 
Uncanny Speed
You lash thick, strong ligaments and tendons to your undead creation's joints and limbs, making the resulting creature faster than normal.  
 
Uncivilized
You relate better to animals than you do to people. 1st lvl only
 
Unconditional Power
Disabling conditions do not hold you back.  
 
Uncontrollable Rage
You have no ability to control your rage.  
 
Undead Command
You can command undead creatures to follow your verbal orders.  
 
Undead Empathy
You are adept at communicating with and influencing the undead.  
 
Undead Familiar
Your familiar is an undead creature.  
 
Undead Leadership
You gain the service of loyal undead followers.  
 
Undead Legion
You can control more undead than normal.  
 
Undead Mastery
You can command a greater number of undead than normal.  
 
Undead Meldshaper
Despite having no soul of your own, you maintain the ability to channel incarnum through force of will alone.  
 
Underfoot Combat
You can enter the space that a foe at least two size categories bigger than you occupies.  
 
Undermountain Tactics
Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. While gnomes lack the dwarves' militaristic streak, they too have refined these tactics in countless battles against kobolds and goblins.  
Fighter bonus feat
Undertone of Heresy
The tones of your music hearken to the alien mindset of the creatures that inspire you.  
 
Undo Resistance
You learn to use cold iron weapons to unravel your opponent's magical defenses with a well-placed sneak attack.  
 
Undying Fate
You have pledged your unswerving obedience to Wee Jas, and she in turn has granted you special insight into life and death.  
 
Unholy Strike
Your attacks deal great damage to good creatures.  
 
Unnatural Will
You have learned to focus your force of personality and inner strength to stand against fearful circumstances.  
 
Unnerving Calm
You know that the secret to defeating your enemies lies within the still center of your own mind. When your enemies meet your eyes, they see only calm and certain death awaiting them.  
 
Unorthodox Flurry
You are trained in a monastic tradition that uses nontraditional weapons.  
 
Unquenchable Flame of Life
You are hardened to the attacks of the undead.  
 
Unreactive
You are slow to react to danger. 1st lvl only
 
Unseelie Court Member
Through birth or deed, you achieve some status in the Unseelie Court.  
 
Unseelie Court Noble Kelir
You belong to a noble family with status in the Unseelie Court. The Queen of Air and Darkness invites your house to general Court functions.  
 
Unseen Arrow
Developed by shadowblades, this feat allows a member of that class to apply his unseen weapon abilities to thrown or projectile weapons.  
 
Unsettling Enchantment
Your enchantment spells cloud the minds of even those who would otherwise resist their effects.  
 
Unspeakable Vow
You willingly give yourself to the service of an evil deity or cause, denying yourself an ordinary life to serve your unspeakable ends.  
 
Upgrade Chain
You can tap into powers of which you have some knowledge.  
 
Upgrade Power
You can upgrade your powers.  
 
Up The Walls
You can run on walls for brief distances.  
 
Urban Stealth
You are particularly adept at moving quietly and unnoticed through the city.  
 
Urban Tracking
You can track down the location of missing persons or wanted individuals within communities.  
 
Utterance Focus
You have a particular utterance you favor above others, and your enemies are less able to resist the power of your words.  
 
Utterance of the Crafted Tool
As you strive for ever more mastery of Truespeech, you gain more power over the universe around you. You can now use the power of Truespeech to affect objects.  
 
Utterance of the Evolving Mind
Your further mastery of Truespeech allows you to wield its power more effectively against creatures.  
 
Utterance of the Perfected Map
The power of the Truespeech can alter the state of reality itself Reaching toward this great power, you have mastered an utterance from the lexicon of the Perfected Map.  
 
Vae School
You have learned House Vae's fighting style.  
 
Vampire Hunter
Your knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability.  
 
Vathrin Stigmata
More than 1,000 years ago, the Flan deity Vathris. patron of the kingdom of Itar, fell in battle against the Kingdom of Sulm, a wickedly barbed, black longspear piercing his chest. You have the ability to manifest a stigmatic wound in your own chest in memory of the deathblow of Vathris, but unlike your patron's poisonous wound, your's has the ability to heal the sick.  
 
Vatic Gaze
Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding.  
 
Vatun's Touch
You have little difficulty with cold environments.  
 
Vault
While wielding a pole arm you can jump great distances.  
 
Veil of Cyric
You have reconciled yourself to the unfortunate truth that hard decisions and regrettable actions are necessary in the service of your deity. You intrinsically rationalize any non-good act, believing your actions to be just and pure.  
 
Venerable Elder
Your tribe considered you among the wisest and most knowledgeable people alive.  
 
Vengeance of Noon
You can bring your anger to the surface and manifest it in the terrible fury of the sun's power.  
 
Vengeful Spirit
Your watchful spirit takes revenge on foes that have harmed you.  
 
Vengeful Surge
Opponents who target you with magical effects risk sparking your ire.  
 
Venomless
Your serpentine ancestry grants you the ability to remove the effects of venom.  
 
Venomous Strike
You know where to place your sneak attacks to deliver a highly effective poisoned strike.  
 
Venom's Gift
You can imbue your natural attacks with a touch of venom.  
 
Verminfriend
Thanks to your racial connection to their kind, vermin regard you as one of their own.  
 
Verminous Graft
The darkness spoke to you, and to your eternal regret you listened, plunging your hand into a nest of stinging, crawling insects.  
 
Vermin Companion
Instead of an animal companion, you have a vermin creature as a companion.  
 
Vermin Shape
You can use your wild shape ability to assume vermin forms instead of animal forms.  
 
Vermin Trainer
Your service to the Spider Queen gives you insight into training vermin.  
 
Vermin Wild Shape
You can wild shape into vermin form.  
 
Versatile Combatant
You have learned to combine attacks with the favored weapons of the drow.  
Fighter bonus feat
Versatile Performer
You are skilled at many kinds of performances.  
 
Versatile Spellcaster
You can use two lower-level spell slots to cast a spell one level higher.  
 
Versatile Tyrant
Through intense meditation and practice, you have learned how to swap eye rays between two eyestalks. Thus, you can use any given ray twice in the same round by activating it once in one eyestalk and a second time in another.  
 
Versatile Unarmed Strike
You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.  
Fighter bonus feat
Vestige, Improved
You can bind a wider range of vestiges.  
 
Vestigial Wings
A pair of vestigial wings sprouts from your shoulders.  
 
Veteran Knowledge
You are capable of seeing potential battlefield advantages where others cannot.  
Fighter bonus feat
Vexing Flanker
You excel at picking apart an opponent's defenses when your allies also threaten him.  
Fighter bonus feat
Via Negativa
You can channel greater amounts of negative energy into your inflict spells.  
 
Vicious Claws
You use a file to sharpen a skeleton's finger bones, drive spikes and blades through a zombie's forearms, or otherwise improve your undead creation's ability to deal damage in melee.  
 
Vicious Wound
Damage you deal causes wounds that bleed excessively.  
 
Victor's Luck
You strike with devastating accuracy more often.  
 
Vile Deathstrike
Creatures slain by the character's attack can be raised only on holy ground.  
 
Vile Deathstrike
Creatures slain by the character's attack can be raised only on holy ground.  
 
Vile Ki Strike
The character can focus evil power into his unarmed strike.  
 
Vile Martial Strike
The character can focus evil power into her weapon blows.  
 
Vile Natural Attack
The character can focus evil power into his natural attacks.  
 
Vile Smite
Your smite attack channels especially potent evil power.  
 
Vile Smite
Your smite attack channels especially potent evil power.  
 
Violate Spell
The character can transform one of his spells into an evil spell, and the wounds the spell inflicts are tainted with the foulest evil.  
 
Violate Spell-Like Ability
The creature's spell-like abilities are particularly tainted with evil.  
 
Virulent Poison
Your poison attack is more effective.  
 
Vital Recovery
Preparing yourself to execute more of your maneuvers gives you the chance to catch a quick second wind and recover from damage you have sustained in the fight.  
 
Vohoun Eye
Your exposure to the dark side of magic and the occult has made you sensitive to the telltale signs of spellcasting and wary of their results.  
 
Voices of The Void
The souls bound within Umbra whisper around you although only you can hear them. With a mental effort you can control these silent voices and get them to pronounce the verbal components of your spells.  
 
Voice of Bitter Experience
Your attachment to a vanished deity serves as a terrifying example to the most devoted servants of other deities.  
 
Voice of the Green
The touch of plant life in your heritage allows you to relate with growing things.  
 
Voice of the Mage
You can alter and modulate your voice to give you a host of different vocal effects.  
 
Voice of Winds
Your affinity for the air affects your speaking voice. When you wish it, your voice changes to reflect an amazing range of emotion. It can sound as kind and soothing as a gentle breeze, or as powerful and frightening as a howling storm.  
 
Volatile Escalation
When you are attacked with a telepathic power, your innate wildness forces a higher mental price on your attacker.  
 
Volatile Leech
You gain the power points your attacker wastes attacking you with a telepathic power.  
 
Volley Commander
Your archers are particularly effective at volley firing.  
 
Vorpal Strike
Your unarmed strikes can behead your opponents.  
 
Vow of Abstinence
You have taken a sacred vow to abstain from alcoholic beverages, drugs, stimulants such as caffeine, and intoxication.  
 
Vow of Chastity
You have taken a sacred vow to refrain from marriage and sexual intercourse.  
 
Vow of Decadence
You have taken an unspeakable vow to indulge your every desire, even at the expense of others around you.  
 
Vow of Nonviolence
You have taken a sacred vow to avoid violence against humanoids.  
 
Vow of Obedience
You have taken a sacred vow to live according to the dictates of another, generally your superior in a religious order or similar organization.  
 
Vow of Peace
You have taken a sacred vow to abstain from harming any living creature.  
 
Vow of Poverty
You have taken a sacred vow to forswear material possession  
 
Vow of Purity
You have taken a sacred vow to avoid contact with dead flesh  
 
Vow of The Spider Queen
You have taken an unspeakable vow to further the interests of the Spider Queen at all costs.  
 
Vow of Vengeance
Filled with hate, you have made an unspeakable vow to visit vengeance on those whom you believe wronged you and your people. Whether the affront is real or imagined, you settle for nothing less than the extermination of your enemy.  
 
Vremyonni Training
You have had more than the typical amount of training with the vremyonni, the Old Ones who research spells and craft magic items for the Witches of Rashemen.  
 
Vulnerable
You are not good at defending yourself. 1st lvl only
 
Wakefulness
You need less sleep than others of your race to function.  
 
Wall Breaker
You have a knack for destroying inanimate objects.  
 
Wanderer's Diplomacy
Many halflings journey far and wide across the world, spending no more than a few months in one place. You have spent time among the halflings, or you are a halfling yourself. Your exposure to that race's nomadic way of life has taught you several useful methods of dealing with strangers.  
 
Wandstrike
You can channel the magical energy of a wand through your melee attacks.  
 
Wand Expertise
You can activate wands with the speed that an archer fires arrows.  
 
Wand Mastery
Wands are far more potent in your hands.  
 
Warden Initiate
You have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches.  
 
Warning Shout
The force of your performance is so potent that it can guide an ally to safety.  
 
Warped Mind
Your tainted form has altered the physical nature of your brain, making you resistant to mental effects and more capable of unleashing the power of your mind on others.  
 
Warrior Instinct
Your ancestor, Matsu Hiromi, was the most famous female samurai of the early Empire. Hiromi donned her brother's armor to avenge his death, earning command of a unit of samurai through her fierce devotion to war. 1st lvl only
 
Warrior of The Phalanx
Trained to fight in a group, you have difficulties when fighting alone.  
 
Warrior Shugenja
Your ancestor, Agasha Nodotai, was a shugenja well versed in the code of bushido and the way of war. 1st lvl only
 
War Chant
Your rhythmic singing can impress on others the need for haste.  
Fighter bonus feat
War Devotion
You can control your abilities more effectively in combat.  
 
War Magic Study
You have studied war magic and can perform the complex rituals necessary to utilize it.  
 
Wastri's Blessing
You are a "servant" of Wastri, the hopping prophet.  
 
Waterborn
You were born to move through the water.  
 
Waterspawn
Your abnormal body and heritage has become more pronounced. You have prominent fins and are supremely well adapted to the icy deeps.  
 
Water Adaptation
You favor your aquatic elf parent and have developed the ability to breathe and move about in water easily.  
 
Water Bloodline
You have a creature of elemental water as an ancestor. Your physical characteristics might vary with the type of elemental creature from which you are descended, but you're likely to have blue, green, or white coloration. Water blood stems both from planar elemental beings and creatures native to the Material Plane that have a strong affinity for water.
Triton spawn often seem well meaning but distant. Characters who can trace their water heritage directly to a being from the Elemental Plane of Water, however, can seem downright cold to others.
Water-blooded characters adventure for a number of reasons, but they all seem driven to go forward, go deeper, and overcome any obstacles in their paths. Some deep-seated instinct teaches them to be aware of what's going on around them, since death can come from any direction underwater. Since fluids are so adaptable, characters with this bloodline are fond of spells that deal with change.
 
 
Water Devotion
You can create a water guardian.  
 
Water Focus
You are especially gifted at casting spells with the water descriptor.  
 
Water Heritage
You are descended from creatures native to the Element Plane of Water. You share some of your ancestors' natural aquatic talents.  
 
Water Splitting Stone
You channel your ki energy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows.  
 
Weakening Touch
You can temporarily weaken an opponent with your unarmed strike.  
 
Weaken the Heart
Your attack leaves your opponent gasping for air and watching spots dance before his eyes.  
 
Weak Will
You are highly suggestible and easily duped. 1st lvl only
 
Weapon and Torch
You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame.  
 
Weapon Bound
You are attuned to your deity's weapon and no other.  
 
Weapon Finesse
You are especially skilled at using a certain weapon, one that can benefit as much from Dexterity as from Strength. Choose one light weapon.  
Fighter bonus feat
Weapon Focus
Choose one type of weapon, such as greataxe. You are especially good at using this weapon. You can choose unarmed strike or grapple (or ray, if you are a spellcaster) for your weapon for purposes of this feat. You are especially good with this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell.)  
Fighter bonus feat
Weapon Group (Axes)
You understand how to use axes and axelike weapons.  
 
Weapon Group (Basic Weapons)
You understand how to use a few basic weapons.  
 
Weapon Group (Bows)
You understand how to use bows.  
 
Weapon Group (Claw Weapons)
You understand how to use weapons strapped to the hands.  
 
Weapon Group (Crossbows)
You understand how to use crossbows.  
 
Weapon Group (Druid Weapons)
You understand how to use weapons favored by druids.  
 
Weapon Group (Exotic Double Weapons)
You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.  
 
Weapon Group (Exotic Weapons)
You understand how to use the exotic weapons associated with the weapon groups that you have mastered.  
 
Weapon Group (Flails and Chains)
You understand how to use flails and chain weapons.  
 
Weapon Group (Heavy Blades)
You understand how to use large bladed weapons.  
 
Weapon Group (Light Blades)
You understand how to use use light bladed weapons.  
 
Weapon Group (Maces and Clubs)
You understand how to use maces and clubs.  
 
Weapon Group (Monk Weapons)
You understand how to use weapons normally favored by monks.  
 
Weapon Group (Picks and Hammers)
You understand how to use picks and hammers.  
 
Weapon Group (Polearms)
You understand how to use polearms.  
 
Weapon Group (Slings and Thrown Weapons)
You understand how to use slings and handheld thrown weapons.  
 
Weapon Group (Spears and Lances)
You understand how to use spears and javelins.  
 
Weapon Specialization
Choose one type of weapon such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposed of this feat. You deal extra damage when using this weapon.  
Fighter bonus feat
Weapon Supremacy
You are a grandmaster in the use of your chosen weapon. When you hold it in your hands, no foe can stand against you.  
 
Weathered Traveler
The terrible hardships you have endured in your travels have inured you to snow, howling winds, and searing heat.  
 
Wedded to History
Born in the distant past, you enjoy a special insight or possess uncanny abilities that distinguish you from those for whom the time of your birth is a best nothing but a few memories passed down through countless generations 1st lvl only
 
Wedded to the Light
Your connection to the Positive Energy Plane and the forces of life itself allow you to turn your familiar into a living vessel of light and energy.  
 
Well Read
Your readings have granted you extensive general knowledge about a wide range of affairs.  
 
Well Traveled
Your travels across the Flanaess have given you a strong depth of local knowledge and a broad repertoire of far-flung tales.  
 
We Few, We Happy Few
Using your natural flair for public speaking your eloquence may bolster the hearts of allies.  
Fighter bonus feat
Whirling Steel Strike
Through monastic weapon training, you have mastered fighting style that makes use of an unusual monk weapon: the longsword.  
 
Whirlwind Attack
You can strike nearby opponents in an amazing, spinning attack.  
Fighter bonus feat
Whirlwind Tail Sweep
You can sweep your tail in a circular arc.  
 
Whispered Secrets
You revere the Maimed lord and have devoted your miserable, worthless life to learning but a few of the Whispered One's secrets.  
 
White Dragon Lineage
Your veins run with the savage blood of white dragons, allowing you to whip yourself into a ragelike state.  
 
White Raven Defense
The White Raven discipline has taught you to shine as a gleaming beacon of hope and endurance amid the chaos of battle. Not only do you aid your allies, but you also draw strength and support from them.  
 
Wholesome Fire
Your powers purify tainted food and drink.  
 
Widen Aura of Courage
Your aura of courage is wider than normal.  
 
Widen Aura of Despair
Your aura of despair is wider than normal.  
 
Widen Power
You can increase the area of your powers.  
 
Widen Spell
You can increase the area of your spells.  
 
Widen Supernatural Ability
You can increase the area of your supernatural abilities.  
 
Wield Oversized Weapon
You can use larger than normal weapons with ease.  
 
Wightblade
You can use your energy drain attack while using a melee weapon.  
 
Wild
Accustomed only to a free life in the wild, you panic when captured or restrained.  
 
Wildspeak
You are more talented than most gnomes at speaking with animals.  
 
Wild Cohort
You have a special bond with a wild animal, and it is willing to travel and adventure with you.  
 
Wild Talent
Your mind wakes to a previously unrealized talent for psionics.  
 
Wild Touch
You gain limited control over magic items that grant random effects.  
 
Willing Deformity
Through scarification, self-mutilation, or supplication to dark powers, you intentionally mar your own body.  
 
Wind-Guided Arrows
Your mastery of the wind allows you to alter the flight of a ranged weapon.  
 
Windsinger
You can use song or a wind instrument to compel the winds to obey you. The bard who possesses this feat is highly favored aboard a sailing vessel; indeed, a bard who demonstrates the ability to control the wind to some degree is usually given an officer's position aboard ship.  
 
Wind Oxen Jutsu
You can drive back an opponent with the force of your ki.  
 
Winged Warrior
You use your wings for more than just flying.  
 
Wingover
You change direction quickly once per round while airborne.  
 
Wingstorm
You can flatten targets with blasts of air from your wings.  
 
Wings of The Wraith
A skilled warlock can take to the air on wings of dark energy. You have mastered this power and when you assume your shadow form you can strengthen your wings and fly at great speed.  
 
Wing Expert
You can use your wings to create a variety of effects.  
 
Winter's Blast
The frozen magic within you can burst forth in a hail of frost.  
 
Winter's Champion
Your paladin spell list is enhanced.  
 
Winter's Child
You are adapted to a cold environment.  
 
Winter's Mount
Your special mount is native to the frostfell.  
 
Wisdom Breeds Caution
Not getting into a dangerous situation is generally the wisest course, but if danger is unavoidable, you're prepared. You rely more on caution and forethought than you do on physical prowess. 1st lvl only
 
Wise Elder
Your tribe recognizes the assets of your great wisdom and knowledge.  
 
Wise to Your Ways
You are particularly resistant to the unusual attacks of your favored enemy.  
 
Witchlight
You can create witchlight, a harmless faint light, on yourself or an object.  
 
Wolfpack
You can gain an extra advantage when you and your allies can gang up on a foe.  
 
Wolf Berserker
You have studied the fighting style of the wolf and employ its tactics in combat.  
 
Wolf's Bite
You temporarily master special attacks.  
 
Wolverine's Rage
You can fly into a berserk rage when injured.  
 
Woodland Archer
You have honed your archery ability in the wilds of the forest.  
Fighter bonus feat
Woodwise
You are trained in fighting in woodlands and know how to use the terrain to best advantage.  
 
Words of Creation
You have learned a few of the words that were spoken to create the world.  
 
Words of Draconic Power
You tap into the great tradition of draconic magic to enhance the words of your allies.  
 
Word Given Form
You have mastered the martial arts style of "Word Given Form"  
 
World Weary
Your crushed spirit makes you difficult to scare or intimidate.  
 
Wormbound
You have taken a vile green Kyuss worm into your own body and bound yourself to its power.  
 
Wounding Attack
Your vicious attacks wound your foe.  
 
Wounding Spell
Because you have studied the cruel arts of the Athalantan magelords of old, you know how to cast spells that cause terrible, bleeding wounds.  
 
Wyrmgrafter
You can apply draconic grafts to other living creatures or to yourself.  
 
Xaniqos School
You have learned the fighting style of House Xaniqos, which favors aggressive crossbow maneuvers.  
 
Xeph Burst Extra
You can use your burst racial trait more often.  
 
Xeph Celerity
You can use your burst racial trait to gain an extra attack.  
 
Yondalla's Sense
You display a shrewd perception of danger. Other halflings say the blessing of Yondalla is upon you.  
 
Zagyg's Favor
It's not that you're insane, it's just that "normal" people don't understand the world the way you do. Either way, you're difficult to dominate effectively.  
 
Zen Archery
Your intuition guides your hand when you use a ranged weapon.  
 
Zen Fortitude
Your intuitive control of your body allows you to withstand physical hardships.  
 
Zone of Animation
You can channel negative energy to animate undead.  
 
[Creature Type] Trainer
You are skilled at training a particular type of creature