All Feats
From All sources.
Click on the link for more details.
Aberrant Dragonmark |
Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark. | |
Aberration Banemagic |
You can cast spells that do additional damage to aberrations. | |
Aberration Blood |
One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you. This taint manifests physically in your appearance in some noticeable way. | |
Aberration Wild Shape |
Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. Thanks to your heritage, you are one of these latter, and have learned to channel your inhuman bloodline into your shapeshifting power. | |
Ability Enhancer |
Your helpful transmutation spells aid you more than normal. | |
Ability Focus |
Choose one of your special attacks. This attack becomes more potent than normal. | |
Abjurative Potency |
You cast more effective protective spells. | |
Able Learner |
You have a great aptitude for learning. | 1st lvl only |
Able Sniper |
You are accomplished at remaining unseen when you're sniping with a ranged weapon. | |
Abrasive |
You are difficult and demanding in conversation, which tends to oppress those around you. | 1st lvl only |
Absent-Minded |
You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings. | 1st lvl only |
Abyss-Bound Soul |
You have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life. | |
Accelerate Metamagic |
You can apply a selected metamagic feat to your spells more quickly than normal. | |
Accurate Jaunt |
You have an instinctive sense of interplanar travel. | |
Acheron Flurry |
You master the secret technique developed by Acheron-native special forces of limiting a foe's options in hand-to-hand combat. | |
Acidic Splatter |
You can channel magical energy into orbs of acid. | |
Acrobatic |
You have excellent body awareness and coordination. | |
Acrobatic Skirmisher |
You can skirmish while performing daring acts of acrobatics. | |
Acrobatic Skirmisher, Improved |
Your exceptional training and dedication has expanded your ability to skirmish while avoiding the enemy's blows, allowing you to deal potentially crippling damage while tumbling around your foes. | |
Acrobatic Strike |
Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike. | Fighter bonus feat |
Action Boost |
You have the ability to alter your luck drastically in dire circumstances. | |
Action Surge |
By spending 2 action points, you can perform an additional action in a round. | |
Active Shield Defense |
Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense. | Fighter bonus feat |
Adamantine Body |
At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. | 1st lvl only |
Adamantine Mind Blade |
Your mind blade is as strong and sharp as adamantine. | |
Adaptable Flanker |
When you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defense. | Fighter bonus feat |
Adaptive Style |
With just a short period of meditation, you can change your maneuvers and tactics to meet the threat you currently face. | |
Additional Favored Class |
You are more adept at combining different talents than most members of your race. | |
Additional Magic Item Space |
You can wear more magic items. | |
Adroit Flyby Attack |
You can make flyby attacks and get out of reach quickly. | |
Advanced Binding |
Your construct cannot go berserk. | |
Advanced Construction |
You can choose special abilities for your construct from an extended list. | |
Advantageous Avoidance |
You have a knack for ducking at just the right moment. | |
Adventurous Explorer |
You are descended from an adventurous explorer. You are quick to take action and react quickly to changing conditions in combat. | |
Aerial Reflexes |
Your aerial agility allow you to avoid dangerous effects while airborne. | |
Aerial Superiority |
You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver. | |
Aftersight |
You have a trace of the Sight in your blood, an unreliable gift as hard to command as a dream, which enables you to pick up echoes of the past, both wondrous and terrible. | |
Aggressive |
You are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid. | 1st lvl only |
Aggressive Mind |
The psionic entity you host gives you access to psi-like abilities capable of disrupting the mind of your enemy. | |
Agile |
You are particularly flexible and poised. | |
Agile Athlete |
You rely on your agility to perform athletic feats, rather than brute strength. | |
Agile Riposte |
You have learned to strike when your opponent is most vulnerable - at the same instant he or she strikes at you. | |
Agile Shield Fighter |
You are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both. | Fighter bonus feat |
Agile Tyrant |
A creature with this feat develops longer, more flexible eyestalks than its kin. This extra flexibility allows it to bring additional eye rays to bear against its foes. | |
Agitated Causticity |
Your ability to agitate acidic substances results in especially caustic versions of spells and powers that have the acid descriptor. | |
Agony Touch |
Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a creature, you can deal damage to this ability score. | |
Aid Giver |
You can aid all of your allies to a much greater effect. | Fighter bonus feat |
Airy Gallop |
You can run wherever your rider wishes - whether there's ground beneath you or not! | |
Air Bloodline |
One of your ancestors was a creature of elemental air. Beings associated with this element come in almost endless variety, and your characteristics might vary with the type of elemental creature from which you are descended. Regardless of your exact ancestry, you are likely to have blue eyes and wild, unkempt hair. The descendants of cloud giants tend to be tall, loud, and often arrogant, but they have a strong appreciation for beauty. Characters with storm giant ancestors, on the other hand, tend toward gentleness and tolerance, but they can display violent tempers when provoked. Descendants of elemental flying creatures display a predatory nature in their movements and behavior, always preferring to keep the advantage of height and distance when dealing with others. Dust mephits produce skinny, morbid descendants, air mephits pass along their lively nature, and ice mephits lend their aloof and distant manner to their posterity. Restless and moody, sorcerers with the Air Bloodline feat often adventure just to move. They might seem apathetic at times, but they can surprise others with quick emotional displays. Such characters tend to be impatient when others want to be still, and they enjoy spending long periods of time in debate. |
1st lvl only |
Air Devotion |
You can defend yourself with the power of air. | |
Air Heritage |
You are descended from creatures native to the Elemental Plane of Air. You share some of your ancestors' natural agility and grace. | |
Alacritous Cogitation |
You can leave a prepared spell slot open to spontaneously cast a spell. | |
Alertness |
You have finely tuned senses. | |
Aleval School |
You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens your enemy's physical or mental state. | |
Aligned Attack |
Your melee or ranged attack overcomes your opponent's alignment-based damage reduction and deals additional damage. | |
Aligned Devotion |
Your healing powers are only effective for those whose alignment closely matches yours. | |
Aligned Theurgy |
You can combine different sources of power when using spells that contain the same alignment descriptions (chaotic, evil, good, or lawful) | |
Align Mind Blade |
Your mind blade overcomes one form of alignment-based damage reduction. | |
Allied Defense |
You are good at protecting nearby allies. | |
Alluring |
Others have an inexplicable urge to believe your every word. | |
Ally Of The Ki-Rin |
Your family claims a special connection (not actual descent) to the ki-rin that saved the city of Hai Sheng (now known as Kirin, in the Hungtse province) from the Ivory Plague. You are exceptionally resistant to disease as a result. | |
Altered State |
You gain the ability to perform a vision quest. | |
Alternative Source Spell |
You can prepare any of your spells as either divine or arcane. | |
Alter Appearance |
You may change your physical appearance. | |
Altitude Adaptation |
Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. | |
Anarchic Bloodline |
You are descended from a chaotic outsider. The characteristics you display might depend in part on the kind of chaotic heritage you have. Regardless of your exact ancestry, you are likely to have one or more unusual physical traits, such as mismatched eyes or untamable and strangely hued hair. | 1st lvl only |
Anarchic Heritage |
You are descended from creatures native to the planes of chaos. You share some of your ancestors' natural resistance to effects that would reshape your form, and you are resistant to the magic of lawful foes. | |
Ancestor |
All members of your race consider you a distant, but revered, relative. | |
Ancestral Knowledge |
You have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms. | |
Ancestral Relic |
You own an ancestral heirloom and can invest it with increasing power. | |
Ancestral Spirit |
You have ties to the long-dead spirit of one of your clan's ancestors, who whispers ancient words of wisdom into your mind in times of need. | |
Anchoring Blow |
You can keep a creature from leaving the area via a teleport or plane shift effect, as per the dimensional anchor spell. | |
Animal Affinity |
You are good with animals. | |
Animal Affinity (Bloodline) |
Each of the old gods was associated with a totem animal. Depending on your bloodline, you can affect particular animals with this bloodline ability. The totems are as follows: Anduiras (lion), Azrai (snake), Basaia (eagle), Brenna (cat), Masela (dolphin), Reynir (wolf), and Vorynn (owl). This affinity extends to related animals. Thus, Anduiras affinity for lions extends to all large, predatory cats, while Masela's affinity is for water mammals like dolphins, whales, and seals. | |
Animal Control |
You can channel the power of nature to gain mastery over animal creatures. | |
Animal Defiance |
You can channel the power of nature to drive off animals. | |
Animal Devotion |
You enhance your own abilities with the characteristics of animals. | |
Animal Friend |
Animals respond favorably to the aura of goodness that exudes from you. | |
Animal Friends |
Your ability to speak with animals has allowed you to befriend an animal as a permanent ally. | |
Animation Mastery |
Your animations are exceptionally powerful | |
Ankheg Tribe Ambush |
You have learned how to hide and spring to attack, much like the ankhegs that roam the plains where you hunt. | |
Antagonist |
The psionic entity you host seeks to cause damage and mayhem, and you have powers to further that end. | |
Antipsionic Magic |
Your spells are more potent when used against psionic characters and creatures. | |
Anvil of Thunder |
You have mastered the style of fighting with hammer and axe at the same rime, and have learned to deal thunderous blows with this unique pairing of weapons. | |
Appraise Magic Value |
Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic. | |
Apprentice |
A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills. This feat must be taken at 1st level. Once you start gaining experience, your methods of learning are already to ingrained for you to be able to gain the benefits of a mentor-apprentice relationship. | 1st lvl only |
Aquatic Breath |
Your reservoir of magic allows you to breathe normally even underwater. | |
Aquatic Fey Bloodline |
Your ancestry contains an aquatic fey creature. The characteristics you display might depend in part on the kind of aquatic fey heritage you have. Characters with aquatic fey bloodlines vary in appearance, but are almost always strikingly beautiful. Those descended from water nymphs typically have pointed ears, and non-elves often confuse them with elves. Descendants of sirines tend to be wistful, and - like their fey parent - often have a slight yellow or green tinge to their skin and silvery or light-green hair. Fossergrim-blooded characters are usually male, have light hair and striking blue eyes, and exude a rugged masculinity. Those descended from kelpies vary in appearance greatly but almost universally possess evil hearts filled with darkness. While not exactly fey, many believe selkies descended from fey creatures. Characters with selkie blood typically have light gray, blond, or deep red hair, and often have slightly webbed hands and feet. Sorcerers with aquatic fey blood have a natural aptitude for casting enchantment spells (particularly those of the charm and mind-affecting descriptors), transmutation spells (as many aquatic fey are known for their ability to shapechange), and water spells. |
|
Aquatic Shot |
You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision. | |
Aquatic Spellcasting |
You know how to cast spells that work equally well in or out of water. | |
Arachnid Rider |
You are trained in the art of employing spiders as steeds. | |
Arcane Accompaniment |
You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks. | |
Arcane Consumption |
You can sacrifice your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat. | |
Arcane Conundrum |
You are unable to use your inborn magical abilities. | |
Arcane Defense |
Choose a school of magic, such as illusion. You can resist spells from that school better than normal. | |
Arcane Disciple |
Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast the spells associated with that domain as arcane spells. | |
Arcane Fatigue |
Conjuring magical energies is especially draining for you. | |
Arcane Flourish |
You use your magical abilities to improve your performance talents. By bleeding magical energy into your singing, oratory, or other abilities, you enhance the pitch and sound, project your voice with a more commanding tone, and so forth. | |
Arcane Focus |
Through concentration and preparation your mind can hold special magical energy. | |
Arcane Focus Item |
You can craft a unique signature staff or other item that serves as a focus for your magic. | |
Arcane Insight |
By immersing yourself in the teachings of Boccob, you have unearthed magical secrets and gained special insight into arcane spellcasting. | |
Arcane Kinship |
Creatures with a similar ancestry sense your kinship, and they react to you more positively. | |
Arcane Manipulation |
You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will. | |
Arcane Mastery |
You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | |
Arcane Parasites |
Thousands of unseen parasites within your flesh draw upon the arcane power held within every spell you cast. | |
Arcane Performer |
You depend upon your performance ability to aid in the casting of spells. | |
Arcane Preparation |
You can prepare an arcane spell ahead of time, just as a wizard does. | |
Arcane Schooling |
In your homeland, all who show some skill at the Art may receive training as arcane spellcasters. Thus, many characters know something of the ways of the bard, the sorcerer, or the wizard. | 1st lvl only |
Arcane Shorthand |
You discovered a shorthand method for recording spells in spellbooks. | |
Arcane Strike |
You can channel arcane energy into your melee attacks. | |
Arcane Thesis |
You have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery. | |
Arcane Toughness |
You draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you. | |
Arcane Transfiguration |
Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you. | |
Arcane Watchfulness |
You enter a state of hyper-awareness that brings the tiniest details to your attention. | |
Archivist of Nature |
In addition to your studies of the darkness, you have spent time studying giants and fey. | |
Arctic Adaptation |
You have adapted to the snowbound environment of the arctic reaches of Faerûn. | |
Arctic Priest |
You can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas. | |
Area Attack |
You can wield improvised weapons to attack several spaces at once. | |
Armed Deflection |
You can deflect arrows or other ranged weapons with your melee weapon. | |
Armor Dance |
Maztican armor is highly decorated with bright paints, animal skins, and dyed feathers. You are trained to use your armor to its best advantage, and you distract and misdirect your opponents with its flurry of decorations and movement. | Fighter bonus feat |
Armor of Scales |
You imbue a target with the protection of a dragon's hide. | |
Armor Proficiency (heavy) |
You are proficient with heavy armor (Splint mail, Banded mail, Half-plate, full plate). | |
Armor Proficiency (light) |
You are proficient with light armor (padded, leather, studded leather, chain shirt). | |
Armor Proficiency (medium) |
You are proficient with medium armor (hide, scale mail, chainmail, breastplate). | |
Armor Skin |
Your skin becomes like armor. | |
Armor Specialization |
Through long wear and hours of combat, you have trained your body to believe in its armor. Where others flinch, you confront. When the sword falls, your instincts, born of bruises and rent flesh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly. | Fighter bonus feat |
Arterial Strike |
Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. | |
Artful Commander |
Your troops are skilled at using unusual combat maneuvers. | |
Artisan Craftsman |
Your craftsmanship is unique, imprinting every item you create with your signature style. | |
Artist |
Your people are renowned for their skill at story and song. | 1st lvl only |
Artist (OA) |
see Cultured Courtier. | 1st lvl only |
Art Of Fascination |
You claim descent from Kakita Wayozu, the first female Mistress of the Kakita Academy, whose art was so great it is said that she helped create an alternate world. | 1st lvl only |
Ascetic Hunter |
You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. Although many of your fellow monks frown on your methods, none can doubt that your diverse training has added to your ability to strike precisely and bring down your foes quickly. | |
Ascetic Knight |
You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole. | |
Ascetic Mage |
You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect. | |
Ascetic Rogue |
You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. Although your fellow monks may frown on your methods, none can doubt that your diverse training has improved your ability to strike precisely and bring down your foes quickly. | |
Ascetic Stalker |
You have practiced a secret technique that combine your considerable talents in unarmed combat with a greater understanding of your inner ki. | |
Ashbound |
You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. You consider the use of arcane magic to be a vile and unnatural act. | |
Assemble the Horde |
You are beloved by the people, and the commonfolk seek out your leadership. | |
Assume Supernatural Ability |
You learn to use a supernatural ability of an assumed form. | |
Astral Cord Whip |
You can use your astral cord as a weapon. | |
Astral Fire |
You have learned to take volatile astral ectoplasm and ignite it with elemental fire to create intense, lingering fire effects. | |
Astral Tracking |
You can follow tracks across the featureless wastes of the Astral Plane. In addition, you can try to determine the destination of a creature that has used a teleport spell or effect. | |
Athletic |
You're physically fit and adept at outdoor sports. | |
Atlan's Mark |
Every inch of your skin is covered in an elaborate tattoo, a ritualistic marker of your status as chosen of the Underworld. | |
Attention To Detail |
You are descended from Akodo's advisor Ikoma - a historian, judge, and storyteller. | 1st lvl only |
Attune Gem |
You can magically imbue gems to hold a spell until triggered. | |
Attune Magic Weapon |
Through your study of magic weapons, you have become adept at eking every advantage out of their enchanted qualities. | |
At Home In The Deep |
Your innate power over the darkness extends to your senses. | |
Audacious Attempt |
You are descended from the famous Scorpion daimyo Bayushi Tangen, author of Lies and Little Truths. You share that ancestor's incredible audacity. | 1st lvl only |
Augmented Alchemy |
You can create alchemical items and substances that are much more powerful than normal. | |
Augment Construction |
Your astral constructs are better than normal. | |
Augment Healing |
Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast. | |
Augment Summoning |
Your summoned creatures are better than normal. | |
Aura of Bravery |
Your courage is so significant that even your allies benefit from it. | |
Aura of Life Energy |
You can produce a blast of energy that wreaks havoc on undead. | |
Auspicious Marking |
Goliaths place great stock in how the mottled variations in skin pigmentation herald events in that goliath's future. Your skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms. | |
Automatic Quicken Spell |
You can cast any of your lesser spells with a moments thought. | |
Automatic Silent Spell |
You can cast any of your lesser spells silently | |
Automatic Still Spell |
You can cast any of your lesser spells without gestures. | |
Automatic Vile Spell |
The character's lesser spells inflict wounds tainted with foul evil. | |
Autonomous |
You have a knack for psionic self-sufficiency. | |
Avenging Strike |
Your strength of will and strong sense of justice allow you to smite your foes. | |
Avoid Critical Hit |
You sometimes avoid the most damaging blows. | |
Awaken Frightful Presence |
You gain frightful presence. | |
Awaken Spell Resistance |
You gain spell resistance. | |
Awesome Blow |
The creature can choose to deliver blows that send its smaller opponents flying like bowling pins. | |
Awesome Smite |
Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks. | |
Axeshield |
You know how to defend yourself with a battleaxe. | Fighter bonus feat |
Axespike |
You have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form. | |
Axethrower |
You have learned how to hurl heavy weapons to deadly effect. | 1st lvl only |
Axiomatic Bloodline |
You are descended from a native of a lawful plane. The most common members of this bloodline are the spawns of devils, who sow their seed in the Material Plane as part of far reaching and complex plots against their rivals. Archons create mixed-blood offspring with mortals in order to counter the machinations of devils and other evil outsiders. Rarely, mortal travelers who spend a significant portion of their lives in a lawfully aligned plane begin to take on some of the traits of that plane that later manifest in their descendants. Members of this bloodline are almost exclusively lawful. They seem driven by an inner set of rules that generally work in accordance with the laws of the land. They tend to have a symmetrical appearance, dress conservatively, and stick to a regimented life. Even when adventuring, they follow their routine the best of their ability. Creatures descended from devils tend to use rules for their benefit, manipulating the system and taking advantage of legal loopholes. Descendants of archons practice the gentler aspects of regimen, living lives in as organized a fashion as possible. Characters with the Axiomatic Bloodline feat tend to be organized and consistent; they generally look down on abnormality or spontaneity. As such, those with lawful blood excel at spells that locate items and creatures as well as spells that return things to their proper place or shape. |
|
Axiomatic Heritage |
You are descended from creatures native to the planes of law. You share some of your ancestors' natural resistance to charms, and you are resistant to the magic of chaotic foes. | |
Axiomatic Strike |
You can turn your fist into an instrument of law. | |
Axiomatic Strike (Epic) |
Your attacks deal incredible damage to chaotic creatures. | |
Azerblood |
You are descended from the shield dwarves of Clan Azerkyn, who once ruled the Adamant Kingdom of Xothaerin beneath western Amn. The blood of the azer runs thick in your veins. | |
Azure Enmity |
You can channel incarnum to enhance your ability to deal damage to your favored enemies. Whenever you strike a favored enemy while essentia is invested in this feat, a gleam of faint blue radiance shines forth from your eyes. | |
Azure Talent |
The soul energy of incarnum increases your mental capacity. | |
Azure Touch |
You can channel incarnum to enhance your ability to heal. When you use your incarnum-infused healing class feature, your hands glow bright blue. | |
Azure Toughness |
You can use incarnum to boost your physical vigor. | |
Azure Turning |
You can blast undead with incarnum-purified positive energy. When you use this feat, your brow is enveloped in a brilliant blue corona. | |
Azure Wild Shape |
You can channel incarnum to enhance your combat prowess while wild shaped. Whenever you deal damage with a natural weapon while this feat is active, a flash of blue light bursts from the natural weapon that delivered the strike. | |
Backstab |
You can strike quickly when your opponent's back is turned. | Fighter bonus feat |
Backstabbing Traitor |
You are descended from an infamous traitor. You are adept at seizing the right moment to act. | 1st lvl only |
Badge of Bondage |
Your experiences as a slave have made you more resistant to torture and mental manipulation. | |
Baleful Moan |
Your hollow cry strikes fear into the hearts of the living. | |
Ballista Proficiency |
You have trained in ballista operation. | Fighter bonus feat |
Bane Magic |
Your spells deal extra damage to a particular type of creature. | |
Bane of Decay |
You channel your purifying abilities into your weapon. | |
Bane Of Enemies |
Your attacks deal great damage to your favored enemies. | |
Bane Of The Unclean |
A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them. | |
Barbed Stinger |
Your stinger is unusually difficult to dislodge. | |
Bareback Soul |
You're skilled at riding bareback. | |
Batrider |
You are highly skilled in the art of flying dire bats, a common form of transportation among the shield dwarves of the Far Hills. | |
Battlecaster Defense |
You have mastered techniques for taking full advantage of spells in melee while remaining unharmed. | |
Battlecaster Offense |
You cunningly mix melee combat and spellcasting to increase the potency of both. | |
Battlefield Inspiration |
You inspire courage in your allies. | |
Battlewise |
You are a military genius. | |
Battle Blessing |
You can cast spells more quickly than usual in the heat of battle. | |
Battle Caster |
Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal. | |
Battle Casting |
You have a knack for staying out of harm's way when casting spells. | |
Battle Dance |
You are so graceful and nimble in combat that you gain bonuses to Reflex saving throws, attack rolls, and Armor Class. | |
Battle Dancer |
You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability. | Fighter bonus feat |
Battle Hardened |
You can fight multiple opponents and cause them to get into each other's way. | Fighter bonus feat |
Battle Hardened (Ra) |
Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle. | |
Battle Jump |
You know how to launch a devastating attack from above by dropping onto your opponent. | |
Battle Magic Tactics |
Through intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target. | |
Battle Weaver |
Some spell weavers train themselves to make use or an extra pair of hands | |
Beady Eyes |
You have narrow beady eyes that do not catch the light as well as they should. | |
Bear Fang |
You have mastered the fierce style of fighting with axe and dagger at the same time. You can bring the fight to close quarters in the blink of an eye. | |
Beasthide Elite |
Your shifter trait improves. | |
Beastly |
You have more in common with beasts than you do with your own race. | |
Beast Companion |
You can befriend a beast. | |
Beast Shape |
You call upon the power of your beast totem to physically change your form. | |
Beast Strike |
Your martial training makes full use of your natural weapons in unarmed combat. | Fighter bonus feat |
Beast Totem |
In the druidic custom of your people, you have claimed a kind of magical beast as your totem - a patron, protector, and source of strength. | |
Beast Wild Shape |
You can wild shape into beast form | |
Beauty's Bounty |
You rely on your charm and physical good looks to keep you safe from harm | 1st lvl only |
Beckon the Frozen |
Creatures you summon are infused with cold energy and have the cold subtype. | |
Bend Spell |
Cover does little to reduce the effectiveness of your spells. | |
Bestial Charge |
You have learned to take complete advantage of the animal forms you can assume. | |
Bestial Hide |
Your skin is thicker, scalier, or furrier than normal. | |
Bestial Instinct |
You prefer to meet your foes so close that you can smell their blood. | |
Betrayal Of The Spirit Linked |
A being of pure malice and darkness seduced you into the ultimate treachery: you murdered your own familiar. Now a twisted, undead mockery walks in its place. | |
Better Lucky Than Good |
You can succeed where others would surely fail. | |
Bind Elemental |
You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons. | |
Bind Vestige |
You know how to make pacts with otherworldly spirits called vestiges. | |
Bioelectrical Surge |
You can channel electrical energy directly into your opponents nervous system. This effect not only causes physical damage but also disrupts the target's coordination. | |
Bite of Steel |
You have mastered fighting with a sai in your off-hand to counter other two-weapon fighters. | |
Blackmoorian Rhymes |
You've decoded the eldritch secrets of the ancient Rhymers of Blackmoor. | |
Blackwater Invocation |
You can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found the bottom of deepest ocean trenches. This feat is favored by the clerics of wicked sea gods and the masters of the deep pelagic abysses. | |
Black Dragon Lineage |
You have attuned yourself to your black dragon ancestry and can poison foes with your touch. | |
Black Lore of Moil |
Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent. | |
Black Panda Mastery I |
You have mastered the initial secrets of the Black Panda martial arts style - a soft form emphasizing movement and stunning attacks. At this level of mastery, you learn the secret of aiming your blows against vital areas. | |
Black Panda Mastery II |
You have mastered the deeper secrets of the Black Panda martial arts style. You have now perfected the art of the debilitating strike. | |
Bladeproof Skin |
Your skin has a degree of protection from even the sharpest edge. | |
Blade Meditation |
You have learned a meditation that grants you insight into the martial disciplines you have studied. | Fighter bonus feat |
Blade Of Force |
You can surround a weapon with a short-lived aura of force. | |
Blasphemous Utterance |
Strange whispers and dreadful images sometimes inspire you. They grant your bardic music a terrifying power. | |
Blazing Berserker |
When you enter your rage, your body becomes infused with fire. | |
Blend Into Shadows |
You can draw from nearby magical shadow to cloak yourself in darkness. | |
Blessed By Tem-Et-Nu |
Tem-Et-Nu has marked you as having an important destiny in her temple. | |
Blessed of Osprem |
You possess amazing swimming skills | |
Blessed of the Seven Sisters |
As a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra's special favor. | |
Blessing of Merrshaulk |
You were hatched from an egg mottled with a pattern resembling the Slumbering God himself. Because of this auspicious marking, you are especially adept with the innate magics that Merrshaulk has granted to his servitors. | |
Blind-fight |
You know how to fight in melee without being able to see your foes. | |
Blinding Speed |
You can trigger short bursts of great speed. | |
Blinding Strike |
You know special attacks for temporarily blinding a foe or degrading a gaze attack. | |
Blindsense |
You can sense creatures that you cannot see. | |
Blindsight |
Your senses are as keen as the bat's. | |
Blindsight 5-foot Radius |
You sense opponents in the darkness. | |
Blind Rage |
Your ability to distinguish between friend and foe is limited once you enter a rage. | |
Blistering Spell |
Your fire spells sear the flesh from your enemies' bones, leaving them wracked with pain. | |
Block Arrow |
You can block incoming arrows with your shield. | Fighter bonus feat |
Blood-Spiked Charger |
You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces. | Fighter bonus feat |
Blooded |
You know what it means to fight for your life, and the value of quick wits and quicker reactions when blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard. | |
Blooded (FR) |
You know what it means to fight for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted. | 1st lvl only |
Bloodline |
You gain a bloodline, bloodline strength score, derivation, and a blood ability. | |
Bloodline of Fire |
You are descended from the efreet who ruled Calimshan long ago. The blood of these fire spirits runs thick in your veins. | 1st lvl only |
Bloodsoaked Intimidate |
Your bloody and vicious approach to combat makes you a fearsome foe. | |
Bloodthirsty |
After a daylong ritual involving you and at least six others, one of whom must be a necromancer, you gain mastery of the blood. | |
Blood Artisan |
You are descended from Asahina Yajinden, a shugenja of the Crane clan who became the greatest lieutenant of the dread sorcerer Iuchiban. Yajinden abused his power, creating the Bloodswords and other evil magic items used by the armies of Iuchiban. You have mastered the method of creating a certain kind of magic item. | 1st lvl only |
Blood Calls To Blood |
Exploring the latent potential in your blood due to your fiendish descent, you learn how to better adapt to the mystical attacks of your forebears. | |
Blood of Kord |
You're distantly related to the Suel god Kord, who often takes a mortal woman as his lover. While Kord's immediate off-spring develop a host of powers and abilities, the effects upon your blood are much more subtle. | |
Blood Of The Warlord |
You can influence a large number of orcs. | |
Blood Sorcerer |
You are descended from Yogo, the Scorpion shugenja who was the first guardian of the Black Scrolls of Fu Leng. | 1st lvl only |
Blood War Conscript |
Your evil brand indicates your rank in the armies of the Blood War and infuses you with fury. | |
Blowhard |
You can blow targets over with your breath. | |
Blue Dragon Lineage |
You have learned to harness the powers of your blue dragon ancestry and can hurl orbs of lightning. | |
Blue Mountain Mastery I |
You have mastered the initial secrets of the Blue Mountain martial arts style - a hard form emphasizing leaps, kicks, and blows with the hands. This level of mastery grants you the ability to leap into battle. | |
Blue Mountain Mastery II |
You have mastered the deeper secrets of the Blue Mountain martial arts style. You can now move with blinding speed. | |
Boar's Ferocity |
You can continue fighting even at the brink of death. | |
Body Awareness |
Your deep focus grants you a measure of control over your body. | |
Body Fuel |
You can expand your power point total at the expense of your health. | |
Body Pouch |
You can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures. | |
Bolster Power |
You infuse additional evil energy into an undead creature, making it more difficult for clerics, paladins, and other good creatures to turn. | |
Bolster Resistance |
Undead you raise or create are more resistant to turning than normal. | |
Bonded |
Acting as one mind in two bodies, you and your pet enjoy a nearly perfect symmetry in battle, making it very easy for you to keep your opponents off balance. Handle Animal 5 ranks, trained pet. | Fighter bonus feat |
Bonded Familiar |
You enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities. | |
Bonus Breath |
You can use your breath weapon one more time per day than you normally could. | |
Bonus Domain |
You have access to one additional domain of spells. | |
Bonus Essentia |
You are better able to harness your personal store of incarnum. | |
Book Smart |
You've read books on a variety of subjects, and have a knack for cross-referencing the information quickly in your mind. | |
Boost Construct |
Your astral constructs have more abilities. | |
Boost Spell-like Ability |
One of the creature's spell-like abilities is harder to resist than it would otherwise be. | |
Boost Spell Resistance |
By making a deal with an evil power, the character makes himself even more resistance to magic. | |
Border Watch |
Your experience watching the horizon for enemy troop movements has made you a better soldier. | |
Borne Aloft |
You can channel the magic of the winds to briefly grant you flight. | |
Born Duelist |
see Twin Sword Style. | 1st lvl only |
Born Flyer |
You can fly as though born to do it. | |
Born Follower |
You excel when directed by a natural leader. | 1st lvl only |
Born In The Saddle |
You are comfortable and focused when on a mount. | |
Born Of The Three Thunders |
You have learned to marry the power of lightning and thunder in your electricity and sonic spells. | |
Born Under a Crescent Moon |
You were born under the crescent moon. The seer moon allows you to ore easily see and understand other and their emotional states. | |
Born Under a Gibbous Moon |
You were born under the gibbous moon. The emotional moon allows you to more easily manipulate others with emotion and to calm animals. | |
Born Under a High Sun |
You were born while the sun was high in the sky and display gifts associated with it - such as an undeniable presence and strong fortitude. | 1st lvl only |
Born Under a Rising Sun |
You were born at dawn and display gifts associated with it - such as a hopeful spirit and a strong will. | 1st lvl only |
Born Under a Setting Sun |
You were born as dusk and display gifts associated with it - such as wisdom and a love of learning. | 1st lvl only |
Born Under the Full Moon |
You were born under the full moon. The empowered moon allows you to more easily force your will upon other characters and magical devices. | |
Born Under the Half Moon |
You were born under the half moon. The balanced moon allows you to more easily balance your body and mind and avoid conflict. | |
Born Under the New Moon |
You were born under the new moon. The invisible moon allows you to more easily hide your actions and your true form from others. | |
Bounding Assault |
You can move and attack with superior speed and power. | |
Bowslinger |
You can ready ranged weapons surprisingly quickly. | Fighter bonus feat |
Bow Feint |
You can mislead an opponent in combat from a distance. | Fighter bonus feat |
Braced for Charge |
When receiving a charge, you know how to strike where it truly hurts. | |
Brachiation |
You can swing through trees like a monkey. | |
Brand of the Nine Hells |
You gain an infernal brand, a symbol proclaiming you as the property of an archdevil. This brand might be a physical symbol, or it could be a strange change in your body's structure. | |
Brash |
You move about without careful consideration of foes. | |
Brass Dragon Lineage |
You have unlocked the power of your brass dragon ancestry and can put foes to sleep with ease. | |
Bravado |
You are rash in combat, refusing to show weakness by falling back from your enemies' blows. | |
Brawler |
You naturally move close to your opponents when fighting, instinctively grabbing and punching rather than striking with weapons. | 1st lvl only |
Brawling Commander |
The troops under your command are especially effective at unarmed combat. | |
Breadth of Knowledge |
Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts. | |
Breathing Link |
You can allow a person adjacent to you to breathe water. | |
Breath Control |
You enjoy an almost legendary ability to master the air in your lungs. | Fighter bonus feat |
Brew Potion |
You can create potions which carry spells within themselves. See Potions and Elixirs. | |
Bright Sigil |
You have established a greater degree of control over your sigils. When you concentrate, you can emit strong illumination from the glowing symbols that surround your head. | |
Brilliant Mind-blade |
Your mind-blade is a brilliant energy weapon. | |
Broken Fist Mastery I |
You have mastered the initial secrets of the Broken Fist martial arts style - a hard/soft form emphasizing movement, knockdowns, and fast strikes. At this level of mastery, you become adept at knocking opponents off their feet. | |
Broken Fist Mastery II |
You have mastered the deeper secrets of the Broken Fist martial arts style. You know how to knock opponents to the ground. | |
Broken One's Sacrifice |
Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others. | |
Bronze Dragon Lineage |
You have tapped into your bronze dragon blood and can channel arcane energy to repel foes. | |
Bronze Solaris Member |
You have divine ancestry, granting you membership in the Order of the Bronze Solaris. | 1st lvl only |
Brutal Strike |
You can hatter foes senseless with your mace, morningstar, quarterstaff, or flail. Few victims are willing to stand toe-to-toe with a warrior known for knocking his foes witless with a single strike. | Fighter bonus feat |
Brutal Throw |
You have learned how to hurl weapons to deadly effect. | Fighter bonus feat |
Bullheaded |
The stubbornness and determination of your kind are legendary. You are exceptionally headstrong and difficult to sway from your course. | 1st lvl only |
Bully |
People are afraid to say bad things about you. | |
Bull Blast |
The concussive power of your Harden Energy effects is so strong that it drives opponents back. | |
Bulwark Of Defense |
Your defensive stance bonuses increase. | |
Burning Focus |
You channel your frustration into magical power. | |
Burning Link |
You can harm creatures possessing a mystical connection to your opponent. | |
Burning Rage |
Your rage stokes the flames of your body's heat. | |
Burrowing Power |
Your powers sometimes bypass barriers. | |
Burrow Friend |
Your natural rapport with burrowing mammals improves. | |
Calishite Elementalist |
You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic. | |
Cannibalize Spell |
You are able to convert spell energy from one of your spellcasting classes into psionic energy. | |
Canny Opportunist |
You have studied many special combat maneuvers to recognize them and react quickly to your opponent's tactics. | Fighter bonus feat |
Captivating Melody |
You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells. | |
Caravanner |
You are skilled at leading caravans along established trade routes. | |
Carmendine Monk |
You have learned that study is just as important as insight to finding enlightenment. | |
Catfolk Pounce |
You can rush unaware foes and deliver several attacks before they have a chance to respond. | |
Caustic Adaptation |
Long have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality. | |
Cautious |
You are cautious in combat, even a bit cowardly, and you take more care to defend yourself than others. However, this caution renders you susceptible to fear effects. | 1st lvl only |
Cautious (Flaw) |
You are uneasy engaging in behavior that carries a chance of failure. | |
Cautious Attack |
When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats. | |
Cavalry Charger |
Fighting from the back of a steed is second nature to you. | |
Cavalry Commander |
You are especially adept at leading mounted troops in battle. | |
Caver |
The Underdark's cave systems stretch for thousands of miles below the surface. You are knowledgeable about the secrets of the subterranean world and wise in its ways. | |
Celestial Bloodline |
One of your distant ancestors was a good outsider. The characteristics you display might depend in part on the kind of celestial heritage you have. Descendants of devas or archons tend to be very decisive - quick to judge and quick to act. Characters with couatl or lillend ancestors are often physically beautiful, and they tend to favor snakes and other reptiles as familiars. Titan-blooded descendants are usually taller than average for their races, and they usually have boisterous personalities. The most common sources of celestial blood, however, are minor good gods or the avatars of more powerful beings. A sorcerer descended from such a line can be very passionate about his faith, whether he follows his ancestor's religion or not. Characters with the Celestial Bloodline feat are usually good-aligned, although not always. Their yearn for adventure stems either from a desire to aid others, an innate need to combat evil, or both. As such, celestial-blooded characters tend to focus their spell selections on good- or neutral-aligned spells that aid others. |
|
Celestial Bloodline (FR) |
Some of your latent celestial abilities have matured. | |
Celestial Familiar |
As long as you are able to acquire a new familiar, you may receive a celestial as a familiar. | |
Celestial Heritage |
You are descended from creatures native to the Upper Planes. You share some of your ancestors' natural resistance to disease, and you are resistant to the magic of evil foes. | |
Celestial Light |
You gain the ability to produce light. | |
Celestial Mount |
Your special mount is a true creature of the heavens. | |
Celestial Scion |
You are a member of one of the major noble houses of the former Great Kingdom. | 1st lvl only |
Celestial Sorcerer Aura |
The power of your sorcerous heritage shines through, allowing you to infuse the area around you with a menacing aura. | |
Celestial Sorcerer Heritage |
Your ancestry manifests in the form of several special abilities. You gain access to abilities similar to those of an archon. | |
Celestial Sorcerer Lance |
You can channel your arcane energy into a bolt of power that is baneful to evil creatures. | |
Celestial Sorcerer Lore |
The power of your ancestry grants you access to a variety of new spells. | |
Celestial Sorcerer Wings |
You channel your inborn magical abilities to spawn a pair of spectral, magical wings that glow with majestic power. | |
Celestial Summoning Specialist |
You can select from a larger number of options when summoning good creatures. | |
Centaur Trample |
You have trained to use your large body and unique physiology against your foes. Much like a humanoid knight mounted on a warhorse, you have learned how to knock down opponents and ride over them in combat. | |
Cerebremetamagic |
You can metamagically enhance your spells with your mind. | |
Cerebrosis |
You have discovered the secret of manipulating and creating interfaces between the sane world and the Far Realm. | |
Cerulean Fortitude |
You can use incarnum to boost your ability to resist effects that would adversely affect your health. | |
Cerulean Reflexes |
You can use incarnum to boost your ability to avoid harm. | |
Cerulean Will |
You can use incarnum to boost your willpower. | |
Chain Link |
You can upgrade all recognized power chains in your primary discipline. | |
Chain Power |
You can manifest powers that arc to hit other targets in addition to the primary target. | |
Chain Spell |
You can cast spells that arc to other targets in addition to the primary target. | |
Chakram Ricochet |
You can hurl a chakram so that it strikes two enemies instead of one. | |
Chameleon Blood |
Lizardfolk with this feat can slightly shift the color of their scales, aiding them in blending in with dense vegetation. | |
Chameleon Crafting |
You can craft magic items that can duplicate psionic powers, or psionic items that duplicate magic powers. | |
Chameleon Hide |
You can alter the hue of your scales to match the surrounding terrain. | |
Channeled Rage |
You can focus your rage to counter charms and compulsions. | |
Channel Charge |
You can power a charged magic item with your own magical ability. | |
Channel Legacy |
You can call upon the hidden strength within your legacy item to empower yourself for a single spectacular effort. | |
Chant Of Fortitude |
You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter. | |
Chant Of The Long Road |
You can channel the power of your bardic music to encourage your allies to pick up the pace on a long walk. | |
Chaos Devotion |
The forces of chaos assist you in combat. | |
Chaos Music |
The power of chaos improves your bardic music ability. Your performance becomes frenetic and completely discordant. Something about it speaks to some forgotten aspect of your primal consciousness. | |
Chaos Rage |
The power of chaos improves your rage ability. While raging, your muscles shudder with uncontrolled energy as the spirit of chaos pushes you past your natural physical extremes. | |
Chaotic Mind |
The turbulence of your thoughts prevents others from gaining insight into your actions. | |
Chaotic Rage |
Your rage is particularly damaging to lawful creatures. | |
Chaotic Spell Recall |
A few choice spells never stray far from your mind. | |
Character Reading |
You are unnaturally perceptive of others. | |
Chariotteer Commander |
You are especially skilled at leading war vehicles into battle. | |
Chariot Archery |
You are skilled at using ranged weapons from a chariot. | |
Chariot Charge |
You are skilled at charging with your chariot. | |
Chariot Combat |
You are skilled in chariot combat. | |
Chariot Sideswipe |
You are skilled at using your chariot's scythe blades against foes. | |
Chariot Trample |
You are trained in using your chariot to knock down opponents. | |
Charlatan |
You're adept at fooling people. You know how to tell them just what they want to hear. | |
Charmed Life |
Fortune smiles on you, making you inordinately lucky. | |
Charmer |
You know how to strengthen the lure of your enchantments. | |
Charming |
You are particularly convincing when attempting to command targets of your mind-affecting spells. | |
Charming the Arrow |
You have a gift with ranged weapons. The force of your personality enables you to "convince" them to fly straight and true. | Fighter bonus feat |
Charm Immunity |
You are immune to charm effects. | |
Charm Resistance |
You can resist charm effects better than you otherwise could. | |
Charnel Miasma |
Your close connection to death magic causes others to find your company unpleasant. | |
Cheetah Tribe Sprint |
You have learned the secret of lightning-fast running from the cheetah that roams the plains where you live. | |
Cheetah's Speed |
You can run with the speed of the cheetah. | |
Child of Winter |
You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay. | |
Chink In The Armor |
You are an expert at slipping a weapon between armor plates or into seams. | |
Chivalrous Courtesy |
You despise raising your hand against creatures of the opposite gender. | |
Choke Hold |
You have learned the correct way to apply pressure to render an opponent unconscious. | |
Chondathan Missionary |
Your training has emphasized spells that help you spread the word of your faith. | |
Chord Of Distraction |
You can channel the power of your bardic music to make a sudden sound or gesture that momentarily distracts an opponent. | |
Chosen Foe |
At the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him. | Fighter bonus feat |
Chosen of Iborighu |
Your skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Iborighu and grant you supernatural qualities. | |
Chosen Weapon Specialization |
You deal more damage than normal when wielding your deity's chosen weapon. | |
Chronicle |
You can accurately discern the date of an art object and sell it to a proper establishment for a higher-than-normal rate. | |
Circle Kick |
You kick multiple opponents with the same attack action. | |
Circle Magic |
You know how to use be your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith. | |
Circle Master |
You have mastered the technique of the master's wheel and can focus on multiple opponents at once. | |
Circle Student |
You have been trained in a master's wheel, a form of fencing instruction that grants you focus and control. | |
City Magic |
You can use the city itself to shape and enhance your spellcasting. | |
City Slicker |
You are very familiar with city life and the inner workings of your hometown. | 1st lvl only |
City Slicker (flaw) |
Although interested in the natural world, you suffer from a lack of experience in the wilds. | |
Clan Prestige |
Your actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan. | |
Clap Of Thunder |
You can deliver a thunderous roar with a touch. | |
Clarion Commander |
On the battlefield, you are a natural leader. You issue orders and coordinate your allies, but you also learn to take advantage of their actions and maximize the fruits of teamwork. When you attack a foe with your allies, the combined result of your efforts can be devastating. | |
Class Champion |
Superior renown brings two elite members of your class to serve you. | |
Claustrophobia |
You are uncomfortable in enclosed spaces. | |
Clawed Spell |
The hazy image of saurian claws forms around your hands when you cast touch spells, dealing damage in addition to the spell's normal effects. | |
Claws Of The Beast |
Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed strikes and sneak attacks. | |
Cleave |
You can follow through with powerful blows. | Fighter bonus feat |
Clever Opportunist |
When an unwary opponent gives you an opportunity, you use it to change positions with your foe. | Fighter bonus feat |
Clever Wrestling |
You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. | |
Cliffwalk Elite |
Your shifter trait improves. | |
Climb Like An Ape |
You can improve your climbing ability. | |
Clinging Breath |
Your breath weapon clings to creatures and continues to affect them in the round after you breathe. | |
Cloak Dance |
You are skilled at using optical tricks to make yourself seem to be where you are not. | |
Cloak of Shadows |
You can draw the light out of your immediate surroundings. | |
Cloak Of The Obyrith |
The chaos of the Abyss suffuses your being, as it does the ancient obyriths. | |
Close-Quarters Fighting |
You are skilled at fighting at very close range and in evading grappling attempts. | Fighter bonus feat |
Close-Quarter Defense |
You are unusually effective at defending your space. | Fighter bonus feat |
Closed Mind |
Your mind is better able to resist psionics than normal. | |
Close Cohort |
Your cohort is almost your equal. | |
Cloudy Conjuration |
Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport. | |
Clutch Of Earth |
You briefly increase the earth's pull on the target creature. | |
Cobalt Charge |
You can channel incarnum to deal devastating strikes when charging. When you make a charge attack while this feat is active, your weapon momentarily turns deep blue. | |
Cobalt Critical |
You can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes. | |
Cobalt Expertise |
By channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise. | |
Cobalt Power |
By channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength. | |
Cobalt Precision |
You can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits. | |
Cobalt Rage |
You can channel incarnum to enhance your rage. When you do so, your eyes turn deep blue in color. | |
Cobra Head |
You can extend the skin of your neck into a cobra hood. | |
Code of Arms |
Trained to only kill other armed warriors, you hesitate when attacking unarmed opponents. | |
Coercive Spell |
Living foes damaged by your spell become more pliable and vulnerable to your commands. | |
Cold-Blooded |
You were raised in the arctic and cannot tolerate heat. | |
Cold Endurance |
Either because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. | |
Cold Focus |
Your cold spells are more potent than normal. | |
Cold Spell Specialization |
You do additional damage with cold spells. | |
Collegiate Wizard |
You have undergone extensive training in a formal school for wizards. | 1st lvl only |
Colossal Wild Shape |
You can wild shape into animals of Colossal size. | |
Combat Acrobat |
Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents. | Fighter bonus feat |
Combat Archery |
You can fire a bow in melee safely | |
Combat Awareness |
When you maintain your combat focus, you have, a uncanny ability to sense the ebb and flow of your opponents vitality. As you attain greater mastery of this fighting style you learn to sense a foe's presence even with your eyes closed. | |
Combat Brute |
You employ strength and leverage to great effect in battle. | |
Combat Casting |
You are adept at casting spells in combat. | |
Combat Charm |
Your charm spells are equally effective in combat and non-combat situations. | |
Combat Cloak Expert |
You are adept at turning your cloak into a vital part of your combat repertoire. By twirling it about you, sweeping it over enemies, and using it to conceal your weapon, you can catch an opponent by surprise. | |
Combat Defense |
The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers. | |
Combat Engineer |
You can pinpoint weaknesses in materials, helping you destroy them. | Fighter bonus feat |
Combat Expertise |
You are trained at using your combat skill for defense as well as offense | Fighter bonus feat |
Combat Familiar |
Your familiar is skilled in delivering attack spells against your foes. It flits past their defenses to discharge its spell without leaving itself vulnerable to attack. | |
Combat Focus |
The way of the warrior requires more than simple, brute strength. Some warriors bring their minds to such keen focus during the heat of battle that they can attain superhuman levels of endurance, perception, and mental roughness. Through intense mental exercise and training, you learn to enter a state of perfect martial clarity. | |
Combat Insight |
Your keen intellect allows you to place melee attacks where they will inflict the most damage. | |
Combat Intuition |
Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities. | Fighter bonus feat |
Combat Manifestation |
You are adept at manifesting powers in combat. | |
Combat Panache |
Your glowing personality and sharp performance abilities allow you to navigate the battlefield on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to manipulate others. | |
Combat Reflexes |
You can respond quickly and repeatedly to opponents who let their defenses down. | |
Combat Stability |
When you maintain your combat focus, you become difficult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects. | |
Combat Strike |
Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. By pouring the energy required to maintain your focus into your assault, you batter through your foe's defenses. | |
Combat Tactician |
You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. As you approach your foe, you duck and weave to confuse his defenses. Alternatively, you draw a weapon and make a quick attack that surprises your foe. | |
Combat Tinkering |
You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat. | |
Combat Vigor |
When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. Minor wounds heal in a matter of seconds, and you quickly recover from even a grievous blow. | |
Combined Empathy |
You can combine your wild empathy ability from different classes. | |
Cometary Collision |
You are a thunderbolt of destruction on the battlefield. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him. | Fighter bonus feat |
Comforting Madness |
You have learned to live with the chaos of your own mind, and no mortal magic can match the disturbing visions of Xoriat. | |
Commander |
You are a natural leader, capable of instilling bravery and tenacity in others. On the battlefield, your followers stand and fight while lesser warriors flee in terror. | |
Commanding |
The targets of your compulsion spells find them difficult to resist. | |
Communicator |
You possess a magical understanding of the essence of language. | |
Companion Guard Style |
You've been trained in the combat style of the gray elven Companion Guard of Celene. | Fighter bonus feat |
Companion Spellbond |
You form a special magical link with your animal companion, allowing you to share spells with it over a greater distance. | |
Compelling Madness |
Your tormented psyche weakens your willpower, but you are able to project maddening visions upon your victims to lower their resistance to your mental powers. | |
Complementary Insight |
You get more out of having skills that work well together. | |
Concussion Attack |
Your attacks can damage your opponent's ability to think clearly. | |
Concussive Blast |
Your skill with manipulating hard, or force, energy allows you to add physical force to spells and powers instead of converting existing energy to force. | |
Conductivity |
You have crude control over electricity effects near you. | |
Confound The Big Folk |
You excel when battling foes bigger than you are. | |
Conjunctive Mind |
You have discovered the dark and dangerous side of the mind that is buried deep within the subconscious. | |
Consecrate Spell |
You can imbue your spells with the raw energy of good. | |
Consecrate Spell-like Ability |
You can channel holy power into your spell-like abilities. | |
Consecrate Spell Trigger |
You can channel holy power through a spell trigger item, such as a wand or staff. | |
Constant Guardian |
By paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions. | Fighter bonus feat |
Construct Familiar |
Your familiar is a construct rather than a living being. | |
Contagious Paralysis |
Your paralyzing attack is contagious. | |
Controlled Immolation |
If you catch on fire, the flames don't hurt you. | |
Controlled Respiration |
You can stay out of water longer than you otherwise could. | |
Control Visage |
Your ghost body is shaped as if you were alive and armed, and you can control what your ghost body appears to wear. | |
Cool Head |
Your mental acuity serves you better than most. | |
Cool Head (OA) |
You are descended from the great diplomat Ide, who was chosen to be the voice of Shinjo in all dealings with strangers. | 1st lvl only |
Cooperative Spell |
You can cast spells to greater effect in conjunction with the same spell cast by another individual. | |
Coordinated Shot |
You are extraordinarily talented at making ranged attacks past your allies. | Fighter bonus feat |
Coordinated Strike |
You and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat. | |
Copper Dragon Lineage |
You have learned to channel the powers of your copper dragon ancestry to hinder your enemies' mobility. | |
Cormanthyran Moon Magic |
You have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light. | |
Corona |
By channeling positive energy you can blast your foes with holy light. | |
Corpsecrafter |
Undead you raise or create are tougher than normal. | |
Corpse Malevolence |
You can possess and animate dead bodies. | |
Corrupted Wild Shape |
You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape. You can assume the form of an undead, rotten creature with the use of your wild shape ability. | |
Corrupting Touch |
Your touch can damage creatures. | |
Corrupt Arcana |
You can prepare and cast corrupt spells. | |
Corrupt Arcane Studies |
You have dabbled in strange magic that has increased your power but adversely affected your mind. | |
Corrupt Spell |
You can transform one of your spells into a thing of evil due to a deal you make with an evil power. | |
Corrupt Spell-like Ability |
One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy. | |
Corrupt Spell Focus |
All spells you cast that have a corrupt component (such as call forth the beast, master's lament, or chain of sorrow) are more potent than normal. | |
Corrupt Summoning |
Your summoned creatures become twisted and evil. | |
Cosmopolitan |
You've been lied to more times than you can count. This history has made you intimately familiar with the deceit, guile, and doublespeak of city folk. | 1st lvl only |
Cougar's Vision |
You can see in the dark like a car. | |
Countenance of the Mage |
You use ancient magical secrets to control your appearance. | |
Courageous Rally |
You can rally demoralized foes with your bardic music. | |
Courteous Magocracy |
You were raised in a land where mighty wizards order affairs. Where powerful spellcasters are common, cautious courtesy is the norm and everyone has an eye for magic goods. | |
Cover Your Tracks |
You are good at masking your route, making it difficult for others to track you. | |
Coward |
In dangerous circumstances, you are likely to run away. | |
Craft Aboleth Glyph |
An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own. | |
Craft Alchemical Item |
You are capable of creating alchemical items and substances. | |
Craft Cognizance Crystal |
You can create psionic cognizance crystals that store power points. | |
Craft Construct |
The creature can create golems and other magic automatons that obey its orders. | |
Craft Contingent Spell |
You know how to attach semipermanent spells to a creature and set them to activate under certain conditions. | |
Craft Crystal Weapon |
You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands. | |
Craft Dorje |
You can create slender crystal wands called dorjes than manifest powers when charges are expended. | |
Craft Drilbu |
You can create a drilbu, which is a long shaft of crystal that can manifest powers when charges are expended. | |
Craft Epic Magic Arms And Armor |
You can craft magic arms and armor of epic power. | |
Craft Epic Rod |
You can craft magic rods of epic power. | |
Craft Epic Staff |
You can craft magic staffs of epic power. | |
Craft Epic Wondrous Item |
You can craft wondrous items of epic power. | |
Craft Magic Arms And Armor |
You can create magic weapons, armor and shields. | |
Craft Masterpiece Performance |
You can create a work of art so great that those who perform it can reap greater benefits than normal. | |
Craft Masterwork Armor |
You are trained in the creation of fine armor and shields. | |
Craft Masterwork Ranged Weapon |
You are trained in the creation of fine ranged weapons and ammunition, such as bows, crossbows, and arrows. | |
Craft Masterwork Weapon |
You are trained in the creation of fine melee and thrown weapons, such as swords, maces, daggers, and shortspears. | |
Craft Psicrown |
You can create psicrowns, which have multiple psionic effects. | |
Craft Psionic Arms And Armor |
You can create psionic weapons, armor, and shields. | |
Craft Psionic Construct |
You can create golems and other psion automatons that obey your orders. | |
Craft Psionic Seal |
A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered. | |
Craft Rod |
You can create magic rods, which have varied magical effects. | |
Craft Rune Circle |
You can create rune circles, stationary magic items that hold a variety of spells and effects. | |
Craft Scepter |
You know the ancient Netherese secret of creating magic scepters - devices that can contain much more powerful spells than a magic wand can. | |
Craft Skull Talisman |
You can create skull talismans, which carry spells within themselves (for more information on skull talismans, see page 112, Frostburn). | |
Craft Staff |
You can create magic staffs, which have multiple magical effects. | |
Craft Talisman |
You can create magic fetishes, single-use magic items that hold spells until triggered | |
Craft Universal Item |
You can create universal psionic items, such as a third eye or a psychoactive skin. | |
Craft Wand |
You can create wands, which cast spells (see Crafting Wands for rules on wands). | |
Craft Wondrous Item |
You can create miscellaneous magic items, such as crystal balls and flying carpets. | |
Craven |
Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal. | |
Create Infusion |
You store a divine spell within a specially prepared herb (see infusions). | |
Create Moving Portal |
You can create a portal that has a moving origin point. | |
Create Portal |
You have learned the ancient craft of creating a portal, a permanent magic device that that instantaneously transports those who know its secrets from one locale to another. Faerûn is riddled with portals. | |
Create Psionic Seal |
A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered. | |
Crescent Moon |
You have mastered the style of fighting with sword and dagger. You know how to twist an opponent's weapons from as grasp with a single graceful motion while using your two weapons together. | |
Crossbow Sniper |
You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers. | Fighter bonus feat |
Crowd Tactics |
You are adept at moving through and fighting in crowds. | |
Crush |
Like a dragon, you can hurl your body onto opponents to deal tremendous damage. | |
Crushing Hug |
You can crush the mightiest of opponents in a grapple. | |
Crushing Strike |
You wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses. | |
Cryptic Psychology |
During your indoctrination into the Legion, the psychic surgery used to change your alignment and purge your memories altered your psyche. As a result, spells designed to affect a creature's mind sometimes fail to work on you. | |
Cultured Courtier |
You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization. You are skilled in the arts of diplomacy as well as the fine arts. | 1st lvl only |
Cumbrous Dodge |
You have a chance to dodge attacks that hit you, but at a cost. | |
Cumbrous Fortitude |
You have a greater chance than normal to resist attacks against your vitality, but at a cost. | |
Cumbrous Reflexes |
You have a greater chance to resist attacks against your agility, but at a cost. | |
Cumbrous Will |
You have a greater chance to resist attacks against your willpower, but at a cost. | |
Cunning Evasion |
When an area attack detonates around you, you use the chaos and flash of energy to duck out of sight. | |
Cunning Sidestep |
You have a better than normal chance to avoid being bull rushed or tripped. | |
Cunning Wit |
You have mastered the art of witty repartee. | |
Curative Legacy |
Your item's legacy ability is so linked with your aura that it restores your health each time it is activated. | |
Curious |
You are easily distracted by the sights and sounds around you. | |
Curling Wave Strike |
Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike. | |
Customize Domain |
You open up one of your domains to new sources of magical power. | |
Cuthburt's Smite |
You can smite chaotic creatures as well as evil ones. | |
Cutpurse |
You are able to pick the pockets of your melee opponents. | |
Dallah Thaun's Luck |
You can rely on a good dose of luck to get you through almost any scrape. Other halflings say the blessing of Dallah Thaun is upon you. | |
Damage Mastery |
You are efficient at dealing damage with a particular type of weapon. | |
Damage Reduction |
You can shrug off some damage from attacks. | |
Dampen Spell |
From the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. You are no exception. You have learned to channel energy into a foe's spell to weaken its effects. Although you fail to nullify the spell, you render it much easier to resist. | |
Dancing Blade |
You have an energetic fighting style modeled after traditional Salkirian dancing. | Fighter bonus feat |
Danger Sense |
You are one twitchy individual. | |
Daredevil Athlete |
You are capable of pulling off amazing stunts. | |
Daring Outlaw |
You combine grace and stealth to deadly effect. | |
Daring Warrior |
You combine agility and extraordinary combat prowess to great effect. | Fighter bonus feat |
Darkness Adaptation |
Living in a land that experiences prolonged periods of darkness, you possess superior sight. | |
Darkstalker |
You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid. | |
Dark Blood |
It is said that the Umbra devours all that it touches, and you are caught in its web. Your efforts have brought you power - but the Umbra has its hooks in your soul. Your emotions are slipping away and when you die the Umbra will claim the last vestiges of your soul. | |
Dark Speech |
You learn a smattering of the language of truly dark power. | |
Dash |
You can move faster than normal. | |
Daunting Presence |
You are skilled at inducing fear in your opponents. | Fighter bonus feat |
Dauntless |
You can stand up to greater punishment than most and still keep on going. | 1st lvl only |
Daylight Adaptation |
You have accustomed yourself to the painful sunlight of the surface world. | 1st lvl only |
Dazzling Energy |
Your facility with energy is such that enemies are shaken by your prowess. | |
Dazzling Fire |
The illumination you can bestow on others impedes their ability to fight. | |
Dazzling Illusion |
Casting illusions causes the air about you to be filled with flashing colors that dazzle your foes. | |
Dazzling Strike |
Your attack reflects light into your opponent's face, leaving him with watering eyes and cringing from the light. | |
Dderwydd Chymdeithas Initiate |
You have been trained in the ancient druidic tradition of the Dderwydd Chymdeithas, and are a member of the general body of the Society. | |
Deadeye Shot |
You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike. | Fighter bonus feat |
Deadly Chill |
Undead you raise or create deal more damage than normal. | |
Deadly Concussion |
Your shattering rhythms pass through armor to rattle your opponent's bones. | Fighter bonus feat |
Deadly Defense |
You are at your most dangerous when forced to protect yourself. | Fighter bonus feat |
Deadly Poison |
Your poison attack deals more damage than normal. | |
Deadly Precision |
You empty your mind of all distracting emotion, becoming an instrument of deadly precision. | |
Deadly Spittle |
You can use your spit attack against multiple opponents. | |
Dead Eye |
Your precision with ranged weapons translates into more telling strikes than you would normally make. | |
Deafening Blow |
You know just where to strike an enemy to deafen him for a short time. | |
Deafening Song |
Your bardic music deafens those nearby | |
Deafening Spell |
You can modify a spell so it deafens targets. | |
Deafening Strike |
Your stealthy attack leaves your foe's head ringing. | |
Death Blow |
You waste no time in dealing with downed foes. | |
Death Curse |
By carving or scribing runes of death and destruction on a skeleton or zombie before animation, you infuse it with an unstable mote of necromantic energy. When the resulting undead creature is destroyed, this energy is unleashed in a small explosion. | |
Death Devotion |
The power of death imbues your weapon with exceptional might. | |
Death Frenzy |
When an aboleth takes this feat, its sense of immortality rebels against the very concept of death. If threatened with death, the creature becomes frenzied with speed and fury. | |
Death Master |
Foes are especially afraid of your critical hits. | |
Death Of Enemies |
You can instantly slay your favored enemies with a single strike. | |
Debilitating Spell |
By calling upon the taint within, you add a malign power to your offensive spells. | |
Debilitating Strike |
By calling upon the taint within, you add a malign power to your melee attacks. | |
Deceitful |
You have a knack for disguising the truth. | |
Deceitful Appearances |
You can fool others into thinking you are defenseless. | |
Deceptive Dodge |
You can assume a defensive posture that allows you to redirect melee attacks made against you. | |
Deceptive Illumination |
Your innate power to create mobile light is far more precise than others'. | |
Deceptive Spell |
You can cast spells that seem to come from somewhere other than where they should. | |
Dedicated Nuisance |
Through a combination of taunts, weapon displays, and feints you can distract your opponents in combat. | |
Deepening Darkness |
Your inherent ability to create darkness is more powerful than normal. | |
Deepseer |
You see exceptionally well underground. | |
Deepspawn |
The abnormalities of your aberration-tainted heritage grow more pronounced. Your body undergoes a shocking degeneration into something that is strikingly inhuman. | |
Deep Breather |
You can hold your breath much longer than normal. | |
Deep Denizen |
You are adapted to a subterranean environment. | |
Deep Impact |
You can strike your foe with a melee weapon as if making a touch attack. | |
Deep Poisoning |
Your sneak attacks with poison are more potent. | |
Deep Vision |
Your mental focus helps you see farther with darkvision. | |
Defender of the Homeland |
You have sworn a sacred oath to protect your country from evil | |
Defending Spirit |
Your watchful spirit helps keep you safe in combat. | |
Defense Against the Supernatural |
Your in-depth knowledge of supernatural forces grants you greater ability to resist their effects. | |
Defense of the Righteous |
The gods look upon your efforts with great interest. Wherever you go, they are certain to defend you. Rather than hoard such power, your selflessness provides your friends and allies with this divine blessing. | |
Defensive Archery |
You can avoid attacks of opportunity when making ranged attacks while threatened. | Fighter bonus feat |
Defensive Climber |
You can climb without dropping your guard. | |
Defensive Expert |
You excel at fighting while entrenched. | Fighter bonus feat |
Defensive Magic |
In times of grave danger, you scavenge your spells for immediate protection. | |
Defensive Metered Foot |
You can recite an exacting poem in your head, allowing you to execute a precise series of rhythmic bobs and weaves that makes you frustrating to hit. | |
Defensive Opportunist |
You patiently parry and avoid your opponent's blows while waiting for just the right opening. | Fighter bonus feat |
Defensive Shell |
The psionic entity living in your mind enables you to better resist attacks. | |
Defensive Strike |
You can turn a strong defense into a powerful offense. | Fighter bonus feat |
Defensive Sweep |
You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow. | Fighter bonus feat |
Defensive Throw |
You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. | |
Defiler |
You can power your spells using energy stolen from plants around you. | |
Deflective Armor |
Your armor shields you from touch attacks as well as regular blows. | |
Deflect Arrows |
You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Fighter bonus feat |
Deflect Energy |
You can deflect energy attacks back at their originators. | |
Deformity (clawed hands) |
Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws. | |
Deformity (eyes) |
The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes. | |
Deformity (face) |
Because of intentional self-mutilation, the character has a hideous face. | |
Deformity (gaunt) |
Through intentional starvation and macabre operations, the character is grossly underweight. He has a skeletal appearance, and his weight is now half normal for creatures of his kind. | |
Deformity (obese) |
Through intentional gorging and general gluttony the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind. | |
Deformity (Skin) |
Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide. | |
Deformity (Tall) |
Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height. | |
Deformity (Teeth) |
By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack. | |
Deformity (Tongue) |
Through protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment. | |
Deft Fist |
It's rumored the greatest masters can strike down enemies who cower behind stone walls. | |
Deft Hands |
You have exceptional manual dexterity | |
Deft Opportunist |
You are prepared for the unexpected. | |
Deft Strike |
You can place attacks at weak points in your opponent's defenses. | |
Delay Potion |
You can drink a potion and postpone its effects. | |
Delay Power |
You can manifest powers that go off up to 5 rounds later. | |
Delay Spell |
You can cast spells that take effect after a short delay of your choosing. | |
Demonic Conduit |
Your evil brand incorporates blasphemous runes and sigils that augment magical attacks you make against lawful and/or good targets. | |
Demonic Skin |
Your skin has rough, scaly patches that enhance your natural armor. | |
Demonic Sneak Attack |
You know exactly how to twist the blade to get the most out of your sneak attacks. | |
Demonsworn Knight |
A scornful champion of the demon princes, you detest and oppose devils and other creatures that refuse to heed the call of chaos. | Fighter bonus feat |
Demon Mastery |
You are particularly skilled at summoning demons and convincing them to serve you. | |
Denouncement of Energy |
You weaken your foe's resistance to an energy type by warping his personal truename. | |
Denouncement of Focused Aggression |
You can mask allies by warping your foe's truename. | |
Denouncement of Garbled Words |
You warp a creature's truename to alter his perception. | |
Denouncement of the Stalwart Shield |
You can weaken an opponent's spell resistance by warping his truename. | |
Denouncement of the Unleashed Spell |
You can shield allies from your foe by warping his truename. | |
Denouncement of the Untouchable Form |
By warping its truename, you can make your foe easier to harm. | |
Desecrated Animation |
Your animations are especially resistant to turning attempts. | |
Desertborn |
You were raised in the deep desert and understand its ways. | |
Desert Dweller |
You are adapted to a desert environment. | |
Desert Fighter |
You know how to make the most of terrain-inspired advantages when fighting in a desert. | |
Desert Fire |
The power of the Desert Wind surges through you, and you find power in the motion of the hot winds and shifting sands that you can channel into your Desert Wind strikes. | |
Desert Wind Dodge |
Your training in the Desert Wind discipline allows you to dance across the battlefield like a blistering sirocco. | |
Despana School |
You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures. | |
Destruction Devotion |
Your attacks weaken your opponents' defenses. | |
Destruction Retribution |
Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed. | |
Destructive Attack |
You can destroy plants, undead, and constructs with your death attack. | |
Destructive Rage |
You can shatter barriers and objects when enraged. | |
Detach |
You can remove a part of your body and use it as a ranged weapon. | |
Detached |
You maintain a distance from events that keeps you grounded but limits your reaction speed. | 1st lvl only |
Detect Shadow Weave User |
You can determine if a magic item or spellcaster is using the Weave or the Shadow Weave. | |
Detoxifying Touch |
You clear poisons from a person's body with a single touch. | |
Devastating Critical |
Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike. | |
Devastating Thunder |
You have mastered fighting from the back of a horse, making such devastating charges that you strike fear into the hearts of your enemies. | |
Devil's Aura |
Your close association with diabolic powers stains your soul. By focusing your power, you can cause other creatures to become unsettled and nervous in your presence. | |
Devil's Favor |
You have entered into an infernal pact with a dark power. In return for an indelible stain on your soul, and possibly an eternity of torment in Hell, you gain the ability to call upon the powers of Hell to aid your efforts. | |
Devil's Sight |
Your eyes glow red with infernal energy, allowing you to pierce magical darkness. | |
Devil's Stamina |
Your body is infused with the toughness and fortitude of a devil. You can shrug off attacks that would slay a lesser creature. | |
Devil's Tongue |
You gain a devil's talent for trickery and deceit. Your words form a verbal maze that clouds your opponent's mind. As a physical mark of this ability, your tongue becomes forked like a serpent's. | |
Devoted Bulwark |
Because of your staunch devotion to your cause and your Devoted Spirit training, you can stand your ground even in the face of an enemy's resounding attack. | |
Devoted Inquisitor |
Your faithful service to your patron deity involves training and methods that many paladins consider questionable. By using the unconventional methods of rogues and assassins, you have learned to deliver devastating sneak attacks against evil foes. | |
Devoted Performer |
You have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice. | |
Devoted Tracker |
You have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole. | |
Dexterous Fortitude |
You are able to resist physical attacks with exceptional agility | |
Dexterous Will |
You are able to resist compelling effects with exceptional agility | |
Diehard |
You can remain conscious after attacks that would fell others. | |
Dilate Aura |
You can extend the range of your aura. | |
Diligent |
Your meticulousness allows you to analyze minute details that others miss. | |
Dimensional Jaunt |
With a single step, you can cross an entire room. | |
Dimensional Reach |
You can transport small objects to you with an act of will. | |
Diminutive Wild Shape |
You can wild shape into animals of Diminutive size. | |
Diplomat |
People don't like to think poorly of you. | |
Direction Sense |
You are never lost. | |
Dire Charge |
You can make a full attack as part of a charge. | |
Dire Flail Mind Blade |
When you reshape your mind blade, you can change it into an exotic weapon: a dire flail. | |
Dire Flail Smash |
You have mastered the style of fighting with the dire flail and have learned to deal thunderous blows with the weapon. | Fighter bonus feat |
Dire Stun |
When you choose to stun your foe with your lurk augment ability, your foe might be stunned for a long time. | |
Dirty Fighting |
You know the brutal and effective fighting tactics of the streets and back alleys. | |
Dirty Rat |
You are quite adept at slipping under a foe's guard while he's distracted. | |
Disciple Of Darkness |
The character formally supplicates himself to an archdevil. In return for this obedience, he gains a small measure of power. | |
Disciple Of The Sun |
You can destroy undead instead of merely turning them. | |
Discipline |
Your people are admired for their single-minded determination and clarity of purpose. You are difficult to distract by spell, or blow. | 1st lvl only |
Disciplined Mind |
Your mind is more disciplined, allowing greater flexibility in manifesting powers. | |
Discipline (OA) |
Your ancestor, Naka Kaeceru, was the first Grand Master of all the elements, a master of meditation and contemplation. | 1st lvl only |
Disease Bolt |
You can channel tiny motes of negative energy and hurl them at enemies. | |
Disease Immunity |
Whether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others. | |
Disease Shield |
You can radiate an aura of sickening necromantic energy. Cha 17, any three racial feats. | |
Disemboweling Strike |
You can slash open your opponent to devastating effect. | |
Disentangler |
Thanks to the teachings of Thard Harr, you have practiced evading the attacks of jungle plants. | |
Disguise Spell |
You can cast spells without observers noticing. | |
Dishonest |
You are naturally deceitful and insincere with others. You have a talent for lying, but have difficulty convincing others when you do speak truthfully. | 1st lvl only |
Disintegration Finesse |
A creature with this feat can use disintegrate effects to affect smaller, more exacting areas. | |
Disjunction Ray |
A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic. | |
Disrupting Spell |
You can cast spells that disrupt other caster's magical capabilities. | |
Disrupting Strike |
The control you exercise over your beast within allows you control over others with the ability to change their shape. | Fighter bonus feat |
Distant Horizon |
An initiate of the Setting Sun sometimes learns a set of combat maneuvers that combine to create the Distant Horizon fighting form. This form teaches you how to recognize an opponent's weaknesses in the current moment, as well as in the future. A blow struck now ruins your opponent's defenses against your next volley of attacks. | |
Distant Shot |
You can target anything you can see with a ranged weapon. | |
Distant Touch |
You can strike from a distance with a stunning attack. | |
Distinctive |
You have some distinctive physical feature such as a scar, a prominent nose, a limp, or some similar characteristic that is hard to disguise or conceal. | 1st lvl only |
Distracting Attack |
You are skilled at interfering with opponents in melee. | Fighter bonus feat |
Disturbing Spell |
You can channel the power of Xoriat to enhance your spells, but this takes a terrible toll on your mind. | |
Diverse Background |
You have a wide and diverse background, giving you a greater understanding of different occupations. | 1st lvl only |
Diversified Casting |
You can cast spells from one of your prohibited schools. | |
Dive For Cover |
You can dive behind cover or drop to the ground quickly enough to avoid many area effects. | |
Divine Accuracy |
You can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures. | |
Divine Armor |
You call upon your deity to protect you in your hour of need by wreathing you in divine power that wards off your enemies' attacks. | |
Divine Censure |
You can channel divine energy to instill fear in evil outsiders. | |
Divine Channeler |
You can channel some divine energy to turn or rebuke undead. | |
Divine Cleansing |
You can channel energy to improve your allies' ability to resist attacks against their vitality and health. | |
Divine Conduit |
You can lend your own divine power to a divine spellcaster of your faith. | |
Divine Damage Reduction |
You can channel energy to give yourself a small amount of protection from weapons. | |
Divine Defiance |
You can channel divine energy to counter spells without readying an action in advance. | |
Divine Energy Focus |
You have a gift for channeling positive or negative energy. | |
Divine Fervor |
You can use divine energy to gain a temporary boost to an ability score. | |
Divine Fortification |
You can use divine energy to gain temporary defensive bonuses. | |
Divine Fortune |
With a quick prayer, you channel divine energy to help resist a spell, poison, or other deadly effect. | |
Divine Fury |
You can temporarily become a fighting powerhouse using the power of divine energy. | |
Divine Gesture |
Your religious rites require elaborate gestures that cause you difficulty when casting divine spells while wearing armor or using a shield. | |
Divine Infusion |
You can channel divine energy into your body and mind to temporarily transform yourself into a half-celestial or half- fiend. This means you gain wings that allow you to fly at twice your land speed (good maneuverability), receive a +1 to natural armor, can cast daylight or darkness at will, and can smite evil or good once each day. | |
Divine Inspiration |
Your piety grants you the ability to aid your friends to a level beyond your natural skills. | |
Divine Intercession |
You can channel divine energy to remove yourself from a dangerous situation. | |
Divine Justice |
You can channel divine energy to turn your foe's strength against him, striking him with the same force that he used against you. | |
Divine Metamagic |
You can channel energy into some of your divine spells to make them more powerful. | |
Divine Might |
You can channel energy to increase the damage you deal in combat. | |
Divine Resistance |
You can channel energy to temporarily reduce damage you and your allies take from some sources. | |
Divine Shield |
You can channel energy to make your shield more effective for either offense or defense. | |
Divine Sorcery |
A deity, probably the patron of your race, grants you power usually reserved for his divine followers. | |
Divine Soultouch |
You can channel positive or negative energy to imbue yourself with incarnum. | |
Divine Spellshield |
You can channel energy to help your allies resist spells and spell-like effects. | |
Divine Spell Penetration |
Choose one component of your alignment (chaotic, evil, good, or lawful). Any divine spells of that alignment that you cast are more capable of defeating spell resistance than normal. | |
Divine Spell Power |
You can channel positive or negative energy to enhance your divine spellcasting ability. | |
Divine Spirit |
The fervor and dedication of the Devoted Spirit discipline, combined with your fanatical adherence to a divine power, turns you into a font of spiritual energy. With only a moment's focus, you can channel power to enhance your fighting talents. | |
Divine Vengeance |
You can channel energy to deal additional damage against undead in melee. | |
Divine Vigor |
You can channel energy to increase your speed and durability. | |
Divine Ward |
You create a channel of divine energy between yourself and a willing ally. This link allows you to cast your spells upon him from greater than normal range. | |
Diving Charge |
You can dive down at a target to deal a devastating strike. | |
Dodge |
You are adept at dodging blows. | Fighter bonus feat |
Domain Devotion |
You are limited to accessing only one of your deity's domains. | |
Domain Focus |
You have mastered the subtle intricacies of the divine power you've devoted yourself to. | |
Domain Spontaneity |
You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain. | |
Don Mantle |
You gain the granted ability of a mantle you have tapped. | |
Doomspeak |
You can demoralize an enemy with horrible condemnations and grim portents of impending doom. | |
Dorje Mastery |
Psionic dorjes are more potent in your hands. | |
Double Chakra |
One of your chakras becomes capable of holding more incarnum than it is normally capable of containing. | |
Double Draconic Aura |
You can project two draconic auras simultaneously. | |
Double Hit |
You can react with your off hand to make an additional attack along with an attack of opportunity. | Fighter bonus feat |
Double Steel Strike |
Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword. | |
Double Team |
When fighting with at least one ally who also possesses this feat, you can coordinate you attacks effectively and threaten your opponent's vital areas. | |
Double Team (Animal) |
Your pet knows how to knock enemies off balance to give you yet another edge in battle. | Fighter bonus feat |
Double Wand Wielder |
You can activate two wands at the same time. | |
Double Weapon Disarm |
You are practiced at disarming opponents that wield double weapons. | Fighter bonus feat |
Draconic Arcane Grace |
You can convert some of your arcane spell energy into a saving throw bonus. | 1st lvl only |
Draconic Archivist |
In addition to your studies of the darkness, you have spent time studying dragons and constructs. | |
Draconic Armor |
You learn to block damage from successful attacks, lessening the blows with spell energy. | |
Draconic Aura |
You can tap into the raw power of dragons to create a variety of potent auras around you. | |
Draconic Bloodline |
You are descended from a dragon. The dragon bloodline is strong in both physical power and magic. Your characteristics might vary with the type of dragon from which you are descended, but you share some traits with others of draconic blood. Like your majestic reptilian ancestor, you are proud and of noble bearing, and you might even share its coloration in some way. Although characters with draconic blood can have any alignment, they are prone to mimic their dragon ancestor's personalities. Others often see them as somewhat arrogant and obsessive, but the dragon-blooded usually feel justifiably proud of their abilities. Spellcasters with draconic ancestors love knowledge and beautiful items, and they often adventure to acquire one or the other. Their spell selections tend toward either flamboyant, combat-oriented spells, or knowledge-gathering spells. Sorcerers of this bloodline favor the same environments as their dragon ancestors. | 1st lvl only |
Draconic Breath |
You can convert your arcane spells into a breath weapon. | |
Draconic Claw |
You develop the natural weapons of your draconic ancestors. | |
Draconic Flight |
The secret of draconic flight is revealed to you, granting you the ability to fly occasionally. | |
Draconic Heritage |
You have greater connection with your distant draconic bloodline. | |
Draconic Knowledge |
You are attuned to nature and the elements and can draw on deep wells of knowledge. | |
Draconic Knowledge - Draconic |
Your draconic blood lets you access ancient draconic knowledge. | |
Draconic Legacy |
You have realized greater arcane power through your draconic heritage. | |
Draconic Persuasion |
Your arcane talents lend you a great deal of allure. | 1st lvl only |
Draconic Power |
You have greater power manipulating the energies of your heritage. | |
Draconic Presence |
When you use your magic, your mere presence can terrify those around you. | |
Draconic Resistance |
Your bloodline hardens your body against the energy type of your progenitor. | |
Draconic Senses |
Your draconic blood grants you great sensory power. | |
Draconic Skin |
Your skin takes on a sheen, luster, and hardness related to your draconic ancestor. | 1st lvl only |
Draconic Toughness |
Your draconic nature reinforces your body as you embrace your heritage. | 1st lvl only |
Draconic Vigor |
You gain some of the vitality of your draconic ancestry when casting spells. | |
Dragonbane |
You have made a special study of dragons and are adept at pulling off deliberate attacks that take advantage of a dragon's weak spots. | |
Dragoncrafter |
You can make special weapons, armor, and other items using parts of dragons as materials. | |
Dragondoom |
You have learned how to place blows against a dragon that deal tremendous damage. | |
Dragonfire Assault |
You can augment your most powerful melee attacks with draconic power. | |
Dragonfire Channeling |
You channel draconic fire through your holy symbol | |
Dragonfire Inspiration |
You can channel the power of your draconic ancestry into the attacks of your allies. | |
Dragonfire Strike |
You can call upon your innate draconic power to augment certain weapon attacks. | |
Dragonfoe |
You have learned how to how to attack dragons more effectively than most other individuals. | |
Dragonfriend |
You are a known and respected ally of dragons. | |
Dragonmarked Sorcerer |
You possess greater magical versatility than most of those who share your dragonmark. | |
Dragonsong |
Your song or poetics echo the power of the dragonsong, an ancient style of vocal performance created by dragons in the distant past. | |
Dragonthrall |
You have pledged your life to the service of evil dragonkind. | |
Dragontouched |
You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragon kind. | |
Dragonwrought |
You were born a dragonwrought kobold, proof of your race's innate connection to dragons. | 1st lvl only |
Dragon Breath |
You can use your breath weapon as often as a normal dragon. | |
Dragon Cohort |
You gain the service of a loyal dragon ally | |
Dragon Familiar |
When you are able to acquire a new familiar, you may select a wyrmling dragon as a familiar. | |
Dragon Hunter |
You have made a special study of dragons and know how to defend against a dragon's attacks. | |
Dragon Hunter Bravery |
You resist dragons' frightful presence, and your mere presence helps others resist as well. | |
Dragon Hunter Defense |
Your insight into the tactics and abilities of dragons grants you awareness of how best to avoid their magical attacks. | |
Dragon Magic |
You learn to master powerful magic that normally only dragons use. | |
Dragon Rage |
You call upon the power of your dragon totem to enhance your barbarian rage. | |
Dragon Sight |
You have a dragon's affinity for magic and can see magical auras. When you use this ability, your eyes glow with inner light. | |
Dragon Steed |
You have earned the service of a loyal draconic steed. | |
Dragon Tail |
Your draconic ancestry manifests as a muscular tail you can use in combat. | 1st lvl only |
Dragon Totem |
As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem - a patron, protector, and source of strength. | |
Dragon Trainer |
Your draconic nature gives you special insight into training dragons and draconic creatures. | |
Dragon Wild Shape |
You can take the form of a dragon. | |
Dragon Wings |
Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide. | 1st lvl only |
Dragon's Toughness |
You are incredibly tough. | |
Draw From the Land |
You can draw strength and sustenance from the land itself. | |
Dreadful Wrath |
You are terrible to behold in battle, and few foes have the heart to face you without quailing. | 1st lvl only |
Dread Shadow |
By filling yourself with the power of the Umbra, you can expand your size and strength. | |
Dread Tyranny |
A devoted student of Hextor's militant teachings, you are skilled at intimidating and dominating weaker beings. | |
Dreamtelling |
You can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights. | |
Driftwalker |
You aren't slowed by snowy terrain, and know how to disguise your movements in the snow. | |
Drift Magic |
You can tap the power of drift magic. | |
Driving Attack |
When you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling. | |
Dromite Barrier |
You can convert uses of your energy ray psi-like ability into walls of energy. | |
Dromite Ray |
You can use your energy ray psi-like ability more often. | |
Drowning Glance |
With a look, you create a small but incapacitating amount of water in the subject's lungs. | |
Drow Eyes |
You have trained your eyes to see in the dark as well as your full drow ancestors. | |
Drow Legacy |
The drow blood in your veins runs true and grants you some abilities from that heritage. | 1st lvl only |
Druidic Theurgy |
You can apply knowledge gained in another spellcasting class to druid spells. | |
Druuth Slayer |
You have studied the lore of the druuth (a cabal of doppelgangers led by a mind flayer) and know how to recognize and resist their powers. | |
Dual-Plane Summons |
Whenever you summon a creature, you also access the raw ectoplasmic energy of the Astral Plane. You can mold and shape ectoplasm to your summoned creature, making it even more fearsome. | |
Dual Dorje |
You can fight with two dorjes at the same time. | |
Dual Strike |
You are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic combat or fighting a running battle. | Fighter bonus feat |
Duergar Expansion |
You can use your expansion psi-like ability more often. | |
Duergar Invisibility |
You can use your invisibility psi-like ability more often. | |
Duergar Mindshaper |
You are accomplished at using the power of your mind to overcome weaker personalities. | |
Duerran Metaform Training |
Your studies have shown you the way to link your psionics and your enlarge person spell-like ability. | |
Duerran Stealth Training |
Your studies have shown you the way to link your psionics and your invisibility spell-like ability. | |
Dumb Luck |
You can survive situations that should kill you. | |
Dungeoneer's Intuition |
You can sense when things don't feel right, and you have a knack for avoiding deadly traps and sudden ambushes. | |
Durable Form |
You are much more resilient than the fragile humanoids that do not share your aberrant heritage. | |
Dust Cloud |
You can sweep dust into the air to hide from opponents. | |
Dutiful Guardian |
You put yourself into harm's way to protect your allies. | |
Dwarflore |
You've memorized a litany of family histories, battle records, and foundry lore sacred to the dwarven people. | |
Dwarf's Toughness |
You are tougher than you were before. | |
Dwarven Armor Proficiency |
You are familiar with exotic armor of dwarven manufacture and understand how to use it properly. | |
Dwarven Urgrosh Mind Blade |
When you reshape your mind blade, you can change it into an exotic weapon: a dwarven urgosh. | |
Eagle Claw Attack |
Your superior insight allows you to strike objects with impressive force. | |
Eagle Tribe Vision |
You have keen eyesight reminiscent of the giant eagles that fly over your tribal lands. | |
Eagle's Fury |
You know how to wield the eagle's claw with deadly speed. | |
Eagle's Wings |
You can take wing and fly with the grace of an eagle. | |
Ears of the Mage |
You use arcane lore to enhance your hearing to a supernatural degree. | |
Earthbound Spell |
You bind a spell into the rock and soil, leaving it there until an opponent stumbles across it. Ar that time, the spell releases its energy. | |
Earthcraft |
You have an innate understanding of stone, both natural and worked. | |
Earth Adept |
You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat. | |
Earth Bloodline |
You are descended from a creature of elemental earth. Your heritage probably stems from one of the humanoid-shaped beings from the Elemental Plane of Earth, although elemental earth creatures native to the Material Plane can contribute this bloodline as well. Regardless of the exact earth creature in your ancestry, you probably have a hardy, solid-looking body and dark coloration, and you might even exude an earthy smell. Stone giants produce long, lean descendants who tend to be shy but playful. The progeny of earth mephits are generally stubborn, while those of salt mephits are often gifted with a sarcastic wit. Characters with gargoyle blood tend to be territorial and prone to violence, especially when it comes to protecting what is theirs. Some would say that sorcerers with the Earth Bloodline feat are unchanging, but this assessment is not entirely true. Rather, they are slow to change - not to mention tough, determined, and unwavering in their goals. They generally enjoy being underground, so they like to delve into dungeons and other subterranean locales. |
|
Earth Devotion |
You can manipulate the earth to your advantage. | |
Earth Fist |
Your bond with the earth and martial training has imbued your fists with the qualities of cold iron. | Fighter bonus feat |
Earth Focus |
You are particularly adept at casting earth-related spells. | |
Earth Heritage |
You are descended from creatures native to the Elemental Plane of Earth. You share some of your ancestors' natural stability and physical power. | |
Earth Master |
You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat. | |
Earth Power |
You draw psionic energy from raw stone. | |
Earth Sense |
You are in tune with the earth beneath you. | |
Earth Spell |
You draw magical power from the earth beneath your feet. | |
Earth's Embrace |
You can crush opponents when you grapple them. | |
Earth's Warding |
You can channel energy to infuse your skin with the strength of the earth. | |
Easygoing |
You are naturally friendly. Others feel comfortable around you, but this trait also makes it more difficult for you to be pushy or suspicious. | 1st lvl only |
Easy Metamagic |
One of your metamagic feats is easier to use. | |
Ecclesiarch |
You command a degree of respect in your church's hierarchy. | |
Ectopic Form |
This feat allows you to create astral constructs with distinct appearances and specialties. | |
Ectopic Form (Agile Loper) |
Astral constructs you create with this form take on a distinctive quadruped appearance. They are quicker and more agile than normal. | |
Ectopic Form (Alabaster Aerial) |
Astral constructs you create with this form take on a distinctive humanoid appearance, but possessing wings instead of arms. They are natural fliers. | |
Ectopic Form (Amber Tunneler) |
Astral constructs you create with this form take on a distinctive many-legged form, with short, strong legs. | |
Ectopic Form (Anathemic Carapace) |
Astral constructs you create with this form take on a distinctive buglike appearance, and harbor a retributive energy that is unleashed if they are destroyed. | |
Ectopic Form (Astral Aquan) |
Astral constructs you create with this form take on a distinctive eel-like appearance, with a pair of long tentacles protruding from its mouth. They are natural swimmers. | |
Ectopic Form (Ebony Stinger) |
Astral constructs you create with this form take on a distinctive spiderlike appearance, with a large hooked tail tipped with a wickedly barbed stinger. | |
Ectopic Form (Emerald Gyre) |
Astral constructs you create with this form take on a distinctive apelike appearance, with the exception of a third armlike limb that grows our of the middle of the back. | |
Ectopic Form (Iridescent Serpent) |
Astral constructs you create with this form take on a distinctive serpentine appearance and possess an energetic quality that can change from construct to construct. | |
Ectoplasm |
You can create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy. | |
Ecto Manipulation |
You can manifest a more powerful astral construct at the expense of flexibility. | |
Education |
You hail from a land where the pen is held in higher regard than the sword. In your youth, you received the benefit of formal schooling of some type. | 1st lvl only |
Education (E) |
Some lands hold the pen in higher regard than the sword. In your youth, you received the benefit of several years of formal schooling. | 1st lvl only |
Education (G) |
Some lands hold the pen in higher regard than the sword. In your youth, you received the benefit of several years of more or less formal schooling. | 1st lvl only |
Efficient Defender |
You have learned to use new techniques and modifications to your armor to increase its protective ability. | |
Efficient Hunter |
You are skilled at finding food where others fail. | |
Efficient Item Creation |
Select an item creation feat. You can create magic items using that feat much more quickly than normal. | |
Efficient Pull |
You can draw a composite bow with a heavier pull than you should be able to. | Fighter bonus feat |
Ehlonna's Way |
You share an intimate bond with the transcendental spirit of Oerth's woodlands. | |
Eilservs School |
You have learned the fighting techniques of House Eilservs, which utilize magic staffs in combat. | |
Einhander |
You excel at wielding a one-handed weapon while carrying nothing in your off hand. | |
Elan Repletion, Enhanced |
As an elan, you can sustain yourself with repletion longer than other members of your race. | |
Elan Resilience, Enhanced |
As an elan, you can prevent greater amounts of damage than other members of your race. | |
Elan Resistance, Enhanced |
As an elan, you can resist harmful effects more readily than other members of your race. | |
Elan Retainment |
You can use your psionic metabolism to aid your ability to retain your psionic focus when you would otherwise expend it. | |
Eldritch Claws |
You can deliver your eldritch blast as a melee attack. | |
Eldritch Erosion |
Your attack can weaken your foe's resistance to magic. | |
Eldritch Linguist |
You have a deep understanding of how words themselves have their own kind of magic, and a mastery of the secret syntax of power. | |
Elemalefic Spellcaster |
After a daylong ritual involving an invocation to angry elemental spirits, you an call upon their rage to enhance your spells. | |
Elemental Adept |
You can spontaneously cast a spell of the element you have mastered. | |
Elemental Bloodline |
You have taken on some of the aspects of the type of element that infuses your flesh. | |
Elemental Envoy |
This feat allows you to acquire an elemental steward: an emberling (fire), a geodite (sonic), an arctine (cold), or a tempestan (electricity). This elemental steward acts as an envoy in place of a psicrystal. This envoy remains with you for an indefinite period of time, until dismissed or destroyed. (Elemental stewards are described in Chapter 5, starting on page 130. Complete Psionic) | |
Elemental Essence |
You can channel the power of the four elements from the natural world around you. | |
Elemental Focus |
The Baklunish folk have always enjoyed a close relationship with the elements, and your skill with elemental spells continues a tradition that dates hack hundreds of years before the Invoked Devastation. | |
Elemental Healing |
You can channel elemental energy to heal creatures of a specific elemental subtype. | |
Elemental Smiting |
You can channel elemental energy to deal extra damage to creatures tied to a specific element. | |
Elemental Spellcasting |
Choose an element (air, earth, fire, or water). You cast spells with that descriptor more effectively than normal. | |
Elemental Stalker |
You have developed a potent technique that utilizes your control over the elements and your inner ki. | |
Elemental Strike |
Sensing a nearby element grants you insight into how to strike it. | |
Elemental Theurgy |
You can combine alternate sources of power when using spells that contain the same elemental descriptor (air, earth, fire, or water). | |
Elephant's Hide |
You can thicken your skin to the roughness of an elephant's. | |
Elfhunter |
Because of your cultural hatred for elves, you have had specific training in how best to fight them. | |
Elflore |
You've memorized the epic poems, histories, and songs of the elven people, gaining insight into Oerth's history and magic. | |
Elf Dilettante |
Throughout the long years of your life, you have developed a talent for doing just about anything. | |
Eluctable Echo |
Those who use words of power around you hear the sound of their own voices. | |
Elusive Dance |
Your training in dance allows you to mirror and anticipate an opponent's moves. | Fighter bonus feat |
Elusive Target |
Trying to land a blow against you can be a maddening experience. | |
Elven Pride of Arms |
You only consider those weapons designed specifically for use by the noblest of elves to be fit to wield. Using any other object as a weapon is beneath your dignity. | |
Elven Spell Lore |
You have studied the mighty arcane traditions of the elves, granting you insight into the intricate workings of magic and the theoretical structures behind spells. | |
Embed Spell Focus |
You can embed focus components required for your spells into your body | |
Empowered Ability Damage |
Your ability damage (or ability drain) special attack is more potent than normal. | |
Empowered Psicrystal |
You can upgrade your psicrystal. | |
Empower Construction |
You can manifest astral constructs with additional special abilities. | |
Empower Legacy |
You can use one of your item's legacy abilities to greater effect. | |
Empower Mystery |
You can cast mysteries to greater effect. | |
Empower Power |
You can manifest powers to greater effect. | |
Empower Psi-like Ability |
This appears to be an Eberron Specific Feat - suggest Empower Power (XPH) | |
Empower Spell |
You can cast spells to greater effect. | |
Empower Spell-like Ability |
You can use a spell-like ability with greater effect than normal. | |
Empower Spell-like Ability (V) |
The creature can use a spell-like ability with greater effect. | |
Empower Supernatural Ability |
You can use a supernatural ability with greater effect than normal. | |
Empower Turning |
You can turn or rebuke more undead with a single turning attempt. | |
Empower Turning (G) |
You can turn or rebuke more undead with a single turning attempt. | |
Empower Utterance |
Your utterances have more powerful effects. | |
Empty Hand Mastery |
You have mastered the martial arts style of "Empty Hand" - a hard form emphasizing strikes with the hand. | |
Enchanting Song |
You can channel the power of your bardic music to temporarily increase the power of your enchantment spells. | |
Enchant Staff |
Your imbued staff develops a new power. | |
Endless Malevolence |
You can possess creatures for an unlimited period of time. | |
Endurance |
You are capable of amazing feats of stamina. | |
Endure Blows |
You are adept at lessening the effects of blows. | |
Endure Sunlight |
Your vulnerability to sunlight is reduced. | |
Enduring Ki |
You can channel inner energy to make your ki powers last longer. | |
Enduring Life |
You can ignore the effect of negative levels for a short time. | |
Energize Armor |
You can charge your armor with psionic energy, making it resistant to energy damage. | |
Energize Spell |
Your spells channel positive energy to deal extra damage to undead creatures, but are less effective against other opponents. | |
Energy Abjuration |
Casting an abjuration spell grants you protection from energy damage. | |
Energy Admixture |
You can modify a spell that uses one type of energy to add an equal amount of another energy type. | |
Energy Affinity |
You can modify a spell that uses one type of energy to use another type (acid, cold, electricity, or fire) instead. | |
Energy Flare |
By tapping into an alternate energy source, you can supercharge the raw energy of energy-based spells and powers. | |
Energy Gestalt |
You have learned to combine multiple energy effects to great advantage. | |
Energy Resistance |
You are resistant to the damage dealt by positive energy. | |
Energy Resistance (Epic) |
You can resist the effects of a chosen type of energy | |
Energy Strike |
You can channel your energy resistance into your weapon, imbuing it with the ability to make ranged energy attacks. | |
Energy Substitution |
You can modify an energy-based spell to use another type of energy instead. | |
Enervate Spell |
Your spells channel negative energy to deal extra damage to living creatures, but are less effective against unliving opponents. | |
Enervating Touch |
Your touch can bestow negative levels upon creatures. | |
Enervation Endurance |
When facing the aftermath of a wild surge, enervation doesn't sap your power points. | |
Enervative Healing |
You can use the life energy of an opponent to heal yourself. | |
Enhanced Adhesive |
The natural adhesive you secrete becomes stickier. | |
Enhanced Beneficence |
Your psychic aura is larger than normal, reflecting your devotion to your deity. | |
Enhanced Construction |
When you manifest constructs, you create additional constructs. | |
Enhanced Power Sigils |
Your illumian power sigils are more powerful than normal. | |
Enhanced Reputation |
You have a better reputation than normal. | |
Enhanced Shadow Reality |
Your shadow-based spells are more real. | |
Enhance Effect |
You can change the characteristics of a persistent spell effect that is already in place. | |
Enhance Item |
You can increase the minimum DC for saving throws of magic items you create. | |
Enhance Spell |
You can increase the power limit of your damage-dealing spells. | |
Enhance Turning |
You affect more Hit Dice of undead than normal when you channel energy. | |
Enlarge Breath |
Your breath weapon is larger than normal. | |
Enlarge Mucus Cloud |
An aboleth with this feat can extend its mucus cloud into a wider area. | |
Enlarge Mystery |
You can cast mysteries farther than normal. | |
Enlarge Power |
You can manifest powers farther than normal. | |
Enlarge Spell |
You can cast spells farther than normal. | |
Enlarge Supernatural Ability |
You can increase the range of a supernatural attack. | |
Enlarge Utterance |
You can project the power of an utterance to a greater distance | |
Enspell Familiar |
You can cast spells on your familiar over a distance. | |
Entangling Exhalation |
You can use your breath weapon to create an entangling mesh of energy. | |
Entangling Spell |
Your spell releases residual eldritch power that entangles your enemies. | |
Envoy Cognizance |
When your elemental envoy is nearby, its associated energy enhances your ability to manifest energy powers. | |
Epic Ancestral Daisho |
Your ancestral weapon gains the capacity for even greater power. | |
Epic Combat Expertise |
You have extraordinary talent at using your combat skill for defense. | |
Epic Counterspell |
You can counterspell any number of spells each round. | |
Epic Devotion |
Choose an alignment component (chaos, evil, good, or law) different from your own alignment. You are particularly resistant to spells of that alignment. | |
Epic Divine Might |
You can channel energy to greatly increase the damage you deal in combat. | |
Epic Divine Resistance |
You can channel energy to temporarily reduce damage you and your allies take from energy sources. | |
Epic Divine Vengeance |
You can channel energy to gain an additional attack against undead in melee. | |
Epic Divine Vigor |
You impart amazing Constitution and enhanced speed to a number of allies. | |
Epic Dodge |
You are able to evade attacks with exceptional agility. | |
Epic Endurance |
You are capable of legendary feats of stamina. | |
Epic Enervating Touch |
Your touch bestows a powerful surge of negative energy upon creatures. | |
Epic Evil Brand |
The character is physically marked forever as a mighty servant of evil. | |
Epic Evil Brand |
The character is physically marked forever as a mighty servant of evil. | |
Epic Expanded Knowledge |
You learn another power. | |
Epic Fortitude |
You have tremendously high fortitude. | |
Epic Horrific Appearance |
Your appearance causes tremendous impairment to those who view it. | |
Epic Inner Harmony |
You achieve an inner harmony that allows psychic meditation effects to last longer. | |
Epic Inspiration |
Your bardic music provides greater inspiration than normally possible. | |
Epic Ki Frenzy |
Your ki frenzy grants you even greater power and agility. | |
Epic Leadership |
You attract more powerful cohorts and followers than normally possible. | |
Epic Of The Lost King |
You can channel the power of your bardic music to reinvigorate your allies. | |
Epic Poison Crafter |
The character knows secrets of poison crafting best left forgotten by mortals. | |
Epic Poison Crafter |
The character knows secrets of poison crafting best left forgotten by mortals. | |
Epic Prowess |
You gain great skill in combat. | |
Epic Psionic Focus |
You can expend your psionic focus to greater effect. | |
Epic Psychic Meditation |
You further your study and understanding of psychic energy centers, which allows you to enter the deepest levels of meditation. | |
Epic Reflexes |
You have tremendously fast reflexes. | |
Epic Reputation |
Your reputation provides great bonuses on interactions with others. | |
Epic Skill Focus |
Choose a skill, such as Move Silently. You have a legendary knack with that skill. | |
Epic Speed |
You can move much more quickly than a normal person | |
Epic Spellcasting |
You can create and cast spells that transcend the most powerful existing spells. | |
Epic Spellfire Wielder |
Your can store more spellfire energy levels than normal. | |
Epic Spell Focus |
Choose a school of magic, such as Illusion. Your spells of that school are far more potent than normal. | |
Epic Spell Penetration |
Your spells are tremendously potent, breaking through spell resistance with ease. | |
Epic Spell Secret |
Choose a single spell that you know. You can apply one of your metamagic feats to that spell without altering the spell's level. | |
Epic Spell Specialization |
Choose a spell that you can cast. That spell is more powerful when you cast it. | |
Epic Sunder |
You deal extra damage when attacking objects | |
Epic Toughness |
You are preternaturally tough. | |
Epic Trigger Power |
You choose one power that you can manifest for free. | |
Epic Weapon Focus |
Choose one type of weapon, such as greataxe. You are especially good at using this weapon. | |
Epic Weapon Specialization |
Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon. | |
Epic Will |
You have tremendously strong willpower. | |
Epic Witchlight |
Your witchlight grows in duration, strength, and power of illumination. | |
Eschew Materials |
You can cast spells without relying on material components. | |
Eternal Strength |
You have taken Kord's fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity's strength. | |
Ethereal Leap |
Your teleports can cover a greater distance. | |
Ethereal Sidestep |
You can teleport yourself a short distance. | |
Ethereal Tendril |
After a daylong ceremony in which you sacrifice and devour an ether scarab (described in Monster Manual II), you can imbue your spells with the power to strike incorporeal foes. | |
Ethran |
You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran (the "untrained"). | 1st lvl only |
Ettercap Berserker |
The intense physical training required to join your lodge has made you tougher. | |
Euphoric Reduction |
Channel your euphoric surge into a boost for one of your skills. | |
Evasive Reflexes |
When an opponent gives you an opening in combat, you know exactly what to do: slip away. | |
Evil Brand |
The character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that the bearer is forever in the sway of the blackest powers. | |
Evil Devotion |
The power of evil cloaks you and your allies. | |
Evil Embraced |
You embrace the power of your fiendish patron and call upon that power in moments of great need. | |
Eviscerator |
The allies of your foes are especially afraid of your critical hits. | |
Evocation Resistance |
You suffer less damage from evocation spells. | |
Evolved |
Your mutation works only to your advantage | |
Exalted Companion |
Instead of an animal companion, you have a magical beast of good alignment. | |
Exalted Smite |
Your smite ability is empowered with holy energy. | |
Exalted Spell Resistance |
You are particularly resistant to evil spells. | |
Exalted Turning |
You turn undead with such power that affected undead take damage. | |
Exalted Wild Shape |
You can use your wild shape ability to take the form of a good aligned magical beast. | |
Exceptional Artisan |
You are an expert at creating magic items faster than usual. | |
Exceptional Deflection |
You can deflect any type of ranged attack. | |
Excised From The Web Of Life |
A being spun out of madness has granted you the power to make the children of nature quail, but now you must endure their loathing. | |
Exercises of Arnd |
You follow the teachings of the legendary ancient Oeridian general-priest Arnd of Tdon, practicing a rigidly defined set of physical exercises every day to maintain peak fighting effectiveness. | |
Exhaled Barrier |
You can use your breath weapon to create a wall of energy. | |
Exhaled Immunity |
You can use your breath weapon to grant a willing creature immunity to energy. | |
Exhausting Defense |
Your fighting style invites attackers to wear themselves out against your stalwart defense. | |
Exhausting Rage |
You rage so powerfully that you become exhausted once you calm down. | |
Exotic Armor Proficiency |
Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Fighter bonus feat |
Exotic Shield Proficiency |
Choose an exotic shield, such as a gauntlet shield or battle cloak. You are proficient with that type of exotic shield. | Fighter bonus feat |
Exotic Weapon Proficiency |
Choose any type of exotic weapon, such as dire flail or shuriken (see Weapons for a list of exotic weapons). You understand how to use that type of exotic weapon in combat. | Fighter bonus feat |
Expanded Aura Of Courage |
Your aura of courage protects more allies than normal. | |
Expanded Ki Pool |
You know the secret mantras that grant you greater understanding of your ki. | |
Expanded Knowledge |
You learn another power. | |
Expanded Possession |
You can ride or possess an additional type of creature. | |
Expanded Soulmeld Capacity |
Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld. | |
Expeditious Dodge |
You're good at avoiding attacks while moving quickly. | |
Expel Vestige |
You can expel a vestige to which you are bound before the duration of its pact with you has expired. | |
Expert Dungeoneer |
Your experience and study of dungeons have given you insight on common trapsetting techniques. | |
Expert Siege Engineer |
You are particularly skilled at operating siege weapons, such as catapults and battering rams. | |
Expert Swimmer |
You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water. | |
Expert Tactician |
Your tactical skills work to your advantage. | |
Expert Tumbler |
You can tumble with exceptional deftness. | |
Exploit Adjustment |
Your skill at finding and exploiting opportunities is such that you can find openings in even the smallest movements. | Fighter bonus feat |
Explosive Spell |
You can cast spells that blast creatures off their feet. | |
Extended Construction |
You gain an increased duration on your manifested astral constructs. | |
Extended Full Manifestation |
You can manifest fully for an extended period of time. | |
Extended Life Span |
You are exceptionally long-lived. | |
Extended Rage |
Your rage lasts longer than it normally would. | |
Extended Reach |
Your flexible body allows you to reach farther than normal. | |
Extended Spirit Form |
You can channel your chastise spirit ability to increase the duration of your spirit form. | |
Extend Mystery |
You can cast mysteries that last longer than normal. | |
Extend Power |
You can manifest powers that last longer than normal. | |
Extend Rage |
You are able to maintain your rage longer than most. | |
Extend Spell |
You can cast spells that last longer than normal. | |
Extend Spreading Breath |
You can convert your breath weapon into a spread effect that can be used at range. | |
Extend Supernatural Ability |
You can cause a supernatural ability with a duration to last longer than normal. | |
Extend Utterance |
Your utterances have a more lasting effect on the universe. | |
Extract Demonic Essence |
You can draw upon the living essence of a willing or captured demon to fuel the creation of items or the casting of potent spells. | |
Extraordinary Artisan |
You are an expert at creating magic items at a lower cost than usual. | |
Extraordinary Concentration |
Your mind is so focused that you can cast spells even while concentrating on another spell. | |
Extraordinary Spell Aim |
You can shape a spell's area to exclude one creature from its effects. | |
Extraordinary Trapsmith |
You are an expert at constructing mechanical traps. | |
Extra Arms |
Your construct has more than the standard number of arms. | |
Extra Aura |
You gain the aura ability of a mantle you have donned. | |
Extra Contacts |
You make connections and alliances easily. | |
Extra Divine Power |
You can use one of your divine granted abilities more often. | |
Extra Domain Spell |
You have chosen to be more specialized in a particular domain. | |
Extra Edge |
Your ability to deal spell damage is particularly striking. | |
Extra Exhalation |
You can use your breath weapon one more time per day than normal. | |
Extra Familiar |
You have an additional familiar. | |
Extra Favored Enemy |
You select an additional favored enemy | |
Extra Followers |
Your charismatic magnetism attracts even more followers to your banner. | |
Extra Granted Maneuver |
You are especially devout or insightful, and you have more control over which of your martial maneuvers are currently granted than other crusaders. | |
Extra Invocation |
You learn an additional invocation. | |
Extra Item Space |
You can wear more magic items than are normally allowed. | |
Extra Music |
You can use your bardic music more often than you otherwise could. | |
Extra Power |
You can learn one more power. | |
Extra Rage |
You may rage more frequently than normal. | |
Extra Readied Maneuver |
You are an unusually perspicacious student of the Sublime Way, and you find it easy to keep a large number of ready for use. | |
Extra Remove Disease |
You can remove disease more frequently than normal | |
Extra Rings |
Your familiarity with forging magic rings allows you to make use of more rings than normal. | |
Extra Shifter Trait |
You manifest a second shifter trait while shifting. | |
Extra Silence |
You can generate a field of silence more often than other whisper gnomes can. | |
Extra Slot |
You can cast an additional spell. | |
Extra Smiting |
You can make more smite attacks. | |
Extra Spell |
You learn an additional spell. | |
Extra Spell Secret |
You learn an additional spell secret. | |
Extra Stunning |
You gain extra stunning attacks. | |
Extra Stunning Attacks |
You gain extra stunning attacks when fighting unarmed | |
Extra Tricks |
A creature with this feat can learn more tricks than normal. | |
Extra Turning |
You can turn or rebuke creatures more often than normal. | |
Extra Unique Power |
If you take this feat, you can manifest one more unique power per day. | |
Extra Wild Shape |
You can use wild shape more frequently than you normally could. | |
Eyes In The Back of Your Head |
Your superior battle sense helps minimize the threat of flanking attacks. | |
Eyes of Light |
You can focus the holy power within you to create a beam of destructive light energy. | |
Eyes Of The Abyss |
Your eyes glow with an inner fire of some unusual color. This glow increases your perception and allows you to see in the dark. | |
Eyes of the Mage |
You master rare mysteries to enhance your vision. | |
Eyes to the Sky |
You have an instinctive sense of when someone is magically watching you. | |
Eye For Talent |
You can accurately judge the personalities of others, allowing you to recruit followers quickly. | |
Face-changer |
Your mastery of illusions allows you to subtly alter your appearance at whim. | |
Face In The Crowd |
People don't think much about you. | |
Fade |
You can make your ghost body more diaphanous and difficult to detect. | |
Fade Into Darkness |
By precisely controlling the shadows around you, you render yourself unseen. | |
Fade Into Violence |
While the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice. Your frightened demeanor and pitiable appearance causes your opponents to seek out other targets. | |
Faerie Mysteries Initiate |
You know the timeless secrets and rituals of the Faerie Mysteries, self-improving rites of grace and passion that have been handed down since the earliest days that form a fundamental pillar of elven culture. | |
Faith In The Frost |
You channel frozen energies from your deity when you turn or rebuke creatures. | |
Faith Unswerving |
The initiate of the Devoted Spirit knows that his fanaticism and devotion to a cause are enough to carry him through almost anything. This tactical feat allows you to draw on this reservoir of energy. As your foes injure you, you become a more daunting foe. | |
Falling Star Strike |
You have mastered the art of striking a nerve that blinds a humanoid opponent. | |
Falling Sun Attack |
The discipline of the Setting Sun teaches you how to turn an opponent's strengths into weaknesses. You can identify precisely the correct spot on your opponent's body to deliver a stunning attack. | |
False Pretenses |
Those who try to charm you get an unpleasant surprise. | |
Familiarity |
Your innate magical blood gives you a greater tie to your familiar. | |
Familiar Concentration |
In the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you. | |
Familiar Spell |
Your familiar can cast a spell. | |
Familiar Spell (Epic) |
Your familiar can use one of your spells as a spell-like ability | |
Fanatical Devotion |
Your followers willingly die for you. | |
Farsighted |
You have difficulty focusing on nearby objects, but your distance vision is more keen than normal. | 1st lvl only |
Far Horizons |
By dedicating yourself to the philosophies of Fharlanghn, you have become a more world-wise and capable traveler. | |
Far Look |
You have looked deep into the Far Realm, and power has answered.., but at what cost? | |
Far Shot |
You can get greater distance out of a ranged weapon. | Fighter bonus feat |
Fascinating Illumination |
The lights you create have the power to hypnotize others. | |
Faster Healing |
You recover faster than normal. | |
Fast Healing |
You heal your wounds very quickly | |
Fast Rider |
You are a talented rider, able to get better performance from any animal you ride. | |
Fast Wild Shape |
You assume your wild shape faster and more easily than you otherwise could. | |
Favored |
You are an active and valued member of your guild, church, or other organization. | |
Favored Critical |
You know how to hit your favored enemies where it hurts. | |
Favored Dodge |
Study of your favored enemy's movements allows you to dance away from its most vicious attacks. | |
Favored In Guild |
You are an active and valued member of your guild. | |
Favored In House |
You are a member of one of the dragonmarked mercantile houses and wield some influence in that house. | |
Favored Magic Foe |
Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own. | |
Favored Mystery |
The mystery you choose becomes easier to cast. | |
Favored of The Companions |
You swear allegiance to Talisid or one of the Five Companions, the paragons of the guardinals, and in exchange gain power to act on their behalf. | |
Favored of the Zulkirs |
Through your position of prestige among the Red Wizards, you have gained access to secrets of evil magic known to few outside the zulkirs themselves. | |
Favored Power Attack |
You are able to deal more damage against your favored enemies. | |
Favored Vestige |
Choose one vestige to which you have access. You establish a close, mystical affinity with that spirit. | |
Favored Vestige Focus |
The supernatural abilities of your favored vestige are more potent than normal. | |
Fear |
Others fear you and may bend to your will. | |
Fearless |
You are a stranger to fear. Nothing can shake your courage. | 1st lvl only |
Fearless Destiny |
Your grand destiny allows you to avoid death. | |
Fearsome and Fearless |
You claim descent from the first Akodo, the paragon of samurai virtue. | 1st lvl only |
Fearsome Necromancy |
Creatures subjected to your necromantic spells feel the chill of fear. | |
Fear No Binds |
Shackles, ropes, and binds offer no impediment to your impressive fighting skills. | Fighter bonus feat |
Feeble |
You are unathletic and uncoordinated. | 1st lvl only |
Feed the Hungry Slaad |
You can focus your ki to increase one mental ability score at the expense of another. | |
Feign Weakness |
You capitalize on your foe's perceptions of your unarmed status. | |
Fell Animate |
Living foes slain by your spell may rise as zombies. | |
Fell Drain |
Living foes damaged by your spell also gain a negative level. | |
Fell Energy Spell |
You add a dose of raw necromantic energy to your beneficial spell, making it especially effective for undead creatures. | |
Fell Frighten |
Living foes damaged by your spell are also shaken. | |
Fell Shot |
You can strike your foe with a ranged weapon as if making a touch attack. | |
Fell Weaken |
Living foes damaged by your spell are also weakened. | |
Feral Animal Companion |
You can enslave a feral animal and adopt it as your animal companion. | |
Fey Bloodline |
One of your ancestors was a fey creature, or was raised as such. Fey sometimes take humanoid mates, or capture children and raise them as their own. Fey-blooded characters vary greatly in appearance, but most have some odd feature that marks them, such as a strange eye or hair color. The heirs of dryads are often quite shy, but they possess quick minds and an earthy sort of beauty. Grig-blooded characters are mischievous and light-hearted, while those with pixie blood are prone to take their pranks too far. Characters with nixie blood are suspicious beings who tend to avoid strangers but remain fiercely loyal to places or persons they love. Sorcerers with fey blood often have changing, fickle natures. They are quick to laugh and play tricks, but slow to forgive or forget slights. They adventure primarily out of a sense of alienation, seeking some place or group to which they can belong. They are fond of spells that deceive and manipulate emotions, such as charm person. |
1st lvl only |
Fey Heritage |
You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by your ancestors. | |
Fey Legacy |
The magical powers of your ancestors manifest in you. | |
Fey Power |
Your fey heritage augments the power of certain types of magic. | |
Fey Prescience |
On stormy nights, your aquatic fey ancestry grants you the ability to see glimpses of the future. | |
Fey Presence |
You share your ancestors' knack for playing tricks on the minds of others. | |
Fey Skin |
Your fey heritage guards you against all weapons except those crafted from the dreaded cold iron. | |
Fey's Fate |
You are touched by the luck of your ancestors. | |
Fickle Fate |
You may call upon your chaotic heritage to aid you. | |
Fiendish Bloodline |
One of your distant ancestors was an evil outsider. The characteristics you display might depend in part on the kind of fiendish heritage you have. Many of your bloodline are dark in coloration, although great variation can exist depending on your specific ancestry. Evil outsiders such as demons and devils produce a surprisingly large number of offspring on the Material Plane. Their descendants are frequently (but not always) evil. Demon-blooded characters and others descended from beings native to the chaotic evil realms are usually chaotic themselves, and at their worst they can be prone to greedy or lustful behavior. Those with devil-blood, on the other hand, tend to be lawful. They have no compunctions about bending the rules as far as possible, but they rarely break them. Like their fiendish ancestors, devil-spawn are known for keeping their word. Characters with fiendish blood often seem driven - even haunted - by the potential for evil within them, especially if they try to hold to a neutral or good path. They frequently adventure out of a restlessness caused by their own internal struggles, although sometimes they do so simply because they enjoy killing, and adventuring provides a perfect outlet for that tendency. Such characters usually prefer spells of darkness and deception, even if they are good-aligned. |
|
Fiendish Bloodline (FR) |
Some of your latent fiendish abilities, inherited from an unusually powerful fiendish ancestor, have matured. | |
Fiendish Heritage |
You are descended from creatures native to the Lower Planes. You share some of your ancestors' natural resistance to poison, and you are resistant to the magic of good foes. | |
Fiendish Legacy |
The magical powers of your ancestors manifest in you. | |
Fiendish Power |
Your fiendish heritage augments the power of certain types of magic. | |
Fiendish Presence |
You share your ancestors' ability to tamper with the minds of weak-minded fools. | |
Fiendish Resistance |
Your bloodline inures you against corrosion and fire. | |
Fiendish Summoning Specialist |
You can select from a larger number of options when summoning evil creatures. | |
Fiendsign |
Your body bears a readily identifiable birthmark, such as a third nipple or sore, that serves as a symbol of your trafficking with fiends. Your bond to the denizens of the Lower Planes grants you some measure of control over your fiendish associates. | |
Fierce Mind |
The beast within you knows no fear. You may call upon its ferocity to see you through your darkest hours. | Fighter bonus feat |
Fiery Burst |
You channel your magical talent into a blast of fire. | |
Fiery Fist |
By channeling your ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage. | Fighter bonus feat |
Fiery Ki Defense |
You channel your ki energy into a cloak of flame that injures all who attempt to strike you. | Fighter bonus feat |
Fiery Spell |
Your fire magic is bolstered, further scorching your enemies. | |
Final Strike |
Your death throes are destructive. | |
Find Flaw |
Years of experience in bashing your way through problems has given you an insight into the most efficient way to batter things to pieces. You know just where to hit things in order to destroy them as rapidly as possible. | Fighter bonus feat |
Find Relic |
You possess an uncanny ability to find lost treasures. | |
Fine Wild Shape |
You can wild shape into animals of Fine size. | |
Fire Bloodline |
One of your ancestors was a creature of elemental fire. Your physical characteristics might vary with the type of elemental creature from which you are descended, but you're likely to have wild red or coal black hair, and either smoky gray or golden eyes. Your heritage probably stems from one of the humanoid-shaped beings from the Plane of Elemental Fire, although elemental fire creatures native to the Material Plane can contribute this bloodline as well. The Descendants of azers see fire as a tool, and they love crafts that control the power of flame. They tend to prefer a regimented life and usually keep their destructive natures in tight check, although they are no less dangerous because of that forbearance. The descendants of fire mephits have a mischievous nature and enjoy destructive pranks, while characters with steam mephits in their ancestry consider themselves above such behavior and often look down on others with considerable arrogance. Fire giant spawn can be ruthless in achieving their goals, and even others with fire blood see them as brutal. None, however, can be as cruel as the descendants of salamanders. Usually hot-tempered and unpredictable, characters with the Fire Bloodline feat can also be passionate, egotistical, and unusually prone to destructive behavior. They usually adventure for a chance at personal gain and glory. Fire holds a primal fascination and fear for most creatures, and scions of this bloodline use that to their advantage, often choosing mind-affecting spells to supplement their preferred destructive flame spells. |
|
Fire Devotion |
You can burn your enemies with your melee attacks. | |
Fire Feet |
Wildfire moves quickly, and so can you. | |
Fire Heritage |
You are descended from creatures native to the Elemental Plane of Fire. You share some of your ancestors' natural reaction speed, and your natural attacks are red-hot. | |
Fists of Iron |
You have learned the secrets of imbuing your unarmed attacks with extra force. | |
Fist of The Heavens |
Your stunning attack is empowered by celestial might. | Fighter bonus feat |
Five Stars Mastery I |
You have mastered the initial secrets of the "Five Stars" style, a hard/soft style emphasizing speed and leaping. | |
Five Stars Mastery II |
You have mastered the deeper mysteries of the "Five Stars" style and have honed your speed to superhuman levels. | |
Flash Casting |
Your passion for magic manifests visibly when you cast a spell. | |
Flash Frost Spell |
Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost. | |
Flay |
When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's flesh, causing intense pain. This attack is wholly ineffective against armored foes, but it tears through natural defenses. | Fighter bonus feat |
Flay Foe |
You are skilled at flaying the flesh from your enemy's bones. | Fighter bonus feat |
Fleet of Foot |
You run nimbly, able to turn corners without losing momentum. | |
Fleet of Foot (FR) |
You are extraordinarily swift. | 1st lvl only |
Flensing Strike |
You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way. | |
Flexible Mind |
You have a special knack for particular skills. | |
Flick of the Wrist |
With a single motion, you can draw a light weapon and make a devastating attack. | |
Fling Ally |
You can launch your comrades into the air as if they were thrown weapons. | |
Fling Enemy |
When you're wrestling a foe, you can lift him into the air and hurl him. | |
Flotation |
You can float on water with ease. | |
Flow With the Current |
You use the current around you to enhance your reactions. | |
Flurry of Throws |
When you catch opponents unawares you can unleash a storm of shuriken striking at their most vulnerable points. | |
Flyby Attack |
You attack while on the wing. | |
Flying Fish Leap |
You can hurl yourself out of the water with ease. | |
Flying Kick |
You literally leap into battle, dealing devastating damage. | |
Focused |
You can keep your attention on a task despite many distractions; however, events in the background pass you by. | 1st lvl only |
Focused Antimagic |
A beholder with this feat can focus the antimagic of its central eye to target a single person or object. | |
Focused Body |
Your meditations assist your body control. | |
Focused Lexicon |
Your utterances have greater effect against a certain type of creature. | |
Focused Mind |
When you have the opportunity to concentrate on a task, you usually do very well at it. | |
Focused Perception |
When you concentrate your faculties, your power of sight pierces the darkness. | |
Focused Performance |
You can modify your bardic music by channeling it back into itself. | |
Focused Performer |
Your mastery allows you to finish your performance even when surrounded by distractions. | |
Focused Shield |
Your mental focus makes you more adept at using your shield. | |
Focused Skill User |
You can take advantage of your psionic focus in new ways. | |
Focused Specialist |
Your intense concentration allows you to enhance a spell you cast from your school of specialization. | |
Focused Spell Penetration |
Choose a school of magic for which you have selected the Epic Spell Focus feat. Your spells of that school are more capable of overcoming spell resistance. | |
Focused Sunder |
You can sense the stress points on others' weapons. | |
Foe Hunter |
In a land threatened by fierce raiders, you have learned to fight effectively against certain foes. You know their ways and how to beat them. | |
Foe Hunter (GW) |
You have been trained in the methods of fighting various kinds of yuan-ti. | |
Foe Specialist |
You are trained at how to damage a particular type of foe. | |
Foe Specialist (flaw) |
Your training is so specialized that you have difficulty tracking, predicting, or otherwise interacting with those foes you have not studied in great detail. | |
Font of Inspiration |
You have unearthed of well of inspiration from within your soul. | |
Font of Life |
Your life-force is strong enough to make you highly resistant to all forms of energy drain and level loss. | |
Fool |
Your excessively lighthearted nature grates on your companions. | |
Footsteps of the Mage |
Using obscure arcane lore, you gain the ability to glide mysteriously along the ground. | |
Foot and Fist Mastery |
You have mastered the martial arts style of "Foot and Fist" - a hard form emphasizing strikes with the hands and feet. | |
Forbidden Lore |
You gain hideous insights into subjects not meant to be understood by mortal minds. | |
Forceful Magic |
You learned magic in an area where spells were difficult to cast due to the prevailing arcane weather. | |
Forceful Spell |
Your spells slam their targets with irresistible force. | |
Forceful Staff Style |
You can stun people with your quarterstaff and push them around after you stun them. | |
Force Of Personality |
You have cultivated an unshakable belief in your self-worth. Your sense of self and purpose are so strong that they bolster your willpower. | |
Force Of Will |
You are able to resist psionic attacks with extreme force of will. | |
Forester |
You are one with Faerûn's mighty forests. Few can match your woodcraft or your skill on your chosen battlefield. | 1st lvl only |
Forest Ambusher |
You are descended from a skilled ambusher and are adept at guerrilla tactics in forested lands. | 1st lvl only |
Forest Gnome Phantasist |
You can protect your forest home with a variety of phantasms and patterns to befuddle your foes. | |
Forgeheart |
Because you are inured to the hellish heat of your homeland, you are resistant to blasts of fire that would damage other creatures. | 1st lvl only |
Forge Epic Ring |
You can craft magic rings of epic power. | |
Forge Ring |
You can create magic rings, which have varied magical effects. | |
Forked Tongue |
You speak with a honeyed voice that bends listeners to your will. | |
Forlorn |
You lack the ability to summon a creature to do your bidding. | |
Forlorn of Men |
You are uncomfortable in the presence of humanoids. | |
Formation Expert |
You are trained at fighting in ranks and files. | |
Fortify Power |
You can manifest powers to greater effect | |
Fortify Spell |
You cast spells that more easily penetrate spell resistance. | |
Fortuitous Strike |
You can hit a foe in just the right place. | |
Fragile Construct |
Your innate attunement to the forces of entropy allows you to weaken objects with the force of your will. | |
Frail |
You are thin and weak of frame. | 1st lvl only |
Frail (Flaw) |
You become fatigued when your body is assaulted by poison or magic. | |
Free-Spirited |
You seek to live your life freely, unburdened by excessive material possessions. | |
Freerunner |
You can move in more baffling ways than others. | |
Freezing The Lifeblood |
You can paralyze a humanoid opponent with an unarmed attack. | Fighter bonus feat |
Freezing Touch |
Your touch is supernaturally cold. | |
Frenzied Hunt |
You can channel the divine to send yourself into a powerful but dangerous alternative state of being. | |
Friend of Earth |
You get along well with creatures of earth and stone. | |
Friend of the Earth |
Your deep affinity for the earth enables you to move across it with greater ease than others. | |
Friend to the Tribe |
You have earned the respect and comradeship of the native Olman of the Isle of Dread and are henceforth treated as one of their tribe. | |
Frightful Moan |
You can unleash a moan that panics creatures near you. | |
Frightful Presence |
Like a dragon, your mere presence can terrify those around you. | |
Frightful Presence (GW) |
Your very presence can cause others to be stricken with fear. | |
Frivolous Performer |
Having focused your time on practicing and performing, you have gathered little useful information in your travels. | |
From Smite to Song |
You can channel your destructive holy energy into powerful song magic for the glory of Milil. | |
Frontline Archer |
You have mastered the art of fighting in melee while wielding a longbow. | |
Frostfell Prodigy |
You gain additional bonus spells in cold regions. | |
Frozen Berserker |
When you enter your barbarian rage, your body becomes infused with cold energy. | |
Frozen Magic |
Your cold spells are more powerful when you cast them in a cold region. | |
Frozen Wild Shape |
You can assume the form of magical beasts with the cold subtype. | |
Full Manifestation |
You can manifest fully when you would otherwise be forced to be incorporeal. | |
Furious Charge |
Your people are known for their love of battle, and they rarely waste time in meeting a foe blade-to-blade. You know how to make the most of a charge. | 1st lvl only |
Furious Inhalation |
While raging, you can use your breath weapon to deal energy damage with your bite attacks. | |
Fury of Stone |
While underground, you are able to draw on the strength of the surrounding stone and extend the length of your rage. | |
Fussy |
You are uncomfortable ingesting anything but a small range of preferred foods and drinks. | |
Gang Tactics |
Your allies seize every advantage, using dirty tricks to impress you and win your favor. However, they fight hard only when they have an opponent at a disadvantage. | |
Gape of the Serpent |
Like a snake, you can stretch your mouth to an outlandish extent to accommodate immense prey. | |
Gargantuan Wild Shape |
You can wild shape into animals of Gargantuan size. | |
Gatekeeper Initiate |
You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extra-planar assault by aberrations. | |
Genie Lore |
You have studied centuries of Calishite lore regarding geniekind. | |
Gestalt Anchor |
You have a strong bond to the psionic entity you host. When you are around other hosts, you can move and act together as a fluid unit. | |
Ghost-Touch Spell |
You know how to tune your damaging spells to affect ghosts without harming other creatures. | |
Ghostly Grasp |
You can handle corporeal objects even while incorporeal. | |
Ghost Attack |
Your deadly strikes against incorporeal foes always find their mark. | |
Ghost Flight |
Your fully manifested ghost body can fly. | |
Ghost Glide |
Your fully manifested ghost body can slowly fly. | |
Ghost Hand |
You can move small objects in a limited manner when you are a ghost. | |
Ghost Healing |
You can transfer some of your own ectoplasm to another ghost to heal it. | |
Ghost Ride |
You can hide within the physical body of a living creature, perceiving the world through its senses, but without the ability to control the host. | |
Ghost Scarred |
You are adept at fighting incorporeal undead. | |
Ghost Smiting |
You can use your smite ability (smite evil for a paladin, smite undead for a Deathwarden chanter, and so on) to smite ghosts. | |
Giantbane |
You are trained in fighting foes larger than you are. | |
Giantkiller |
Your experience fighting giants has given you a tactical advantage against them. | Fighter bonus feat |
Giant's Toughness |
You are amazingly tough. | |
Gifted General |
Your ancestor was a great daimyo. You have inherited a ready sense of when to act and a hardiness of health. | 1st lvl only |
Gifted General (OA) |
Your ancestor Daidoji Yurei, an ancient daimyo of the Daidoji family, was a gifted general - the first in Rokugan to use guerrilla tactics. | 1st lvl only |
Gift of Discernment |
You can rely on your conscience to steer you away from evil deeds. | |
Gift of Faith |
You have an unusual capacity to trust in divine providence working all things for the good. | |
Gift of Grace |
You can improve the saving throws of your allies by sharing some of your divine grace. | |
Gift Of The Spider Queen |
You can combine your racial spell-like abilities in new and potent ways. | |
Gift of Tongues |
You have an intuitive talent for learning languages. | |
Gift of Tongues (G) |
You have an intuitive talent for learning languages. | |
Gift of Xoriat |
You are a vessel for the power of the plane of Madness and you can use this gift to twist the minds of others. | |
Girded Soul |
Your exposure to necromantic energies has strengthened you against their assaults. | |
Githyanki Battlecaster |
A creature with this feat ignores arcane spell failure chances when wearing light armor. | Fighter bonus feat |
Githyanki Charm |
You can leverage your psionic daze psi-like ability to gain greater control over subjects. | |
Githyanki Control |
You can leverage your far hand psi-like ability to gain greater control over objects. | |
Githyanki Dismissal |
You can leverage your dimension door psi-like ability to gain greater control over other creatures' locations. | |
Githyanki Dragonrider |
A creature with this feat has a knack for getting along with red dragons. | Fighter bonus feat |
Githyanki Ectoform |
You can leverage your concealing amorpha psi-like ability to gain greater control over your own body. | |
Githzerai Burst |
You can leverage your cat fall psi-like ability to gain greater control over yourself in your environment. | |
Githzerai Feedback |
You can leverage your inertial armor psi-like ability to further insulate yourself from harm. | |
Githzerai Knock |
You can leverage your concussion blast psi-like ability to gain such fine control over manipulating force that you can open locks or sealed doors. | |
Githzerai Link |
You can leverage your psionic daze psi-like ability to forge direct mental contact with another creature. | |
Gloom Razor |
The teachings of the Shadow Hand discipline allow you to confuse your enemies. Your attacks and parries are infused with the stuff of shadow. Through careful training and discipline, you learn to use your ki to inhibit a foe's fighting ability with your shadowy nature. | |
Gloom Strike |
Your sneak attacks leave a residue of darkness that clouds your enemy's vision. | |
Glorious Weapons |
You can channel positive or negative energy to imbue your allies' weapons with an alignment. | |
Glory-Hound |
You have an insatiable desire for glorious combat, fighting recklessly to prove yourself. | |
Glyph Scriber |
You have studied the art of using and inscribing magical symbols known as glyphs. You can use these symbols to create magical wards that protect you against intruders. | |
Gnoll Ferocity |
You embody the savage ferocity of your people. When you fly into a berserk rage, you can bite opponents with your powerful jaws. | |
Gnomelore |
You've memorized a staggering array of trivia, jokes, bawdy stories, and legends collected throughout the ages by gnomes and passed orally to each new generation. | |
Gnome Foe Killer |
Your battle techniques against your racial foes improve. | |
Gnome Tunnel Acrobatics |
Goblin raiding parties whisper of the crazed but effective tactics that gnome tunnel guards use to defend their homes. The gnomes excel at using acrobatics to penetrate enemy ranks or launch devastating attacks from above. | Fighter bonus feat |
Goad |
You are skilled at inducing opponents to attack you. | Fighter bonus feat |
Godsblood Spelltheft |
You derive power from your exposure to godsblood. | |
Godsight |
You enjoy the special blessing of a deity of the Mulhorandi pantheon, who has granted you unerring powers of perception. | 1st lvl only |
God Touched |
Your deity has recognized your devotion and gifted you with a small spark of divine power. | |
Gold Dragon Lineage |
You can harness the legacy of your gold dragon ancestry to protect your allies. | |
Gold Dwarf Dweomersmith |
You have learned the secrets of gold dwarf magic that creates or enhances weapons. | |
Good Devotion |
The power of good shields you and your allies. | |
Good Karma |
You can use your luck to aid an ally - at the risk of your own neck. | |
Good Manners |
You know how to present yourself in a manner that is considered polite and ingratiating by most city dwellers. | |
Good Neighbor |
You have developed positive relations within your community, and its members are willing to offer you assistance when you need it. | |
Gore Toss |
You gain a free trip attack with a successful gore attack. | |
Gout of Flame |
You gain a breath weapon usable once per day. | |
Graceful Edge |
Choose one type of one-handed slashing melee weapon, such as a scimitar or longsword for which you have already selected the Weapon Focus feat. You wield this weapon with an almost unnatural grace. | Fighter bonus feat |
Graft Flesh |
You can apply a certain type of grafts to other living creatures or to yourself. | |
Graft Illithid Flesh |
You can apply illithid grafts to other living creatures or to yourself. (see Illthid Grafts in Chapter 5: Equipment and Magic Items.) | |
Graft Yuan-ti Flesh |
You can apply yuan-ti grafts to other living creatures or to yourself. | |
Grand Malevolence |
You can possess multiple creatures and control the actions. | |
Grappling Blast |
While grappling a foe, you can discharge your eldritch blast. | |
Grappling Block |
You can catch and pin an opponent's weapon with your bare hands. | |
Grasshopper Strike |
You confuse your foes by leaping around in combat, seemingly never touching the ground or standing still. | |
Grass Trekker |
You are adapted to a plains environment. | |
Graveborn Expert |
You form a rudimentary consciousness within a skeleton or zombie, allowing it to perform a few simple tasks requiring a particular skill. | |
Graveborn Warrior |
By carefully guiding the magic that animates a skeleton or zombie, you can grant it the use of a single feat. | |
Grave Friend |
Your connection with the grave lets you move among undead somewhat more freely. | |
Greater Cold Focus |
Your cold spells are now even more potent than before. | |
Greater Combat Reflexes |
You react to any drop in your opponents' guard with blinding speed. | |
Greater Corrupt Spell Focus |
Your corrupt spells are now even more potent than they were before. | |
Greater Dragonmark |
You have a greater dragonmark. | |
Greater Ghost Attack |
Your deadly strikes against incorporeal foes always find their marks. | |
Greater Heavy Armor Optimization |
You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it. | Fighter bonus feat |
Greater Kiai Shout |
Your kiai shout can panic your opponents. | |
Greater Legacy |
You awaken the most powerful abilities of a specific item of legacy. | |
Greater Manyshot |
You are skilled at firing many arrows at once, even at different opponents. | Fighter bonus feat |
Greater Mighty Roar |
You unsettle opponents with a dreadful roar as you attack. | |
Greater Mind Shield |
You form a mind shield with great versatility. | |
Greater Multigrab |
You can grapple enemies effortlessly with your natural weapons. | |
Greater Multiweapon Fighting |
A creature with three or more arms can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon. | |
Greater Path Focus |
Choose a path of shadow magic to which you have already applied the Path Focus feat. Your mysteries of that path are now even more potent. | |
Greater Powerful Charge |
You can charge with extra force. | Fighter bonus feat |
Greater Power Penetration |
Your powers are especially potent at breaking through power resistance. | |
Greater Power Specialization |
You deal more damage with your powers. | |
Greater Psionic Combat Buffer |
You become more efficient at psionic combat. | |
Greater Psionic Endowment |
You can use meditation to focus your powers. | |
Greater Psionic Fist |
You can charge your unarmed strike or natural weapon with additional damage potential. | |
Greater Psionic Shot |
You can charge your ranged attacks with additional damage potential. | |
Greater Psionic Weapon |
You can charge your melee weapon with additional damage potential. | |
Greater Resiliency |
Your extraordinary resilience to damage increases. | |
Greater Shifter Defense |
By delving deeper into your shifter heritage, you develop the ability to ignore some damage from every attack. | |
Greater Spell Focus |
Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal. | |
Greater Spell Penetration |
Your spells are especially potent, defeating spell resistance more readily than normal. | |
Greater Two-weapon Defense |
When fighting with two weapons, your defenses are extraordinarily strong. | Fighter bonus feat |
Greater Two-weapon Fighting |
You are a master at fighting two-handed. | Fighter bonus feat |
Greater Undead Legion |
You can control even greater numbers of undead. | |
Greater Weapon Focus |
Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon. | Fighter bonus feat |
Greater Weapon Specialization |
Choose one type of weapon, such as greataxe, for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. | Fighter bonus feat |
Greater Witchlight |
Your witchlight can last longer, become hotter, or give off more light. | |
Great And Small |
By channeling the spirits of all creatures, you can increase or decrease your size without otherwise changing your form. | |
Great Bite |
You know how to hit where it hurts with your fangs. | |
Great Captain |
You are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding. | |
Great Charisma |
Your powers of persuasion and leadership are greater than normal. | |
Great Cleave |
You can wield a melee weapon with such power that you can strike multiple times when you fell your foes. | Fighter bonus feat |
Great Constitution |
Your health and endurance are greater than normal | |
Great Crafter |
Your ancestor, Kaiu, was the first and greatest blacksmith of the Crib clan. Kaiu forged the weapons which the Crab used against the Shadowlands, and gave his name to the engineering school of the clan | 1st lvl only |
Great Dexterity |
Your agility and coordination are greater than normal. | |
Great Diplomat |
You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior. | 1st lvl only |
Great Fervor |
Your overwhelming religious zeal has caught the attention of your deity. Sometimes, you seem to get a second chance in the face of catastrophe. | |
Great Flyby Attack |
You can make multiple flyby attacks in a round. | |
Great Fortitude |
You are tougher than normal. | |
Great Intelligence |
Your powers of reason and learning are greater than normal. | |
Great Ki Shout |
Your ki shout can panic your opponents. | |
Great Rend |
You know how to hit where it hurts with your claws. | |
Great Smiting |
Your smite attacks are much more powerful than normal. | |
Great Stag Berserker |
Your fighting style employs aggressive charges in the manner of your lodge's totem animal. | |
Great Stamina |
see Tireless. | 1st lvl only |
Great Strength |
Your muscle and physical power are greater than normal. | |
Great Teamwork |
You are a descendant of Hida Banuken, the Crab champion who oversaw the construction of the Kaiu Wall during the Battle of the Cresting Wave. | 1st lvl only |
Great Wisdom |
Your willpower and insight are greater than normal. | |
Greenbound Summoning |
You are learned in a long-forgotten manner of summoning once practiced by the Eaerlanni elves of the High Forest. Creatures answering your call are automatically imbued with the powers of the forest. | |
Greensinger Initiate |
You have embraced the druidic traditions of the Green-singers, a chaotic Eldeen Reaches sect with close ties to the fey. | |
Green Bond |
You have an empathic bond with one of the spirit trees around Manifest. | |
Green Dragon Lineage |
Your link to your green dragon ancestors allows you to weaken the wills of others. | |
Green Ear |
Your bardic music can affect plant creatures. | |
Green Heart |
Your connection to plant life allows you to resist toxins deadly to most creatures. | |
Grell Alchemy |
A creature that has this feat has studied the alien and disturbing arcane lore of the grell, and understands the magical and physical laws by which their spells and devices function. | |
Grenadier |
You are skilled in using grenadelike weapons. You excel at tossing them to just the right spot to maximize the amount of damage they cause as they burst open upon the battlefield. | Fighter bonus feat |
Greyhawk Method |
You studied magic at Greyhawk's School of Wizardry, the preeminent institution of arcane study in the entire Flanaess. | |
Grim Visage |
Your eyes have seen a lot, and now they show everyone that you aren't to be trifled with. Even glib people stammer in your presence. | |
Grizzly's Claws |
You can grow claws as sharp as those of a bear. | |
Group Inspiration |
You can inspire competence or greatness in more than one ally simultaneously | |
Grudge Keeper |
You have an overpowering need for vengeance and have difficulty letting go of grudges. | |
Guardian Spirit |
Your watchful spirit is more capable than normal. | |
Guard Commander |
You have learned to effectively lead troops assigned to guard details. | |
Guerilla Commander |
You are an effective leader of formations of unconventional troops, striking in the darkness and with total silence. | |
Guerilla Trapsmith |
You are adept at rigging small, improvised traps. | |
Guerrilla Scout |
You know how to use your senses to greater effect. | |
Guerrilla Warrior |
You know how to move stealthily, even when armored. | |
Guided Spell |
Your spells zero in on a specific target. | |
Guildmaster |
You are one of the leaders of your guild. | |
Gullible |
You believe what you see, and you trust others more than you should. | |
Haft Strike |
You have learned to fight with both ends of a pole arm. | |
Half-Blood Outcast |
You despise your nonhuman side. | |
Half-Giant Stomp |
You can use your stomp psi-like ability more often. | |
Half-Giant Thunderer |
You can use your stomp psi-like ability to far greater effect | |
Halfling Lore |
You've memorized countless recipes, wives tales, folktales, and legends honored by the halfling people. | |
Halfling's Cunning |
You share your experience in fighting larger opponents with your allies, making them more effective against tall foes. | |
Halruaan Adept |
You have studied the old cooperative spellcasting traditions of Halruaa, and you are well-versed in the rites and arcana of Halruaan magic. | |
Hammer and Piton |
You can drive pitons into your foes, giving you a useful perch from which to strike. | Fighter bonus feat |
Hammer Fist |
You are trained in an unarmed fighting style that emphasizes two-handed strike. | |
Hammer's Edge |
You are a master of the style of fighting with a hammer and sword at the same time, and have learned to hammer your foes into the ground with your tremendous blows. | |
Hamstring |
You can wound your opponents' legs, hampering their movement. | |
Hamstring Attack |
When you strike a vulnerable foe, you instinctively attack in ways that can significantly slow your enemies. | |
Hands of a Healer |
You can heal more damage than normal by laying on hands. | |
Hands of the Mage |
You develop a supernatural affinity between your hands and a specific object using the nearly forgotten teachings of a far-off time or place. | |
Hand Crossbow Focus |
Your hand crossbow attacks gain accuracy and speed. | Fighter bonus feat |
Hand of Tyr |
You have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit. Most who take this feat wrap their right hands in white gauze, voluntarily refraining from using the hand. Others have lost their hand in battle, and a few fanatical followers of the Maimed God choose to cut off their hand to demonstrate their zeal and devotion to Tyr's faith. | |
Hardened Flesh |
Undead you raise or create can better handle themselves in a fight. | |
Harden Energy |
You can manipulate the energy of your spells and powers, transforming a portion of their elemental power into telekinetic force. | |
Hardy |
You are made of tougher stuff than the average person, but you're not quite as quick to react to dangerous effects. | 1st lvl only |
Hardy Commander |
You inspire your troops to ignore wounds from enemies. | |
Hardy Soul |
You descended from ancestors that lived in a rugged, mountainous land. You are particularly hard to kill. | 1st lvl only |
Hard of Hearing |
You have a slight hearing impairment, and to compensate, you have become more in tune with your other senses. | 1st lvl only |
Hard to Fool |
You have an innate knack for seeing through deceptions and lies. | |
Harem Trained |
You have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem. | |
Hasty Spirit |
Your watchful spirit lends you a burst of speed in times of great need. | |
Hatred |
You are engulfed by a deep hatred of your chosen foes and you become insensibly enraged in their presence. | |
Haunted |
You are unable to prevent the occurrence of strange noises in your immediate vicinity. | |
Haunting Appearance |
You can make your ghost body assume a terrifying appearance that can frighten observers. | |
Haunting Melody |
You can use your music to inspire fear. | |
Haunting Similarity |
Your ability to assume another's form is so precise that is disturbs those you imitate. | |
Haunting Voice |
You can make your voice originate from another location. | |
Haunting Weapons |
You have learned the secrets of imbuing weapons with the ability to affect restless spirits. | |
Hawk's Vision |
You can improve your visual acuity. | |
Headlong Rush |
You charge your foes with immense force, heedless of your own safety. | |
Heads Up |
You are capable of using the gaze attacks of a slain creature. Why should monsters have all the fun?. | |
Head Shot |
By striking at your opponent's head, you can temporarily disrupt his thought processes. | |
Healer's Luck |
Your spells can heal more damage. | |
Healing Devotion |
You can heal damage faster than normal. | |
Healing Factor |
When your current period of shifting ends, you heal a limited amount of damage. | |
Healing Flames |
You can draw energy from open flames to heal yourself. | |
Healing Soul |
You can draw upon the soul energy of incarnum to heal your wounds. | |
Heart of Dragons |
You imbue your allies with draconic power. | |
Heart Of Incarnum |
You tap into the power of your heart chakra to gain resilience. | |
Heart Of The Nabassu |
Your ancestry traces back to a place where the Abyss meets the Negative Energy Plane. | |
Hear The Unseen |
Your sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced. | |
Heat Endurance |
Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments. | |
Heat Tolerance |
You are used to living in hot, humid conditions. | |
Heavyweight Wings |
Your superior strength allows you to fly while heavily burdened. | |
Heavy Armor Optimization |
You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers. | |
Heavy Lithoderms |
You have stony growths on your skin that afford you protection against attacks. | |
Heavy Teleport |
Your teleport spells move more. | |
Heightened Agility |
You modify the body of a skeleton or zombie to make it more agile than normal. | |
Heightened Strength |
You sew additional muscles into a zombie, or replace a skeleton's bones with thicker ones, granting the resulting undead creature increased physical power. | |
Heighten Breath |
Your breath weapon is even more deadly than normal. | |
Heighten Spell |
You can cast a spell as if it were higher level than it actually is. | |
Heighten Spell-like Ability |
You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is. | |
Heighten Turning |
You can affect more powerful undead with your turning or rebuking attempts. | |
Heir of Lendore |
You are a descendant of the legendary migrations-era Suel archmage Lendore, predictor of the Invoked Devastation, patron of the Lendore Isles, and creator of the City of Glass, Your eyes are milky white and bear no pupils, although you see normally. | |
Hellbound Knight |
A devoted disciple of the Nine Hells, you have sworn to strike down creatures that oppose law and threaten tyranny. | Fighter bonus feat |
Heroic Destiny |
You have a destiny to fulfill. | |
Heroic Spirit |
You have a larger reservoir of luck than the average hero. | |
Hibernate |
When you sleep, you heal at an increased rate. | |
Hidden Kingdom Jutsu |
Your ki can roil from you like a shadowy mist, perplexing your pursuers and immersing them in a dreamlike landscape. | |
Hidden Talent |
Your mind wakes to a previously unrealized talent for psionics. | 1st lvl only |
Hidden Thoughts |
You can more effectively resist intrusions into your mind. | |
Highborn Drow |
You have learned how to tap into the advanced magical abilities available to you through your drow noble heritage. | |
High Society |
You know good manners and were trained to handle social interactions in noble circles. | |
High Sword Low Axe |
You have mastered the style of fighting with sword and axe at the same time, and have learned to use this unusual pairing of weapons to pull your opponents off their feet. | |
Hill Fighter |
You are skilled at fighting from higher ground. | |
Hinder |
Your attack leaves your opponent limping in pain. | |
Hindering Opportunist |
When you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him. | |
Hindering Song |
Your bardic music interferes with opposing spellcasters. | |
Hin Wandermage |
You have a natural affinity for spells that take you from place to place. | |
Hold The Line |
You are trained in defensive techniques against charging opponents. | |
Holy Calling |
You are able to channel divinely infused life energy that calls to the endless hunger of the undead like a siren's song. | |
Holy Ki Strike |
Your unarmed attacks deal extra damage to evil creatures. | |
Holy Mount |
Your special mount is a divine gift. | |
Holy Potency |
You have learned to manipulate the energies of the divine to great martial effect. | |
Holy Radiance |
You can increase the intensity of the light surrounding you to damage undead creatures. | |
Holy Strike |
Your attacks deal great damage to evil creatures. | |
Holy Subdual |
You can turn bonus damage into nonlethal damage. | |
Holy Warrior |
Your zeal on the battlefield allows you to deal extra damage in combat. | |
Hometown Advantage |
You know the quickest routes, safest places, and most undetectable hiding spaces within your city. | |
Honest |
You are naturally straightforward and sincere. This quality helps you persuade people to your viewpoint, but you have difficulty telling lies and seeing deception in others. | 1st lvl only |
Honest Merchant |
see Infamous Traitor. | 1st lvl only |
Honor-Bound |
Keeping your word and upholding your honor is of great importance to you. | |
Honorable Challenge |
You only cross arms with foes who willingly engage you. | |
Honor of The Duel |
You strongly believe in one-on-one combat to decide a fight. | |
Horrific Appearance |
You can blast creatures with your simple appearance. | |
Horselore |
You're good with horses. | |
Horse Nomad |
You have been raised in a culture that relies upon riding and shooting. | 1st lvl only |
Horse Nomad (FR) |
You have been raised in a culture that relies upon riding and shooting. | 1st lvl only |
Hostile Mind |
Your mind recoils violently against those who use psionics against you. | |
Hostile Mind, Improved |
You have mental defenses erected against telepathic attacks. | |
Host Focus |
You can use a psi-like ability granted by a host feat an extra time each day. | |
Hot-Blooded |
You were raised in the desert and cannot tolerate cold. | |
Hover |
The creature can halt its forward motion while flying, regardless of its maneuverability. | |
Human Blood |
Your humanity dominates your ancestry. | |
Human Heritage |
Your human heritage is more prominent than in others of your kind. | 1st lvl only |
Hurling Charge |
You are trained in using thrown weapons as part of a charge attack. | Fighter bonus feat |
Hurricane Breath |
The power of elemental air you hold in your mind allows you to exhale the wind. | |
Hyena Tribe Hunter |
You have learned the secrets of hunting from the hyena that roams the lands where your tribe wanders. | |
Hymnist |
You strengthen the power of your bardic music by infusing it with your faith. | |
Hypnotic Focus |
You can train your mind to gain mastery over your body and unlock your mind's deepest capabilities. | |
Iaijutsu Master |
You are not only descended from Kakita, the greatest duelist ever to have lived, but you share a karmic tie to his spirit. | 1st lvl only |
Ice Harmonics |
You can use your voice to shatter ice. | |
Ice Troll Berserker |
When raging, your skin becomes very thick and tough like the ice trolls that plague parts of your homeland. | |
Icy Calling |
Your summon spells work better in the frostfell if you summon native creatures. | |
Ignore Material Components |
You need not use any material components in casting your spells. | |
Ignore Special Requirements |
The strange constraints that vestiges place on their summoning are meaningless to you. | |
Ignore Turn Resistance |
Your ability to affect undead with channeled energy is powerful enough to penetrate resistance to turning. | |
Ildritch Corruption |
You can add power to your spells or spell-like abilities at the expense of your companions' health. | |
Illiterate |
You cannot read, but you have devoted yourself to learning other skills. | 1st lvl only |
Illithid Blast |
You can convert your psionic energy into a mind blast. | |
Illithid Bloodline |
Illithids frequently perform experiments on their slaves, grafting and splicing bits from one species onto another. Often, illithids use body parts from their own race to augment their slaves. Eventually, Some of these enhanced slaves escape back to their own people. You are the descendant of one such escaped slave. Creatures with the Illithid Bloodline feat tend toward no particular alignment, personality trait, or overall outlook. They do, however, typically share certain physical traits, such as lacking hair but possessing black eyes and pale skin with a slightly purplish tint. Sorcerers who have an escaped illithid slave in their ancestry tend to select spells that manipulate or ruin the mind. They favor enchantment spells above all others. |
|
Illithid Compulsion |
You can call upon your heritage and enhance your ability to manipulate the minds of other creatures. | |
Illithid Enthusiast |
When you manipulate the minds of other creatures, you are heartened and emboldened by your success. | |
Illithid Extraction |
Your acceptance of your illithid heritage is so encompassing that you have learned how to extract the brain of a helpless victim. | |
Illithid Grapple |
You embrace more of your illithid heritage, and grow at least one long purplish tentacle that you can reveal and unfurl when you open your mouth. | |
Illithid Heritage |
Somewhere in the deeps of time, your bloodline was polluted with illithid influence. Recognizing this taint but deciding to make the best of it, you have decided to embrace your connection with your illithid bloodline for the power it can offer you. | |
Illithid Legacy |
You have realized greater psionic power through your illithid heritage. | |
Illithid Legacy, Greater |
Your knowledge of psionic power has grown even further due to your illithid heritage. | |
Illithid Skin |
Your skin takes on the glistening, rubbery, green-mauve consistency of your illithid parentage. | |
Imbued Defense |
Your staff protects its master, deflecting attacks targeting you. | |
Imbued Healing |
You imbue your healing spells with additional benefits based on the power of your belief. | |
Imbued Strength |
Your will can overcome the limitations of your physical abilities. | |
Imbued Summoning |
Your summoning spells gain an element of surprise. You can summon creatures that come into existence with the benefit of a spell such as invisibility or bull's strength. | |
Imbue Weapon |
Your channeled energy lets you strike a particular foe with greater power. | |
Impeding Attack |
Your strikes render your target temporarily clumsy and awkward. | |
Imperious Command |
You strike deep and abiding terror in your foes. | |
Implacable |
You refuse to retreat from even the most deadly of confrontations. | |
Imprint Stone |
You can create power stones to store psionic powers. | |
Improved Aid |
You are descended from Hida Tadaka, the great Crab daimyo who gave his life to avert a war between his clan and the Lion. | 1st lvl only |
Improved Aid Another |
You are skilled at aiding allies both on and off the battlefield. | |
Improved Alignment-based Casting |
Your spells of a particular alignment are more powerful than normal. | |
Improved Animation |
Your undead animations are unusually powerful. | |
Improved Armor Dance |
You at an expert at using armor to its best advantage | Fighter bonus feat |
Improved Arrow Of Death |
Your arrows of death are harder to resist. | |
Improved Assume Supernatural Ability |
You gain skill with using a supernatural ability of an assumed form. | |
Improved Aura of Courage |
Your aura of courage is stronger than normal. | |
Improved Aura of Despair |
Your aura of despair is wider than normal. | |
Improved Binding |
You are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can. | |
Improved Buckler Defense |
You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class. | Fighter bonus feat |
Improved Bull Rush |
You know how to push opponents back. | Fighter bonus feat |
Improved Cohort |
You attract a more powerful cohort than you normally would. | |
Improved Cold Endurance |
Your training and natural hardiness have improved your natural resistance to cold temperatures. | |
Improved Combat Casting |
You can cast spells while threatened without fear of being attacked. | |
Improved Combat Expertise |
You have mastered the art of defense in combat. | Fighter bonus feat |
Improved Combat Reflexes |
You react to any drop in your opponents' guard with lightning speed. | |
Improved Combat Reflexes (Epic) |
You can respond to any number of opponents who let their defenses down. | |
Improved Control Visage |
You can change your ghost form's appearance. | |
Improved Cooperative Metamagic |
Your ability to enhance an ally's spell during casting is expanded. | |
Improved Counterspell |
You understand the nuances of magic to such an extent that you can counter your opponents' spells with great efficiency. | |
Improved Critical |
Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts. | Fighter bonus feat |
Improved Damage Reduction |
You gain damage reduction or improve your existing damage reduction. | |
Improved Darkvision |
Your ability to see in the dark is greater than normal. | |
Improved Death Attack |
Your death attack is harder to overcome. | |
Improved Deflection |
You are adept at deflecting things before they strike you. | |
Improved Disarm |
You know how to disarm opponents in melee combat. | |
Improved Diversion |
You can create a diversion to hide quickly and with less effort. | Fighter bonus feat |
Improved Domination |
The creature can dominate all manner of monsters. | |
Improved Dragon Wings |
Your draconic wings now grant you flight. | |
Improved Elemental Heritage |
You have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects. | |
Improved Elemental Wild Shape |
You can take the form of a greater variety of elementals than normal. | |
Improved Element Focus |
The spells of your specialized element are even more powerful than normal. | |
Improved Encumbrance |
You can carry more than your Strength would normally allow. | |
Improved Energy Drain |
You draw extra power from your energy-drained victims. | |
Improved Energy Resistance |
Choose one form of energy to which you have a natural (not spell- or item-granted) resistance. Your inherent resistance to this kind of energy is more effective than normal. | |
Improved Essentia Capacity |
Your capability of investing essentia improves. | |
Improved Familiar |
So long as you are able to acqure a new familiar, you may choose you new familiar from a non-standard list. (see Familiars) | |
Improved Favored Enemy |
You know how to hit your favored enemies where it hurts. | |
Improved Favored Enemy (Epic) |
You know how to hit your favored enemies where it hurts. | |
Improved Feint |
Your are skilled at misdirecting your opponent's attention on combat. | Fighter bonus feat |
Improved Fiendish Servant |
You gain the service of a powerful fiendish animal servitor. | |
Improved Flight |
You gain greater maneuverability when flying than you would normally have. | |
Improved Flyby Attack |
You can attack on the wing with increased mobility. | |
Improved Fortification |
You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits. | |
Improved Frosty Touch |
Your frosty touch causes more cold damage. | |
Improved Ghost Flight |
Your ghost body can fly rapidly. | |
Improved Grapple |
You are skilled in martial arts that emphasize holds and throws. | Fighter bonus feat |
Improved Grapple (OA) |
You are skilled in martial arts that emphasize holds and throws. | |
Improved Heat Endurance |
You can survive even in the most extreme natural heat conditions. | |
Improved Heighten Spell |
You can cast a spell at any level above its own. | |
Improved Iaijutsu Focus |
The maximum bonus damage you gain for using Iaijutsu Focus increases. | |
Improved Inertial Armor |
You upgrade your Inertial Armor. | |
Improved Initiative |
You can react more quickly than normal in a fight. | |
Improved Ki Strike |
You can strike opponents with great damage reduction. | |
Improved Leadership |
You are renowned for your charisma and ability to command. | |
Improved Levitation |
You have learned to use only part of your levitate spell-like ability at a time, allowing multiple uses with shorter durations. | |
Improved Low-light Vision |
The range of your low-light vision is greater than normal | |
Improved Low Blow |
You are especially good at using the Low Blow feat. | |
Improved Maneuverability |
Your maneuverability in flight improves. | |
Improved Manifestation |
You can manifest psionic powers more powerful than the normal limits of manifestation. | |
Improved Manyshot |
You can fire even more arrows as a single attack against nearby target. | |
Improved Metamagic |
You can cast spells using metamagic feats more easily than normal. | |
Improved Metapsionics |
You can manifest powers using metapsionic feats more easily than normal. | |
Improved Mounted Archery |
You can make ranged attacks from a mount almost as well as you can from the ground. | Fighter bonus feat |
Improved Multiattack |
You are particularly adept at using all your natural weapons at once. | |
Improved Multiweapon Fighting |
You are expert at fighting with a weapon in each of your three or more hands. You can make up to two attacks per round with each off-hand weapon. | |
Improved Natural Armor |
Your skin is even tougher than that of most of your kind. | |
Improved Natural Attack |
The creature's natural attacks are more dangerous than its size and type would otherwise dictate. | |
Improved Oneiromancy |
With the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities. | |
Improved Outer Planar Heritage |
Your ancestral ties to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors. | |
Improved Overrun |
You are skilled at knocking down opponents. | Fighter bonus feat |
Improved Paralysis |
You are better at paralyzing your victims. | |
Improved Poltergeist Hand |
You can move a large object at a distance when you are a ghost. | |
Improved Power |
Chose one of your domains. Through your long devotion and hours of study, you have unlocked one of the improved granted powers of that domain. | |
Improved Precise Shot |
Your ranged attacks can ignore the effects of cover or concealment. | Fighter bonus feat |
Improved Psicrystal |
You can upgrade your psicrystal. | |
Improved Psionic Sidestep |
You have a greater knack for avoiding attacks of opportunity. | |
Improved Rapidstrike |
You can make multiple attacks with a natural weapon. | |
Improved Rapid Shot |
You are an expert at firing weapons with exceptional speed. | Fighter bonus feat |
Improved Rock Hurling |
Your accuracy and effectiveness with thrown rocks improves. | |
Improved Scent |
You can detect and track creatures by smell at greater distances than normal. | |
Improved Shieldmate |
You have an outstanding ability to protect those near you with your shield. | Fighter bonus feat |
Improved Shield Bash |
You can bash with a shield while retaining it shield bonus to your Armor Class. | Fighter bonus feat |
Improved Shield Snare |
You can follow up on a shield snare with deadly attacks upon your opponent. | Fighter bonus feat |
Improved Sigil (Aesh) |
You tap into your aesh power sigil to gain enhanced accuracy with your favored melee weapons. | |
Improved Sigil (Hoon) |
You tap into your hoon power sigil to help survive deadly conditions. | |
Improved Sigil (Krau) |
You tap into your krau power sigil to augment the energy of your magical utterances. | |
Improved Sigil (Naen) |
You tap into your naen power sigil to see through illusions and resist language-based effects. | |
Improved Sigil (Uur) |
You tap into your uur power sigil to gain enhanced accuracy with ranged weapons. | |
Improved Sigil (Vaul) |
You tap into your vaul power sigil to resist mental effects. | |
Improved Skirmish |
With a few extra steps, you gain even greater benefits from your skirmishing combat style. | |
Improved Skirmish (Epic) |
Your combat mobility improves. | |
Improved Smiting |
Your smite attacks deal more damage to specific foes, and can damage creatures with alignment-based damage reduction. | |
Improved Snatch |
You can make snatch attacks against bigger opponents than other creatures can. | |
Improved Snatch Spell |
When you take over a spell from another spellcaster, you gain more control over its effect. | |
Improved Sneak Attack |
Your sneak attacks are more deadly than normal. | |
Improved Speed |
You are faster than others of your kind. | |
Improved Spellpool Access |
You can use your spellpool access to call spells of greater than normal power. | |
Improved Spell Capacity |
You can prepare spells that exceed the normal limits of spellcasting. | |
Improved Spell Resistance |
Your innate resistance to magical effects increases. | |
Improved Spit |
You can spit farther than normal. | |
Improved Stunning Fist |
Your stunning fist attack becomes more formidable. | |
Improved Sudden Strike |
Your ability to strike unaware foes improves. | |
Improved Sunder |
You are skilled at attacking your opponents' weapons and shields, as well as other objects. | |
Improved Swimming |
You can swim faster than you normally could. | |
Improved Toughness |
You are significantly tougher than normal. | Fighter bonus feat |
Improved Trip |
You are trained not only in tripping opponents but in following through with an attack. | Fighter bonus feat |
Improved Turning |
Your turning or rebuking attempts are more powerful than normal. | |
Improved Turn Resistance |
You have a better than normal chance to resist turning. | |
Improved Turn Resistance (GW) |
You are better able to resist the channeling of positive or negative energy by clerics and similar classes. | |
Improved Two-weapon Defense |
You gain a significant defensive advantage while fighting with two weapons. | Fighter bonus feat |
Improved Two-Weapon Fighting |
You are an expert in fighting two-handed. | Fighter bonus feat |
Improved Unarmed Strike |
You are skilled at fighting while unarmed. | Fighter bonus feat |
Improved Weapon Familiarity |
You are familiar with all exotic weapons common to your people. | Fighter bonus feat |
Improved Web |
You gain additional utility from your webs. | |
Improved Whirlwind Attack |
You can strike at nearby opponents in a blindingly fast spinning assault and follow it up with extra attacks. | Fighter bonus feat |
Improve Disguise |
You can more effectively disguise yourself in a specific way, such as changing your gender, race, age, or social class. | |
Improvised Trip Attack |
You can trip foes with thrown weapons. | |
Improvised Weapon Proficiency |
You are skilled at using any object as a weapon. | |
Inattentive |
You are skilled at finishing simple tasks quickly, but you have a difficult time dealing with longer, more complex tasks. | 1st lvl only |
Inattentive (Flaw) |
You are particularly unaware of your surroundings. | 1st lvl only |
Incarnum-fortified Body |
The incarnum within you strengthens your body's roughness, enabling you to withstand greater injury. | |
Incarnum Resistance |
Your body, untainted by incarnum, is not easily affected by the power of soul energy. | |
Incarnum Spellshaping |
You gain the ability to invest incarnum into your spellcasting. | |
Incite Rage |
You become a blurry whirlwind of attacks, striking out at all enemies near your position. | |
Incorporeal Form |
You can become incorporeal even when you would otherwise be forced to manifest fully. | |
Incorporeal Spell Targeting |
You know how to cast your spells so they're more likely to affect incorporeal creatures. | |
Incorporeal Target Fighting |
You know how to fight incorporeal creatures in melee. | |
Increased Carrying Capacity |
You can carry far more than someone of your strength should be able to. | |
Indigo Strike |
You can channel incarnum to enhance your ability to deal damage with your skirmish attack, sneak attack, or sudden strike. When you do so, your eyes turn dark blue. | |
Indistinct |
Your shadow form is especially wraith-like and indistinct. | |
Individualist |
You are committed to a path that requires complete independence from others. | |
Indomitable Soul |
Your physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute. | |
Infamous Traitor |
Bayushi Junzen, Scorpion Clan Champion, did not trust the Yogo family, so he gave three of the Black Scrolls of Fu Leng to his son, Bayushi Tesaguri - who is your ancestor. Tesaguri, however, betrayed this trust by selling the Scrolls to the Phoenix clan - and paid for his crime with his life. Like your ancestor, you cannot be trusted, but you are adept at seizing the right moment to act. | 1st lvl only |
Infernal Bargainer |
You are comfortable making deals with powerful entities from the Lower Planes. | |
Infernal Sorcerer Eyes |
Your eyes glow with infernal fire, allowing you to see through magical darkness. | |
Infernal Sorcerer Heritage |
Your innate magic derives from infernal ancestors. Your blood is thick with their power, allowing you to exhibit a variety of abilities. | |
Infernal Sorcerer Howl |
You channel the fury of your infernal ancestors into a thunderous roar that blasts your enemies with sonic power. | |
Infernal Sorcerer Resistance |
You are as tough and resilient as an infernal monstrosity, allowing you to shrug off acid and cold damage. | |
Infinite Deflection |
You can deflect an infinite number of projectiles. | |
Infused Construction |
You increase your metapsionic cap and can spend more power points manifesting astral constructs that are modified by metapsionic feats than would normally be possible. | |
Infusion of Balance |
You can make full use of certain magical weapons that are keyed to specific alignments, and you gain protection from similar magical attacks. | |
Inheritor |
You purposely expose yourself to concentrated vermeil dust, seeking to exploit its power. | |
Inhuman Reach |
Your arms elongate, allowing you to touch the floor with your hands. In addition, you can bend them in strange and unnatural ways. The arms may vary in appearance, perhaps seeming scaly and snakelike, or slimy like tentacles; conversely, they may resemble normal but longer arms with a second elbow joint. Unless you wear a large cloak to conceal these deformities, you are disturbing to behold. | |
Inhuman Vision |
You possess the inhuman eyes of some strange creature. They might look segmented or larger or without pupils. You might even have eyestalks. | |
Initiate of Aasterinian |
You live for the moment, reveling in new experiences without fear of consequence. | |
Initiate of Anhur |
You have been initiated into the greatest secrets of Anhur's church. | |
Initiate of Arvoreen |
You have been initiated into the greatest secrets of Arvoreen's church. | |
Initiate of Astilabor |
You share your deity's desire to acquire and protect treasure, and she has recognized this by granting you an edge in achieving these goals. | |
Initiate of Bahamut |
The Platinum Dragon has entrusted you with great power in the battle against evil. | |
Initiate of Bane |
You have been initiated into the greatest secrets of Bane's church. | |
Initiate of Baravar Cloakshadow |
You have been initiated into the greatest secrets of Baravar Cloakshadow's church. | |
Initiate of Boccob |
Your strong faith in Boccob grants you special power. | |
Initiate of Cyric |
You have been initiated into the greatest secrets of Cyric's church. | |
Initiate of Ehlonna |
Your strong faith in Ehlonna grants you special powers. | |
Initiate of Eilistraee |
You have been initiated into the greatest secrets of Eilistraee's church. | |
Initiate of Erythnul |
Your strong faith in Erythnul grants you special powers. | |
Initiate of Falazure |
Your celebration of death and decay has opened up new magical secrets involving the living and undead. | |
Initiate of Fharlanghn |
Your strong faith in Fharlanghn grants you special powers. | |
Initiate of Garyx |
You channel the cleansing fire of destruction, as wielded by your deity. | |
Initiate of Ghaunadaur |
You have learned the dread secrets of the god of oozes, slimes, jellies, and outcasts. | |
Initiate of Gond |
You have been initiated into the greatest secrets of Gond's church. | |
Initiate of Gruumsh |
The singular eye of the great ore god Gruumsh watches over you. | |
Initiate of Heironeous |
Your strong faith in Heironeous grants you special powers. | |
Initiate of Helm |
You have been initiated into the greatest secrets of Helm's church. | |
Initiate of Hextor |
Your strong faith in Hextor grants you special powers. | |
Initiate of Hlal |
Fueled by faith in your deity, your audacity and bravery truly know no bounds. | |
Initiate of Horus-Re |
You have been initiated into the greatest secrets of Horus-Re's church. | |
Initiate of Ilmater |
You have been initiated into the greatest secrets of Ilmater's church. | |
Initiate of Io |
Your deity has entrusted you with the responsibility of tending to dragonkind. | |
Initiate of Kord |
Your strong faith in Kord grants you special powers. | |
Initiate of Kossuth |
You have faced the fierce elemental flame and unlocked some of the secrets of Kossuth's church. | |
Initiate of Lathander |
You have been initiated into the greatest secrets of Lathander's church. | |
Initiate of Lendys |
Your dedication to justice grants you the ability to ferret out and punish wrongdoers. | |
Initiate of Loviatar |
You have been initiated into the greatest secrets of Loviatar's church. | |
Initiate of Malar |
You have been initiated into the greatest secrets of Malar's church. | |
Initiate of Milil |
You have been initiated into the greatest secrets of Milil's church. | |
Initiate of Mystra |
You have been initiated into the greatest secrets of Mystra's church. | |
Initiate of Nature |
You have been initiated into the greatest secrets of Eldath's, Mielikki's, or Silvanus's church. | |
Initiate of Nerull |
Your strong faith in Nerull grants you special powers | |
Initiate of Nobanion |
You have been initiated into the greatest secrets of Nobanion's church. | |
Initiate of Obad-hai |
Your strong faith in Obad-Hai grants you special powers. | |
Initiate of Olidammara |
Your strong faith in Olidammara grants you special powers. | |
Initiate of Pelor |
Your strong faith in Pelor grants you special powers. | |
Initiate of Selune |
You have been initiated into the greatest secrets of Selûne's church. | |
Initiate of Shar |
You have been initiated into the greatest secrets of Shar's church. | |
Initiate of St4 Cuthbert |
Your strong faith in St. Cuthbert grants you special powers. | |
Initiate of Tamara |
You wield the twin powers of mercy and death in service to your draconic patron. | |
Initiate of the Holy Realm |
You have been initiated into the greatest secrets of one of the faiths of the Holy Realm (Chauntea, Helm, Lathander, Seliûne, or Sune). | |
Initiate of Tiamat |
Your homage to the creator of evil dragonkind has been rewarded with physical and mental power. | |
Initiate of Torm |
You have been initiated into the greatest secrets of Torm's church. | |
Initiate of Tymora |
You have been initiated into the greatest secrets of Tymora's church. | |
Initiate of Tyr |
You have been initiated into the greatest secrets of Tyr's church. | |
Initiate of Varae |
You fervently worship Varae, the serpentine goddess, and guard well the secrets of your faith. | |
Initiate of Vecna |
Your strong faith in Vecna grants you special powers. | |
Initiate of Wee Jas |
Your strong faith in Wee Jas grants you special powers. | |
Inlindl School |
You have learned House Inlindl's fighting techniques, which focus on using light weapons and shields. | |
Innate Magic |
You can cast a minor spell. | |
Innate Spell |
You have mastered a spell so thoroughly that you can now use it as a spell-like ability. | |
Inner Fortitude |
You can trade the ability to manifest a power for increased power points. | |
Inquisitor |
You know when others lie. | |
Inscribe Epic Rune |
You can inscribe runes of epic power. | |
Inscribe Rune |
You can create magic runes that hold spells until triggered. | |
Inside Connection |
Choose a specific organization, such as a town's militia, a particular church, a guild, or one of the illumian cabals. You have strong personal connections within that organization, as well as insight into its membership. | |
Insidious Magic |
You can use the Shadow Weave to make your spells harder for Weave users to detect. | |
Insidious Mind |
You can use your subconscious mind to make your powers harder for normal psionic creatures to detect. Any psionic creature that does not possess the Conjunctive Mind feat is considered to be a normal psionic creature. | |
Insightful |
You possess a magical understanding of the workings of arcane detection. | |
Insightful Divination |
Casting a divination spell grants you an uncanny insight into danger. | |
Insightful Reflexes |
Your keen intellect allows you an uncanny knack for evading dangerous effects. | |
Insomniac |
You have great difficulty achieving a full and restful sleep. | |
Inspirational Leadership |
Your cohort and followers are exceptionally faithful to your cause. | |
Inspire Bloodletting |
Your followers attack their enemies with a savage fury. Their wild, punishing blows are more likely to crush a joint, slice an artery, or batter through armor. | |
Inspire Bloodthirst |
The dread you strike into your follower's hearts compels them to fight with a crazed fury, for fear that you might punish or kill them if they falter. | |
Inspire Excellence |
You can improve the abilities of your comrades through your performance. | |
Inspire Spellpower |
You can use your bardic music to increase the power of your allies' spells. | |
Inspiring Commander |
You bring out the best in your troops. | |
Instantaneous Rage |
You activate your rage instantly. | |
Instant Clarity |
You have sharpened your concentration to the point that you can focus your psionic abilities with just an instant's thought. | |
Instant Reload |
Choose one type of crossbow, such as heavy crossbow. You can fire that type of crossbow as fast as a bow. | |
Instinctive Consummator |
You always make good on your threats. | |
Instinctive Darkness |
After extensive training, you can negate light instinctively. | |
Instinctive Dispatcher |
You are more likely than normal to slay your foes in combat. | |
Intensify Darkness |
By extending your effort, you can expand the area of your darkness spell-like ability. | |
Intensify Spell |
You can cast spells with exceptionally great effect. | |
Intensify Turning |
You turn or rebuke undead with exceptionally great strength. | |
Intimidate The Enemy |
You've learned techniques to quickly and effectively taunt and demoralize your favored enemy. | |
Intimidating Rage |
Your rage engenders fear in your opponents. | |
Intimidating Strike |
You make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is clear - if you decide to hit your foe, you could easily slay him. | Fighter bonus feat |
Intuitive Attack |
You fight by faith more than brute strength. | Fighter bonus feat |
Intuitive Trapsmith |
You rely on intuition instead of intellect when searching rooms or when disabling a trap. | |
Inured To Energy |
You can resist energy attacks more efficiently than normal. | |
Investigate |
You can use the Search skill to find and analyze clues at the scene of a crime or a mystery. | |
Investigator |
You have a knack for finding information. | |
Invest Armor |
You can charge your armor with additional protective qualities. | |
Invest Spell |
The staff you carry is a repository of great power. | |
Invigorating Spellcaster |
After completing a daylong ritual involving you and six clerics, you can cast healing spells that have additional invigorating powers. | |
Invisible Needle |
You can create tiny darts of force. | |
Invisible Spell |
You can make your spell effects invisible. | |
Invoke Divine Wrath |
You can channel energy directly from your deity to cause devastating damage to your enemies. | |
Involuntary Rage |
Extreme pain drives you berserk. | |
Ironheart Aura |
Your strength of spirit and martial training inspires those around you. | |
Ironskin Chant |
You can channel the power of your bardic music to enable yourself to ignore minor injuries. | |
Iron Hand Mastery |
You have mastered the style of the "Iron Hand," a hard form emphasizing a mystical hardening of the body. | |
Iron Mind |
You are descended from duergar who escaped enslavement by the illithids. The blood of these psionic-resistant former thralls runs thick in your veins. | |
Iron Will |
You have a stronger will than normal. | |
Irresistible Embrace |
With your genius for manipulation, you can easily circumvent the basic mental defenses that normally set the limits for mind control. | |
Irresistible Gaze |
Your gaze attack is more potent than normal. | |
Item Familiar |
Choose a permanent magic item that you possess. You establish a link to that magic item, and the item improves in capability as you gain levels. | |
Item Reprieve |
You learn how to use items from a school of magic previously prohibited to you. | |
Jack Of All Trades |
You have picked up a smattering of even the most obscure skills. | |
Jergal's Pact |
You have made a bargain with Jergal, seneschal to the god of death. Although Myrkul, Cyric, and most recently Kelemvor have all served as the god of death, each has honored these pacts. | |
Jester's Magic |
You are a skilled master of magical jests, capable of inciting audiences to laughter or lulling them to sleep. | |
Jinnbond |
You are descended from the genies summoned to Oerth by the ancient Baklunish in the dying days of the Suel-Baklunish wars. You might bear some physical or psychological mark of your ancestry, such as a fiery disposition thanks to an efreeti ancestor or uniformly blue eyes from the blood of a marid. | 1st lvl only |
Jotunbrud |
You are descended from the giants who ruled the mountain-spanning empire of Ostoria in ages past, and possess a truly impressive stature. | 1st lvl only |
Judged By Aurifar |
Aurifar, the Caliph of the Sky, has judged you, and he now shows you special favor. | |
Jungle Fighter |
You know how to make the most of terrain-inspired advantages when fighting in a jungle. Regions: Bandit Kingdoms, Lordship of the Isles, Olman, Scarlet Brotherhood, Sea Princes. | Fighter bonus feat |
Jungle Stamina |
You are acclimated to the disease-ridden jungles of southwestern Faerûn. | |
Jutsu Focus |
Your jutsu are especially formidable. | |
Kahiko |
You have mastered the Olman martial art called Kahiko. | |
Kahiko Master |
You excel at Olman fighting arts. | |
Kami's Intuition |
You are descended from Shinjo, the first Unicorn, the kindest and most compassionate of the kami. | 1st lvl only |
Karmic Healing |
You may channel your ki power into healing and banishing weariness from your body. | |
Karmic Strike |
You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you. | |
Karmic Twin |
You are descended from Bayushi, the first Scorpion, whose love for his daughter proved his final downfall. | 1st lvl only |
Keen-Eared Scout |
Your sharp sense of hearing allows you to determine much more about your surroundings. | |
Keen Intellect |
You are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation. | 1st lvl only |
Keen Strike |
Your unarmed strikes become as sharp as blades. | |
Keeper Of Forbidden Lore |
A shred of demonic racial memory grants you knowledge of numerous ancient magical secrets. | |
Khyber's Fury |
Your insane rage increases your strength to astonishing levels, but you pay no heed to your own safety. | |
Kiai Shout |
You can bellow forth a shout that strikes terror into your enemies. | |
Kihu-Sherem Guardian |
You are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the ruling sorcerers to your homeland. | 1st lvl only |
Killoren Ancient |
You favor the killoren aspect of the ancient. | |
Killoren Destroyer |
You favor the killoren aspect of the destroyer. | |
Killoren Hunter |
You favor the killoren aspect of the hunter. | |
Kin Mastery |
You can channel the energies of your arcane bloodline to turn or rebuke creatures with which you share a common heritage. | |
Ki Barrage |
You can focus the ki energy normally available for your melee attacks into ranged force attacks. | |
Ki Blast |
You focus your ki into a ball of energy that you can hurl at an opponent. | Fighter bonus feat |
Ki Shout |
You can bellow forth a ki-empowered shout that strikes terror into your enemies. | |
Ki Smite |
You may channel your ki power into melee attacks. | |
Ki Strike |
The character can focus evil power into his unarmed strike. | |
Knifefighter |
You're an expert at using weapons in a grapple. | 1st lvl only |
Knight of Lolth |
You have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin). | |
Knight of Stars |
You swear allegiance to the Court of Stars, the paragons of the eladrin, and in exchange gain power to act on their behalf. | |
Knight of the Red Falcom |
Your military order has a legendary ability to survive against overwhelming odds. | |
Knight of the Risen Scepter |
Your military order is dedicated to fighting Set and his minions, and even death cannot stop you from this task. | |
Knight of Tyr's Holy Judgement |
You can draw upon the power of Tyr to sense and understand the law and to locate devils. | |
Knight of Tyr'S Merciful Sword |
You can draw upon the power of Tyr to sense where you are needed. | |
Knight Training |
You are part of a knightly order that combines the divine calling of the paladin class with another form of training. | |
Knock-down |
Your mighty blows can knock foes off their feet. | |
Knockback |
By putting your bulk behind a blow, you can push your enemy backward. | Fighter bonus feat |
Knockdown Power |
You can manifest powers that knock creatures off their feet. | |
Knowledge Devotion |
You can use your knowledge to exploit your foes' weaknesses and overcome their strengths. | |
Kobold Endurance |
Thanks to your race's determination, you are capable of amazing feats of strength and stamina. | |
Kobold Foe Strike |
You are more effective in combat against your racial enemies. | |
Koumajutsu Mastery I |
You have mastered the initial secrets of the Koumajutsu martial arts style - a hard/soft form emphasizing locks, holds, and grappling attacks. At this level of mastery, you learn to grapple more effectively. | |
Koumajutsu Mastery II |
You have mastered the deeper secrets of the Koumajutsu martial arts style. You have now perfected your grappling technique. | |
Kung Fu Genius |
Some styles of martial arts require the student to memorize advanced medical texts and anatomical charts. These styles favor the intellectual over the introspective. | |
Kuo-Toan Monasticism |
The monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts. If a monitor's first punch hits, it sticks its hand to the target, executes an acrobatic tumble, and unfailingly lands its second strike. | |
Lacerate |
With a single viper-swift blow you strike and temporarily paralyze your opponent's hand. | |
Lady's Gambit |
You can sacrifice your health to gain an advantage in combat. | |
Landless Nobility |
You belong to a noble line that has utterly lost its homeland due to war, incompetence, politics, or fate. Your status as a noble nonetheless grants you some measure of financial comfort, despite your lack of land. | 1st lvl only |
Landlord |
By knowing the right nobles, making contacts with masons and artisans, or performing great deeds for a liege-lord, you have resources that help you build and expand your stronghold. | |
Landwalker |
You can survive out of the water for a longer period of time than most of your kind. | |
Large and In Charge |
You can prevent opponents from closing inside your reach. | |
Lasting Inspiration |
Your songs continue to inspire allies long after your words have faded. | |
Lasting Life |
You can shed negative levels with an act of will. | |
Last Survivor |
Faced with death in the wilds of the Amedia Jungle with no one to depend on but yourself, you have honed your survival instincts to a razor's edge | |
Lawful Disciple |
Your orderly mind allows you to overcome magical coercion more easily. | |
Law Devotion |
The power of law assists you in combat. | |
Law Inviolate |
Your unshakable faith in St. Cuthbert allows you to better apprehend fugitives or overcome villains who transgress the law. | |
Lays of the Northern Adepts |
You know the poems of ancient Ur-Flan sorcerers. These poems contain lost secrets that strengthen your protective magic. | |
Leadership |
You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers. | |
League Militiaman |
You are a militiaman of the League of the Free People. You swore an oath to protect all members of the league. | |
Leap Attack |
You can combine a powerful charge and a mighty leap into one devastating attack. | |
Leap Of The Heavens |
Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps. | |
Least Dragonmark |
You have a least dragonmark. | |
Least Legacy |
You awaken the basic abilities of a specific item of legacy. | |
Legacy Focus |
Your item's legacy abilities are more potent than normal. | |
Legendary Acrobat |
You can balance and tumble much more easily than a normal person. | |
Legendary Artisan |
You have mastered the method of creating magic items. | |
Legendary Climber |
You can climb rapidly much more easily than a normal person. | |
Legendary Commander |
You attract and lead great armies of followers through sheer force of personality | |
Legendary Leaper |
You can jump much farther than normal for your size. | |
Legendary Rider |
You can ride any mount without penalty (even bareback) and can control any mount in combat. | |
Legendary Sniper |
Your ability to make ranged attacks from hiding is legendary. | |
Legendary Tracker |
You descended from a legendary tracker in a cold and mountainous land. You are acclimated to cold weather and high altitudes, and can track well through the snow. | 1st lvl only |
Legendary Tracker (Epic) |
You can track prey across or through the water, or even through the air. | |
Legendary Wrestler |
You are exceptionally proficient at grappling. | |
Lesser Dragonmark |
You have a lesser dragonmark. | |
Lesser Legacy |
You awaken more powerful abilities of a specific item of legacy. | |
Lich Loved |
By repeatedly committing perverted sex acts with the undead, the character gains dread powers. | |
Lifebond |
Select a specific living creature that is friendly to you. You create a special bond with that creature. | |
Lifesense |
You see the light that all living creatures emit. | |
Life Drain |
You drain additional life energy from your foes. | |
Life Leech |
You automatically cry to steal the last bit of life energy from anyone nearby. | |
Life Restorer |
You have studied the methods of bring a person back to life and can draw spirits back from the afterlife. | |
Life Tap |
You can absorb life energy from living creatures you slay, healing damage with each kill. | |
Lightbringer |
You can channel positive energy into your spells so that they glow with holy power. | |
Lightfeet |
You have an incredibly soft step, making it difficult to track or hear you. | |
Lightning Fists |
Your skill and agility allow you to attempt a series of blindingly fast blows. | |
Lightning Mace |
You are a master of fighting with two maces at the same time, and have learned to strike your foes with lightning speed. | |
Lightning Reflexes |
You have faster than normal reflexes. | |
Lightweight |
You are light for your size. | |
Light of Aurifar |
Undead that you turn or rebuke immolate. | |
Light Sensitivity |
Accustomed only to the darker places in the world, your eyes open much wider than normal, making it difficult for you to see in bright light. | |
Light To Daylight |
Your inherent ability to create light is more powerful than normal. | |
Limbo Strike |
You can channel the unique environment of Limbo into your weapon, exposing spellcasters who take damage from its blows to wild magic. | |
Line of Credit |
Your reputation for trustworthiness is such that members of your community are willing to sell you goods and services on credit. | |
Line Of Shadow |
You can cast a mystery without line of sight or line of effect to the target. | |
Lingering Breath |
Your breath weapon forms a lingering cloud. | |
Lingering Breath , |
Thanks to expanded lung capacity, your breath weapon lasts longer than most creatures. | |
Lingering Damage |
Your sneak attacks continue to deal damage even after you strike. | |
Lingering Death |
A failed death attack continues to threaten the target for an additional round. | |
Lingering Song |
Your inspirational bardic music stays with the listeners long after the last note has died away. | |
Lingering Spell |
Residual eldritch energy from your spell continues to harm your enemies after the spell's main effect has expired. | |
Linked Power |
You can link a power to the power you manifest in this round so that it goes off next round. | |
Lion Spy |
Your ancestor, Akodo Shinju, was the greatest spy of the Lion clan. | 1st lvl only |
Lion Tribe Warrior |
You have learned how to pounce on your foes, like the lion that roams your lands. | |
Lion's Pounce |
You can deliver a terrible attack at the end of a charge. | |
Live My Nightmare |
Those who magically pry into your mind become privy to your most frightening dreams. | |
Living Faith |
Your religious practices give you no special powers over the dead. | |
Lliira's Blessing |
Thanks to the favor of the goddess of freedom, you are difficult to restrain. | |
Lolth's Blessing |
The Spider Queen has blessed you with additional magical abilities. | |
Lolth's Boon |
You can channel negative energy to empower vermin. | |
Lolth's Caress |
You can channel negative energy to accelerate poisonous effects. | |
Lolth's Meat |
Like all drow raised in cities that are ruled by Lolth's priestesses, you know that you exist only to provide your goddess with food and pleasure. This knowledge lends you a certain bloodthirsty readiness. | |
Loner |
You do not have the ability to summon a familiar or gain an animal companion. | |
Longstride Elite |
Your shifter trait improves. | |
Long Reach |
You know how to use your great stature to reach an opponent more than 5 feet away with a spearlike weapon. | |
Long Strike |
You have practiced grasping a pole arm farther down the haft than normal, granting you extended reach. | |
Lord Of The Uttercold |
Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold. | |
Lore of the Ur-Flan |
You're schooled in the ancient art of Ur-Flan necromancers. | |
Loudmouth |
You are a loud, obnoxious, boisterous, and compulsive talker. | |
Love of Nature |
You do not wish harm upon any natural creature. | |
Low Blow |
You can get underfoot and attack creatures larger than you. | |
Low Profile |
You are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station. | |
Lucky Break |
You can hit an object in just the right place. | |
Lucky Catch |
Your good fortune can help prevent you from falling to your doom. | |
Lucky Fingers |
The winds of fortune guide your hands when you most need luck. | |
Lucky Start |
Sometimes your luck overcomes a slow natural reaction. | |
Luck Devotion |
Luck makes your attacks more effective. | |
Luck of Heroes |
Your land is known for producing heroes. Through pluck, determination, and resilience, you survive when no one expects you to come through. | 1st lvl only |
Luck Of Heroes (OA) |
You are descended from the quick-footed and quick-witted Hiruma, the archetypal hunter and scout. | 1st lvl only |
Lunar Magic |
Your spells and spell-like abilities are tied to the phase of the moon, rising and falling with the strength of Selûne. | |
Lunatic Insight |
Your madness grants you insight and knowledge. | |
Lunging Strike |
You make a single attack against a foe who stands just beyond your reach. | Fighter bonus feat |
Lurking Familiar |
Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. When it moves to attack, its sudden appearance might catch your foe by surprise. | |
Lurk Augment, Extra |
You can use your lurk augment more often than normal. | |
Lurk Augment, Ranged |
You can use some of your lurk augments in conjunction with a ranged attack. | |
Lurk Master |
You are more skilled in augmenting your attack than your training would indicate. | |
Lycanthropic Spell |
You can cast spells while in your lycanthropic animal form. | |
Lyric Spell |
You can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells. | |
Mad Alchemist |
You are an expert at using alchemical items. Through experimentation, research, and your careful study of the art of alchemy, you have learned to make the most of items such as alchemist's fire. | |
Mad Faith |
Your depravity has twisted the connection between you and your patron deity. You suffer flashes of insight interrupted by flashes of madness. | |
Mad Foam Rager |
You fight with the rage that only a rabid badger or a beer-addled dwarf can bring to bear. In combat, you shrug off attacks and continue fighting even in the face of horrific injuries and effects. | |
Maenad Deafening Scream |
You can use your energy ray (sonic) psi-like ability to better effect. | |
Maenad Fury |
You can use your outburst racial trait more often. | |
Maenad Scream |
You can use your energy ray (sonic) psi-like ability more often. | |
Mage Slayer |
You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. | Fighter bonus feat |
Magically Adept |
Your innate magical abilities manifested in a slightly different manner than they do for most gnomes. | 1st lvl only |
Magical Aptitude |
You have a knack for magical endeavors. | |
Magical Beast Wild Shape |
You can wild shape into magical beast form. | |
Magical Fascination |
You have a tendency to become fascinated by spells and elaborate magical effects. | |
Magical Fortune |
Even you are sometimes surprised by how well your spells work. | |
Magical Insight |
Your clarity of mind allows you to study and interpret magic surrounding you. | |
Magical Overload |
You have difficulty controlling your most powerful magic, being more comfortable with more familiar, lower-level spells. | |
Magical Training |
You come from a land where cantrips are taught to all who have the aptitude to learn magic. Every crafter and artisan, it seems, knows a minor spell or two. | 1st lvl only |
Magic Artisan |
You have mastered the method of creating a certain kind of magic item. | |
Magic Artisan (OA) |
see Blood Artisan. | 1st lvl only |
Magic Device Attunement |
You have a knack for activating familiar magic items. | |
Magic Devotion |
You channel your faith into a bolt of energy that strikes your target from afar. | |
Magic Disruption |
You can use your powers of abjuration to interfere with other casters' spells. | |
Magic in the Blood |
You have a knack for getting the most out of your innate magical abilities. You can use them more often than others of your race can. | 1st lvl only |
Magic in the Blood (OA) |
see Spellwise. | 1st lvl only |
Magic of the Land |
Your intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself. | |
Magic Sensitive |
You literally see the emanations of magic around you. | |
Magistrate's Mind |
You claim descent from Sosha Saibankan, a great Scorpion judge who helped establish the Empire's institution of Emerald Magistrates. | 1st lvl only |
Make Your Own Luck |
Your hard work lets you exploit minor loopholes. | |
Malevolence |
You can possess a creature and control its actions. | |
Malign Spell Focus |
Your evil spells are more potent than normal due to a deal forged with an evil power. | |
Mantis Leap |
You deliver a powerful attack after making a jump. | |
Mantle Focus |
The powers from one of your mantles become more potent. | |
Manyshot |
You can fire multiple arrows simultaneously against a nearby target. | |
Many Masks |
You are descended from Shosuro Furuyari, an important Scorpion playwright. | 1st lvl only |
Markings of The Blessed |
Your skin markings shift into a pattern that resists a wide array of harmful effects in times of trouble. | |
Markings of The Hunter |
Your skin markings shift into a pattern that makes you hard to get the drop on. | |
Markings of The Magi |
Your skin markings shift into a pattern that denotes you as having strong magical talent. | |
Markings of The Maker |
Your skin markings shift into a pattern that gives you fate's edge when using skills. | |
Markings of The Warrior |
Your skin markings have shifted over time into a pattern that gives you fate's deathly accuracy in times of trouble. | |
Mark of Avernus |
Your unfailing allegiance to Bel gives you special strategic insights into the best ways to overcome your enemies. By examining your opponents, you can land telling blows. | |
Mark of Cania |
Behind Mephistopheles's mask of civility and quick wit burns the fire of frustration and hatred. You acquire this archdevil's temperament, and you can channel it to destroy your foes. | |
Mark of Dis |
The infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack. | |
Mark Of Hleid |
You bear a birthmark in the shape of the holy symbol of Hleid (a ragged white triangle with a vortex of blue flame in its center) somewhere on your body; this mark identifies you as an ally of the church of Hleid and grants you supernatural qualities. | |
Mark of Maladomini |
Maladomini is a sinking mire of corruption and filth. Those who serve the Lord of Flies acquire some of his most unsavory characteristics. You exude stinking ichor like your master. | |
Mark of Malbolge |
Malbolge has transformed into a place of disturbing growth and decay. Glasya, the new mistress, has blessed you with the same essence that infects everything in her domain, enabling you to draw power from the remains of the Hag Countess. | |
Mark of Minauros |
Mammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat. | |
Mark of Nessus |
All bow before Asmodeus. The Lord of Nessus grants you a hint of his commanding nature. | |
Mark of Phlegethos |
The disturbing infatuation of physical pleasure and pain has indelibly touched your mind, enabling to draw strength from your own suffering, as well as that of others. | |
Mark of Stygia |
Levistus demands that his servants work endlessly to extract him from his icy tomb. From your time on the glacier, you have learned to use your environment to best advantage. | |
Martial Stalker |
You practice a powerful fighting style that focuses equally on martial skill and mystical dedication. | Fighter bonus feat |
Martial Stance |
You have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances. | Fighter bonus feat |
Martial Study |
By studying the basics of a martial discipline, you learn to focus your ki and perfect the form needed to use a maneuver. As a result, you gain the use of a combat maneuver. | Fighter bonus feat |
Martial Throw |
You can switch positions with an opponent you hit in melee by throwing that opponent. | Fighter bonus feat |
Martial Weapon Proficiency |
Choose a type of martial weapon, such as longbow (see Weapons for a list of martial weapons). You understand how to use that type of martial weapon in combat. Use this feat to expand the list of weapons you are proficient with beyond the basic list in the class description. | |
Master Bowyer |
You craft masterwork bows and arrows with remarkable skill and speed. | |
Master Discipline |
You can learn one additional power from your primary discipline. | |
Master Legacy |
You temporarily gain access to legacy abilities beyond your normal reach. | |
Master Manipulator |
Your words are your weapons. You confuse others with your speech, luring them into giving up vital secrets and leaving them dumbfounded with your carefully constructed, conversational static. | |
Master of Arms |
You have fought on many planes and visited countless civilizations, learning their ways of combat and studying their martial arts. When presented with a strange weapon, you readily master its use. | |
Master of Knowledge |
You have spent most of your life in study, and it comes naturally to you now. | |
Master of Mockery |
A genius of repartee and quick-witted insults, you can provoke your opponents to leave them too furious to worry about their own safety. | |
Master Of Poisons |
You are highly trained and adept in the use of toxic substances. | |
Master Of Shadow |
You gain extra uses of your drow powers of light and darkness. | |
Master Of Undeath |
You can control an undead that you create... for a time. | |
Master Spellthief |
Your arcane studies allow you to mingle arcane magic of different flavors for great effect. | |
Master Staff |
You can activate a staff without using a charge. | |
Master Swimmer |
You can swim while heavily laden with a reduced risk of drowning. | |
Master Wand |
You can activate a wand without using a charge. | |
Master's Voice |
The tutelage of your long-vanished homeland allows you to mimic the magical aura of others, including the creators of certain magical creatures. | |
Material Devotion |
You are restricted to using magical objects created with your deity's domains in mind. | |
Maw of Power |
You absorb an eyestalk into your body and sprout it anew within your mouth. | |
Maximize Breath |
You can take a full-round action to use your breath weapon to maximum effect. | |
Maximize Mystery |
You can cast mysteries to maximum effect. | |
Maximize Power |
You can manifest powers to maximum effect. | |
Maximize Spell |
You can cast spells to maximum effect. | |
Maximize Spell-like Ability |
You can use a spell-like ability at its maximum effect. | |
Meager Fortitude |
You are sickly and weak of stomach. | 1st lvl only |
Meditation of War Mastery |
You have mastered the martial arts style of "Meditation of War" - a hard/soft form emphasizing weapon use and strikes to pressure points. | |
Megaraptor's Leap |
You a make surprising jumps and leaps even when you little room to move. | |
Melee Evasion |
Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. You take careful stock of an opponent and slip away from his sword blow just as he commits to the attack. | Fighter bonus feat |
Melee Weapon Mastery |
You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort. | Fighter bonus feat |
Melodic Casting |
You can weave your music and magic together into a single perfect voice. | |
Memory Eater |
An aboleth with this feat is particularly adept at extracting memories and knowledge from the bodies of those it consumes. | |
Menacing Demeanor |
You can tap into your savage heritage to improve your intimidation techniques. | |
Mental Adversary |
You can make exceptionally strong psionic attacks. | |
Mental Juggernaut |
You are adroit at avoiding the mind blasting effects of certain psionic abilities and powers. | |
Mental Leap |
You can make amazing jumps. | |
Mental Resistance |
Your mind is armored against mental intrusion. | |
Mentor |
A character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice. | |
Mercantile Background |
You come from a long line of money-changers and merchants. You can get a good deal on almost anything you buy or sell. | 1st lvl only |
Mercantile Background (FR) |
You come from a wealthy family with numerous contacts in the trading costers and craft guilds of Faerûn's bustling cities. You can get a good deal on almost anything you buy or sell. | 1st lvl only |
Mercantile Background (G) |
You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity. | |
Mercenary Background |
You've traveled across the Flanaess as a hired mercenary, learning a smattering of local flavor on every mission in a foreign land. Because you've known so many fellow mercenaries from distant lands, you have little difficulty picking up foreign languages. | |
Merciful Strike |
You can strike a creature's vital areas without killing it. | |
Mercurial Strike |
With a single motion, you draw your weapon and slash at an opponent. | |
Metallurgy |
You are skilled in the art of metallurgy, creating metal alloys both for their appearance and their properties. | |
Metal Intolerance |
You are allergic to metals. | |
Metamagic School Focus |
You are unusually skilled at modifying the effects of a particular school of magic. | |
Metamagic Song |
You can channel the power of your bardic music into your magic, allowing you to pay the cost of metamagic feats by spending uses of your bardic music ability. | |
Metamagic Spell Trigger |
You can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger. | |
Metamagic Vigor |
The energy you pout into increasing the power of your spells feeds back upon itself in an ever-increasing cycle. | |
Metamorphic Transfer |
You can gain a supernatural ability of a metamorphed form. | |
Metanode Spell |
You cast metamagic spells to greater effect in nodes to which you are attuned than elsewhere. | |
Metapower |
You can permanently modify a psionic power you know with a metapsionic feat. | |
Metaray |
A beholder with this feat can apply the effects of metamagic feats to its eye rays. | |
Methodical Magical Methods |
Your spellcasting methods require a rigid posture that makes you vulnerable to your foes while casting. | |
Meticulous Performer |
You get lost in your performances. | |
Midnight Augmentation |
You can augment a psionic power with your personal soul energy rather than mental energy. When you manifest the augmented power, a circle of blue-black energy momentarily coruscates around your brow. | |
Midnight Dodge |
You can channel incarnum to enhance your ability to avoid attacks against you. As long as you have at least 1 point of essentia invested in this feat, your legs and feet turn blue-black in color. | |
Midnight Metamagic |
You can channel incarnum to alter your prepared spells. When you cast such a spell, your hands gleam with a dark blue radiance. | |
Mighty Are Fallen |
You can sidestep the powerful swings of an opponent that is using Power Attack. | Fighter bonus feat |
Mighty Leaping |
You have developed your leg muscles and trained yourself to make mighty leaps. | |
Mighty Rage |
Your rage becomes even more powerful than normal. | |
Mighty Roar |
You unsettle opponents with a dreadful roar as you attack. | |
Mighty Sunder |
You deal extra damage when attacking objects. | |
Mighty Works Mastery I |
You have mastered the initial secrets of the "Mighty Works" martial arts style a hard/soft form emphasizing locks and hand strikes. | |
Mighty Works Mastery II |
You have mastered the deeper secrets of the "Mighty Works" martial arts style. | |
Might Makes Right |
Your great strength draws more followers. | |
Militia |
Your people rely on a well-trained and well-armed militia to defend their land. You're no stranger to the use of weapons. | 1st lvl only |
Militia (GW) |
You served in a local militia, training with weapons suitable for use on a battlefield. | |
Mind-Shattering Strike |
Violent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies. | |
Mindsight |
A creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy. The creature perceives where the others are and how powerful their intellects are. | |
Mind Blind |
Your mind becomes partially closed off to psionic combat. | |
Mind Cleave |
When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade. | |
Mind Daggers |
You may form several small mind blades each round. | |
Mind Drain |
Your attack can weaken your opponent's mental powers. | |
Mind Empowerment |
When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade. | |
Mind Over Body |
Your ability damage heals more rapidly. | |
Mind Over Body (A) |
The ascetics and mystics of your homeland have learned to overcome the frailties of the body with the unyielding power of the mind. | 1st lvl only |
Mind Over Body (FR) |
The aesthetics and mystics of your homeland have learned to overcome the frailties of the body with the unyielding power of the mind. | 1st lvl only |
Mind Shield |
You may use the power of your mind to form a shield as well as a blade. | |
Mind Strike, Swift |
You possess a deadly speed when charging your mind blade with psychic energy. | |
Mind Strike Focused |
When you use your psychic strike ability, you deal more damage. | |
Mind Trap |
You can punish psionic attackers | |
Mind Weapon |
The mental power of your ancestors has passed to you. | |
Minor Divine Spellcaster |
You can cast orisons. | |
Minor Malevolence |
You can possess a creature for a short while and control its actions. | |
Minor Shapeshift |
Your mastery of shapeshifting magic allows you to reshape your flesh in small but significant ways. | |
Minor Utterance of the Evolving Mind |
Your mastery of Truespeech has led you to the understanding necessary to perform a simple utterance from the lexicon of the Evolving Mind | |
Miser's Fortune |
Items belonging to you and your allies are abnormally resistant to damage. | |
Misleading Song |
You can channel the power of your bardic music to temporarily increase the power of your illusion spells. | |
Mithral Body |
A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness. | 1st lvl only |
Mithral Fluidity |
Your movements are smoother and more fluid than those of other warforged. | |
Mitigate Suffering |
You can temporarily relieve ability damage. | |
Mixed Omen |
Multiple bad signs appear throughout the land. | |
Mobile Defense |
You can adjust your position while maintaining a defensive stance. | |
Mobile Spellcasting |
Your focused concentration allows you to move while casting a spell. | |
Mobility |
You are skilled at dodging past opponents and avoiding blows. | Fighter bonus feat |
Momentary Alteration |
You can briefly transform yourself into a second form, acquiring its physical qualities. | |
Monastic Training |
You are part of an order that combines the monastic discipline of the monk class with another form of training. | |
Monkey Grip |
You are able to use a larger weapon than other people your size. | |
Monk of the Triad |
You have been initiated into the greatest secrets of the Triad, the godly triumvirate of Tyr, Torm, and Ilmater. | |
Monstrous Animal Companion |
You gain a monstrous creature as an animal companion. | |
Moonwarrior |
The power of the moon guides you on the hunt. Its tidal forces surge through your body, providing you with extra power to strike down your prey. | |
Moradin's Smile |
Through the favor of Moradin, you are skilled at interacting with others. | |
Mortalbane |
The creature can make a spell-like ability particularly deadly to mortals. | |
Mortifying Attack |
Those who witness your brutal death attack are unnerved and jarred by the experience. | |
Mother Cyst |
You gain the ability to cast necrotic cyst spells by growing a cyst of your own. | |
Mountaineer |
You are a particularly gifted explorer and mountain climber. | |
Mountain Fighter |
You know how to make the most of terrain-inspired advantages when fighting in mountainous terrain. | Fighter bonus feat |
Mountain Hunter |
You are descended from a renowned hunter, and you are skilled at hunting large predators such as bears and tigers. | 1st lvl only |
Mountain Warrior |
You are adept at fighting on the uneven ground of mountainous terrain. | Fighter bonus feat |
Mounted Archery |
You are skilled at using ranged weapons from horseback. | Fighter bonus feat |
Mounted Casting |
You are skilled at casting spells while riding a mount. | |
Mounted Combat |
You are skilled in mounted combat. | Fighter bonus feat |
Mounted Fighting |
You are especially effective when fighting atop a mount. | Fighter bonus feat |
Mounted Fury |
Your fearsome rage spurs your mount to greater heights. | |
Mounted Mobility |
You are skilled at dodging past opponents while mounted. | Fighter bonus feat |
Mounted Spellcasting |
You are adept at casting spells while mounted. | |
Mounted Warrior |
You only feel comfortable fighting from the saddle. | |
Mourning Mutate |
You survived the Mourning, but it left its mark upon your body. While one feature is especially noteworthy, you might have any number of purely cosmetic oddities. Unusual skin, hair, and eye Colors are common, as are strange rashes or webs of scars. The form of a warped feature is up to you and the DM, It might be out of proportion, or it might be truly monstrous in nature. | 1st lvl only |
Multiattack |
You are adept at using all your natural weapons at once | |
Multicultural |
You blend in well with members of another race. | |
Multidexterity |
You are skilled at utilizing all your hands in combat. | |
Multigrab |
You can grapple enemies more firmly than normal with your natural attacks. | |
Multilingual |
You have an uncanny knack for languages. | 1st lvl only |
Multisnatch |
You can grapple enemies more firmly with only one of your natural attacks. | |
Multispell |
You can cast an additional quickened spell in a round. | |
Multitasking |
You can perform different tasks with different limbs. | |
Multiturning |
You may turn undead more than once per round. | |
Multivoice |
If you have two or more heads, you can cast more spells than usual in a round. | |
Multiweapon Fighting |
A creature with three or more hands can fight with a weapon in each hand. The creature can make one extra attack each round with each extra weapon. | |
Multiweapon Rend |
You can rend opponents when fighting with more than two limbs. | |
Murky-Eyed |
Your vision is obscured. | 1st lvl only |
Musclebound |
You are good at almost everything that requires strength, but less adept than most at tasks that require coordination. | 1st lvl only |
Music Of Growth |
Your music can enhance the power of animals and plant creatures. | |
Music Of Making |
Echoing the music of creation, your own performance enhances any process of creation. | |
Music of the Gods |
You can use your bardic music to influence creatures immune to mind-affecting effects. | |
Music of the Outer Spheres |
You can use your bardic music to create discordant, insane sounds. This music is particularly effective against aberrations, and can sicken them, vitalize them, or fill them with lethargy. | |
Mutilator |
After striking down your enemy in battle, you can skillfully mutilate the corpse to prevent others from raising it from the dead. | |
Mystic Backlash |
With a touch, your magic corrupts the spells of your enemy. | |
Mystic Focus |
You can tap your innate magical powers to create a reserve of mystic energy. | |
Mystic Stability |
Your spells can safeguard you from the backlash of a wild surge. | |
Named Spell |
You increase the potency of your spells by interweaving them with your opponent's truename. | |
Named Spell, Greater |
You speak your foe's truename to make him susceptible to your spells. | |
Name of the Mage |
By plumbing the depths of eldritch knowledge, you have discovered dire secrets no mortal was ever meant to know. | |
Narrowed Gaze |
Your gaze attack has a limited field of effect. | |
Narrow Mind |
Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations. | |
Naturalized Denizen |
You are unusually anchored to your location. | |
Natural Bond |
Your bond with your animal companion is exceptionally strong. | |
Natural Bully |
You easily terrify weaker adversaries. | |
Natural Dowser |
You can locate water even in the most parched regions. | |
Natural Heavyweight |
You are descended from creatures native to a plane of heavy gravity. On planes with normal gravity, you feel light and buoyant. | |
Natural Leader |
You have a natural commanding presence. | |
Natural Leader b |
You have a way with people that lets you excel as a leader. | |
Natural Scavenger |
You are particularly adept at finding food while on the move. | |
Natural Spell |
You can cast spells while in wild shape. | |
Natural Trickster |
You have greater natural access to your race's powers of illusion. | |
Nature's Fists |
You can encase your hands in elemental power. | |
Nauseating Touch |
When you touch a living creature, you can make it nauseated. | |
Naval Commander |
You are especially skilled at commanding ships in battle. | |
Nearsighted |
You have difficulty focusing on distant objects, but your eye for detail is more keen than normal. | 1st lvl only |
Necrocarnum Acolyte |
You have experienced the power of necrocarnum, a dark and twisted form of incarnum (see the necrocarnate prestige class on page 132, Magic of Incarnum). The power gained from this source can be great, but many decry its origins as evil. | |
Necromantic Bloodline |
One of your ancestors was an undead creature or possessed an unholy link with the undead brought on by frequent contact. While undead do not reproduce by normal means, their infectious taint might affect necromancers and others who deal regularly with the dead or undead. In rare instances a vampire other undead might feed off a pregnant humanoid and in allowing her to live endow the unborn child with its foul nature. Your physical characteristics might vary depending on the type of undead creature from which you are descended, but you're likely to have pale or ashen skin and dark eyes and hair. The touch of undeath in a family almost exclusively comes from intelligent, corporeal undead. It takes powerful magic or extremely bizarre situations for creatures to gain this feat from unintelligent or incorporeal undead. The descendants of ghouls tend to be feral and constantly hungry. Those with ghast ancestors generally have a strong, unpleasant stench, and they often find it difficult to satiate their hunger. Lich-blooded characters value intelligence and generally have elitist personalities, often appearing gaunt and skeletal. Characters descended from mummies tend to have dull but focused personalities, and many have gaunt, dry skin. Descendants of vampires tend to have long canine teeth and commanding, seductive personalities. Wight-blooded characters tend to have clawlike fingernails, toenails, and lean, muscular bodies; they are generally hate-filled loners who hold grudges. Characters with the Necromantic Bloodline feat often favor wearing the blacks, whites, and grays of mourning. Sorcerers with a touch of the undead in their family trees tend to concentrate, appropriately enough, on spells from the school of necromancy. Spells that allow the caster to control a creature's mind are popular among those descended from vampires. |
|
Necromantic Might |
Undead you control gain benefits when they are near you. | |
Necromantic Presence |
Undead you control are harder to turn when they are near you. | |
Necropolis Born |
You possess a magical understanding of the essence of mortal dread. | |
Necropotent |
Your special melee or ranged attack with one type of weapon is especially effective against undead. | Fighter bonus feat |
Necrotic Reserve |
You are not immediately destroyed when your hit points fall to 0 or lower. | |
Negative Energy Burst |
You can use your rebuke/command undead ability to unleash a burst of negative energy. | |
Negotiator |
You are good at gauging and swaying attitudes. | |
Nemesis |
You are the holy bane of creatures of a particular type. | |
Neraph Charge |
You master the Limbo-native neraph martial art of motion camouflage when you charge a foe. | |
Neraph Throw |
You master the Limbo-native neraph martial art of motion camouflage for your thrown weapons. | |
Netherese Battle Curse |
You can channel your own arcane energy into a powerful curse upon those who dare to face you in battle. | |
Net and Trident |
You are a master of fighting with the net and the trident, and have learned to quickly follow up a successful net throw with a deadly jab of the trident. | |
Nexus Method |
You learned magic at the Sorcerers Nexus of Rel Astra. a shadowy academy led by the greatest summoners and binders of Oerth. | |
Nightsighted |
Your eyes are particularly well suited to using darkvision, but they are less well adapted to what others consider normal light. | 1st lvl only |
Night Haunt |
You possess a magical understanding of the workings of the unseen. | |
Nimble Bones |
Undead you raise or create are faster and more nimble than normal. | |
Nimble Deflections |
Practice with moving your hands deftly on keyboards has taught you how to swiftly change their location. This allows you to position them quickly to deflect blows. | Fighter bonus feat |
Nimble Fingers |
You are adept at manipulating small, delicate objects. | |
Nimble Flier |
You fly with such speed and agility that your enemies have trouble lining up precise attacks against you. | |
Nimbus of Light |
You are cloaked in a radiant light that marks you as a servant of the purest ideals. All who look upon you know without a doubt that you are a champion of good and are favored by the power of the Upper Planes. The nimbus may take the form of a cloud surrounding your entire body, or it may appear as beams of light around your head. | |
Noble Born |
You are a scion of a noble house. You were raised to rule and learned the art of diplomacy as soon as you could talk. | 1st lvl only |
Noble Soul |
Your strength of spirit and forthrightness bolsters your resolve and draws others toward you. | |
Noble Warrior |
You are a skilled military commander from the ranks of the nobility, with an intimate knowledge of war and those who make it. | |
Nobody's Fool |
You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth. | |
Nocturnal Caster |
You are empowered by darkness, making your abilities stronger at night. | |
Node Defense |
You can use the magical power of a node to defend yourself from harm. | |
Node Sensitive |
You can perceive a node just by passing near it. | |
Node Spellcasting |
You have discovered the secret of the magic of a particular type of node. | |
Node Store |
You can store a prepared spell in a node to which you are attuned. | |
Nomadic Trekker |
You are particularly efficient at overland movement across the great grasslands. | |
Noncombatant |
You are relatively inept at melee combat. | 1st lvl only |
Nonlethal Substitution |
You can modify an energy spell to deal nonlethal damage. | |
Nonverbal Spell |
You can cast spells that have verbal components without actually verbalizing the words. | |
Northern Fist Mastery |
You have mastered the "Northern Fist" style - a soft style emphasizing attacks on opponents vital areas. | |
No Threat To Me |
You've learned to safely make a ranged attack when in close combat with your favored enemies. | |
No Time For Book Learning |
You put no faith in the written word. | |
Nymph's Kiss |
By maintaining an intimate relationship with a good-aligned fey (such as a nymph or dryad), you gain some of the characteristics of fey. | |
Oaken Resilience |
You can take on the sturdiness of the mighty oak. | |
Obese |
Your great bulk can sometimes impede your actions. | |
Obscure Lore |
You are a treasure trove of little-known information. | |
Obscure Personal Truename |
Truenames are notoriously difficult to pronounce, but yours is harder than most. | |
Obtain Familiar |
You gain a familiar. | |
Occult Opportunist |
Your knowledge of the supernatural allows you to exploit most attempts to manipulate magical energies. | |
Ocular Spell |
Your study of the terrible powers of the beholder has given you insight into new ways to prepare and cast spells. | |
Off-hand Parry |
You use your off-hand weapon to defend against melee attacks. | |
Offensive Metered Foot |
You can recite an exacting poem in your head, allowing you to execute a precise series of pauses and strikes that partially reduces the element of chance from your attacks. | |
Old Salt |
You are an old hand at shipboard life, having mastered the myriad skills that are required of the experienced sailor. | |
Omen of Bones |
A faint breath of rot pervades the land. | |
Omen of Crows |
The land seems dark, as though it were but one vast graveyard. | |
Omen of Flies |
Pestilence spreads through the land. | |
Omen of Loss |
Memories become lost and history fades away. | |
Omen of Snakes |
Poison becomes more virulent. | |
Omen of Storms |
A feeling of dread settles over the land. | |
Omniscient Whispers |
A constant, barely audible muttering echoes in your ears, usually beyond your comprehension. But if you focus all your energy on listening, you sometimes catch a sentence or two that bears directly on your current situation. | |
Oneiromancy |
You gain a number of abilities and advantages related to dreams and magic. | |
One With Earth and Water |
You rely on intuition instead of strength when climbing or swimming. | |
One with the Darkness |
Your ties to the Umbra are more powerful than most. | |
Oni's Bane |
Your ancestor, Isawa Akuma, was a Phoenix shugenja who sought to understand the mystery of identity. Venturing into the Shadowlands, he lost his own identity to an oni. | 1st lvl only |
Open Greater Chakra |
You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | |
Open Least Chakra |
You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | |
Open Lesser Chakra |
You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | |
Open Minded |
You are naturally able to reroute your memory and skill expertise. | |
Opportunistic Tactician |
You are able to use your opponent's missteps to reposition yourself to your advantage. | Fighter bonus feat |
Opportunity Power |
You can make power-enhanced attacks of opportunity. | |
Oral History |
You are well versed in the art of storytelling and the oral history of your culture. | |
Orcus's Bloodthirst Ritual |
You have participated in an evil ritual involving drinking the blood of a slain innocent, cementing your loyalty to Orcus and teaching you to cause excruciating pain in your opponents. | |
Orc Blooded |
Somewhere in the shadowy boughs of your extended family tree is an orc. The creature's influence on your heritage isn't enough to make you a half-orc, but it is enough give you slightly porcine features, chronic bad breath, and a nasty temperament. | 1st lvl only |
Orc Double Axe Mind Blade |
When you reshape your mind blade, you can change it into an exotic weapon: an orc double axe. | |
Ordered Chaos |
You are an unusually lawful Abyssal heritor. | |
Otherworldly |
Your folk are known for their mystic power and seem to transcend their mortal forms. Your inner radiance is so strong that you are more than mortal. | 1st lvl only |
Otherworldly Countenance |
You are either stunningly beautiful or wretchedly hideous. Either way, your appearance can be terribly unsettling to others upon whom you focus your attentions. | |
Outsider Wings |
You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline. | |
Overchannel |
You burn your life force to strengthen your powers. | |
Overcome Shadow Weave |
You understand the strengths and weaknesses of the Shadow Weave and are more resistant to its tricks. | |
Overcome Weakness |
You can overcome an innate vulnerability through sheer willpower. | |
Overhead Thrust |
You can deal a nasty attack to anything that tries to crush or run over you. | |
Overpower |
You can manifest a power at twice its normal effect. | |
Oversized Two-weapon Fighting |
You are adept at wielding larger than normal weapons in your offhand. | Fighter bonus feat |
Overwhelming Assault |
If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. Only a fool ignores the deadly threat you present. | |
Overwhelming Critical |
Choose one type of melee weapon, so as claw or bite. With that weapon, you deal more damage on a critical hit. | |
Owlbear Berserker |
Your fighting style emulates the owlbear, the totem beast your berserker lodge. | |
Pacifist |
You host a psionic entity that dislikes combat and provides you psi-like abilities to help you avoid a fight. | |
Packrat |
Your incessant combing of marketplaces and bazaars sometimes leaves even you surprised by the contents of your backpack. | |
Pack Feint |
You know how to confuse an opponent with the aid of your comrades. | |
Pack Tactics |
Fighting in cooperation with one or more partners is second nature to you. You are a master of harrying opponents and finding their undefended flanks. | |
Painful Strike |
Your attack causes your opponent intense agony. | |
Pain Mastery |
Injuries send you into a fury, increasing your physical power. | |
Pain Touch |
You cause intense pain in an opponent with a successful stunning attack. | |
Paladin of the Noble Heart |
You are tasked by Ilmater to eliminate cruelty from the world, particularly that of Loviatar. | |
Paraelemental Power |
When using a power that allows you to choose a type of energy, you have a wider range of possible choices owing to your ability to mix energy with matter. | |
Paralyzing Fists |
You can make multiple unarmed attacks to paralyze an opponent in a single round. | Fighter bonus feat |
Parrying Shield |
You have studied advanced techniques for battling foes whose attacks normally bypass armor. You use your shield to block or deflect rays and other touch attacks. | Fighter bonus feat |
Passionate |
You are made of tougher stuff than the average person, but you are highly suggestible. | 1st lvl only |
Passive Reconnoiter |
You have learned to perceive your surroundings with an acute eye and ear. | |
Pathetic |
You are weaker in an attribute than you should be. | 1st lvl only |
Path Focus |
Choose a path of shadow magic, such as Touch of Twilight. Your mysteries of that path are more potent than normal. | |
Pawn in the Great Game |
You are a mere plaything to cosmic powers that might never permit you the release of death, although they take a toll in pain and suffering when you fail them. | |
Peak Hopper |
You are adapted to a hilly or mountainous environment. Hill or mountain terrain type. | |
Pebble Underfoot |
You have learned a special combat technique useful for bringing down creatures much larger than you. | |
Penetrate Damage Reduction |
You can bypass a creature's damage reduction. | |
Penetrating Shot |
You send a powerful shot cleaving through your enemies. | Fighter bonus feat |
Penumbra Bloodline |
You are descended from a planar traveler who frequented the Ethereal Plane or Plane of Shadow. The energies of these planes altered and augmented your ancestor, infusing your bloodline with a trace of shadow or ether. You are touched by the planes, and they grant you arcane powers that continue to shape your life. Penumbra-blooded creatures tend toward extremes in coloration with either unusually dark or fair skin, black or stark white hair, and silver or black irises. Most are very thin, but not to the point of unhealthiness. They generally wear plain clothing in subdued hues of gray or white. Creatures with shadowy or ethereal ancestry tend toward neutrality and often have quiet, secretive personalities. Many penumbra-blooded creatures prefer dark places and void direct sunlight as much as possible. Sorcerers who possess a penumbral ancestor favor spells that conceal places and people as well as spells that access the Plane of Shadow or Ethereal Plane. |
|
Perfect Clarity of Mind and Body |
Your mastery of the Diamond Mind discipline allows you to tap into reserves of spiritual and physical strength that other warriors cannot imagine using. Through focus, dedication, and a heightened awareness of your inner talents, you push yourself beyond your limits. | |
Perfect Health |
You are immune to normal diseases and common poisons. | |
Perfect Multiweapon Fighting |
A creature with three or more hands can fight with a weapon in each hand. The creature is allowed its full number of attacks with each extra weapon. | |
Perfect Two-weapon Fighting |
You can attack with your off-hand weapon as frequently as with your primary weapon. | |
Permanent Emanation |
One of your personal emanation spells becomes permanent. | |
Pernicious Magic |
You can use the Shadow Weave to make your spells harder for Weave users to resist. | |
Persistent Attacker |
Once you find a target's weak point, you can easily strike it again. | |
Persistent Refusal |
You can channel divine energy to make a second save against an effect that specifically targets you. | |
Persistent Spell |
You can make a spell last all day. | |
Personal Touchstone |
You draw more power from one of the planar touchstone locations to which you have forged a link. | |
Personal Truename Backlash |
Your personal truename is so charged with magic power that those who fail to speak it properly are warped by reality run amok. | |
Persuasive |
You have a way with words and body language. (You could sell a tindertwig hat to a troll.) | |
Pervasive Gaze |
Your gaze attack is more effective than normal. | |
Petrification Immunity |
You are immune to petrification effects. | |
Petrification Resistance |
You can resist petrification effects better than you otherwise could. | |
Phalanx Fighting |
You are trained in fighting in close formation with your allies. | Fighter bonus feat |
Phantom Spark |
Your body occasionally emits bursts of bright colored light. | |
Pharaoh's Fist |
Your unarmed strikes echo with thunder, stunning your foe and those nearby. | Fighter bonus feat |
Photosynthesize |
Like a plant, you can create your own food from sunlight. | |
Photosynthetic Skin |
Your skin toughens when it draws energy from the sun. Exposure to barkskin spell. | |
Phrenic Blast |
Foes damaged by your power are also mentally blasted. | |
Phrenic Leech |
Psionic foes damaged by your power are also mentally drained. | |
Picket Commander |
You are an effective commander of soldiers assigned to picket lines. | |
Pierce Magical Concealment |
You ignore the miss chance provided by certain magical effects. | |
Pierce Magical Protection |
You can overcome the magical protections of your enemies. | Fighter bonus feat |
Pierce The Darkness |
You can channel positive energy to temporarily increase the range of your darkvision. | |
Piercing Cold |
Your cold spells are so cold that they can damage creatures normally resistant or immune to cold. | |
Piercing Evocation |
Your evocation spells ignore an amount of energy resistance. | |
Piercing Gaze |
Your gaze attack has a greater range than normal. | |
Piercing Sight |
Your fundamental familiarity with illusions allows you to better recognize them. | |
Piercing Spell |
By twisting the protective nature of Ka, your spells can pierce another's defenses. | |
Pike Hedge |
You are particularly skilled at setting a weapon to receive a charge. | |
Pinpoint Shot |
You make a single, accurate shot against a target with cover. | |
Pin Shield |
You know how to get inside your opponent's guard by pinning his shield out of the way. | |
Pious Defense |
Your connection to a greater power sometimes gives you flashes of insight that keep you safe. | |
Pious Defiance |
You can channel positive or negative energy to firm your resolve. | |
Pious Soul |
By adhering to the precepts of your religion or philosophy, you gain an extra edge when you need in most. | |
Pious Spellsurge |
You can use the strength of your faith to augment a spell cast at a critical juncture. | |
Pirate Luck |
You are notorious for escaping from nasty predicaments. | |
Plague Resistant |
You are descended from the handful of combatants who fought on the Fields of Nun and survived Chondath's Rotting War in the 902 DR. | |
Planar Familiar |
When you are ready and able to acquire a new familiar, you may choose one of several nonstandard familiars. | |
Planar Touchstone |
Forge a link between you and power-rich planar locations, referred to as planar touchstones (see Planar Touchstones, page 153, Planar Handbook). | |
Planar Tracker |
You can track a creature through the magical signature it leaves behind after using a teleport or plane shift effect. | |
Planar Turning |
You can turn (or rebuke) outsiders. | |
Planetouched Animal Affinity |
You have a special affinity for a kind of animal associated with your deity ancestor. | |
Plant Bloodline |
One of your ancestors had an unusually close tie to the natural world. Possibly the rarest of ancestries, only the most powerful spellcasters or deities can cause the melding of plants and animals. Plant-blooded creatures tend to have brown skin and green eyes, and they generally act more patiently and quietly than their peers. Scions of flowering plants are often beautiful and vain, in love with bright colors and prone to extravagance. Those who descend from vines have long thin bodies with tangled masses of hair and combative dispositions. Fungal descendants tend toward pale skin and hair tones, preferring sedentary lives and dark, cool places. Tree-blood creatures stand taller than their peers and have quiet but friendly personalities, content with deep thoughts and slow actions. Sorcerers with plants in their ancestry prefer spells that manipulate themselves or the environment around them to protect or grow life. |
|
Plant Control |
You channel the power of nature to gain mastery over plant creatures | |
Plant Defiance |
You channel the power of nature to drive off plant creatures. | |
Plant Devotion |
Your body takes on the resilience of plants. | |
Plant Wild Shape |
You can wild shape into plant form. | |
Plucky |
You have a strength of will not reflected in your limited physical gifts. | 1st lvl only |
Plunging Shot |
You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you. | |
Point Blank Shot |
You are skilled at making well-placed shots with ranged weapons at close range. | Fighter bonus feat |
Poison Expert |
Your skill at crafting and delivering toxins has made you a more deadly poisoner. | |
Poison Healer |
Poison isn't always bad for you. | |
Poison Immunity |
After prolonged exposure to a poison or toxin, you have rendered yourself immune to it. | |
Poison Immunity (monstrous) |
You can ignore the effects of poison. | |
Poison Master |
The toxins you create and use are particularly virulent. | |
Poison Resistance |
You can resist poison better than you otherwise could. | |
Poison Specialization |
Choose a type of poison, such as injury, contact, ingested, or inhaled. All such poisons that you craft are more deadly than normal. | |
Poison Spell |
You can mystically transfer a poison to the target of your spells. | |
Poison Talons |
Your claws drip with poison. | |
Polar Chill |
You can call forth the cold of the arctic regions, making movement and fighting difficult for the unprepared. | |
Pole Balance |
You can use your pole arm to brace yourself against impact and prevent you from falling. | |
Pole Fighter |
Your monastic training included extensive work with pole arms and other similar weapons. | |
Polite |
You are courteous and well spoken. | 1st lvl only |
Poltergeist Hand |
You can move small objects in a limited manner at a distance when you are a ghost. | |
Poltergeist Rage |
You can throw heavy objects with the power of your mind. | |
Poltergeist Shield |
You can extend a shield of deflection around a nearby ally. | |
Polyglot |
Traveling abroad has given you a knack for picking up languages. | |
Polyglot (Epic) |
You can speak, read, and write all languages. | |
Ponderous Spellcaster |
Your spells take additional time to cast. | |
Poor Reflexes |
You often zig when you should have zagged. | 1st lvl only |
Portal Master |
You are especially proficient at creating portals - permanent magic devices that instantaneously transport those who know their secrets from one locale to another. Faerûn is riddled with portals. | |
Portal Sensitive |
You can perceive a portal just by passing near it. | |
Positive Energy Aura |
You automatically turn (or even destroy) lesser undead. | |
Positive Energy Resistance |
You are resistant to the damage dealt by positive energy. | |
Postpone Enervation |
You can postpone the onset of your psychic enervation. | |
Potent Dweomercraft |
You can spot the weaknesses of your opponents. | |
Potent Enchantment |
Your enchantment spells can affect more creatures. | |
Powerful Bite |
An aboleth with this feat develops jaws that are much more muscular than normal, allowing it to bite more efficiently. | |
Powerful Charge |
You can charge with extra force. | |
Powerful Voice |
You are karmically linked to Utaku, Shinjo's most trusted lieutenant and devoted bodyguard. | 1st lvl only |
Powerful Wild Shape |
You retain your powerful build while in wild shape form. | |
Power Attack |
You can make exceptionally powerful melee attacks. | Fighter bonus feat |
Power Attack-iaijutsu |
Your ancestor, Kakita Rensei, was a renowned duelist whose strength was legendary. | 1st lvl only |
Power Attack-Shadowlands |
You are descended from Kaiu Gineza, the engineer who not only helped construct the tomb of Iuchiban, but also remained in the tomb to set the last trap. | 1st lvl only |
Power Climb |
If you fly in a straight line, you can gain altitude in flight more easily than others. | |
Power Critical |
Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts. | Fighter bonus feat |
Power Dive |
You can fall upon an opponent from the sky. Str 15, fly speed (average maneuverability). | |
Power in the Blood |
You can call on your arcane heritage to cast one additional spell per day. | |
Power Knowledge |
You add two additional powers to your list of powers known. | |
Power Lunge |
Your ferocious attack may catch an opponent unprepared. | |
Power Penetration |
Your powers are especially potent, breaking through power resistance more readily than normal. | |
Power Soar |
You can make sudden, unexpected moves that catch your enemies off guard, ruining their efforts to strike while you are vulnerable. | |
Power Specialization |
You deal more damage with your powers. | |
Power Surge |
You focus an additional burst of energy on one supernatural special attack you possess, improving its potency at the cost of decreased capacity. | |
Power Throw |
You have learned how to hurl weapons to deadly effect. | Fighter bonus feat |
Practical Metamagic |
You can apply a selected metamagic feat to your spells more easily. | |
Practiced Binder |
When you bind a vestige, you gain an additional power associated with it. | |
Practiced Cohort |
Your cohort works well as part of your team. | |
Practiced Manifester |
Choose a manifesting class that you possess. The powers you manifest from that class are more powerful. | |
Practiced Mind Blade |
Your mind blade is more powerful. | |
Practiced Spellcaster |
Choose a spellcasting class that you possess. Your spells cast from that class are more powerful. | |
Precise Shot |
You are skilled at timing and aiming ranged attacks. | Fighter bonus feat |
Precise Strike |
You are skilled in finding your opponent's weakness and striking where it hurts most. | |
Precise Swing |
You can ignore most obstacles when making a melee attack against an opponent. | |
Precocious Apprentice |
Your master has shown you the basics of a spell beyond the normal limits of your experience and training. | 1st lvl only Fighter bonus feat |
Precognitive Visions |
You periodically experience visions from the near future. | |
Predator's Step |
You stalk your prey in deathly silence. | |
Predict Outcome |
Sometimes you can learn the outcome of a situation before it happens. | |
Predict Path |
You gain an intuitive feel for how a creature will behave. | |
Prehensile Tail |
You can use your tail to manipulate objects. | |
Presence of the Mage |
Your delving into secrets unknown to mortals has forever changed you on an intangible level. | |
Pressure Point Strike |
You know how to strike opponents in supernaturally vulnerable locations. | |
Pressure Resistance |
Your body adjusts quickly to changes in water pressure. | |
Pride of Arms |
You take great pride in knowing how to use weapons specifically designed for war. You consider all other weapons beneath your station and have allowed your training in them to atrophy. | |
Priest of the Waste |
You can swap out prepared spells for others that aid in exploring and surviving in wastelands. | |
Primary Contact |
Your rapport with one of your contacts is stronger than your relationship with the rest. | |
Primeval Wild Shape |
Your wild shape forms are stronger than normal. | |
Primitive Caster |
You use screeches, wild gesticulations, and extra material components to give your spells additional power. | |
Primordial Scion |
The Abyss beckons. | |
Privileged Energy |
You favor one specific energy type over all others. | |
Profane Agony |
You can channel negative energy to deal terrible pain. | |
Profane Aura |
You call upon the dark powers you worship to fill the area around you with a dreadful mist that obscures sight. | |
Profane Boost |
You can channel negative energy to increase the power of inflict wounds spells cast near you. | |
Profane Lifeleech |
You can channel negative energy to draw the life force from nearby living creatures. | |
Profane Outburst |
With a horrendous release of divine energy, you steel your undead allies and minions against harm. | |
Profane Vigor |
You can channel negative energy to heal nearby undead allies of physical damage. | |
Prone Attack |
You can attack from a prone position without penalty. | Fighter bonus feat |
Proportionate Wild Shape |
You use wild shape to become animals of your own size even if your wild shape ability would normally exclude that size category | |
Protected Destiny |
Your heroic destiny is guarded against the whims of misfortune. | |
Protection Devotion |
You exude an aura that protects you and those around you. | |
Protective Talons |
Vigilantly circling overhead, your raptor may swoop down and snare ranged weapons just before they strike you. | Fighter bonus feat |
Protective Ward |
Your connection to the divine principle of protection shields you or an ally from attacks. | |
Psicrystal Affinity |
You have created a psicrystal. | |
Psicrystal Containment |
Your psicrystal has advanced enough that it can hold a psionic focus that you store within it. | |
Psicrystal Power |
Your psicrystal can manifest a power. | |
Psiomancer |
You can convert psionic energy into arcane or divine energy. | |
Psionic Affinity |
You have a knack for psionic endeavors. | |
Psionic Body |
Your mind reinforces your body. | |
Psionic Charge |
You can charge in a crooked line. | |
Psionic Combat Buffer |
You become more efficient at psionic combat. | |
Psionic Defense |
Choose a psionic discipline, such as Telepathy. You can resist powers from that school better than normal. | |
Psionic Dodge |
You are proficient at dodging blows. | |
Psionic Endowment |
You can endow your manifestations with more concentrated focus. | |
Psionic Energy Admixture |
You can modify a power that uses one type of energy to mix an equal amount of another type of energy. | |
Psionic Energy Substitution |
You can modify a power that uses one type of energy to use another type of energy. | |
Psionic Feedback |
You gain insight from failed psionic assaults against other psionic characters or creatures. | |
Psionic Feint |
You may expend your psionic focus to feint as a swift action. | |
Psionic Fist |
You can charge your unarmed strike or natural weapon with additional damage potential. | |
Psionic Hole |
You are anathema to psionic creatures and characters. | |
Psionic Mastery |
You are quick and certain in your efforts to defeat the psionic defenses and powers of others. | |
Psionic Meditation |
You can focus your mind faster than normal, even under duress. | |
Psionic Prodigy |
You have an exceptional gift for psionics. | 1st lvl only |
Psionic Shot |
You can charge your ranged attacks with additional damage potential. | |
Psionic Sidestep |
You have a knack for avoiding attacks of opportunity. | |
Psionic Talent |
You gain additional power points to supplement those you already had. | |
Psionic Tumble |
Your tumbling is enhanced by your powers of concentration | |
Psionic Weapon |
You can charge your melee weapon with additional damage potential. | |
Psiotheurgist |
You possess a link connecting a school of magic with a psionic discipline. | |
Psithief |
You can drain psychic energy and use it against others. | |
Psycarnum Blade |
You can forge your mind blade from a mixture of mental and soul energy, enabling you to deal devastating strikes with the weapon. | |
Psycarnum Crystal |
Your psicrystal taps into the natural ebb and flow of incarnum, turning it into a small reservoir of soul energy. | |
Psycarnum Infusion |
You transform your mental focus into a brief burst of soul energy. | |
Psychic Assault |
You can increase your chance of success in psionic combat. | |
Psychic Bastion |
You can raise a fortified defense against psionic attacks. | |
Psychic Luck |
Some psions claim that luck doesn't exist. You know better. | |
Psychic Refusal |
Spells that target your mind have difficulty penetrating your defenses. | |
Psychic Renewal |
Your mental strength and psionic abilities allow you to focus your mind on combat and use your most devastating maneuvers more frequently. | |
Psychoanalyst |
Your knowledge of the mind gives you influence with others. | |
Psymbiot |
You gain benefits when you are near other psionic characters or creatures. | |
Puff Torso |
You can puff out your skin to appear larger and more threatening. | |
Pulverize Foe |
You enjoy smashing your opponents into submission. | Fighter bonus feat |
Puppet Master |
It is more difficult to notice manipulation of the targets of your enchantment spells. | |
Pureblooded Suel |
Undiluted Suloise blood flows through your veins, hearkening back to ancient empires and making you an attractive potential associate to pro-Suel Scarlet Brotherhood racists. | 1st lvl only |
Pureheart |
Your land has battled creatures from the Lower Planes for generations. Your people have been blessed by the gods and you are better able to resist the overtures and attacks of fiends. | 1st lvl only |
Pure Soul |
Your faith or purity of mind overrides the evils within you. You are immune to taint. | |
Purify Spell |
You can charge your damaging spells with celestial energy that leaves good creatures unharmed. | |
Purify Spell-like Ability |
You can charge your damaging spell-like abilities with celestial energy that leaves good creatures unharmed. | |
Purify Spell Trigger |
You can channel holy power through a spell trigger item, such as a wand or staff | |
Purify Summoning |
Your summoned creatures become sanctified and good.. | |
Pursue |
You have the ability to follow in an opponent's wake. | |
Pushback |
You can knock opponents back when you hit them in melee. | Fighter bonus feat |
Pyro |
You're good at lighting objects and opponents on fire. | |
Quarter Elf |
Elven blood is not particularly strong in your veins and its features are barely noticeable. | |
Quell The Profane |
Your mightiest attacks weaken evil foes. | |
Quick |
You are fast, but less sturdy than average members of your race. | 1st lvl only |
Quicken Breath |
You can loose your breath weapon with but a thought. | |
Quicken Legacy |
You can activate one of your item's legacy abilities with a moment's thought. | |
Quicken Manifestation |
You can manifest from the Ethereal Plane with a moment's thought. | |
Quicken Mystery |
You can cast a mystery with a moment's thought. | |
Quicken Power |
You can manifest a power with a moment's thought. | |
Quicken Psi-like Ability |
This appears to be an Eberron Specific Feat - suggest Quicken Power (XPH) | |
Quicken Spell |
You can cast a spell with a moment's thought. | |
Quicken Spell-like Ability |
You can use a spell-like ability with a moment's thought. | |
Quicken Turning |
You can turn or rebuke undead with a moment's thought. | |
Quicken Utterance |
You can speak an utterance with just a moment's thought. | |
Quicken Wildshape |
You can change shapes with wildshape instantly. | |
Quicker Than The Eye |
Your hands can move so quickly that observers don't see what you've done. | |
Quickslime |
The slime attack of an aboleth with this feat is particularly fast and difficult to resist. | |
Quick Burning Rage |
Your rages don't last very long. | |
Quick Change |
You can shift to an alternate form faster and more easily than you otherwise could. | |
Quick Cleave |
You can bring down foes so efficiently that those you turn your attention to next cannot react effectively. | Fighter bonus feat |
Quick Draw |
You can draw weapons with startling speed. | Fighter bonus feat |
Quick Reconnoiter |
You can learn a lot of information from just a quick scan of an area or object. | |
Quick Recovery |
It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act. | |
Quick Staff |
You have mastered the style of fighting with a quarterstaff, and have learned special maneuvers that complement this unique weapon. | |
Quiet Feet |
You can move in such a way as to avoid making vibrations. | |
Rabbit Prince Jutsu |
You can suppress your ki to focus on your smallness in comparison to the vastness of the cosmos. Your steps become light and time loosens its hold on you. | |
Radiant Fire |
Pelor has ignited your faith and conviction, making you better able to fight the creatures of darkness. | |
Radiant Flicker |
You cloak yourself or another with a nimbus of flickering, bewildering light. | |
Radiant Spell |
Your fire spells have the potential to blind your opponents. | |
Rage Casting |
Your rage does not prevent you from casting certain spells. | |
Rage of the Raptor |
Your rage gives you fearsome speed and agility. | |
Raging Bull Rush |
Your rage can hurl opponents back from you. | |
Raging Luck |
When raging, you have a greater ability to alter your luck than most others do. | |
Raging Overrun |
Your rage enhances your ability to run down opponents. | |
Raging Spell Penetration |
Your rage brings power to your spells, breaking through spell resistance more readily than normal. | |
Raging Sunder |
Your rage improves your attacks against your opponents' weapons and shields. | |
Raider's Spirit |
You're a fearless raider. | |
Rampaging Bull Rush |
You can use brute force to slam into and knock down your enemies. | |
Rampart Commander |
You are especially effective at leading men in defending and besieging walls. | |
Ranged Disarm |
You can disarm a foe from a distance. | Fighter bonus feat |
Ranged Inspiration |
You can use your bardic music at a greater range than normal. | |
Ranged Pin |
You can perform a ranged grapple attempt against an opponent not adjacent to you. | Fighter bonus feat |
Ranged Recall |
Your magical ranged attacks rarely miss. | |
Ranged Skirmisher |
You have extensive training in making ranged attacks while skirmishing. | |
Ranged Smite Evil |
Your smite ability can be channeled through your ranged weapon. | Fighter bonus feat |
Ranged Spell Specialization |
You deal more damage with ranged touch attack spells. | |
Ranged Sunder |
You can attack an opponent's weapon from a distance. | Fighter bonus feat |
Ranged Threat |
You can take advantage of a foe who drops his guard near you. | Fighter bonus feat |
Ranged Weapon Mastery |
You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort. | |
Rapidstrike |
You can attack more than once with a natural weapon. | |
Rapid Assault |
Your fighting style emphasizes taking foes down with quick, powerful blows. | |
Rapid Blitz |
You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill. | |
Rapid Breath |
You do not have to wait as long to reuse your breath weapon as you normally would. | |
Rapid Ghost Flight |
Your fully manifested ghost body can fly at great speed with unsurpassed maneuverability. | |
Rapid Inspiration |
You can inspire your allies with bardic music more quickly than normal. | |
Rapid Metabolism |
Your wounds heal rapidly. | |
Rapid Metamagic |
You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. | |
Rapid Pact Making |
Your skill with pact magic lets you bind a vestige extremely quickly, even in the heat of combat. | |
Rapid Recovery |
You can use the abilities of your favored vestige more frequently. | |
Rapid Regeneration |
You regenerate more rapidly. | |
Rapid Reload |
Choose any type of crossbow (hand, light, or heavy). You can reload a crossbow of that type more quickly than normal. | Fighter bonus feat |
Rapid Shot |
You can use ranged weapons with exceptional speed. | Fighter bonus feat |
Rapid Spell |
You can cast spells with long casting times more quickly. | |
Rapid Stunning |
You can use your stunning attacks in rapid succession. | Fighter bonus feat |
Rapid Swimming |
You are one with the water. | |
Rapier Wit |
After creating a cruel jape to ridicule your opponent, you are skilled at spreading it' throughout the community so that it is soon on everyone's lips. | |
Rapscallion |
Your stunning wit improves the credulity of your frequent lies. | |
Raptor School |
You know martial arts techniques inspired by hunting birds. | |
Rashemi Elemental Summoning |
You may summon Rashemen's native elementals in any situation where you could summon an air or earth elemental. | |
Rattlesnake Strike |
Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison. | Fighter bonus feat |
Raumathor Heritor |
You are descended from the fiend-hating battlemages of the Raumathar Empire | 1st lvl only |
Ray Burst |
You change the effect of a ray spell to a 30-foot radius burst centered on yourself. | |
Ray Coning |
You expand a ray spell to a 30-foot cone. | |
Ray Extension |
You maintain a ray spell for an additional round. | |
Ray Focus |
Your ray spells are more effective than normal. | |
Ray Splitting |
You can attack three adjacent targets with a ray spell. | |
Razing Strike |
You have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks. | |
Reach Bite |
An aboleth with this feat can extend its jaws and esophagus out from its body to make attacks beyond its normal reach. | |
Reach Mystery |
You can cast touch-range mysteries without touching the target. | |
Reach Power |
You can manifest a power with a range of 'touch' at a distance. | |
Reach Spell |
You can cast touch spells without touching the spell recipient. | |
Reactive Countersong |
You can use countersong as a reaction to a sonic or language-dependent magical attack. | |
Reactive Counterspell |
You can react quickly to counter spells cast by opponents. | |
Reactive Resistance |
Through extensive practice and meditation, you can lower your spell resistance quickly. | |
Ready Shot |
You can make devastating attacks with ranged weapons against charging opponents. | |
Reaping Spell |
The dark energy of your spell devours the soul of any creature killed by it. | |
Reaping Talons |
When fighting with the Tiger Claw discipline's preferred weapons, you can use a variety of combat options that maximize the benefits of wielding two weapons. | |
Recharge Staff |
You have the ability to transfer your arcane power into your imbued staff, recharging it. | |
Recitation of Meditative State |
This recitation gives you an unparalleled sense of serene calm. | |
Recitation of Mindful State |
This recitation narrows and focuses your perception so you can concentrate on a delicate task at hand. | |
Recitation of the Fortified State |
This recitation allows you to stand unyielding against the blows of your enemies. | |
Recitation of the Sanguine State |
This recitation purges all poisons from your body. | |
Recitation of Vital State |
This recitation frees your body of disease and sickness. | |
Reckless |
You naturally sacrifice accuracy to put more power behind your blows. | 1st lvl only |
Reckless Charge |
You can charge with wild abandon. | |
Reckless Offense |
You can shift your focus from defense to offense. | |
Reckless Offensive |
You lower your guard in order to make a telling attack. | |
Reckless Rage |
You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others. Goliath barbarians favor this feat. | |
Reckless Wand Wielder |
You can increase the effectiveness of spells cast from a wand. | |
Recognized Elder |
Your people respect your opinion and seek out your wisdom. | |
Recognize Impostor |
You are extremely skilled at spotting impostors. | |
Recover Breath |
You wait less time before being able to use your breath weapon again. | |
Red Dragon Heritage |
The fiery blood of red dragons runs within your veins, allowing you to produce flames from thin air. | |
Reflect Arrows |
You reflect ranged attacks back upon the attacker. | |
Reinforced Wings |
You have strengthened the muscles of your wings. | |
Relentless |
You don't know the meaning of the word "tired." You go all out until you simply can't continue. | 1st lvl only |
Relicguard Spell |
Your spells do not damage objects. | |
Remain Conscious |
You have a tenacity of will that supports you even when you are disabled or dying. | |
Rend |
You can rend opponents you hit with your claws. | |
Rending Constriction |
You can pull grappled enemies apart. | |
Rend Ghost |
Your touch can maul the ectoplasm of another ghost. | |
Renown |
You have a better chance of being recognized. | |
Renowned Courtesan |
You are descended from a courtesan of legendary beauty, the subject of many tales and ballads. You are a talented manipulator of other people's emotions. | 1st lvl only |
Repeat Power |
You can manifest a power that repeats the following round. | |
Repeat Spell |
You can cast a spell that repeats on the following round. | |
Repel Aberration |
Your Gatekeeper training allows you to keep aberrations at bay. | |
Reptilian Healing |
Lizardfolk with this feat heal at an increased rate, much like many lesser reptilian creatures. | |
Requiem |
Your bardic music affects undead creatures. | |
Resculpt Mind |
You gain a metapsionic feat instead of a psionic combat mode. | |
Research |
You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and figures. | |
Reshape Mind Blade |
Your mind blade can take an additional form. | |
Residual Magic |
You can use the lingering energy from a spell you cast to boost the effect of a later spell. | |
Residual Rebound |
Sometimes spells cast at you rebound on the caster instead. | |
Resistance To Energy |
You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | |
Resist Death |
You are capable of withstanding tremendous amounts of damage without risk of instant death. | |
Resist Disease |
You have developed a natural resistance to diseases. | |
Resist Ghost |
You are resistant to the effects of ghost powers. | |
Resist Poison |
You have built up an immunity to the effects of poison by exposing yourself to controlled doses of them. | |
Resist Poison (FR) |
Your people have become inured to many deadly substances through controlled exposure or the simple hostility of your home environment. You can shrug off poisons that would kill someone else. | 1st lvl only |
Resist Poison (OA) |
Your ancestor, Agasha Kitsuki, founded the fourth family of Dragon clan and a school for magistrates renowned for teaching skills of investigation and deduction. | 1st lvl only |
Resist Taint |
You are descended from Kuni, the founder of the Kuni family, a scholar of - and mighty warrior against - the Shadowlands. | 1st lvl only |
Resist Telekinesis |
You are adept at avoiding the combat maneuvers practiced by spellcasters using telekinesis. | |
Resounding Blow |
Your mightiest attacks cause your foes to tremble before you. | |
Resourceful Buyer |
You know where to look in a community for anything you need. | |
Restricted Sorcery |
Your magical powers manifest within a limited realm of effects. | |
Retribution |
Taking damage drives you to greater heights of combat prowess. | |
Retributive Spell |
You can keep a spell in reserve to use when a foe causes you harm. | |
Retrieve Spell |
You can channel raw divine energy to recharge a previously cast spell. | |
Retrograde Chain |
You can tap into the memory of forgotten powers. | |
Return Shot |
You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | |
Reverberation |
Your sonic attack is more potent than normal. | |
Rhennlore |
You've memorized oral histories of the Rhennee tribes, learning of the places they've visited and the secrets they've uncovered. You've also trained in the gymnastic cultural dance of the bargefolk. | |
Rhinoceros Tribe Charge |
You use the power of the rhinoceros's charge in battle. | |
Ricochet |
You can bounce your weapon off one opponent to strike at another with the same throw. | Fighter bonus feat |
Ride-by Attack |
You are skilled at making fast attacks from your mount. | Fighter bonus feat |
Righteous Strike |
Your unarmed strikes are particularly damaging to chaotic creatures. | |
Righteous Wrath |
Your rage is empowered with divine fury. | |
Right Of Counsel |
You have the legal and sacred right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead. | |
Ringing Fist Jutsu |
You can vibrate your hands to disrupt material harmonics. | |
Ring the Ear |
A mighty buffet leaves your opponent reeling and his ears buzzing. | |
Ring the Golden Bell |
With the rush of air from a single precise strike, skilled martial artists can extinguish a candle flame from several feet away. Legendary masters developed this ability to the point that they could ring a thousand-pound bell using only a finger strike from 20 feet away. | |
Riposte |
You are adept at striking from a defensive posture. | |
Ritual Blessing |
You call upon the powers of goodness and light to bless your allies. If your religious studies are advanced enough, the rituals you learn allow you to ward against illness or poison, enhance your healing abilities, and protect against evil. | |
Ritual Blood Bonds |
You invest your allies with the mighty power of your totem, god, or similar divine entity. These rituals allow you to forge bonds between warriors that stand the test of combat. | |
River Eel Jutsu |
A vibrating, shimmering field of ki surrounds you and allows you to move with little friction. | |
Robilar's Gambit |
By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifice is not for the unfit or the unwise, for one failed retaliatory strike can undo the advantage gained. lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies. | |
Rock Gnome Trickster |
Your glamers are particularly likely to fool the senses of your target. | |
Rock Hurling |
You can throw rocks like a giant can. | |
Roll With It |
You are adept at lessening the effects of blows. | |
Roof-Jumper |
You can make use of the features of the city as handholds and footholds, defying the pull of gravity. | |
Roofwalker |
You are adept at moving and fighting on rooftops and ledges. | |
Roots of The Mountain |
You can channel energy to make yourself immovable. | |
Roundabout Kick |
You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick. | |
Rouse Courage |
When terror fills the hearts of your allies, your presence helps calm them. Rather than flee, they stay and fight. | |
Rudimentary Intelligence |
Your construct possesses intelligence. | |
Ruinous Rage |
While in a rage, you can deal tremendous damage to objects. | |
Rulership |
You are a ruler of an economic, frontier, governmental, military, religious, transport, or other community. | |
Run |
You are fleet of foot. | |
Runesmith |
You can fashion runes that take the place of material components for your spells. | |
Run On Air |
You can manipulate the effects of gravity for short distances. | |
Rustic Charm |
Others tend to underestimate you due to your rural upbringing. | |
Sacred Boost |
You can channel positive energy to increase the power of cure wounds spells cast near you. | |
Sacred Healing |
You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions. | |
Sacred Outlaw |
Your devotion to your deity continues to grow, even when you choose to familiarize yourself with more worldly pursuits. | |
Sacred Performer |
You invest a little bit of your piety into your every performance. | |
Sacred Purification |
You serve as a conduit of divine energy, filling the area around you with power that aids the living and saps the undead. | |
Sacred Radiance |
You channel divine energy to fill the area around you with a soothing, gentle radiance. | |
Sacred Spell |
Your damaging spells are imbued with divine power. | |
Sacred Strike |
Your sneak attack is enhanced by your unshakable faith in a good-aligned deity. | |
Sacred Tattoo |
You have been spiritually touched by one of the god-kings of the Old Empires and bear his or her symbol in the form of a tattoo in the shape of a holy symbol. | |
Sacred Vengeance |
You can channel energy to deal extra damage against undead in melee. | |
Sacred Vitality |
You can channel positive energy to gain protection from damage to your abilities or your life force. | |
Sacred Vow |
You have willingly given yourself to the service of a good deity or cause, denying yourself an ordinary life to better serve your highest ideals. | |
Sacrificial Divination |
By offering living sacrifices to dark powers you gain insight into the future. | |
Sacrificial Mastery |
The character is skilled at offering living sacrifices to evil gods or fiends. | |
Saddleback |
You've spent endless hours learning how to handle a horse in a fight. | 1st lvl only |
Saddleback (FR) |
You've spent endless hours learning how to handle a mount in a fight. | 1st lvl only |
Saddleback (OA) |
You have a unique karmic tie to Moto Chai, one of the greatest riders ever to live, even by Unicorn standards. | 1st lvl only |
Saddleborn |
You are a natural in the saddle, but you have little patience for handling animals when not riding them. | 1st lvl only |
Sadistic Reward |
Your mind and body are fortified by harming others. | |
Sagacious Method |
You learned magic from the Sagacious Society of Nyrond, a loosely organized assembly of scholars, sages, and mages who trade arcane information in an effort to improve the defensive strength of the Kingdom of Nyrond. | |
Sahuagin Flip |
You can safely attack and withdraw underwater. | |
Sailor Will |
Your unshakable beliefs sustain you against all outside influences. | |
Sailor's Balance |
You are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm. | |
Sanctify Ki Strike |
Sacred power suffuses your unarmed strikes. | |
Sanctify Martial Strike |
Sacred power suffuses your attacks with a certain kind of weapon. | |
Sanctify Natural Attack |
You can focus holy power into your natural attacks. | |
Sanctify Relic |
You can create magic items that are imbued with a connection to your deity. | |
Sanctify Water |
You can call upon positive energy to momentarily transform normal water around you into holy water. This feat is often learned by the clerics and paladins of sea gods, as well as aquatic clerics of all stripes. | |
Sanctify Weapon |
You can focus holy power into your weapon. | |
Sanctum Spell |
Your spells are especially potent on home ground. | |
Sandskimmer |
You are particularly adept at moving over sand. | |
Sandstep |
Your footing is as sure on shifting sand as it is on solid ground. | |
Sand Camouflage |
You can hide yourself in sand with a moment's notice. | |
Sand Dancer |
While making another attack, you attempt to blind a foe with thrown sand. | |
Sand Snare |
When you knock your foes into the sand, they have a hard time regaining their feet. | |
Sand Spinner |
You spray sand with your acrobatic maneuvers. | |
Sapphire Fist |
You can channel incarnum to enhance your ability to deliver stunning attacks. When you deliver a stunning attack while essentia is invested in this feat, your hands burn with a faint blue flamelike radiance. | |
Sapphire Smite |
You can channel incarnum to enhance your ability to deliver mighty blows. When you do so, your eyes glisten as if they had become brilliant blue gemstones. | |
Sapphire Sprint |
Drawing on the soul energy of great runners of history, you infuse your body with incarnum to speed your steps. Whenever you run, your feet shine with a bright blue gleam. | |
Savage Empathy |
You are able to tame monstrous creatures like you would normal animals. | |
Savage Grapple |
While transformed into the shape of a wild animal, you can savagely tear at any creature that you manage to grapple. | |
Savage Mobility |
Your wild shape form moves faster than normal. | |
Savvy Rogue |
You have mastered one or more of your rogue special abilities. | |
Savvy Swimmer |
You have been trained to swim even in the heaviest armor. | |
Scalding Faith of the Sun |
The power and grace of the Sun Lord has enhanced your ability to turn undead. | |
Scathing Wit |
You are particularly gifted in the art of hurling insults. | |
Scathing Wit (Wit) |
Your insults can cause physical pain. | |
Scavenging Gullet |
The taint of the aberration in your blood has gifted you with the ability to gain nourishment from things that others would never consider as food. | |
Scent |
You can sharpen your sense of smell. | |
Scholar Of Nature |
You are descended from Asako Hanasaku, a great scholar who threw himself into the study of medicine, herbs, and poison. | 1st lvl only |
Scion of Sorrow |
You formally supplicate yourself to a powerful yugoloth lord. In return for your unflinching obedience, you gain a small measure of the wretched fiend's power. | |
Scorching Sirocco |
As a student of the Desert Wind, the burning fury of the desert sirocco is at your command. In battle, you call upon its power to burn your enemy and lend you speed. | |
Scorpion's Grasp |
Like the scorpion, you can grab and hold your prey. | |
Scorpion's Instincts |
You are hard to find in the waste. | |
Scorpion's Resolve |
Like the scorpion, you are not easily distracted. | |
Scorpion's Sense |
Like the scorpion, you sense other creatures simply by perceiving their contact with the sand. | |
Scourge Of The Seas |
You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence. | |
Scout the Path |
You have received training in leading small groups through enemy territory, helping them stay undetected and guiding them effectively through difficult terrain. | |
Scramble |
Your slippery ways allow you to evade a damaging blow. | |
Screen |
You order your pet to launch a ferocious attack against a foe, shielding you from that opponent's attacks. | Fighter bonus feat |
Scribe Epic Scroll |
You can scribe scrolls of epic power. | |
Scribe Martial Script |
You know the secret of creating martial scripts - small slips of paper into which you infuse your own martial power and skill. The user of a script you have created gains the ability to use a maneuver you know. | |
Scribe Scroll |
You can create scrolls, from which you or another spellcaster can cast the scribed spells. See Scrolls. | |
Scribe Tattoo |
You can create psionic tattoos, which store powers within their designs. | |
Sculpt Ghost Body |
You can reshape your ghost body's ectoplasm to enhance one physical ability score at the expense of another. | |
Sculpt Power |
You can alter the shape of a power's area | |
Sculpt Self |
You have the ability to modify the essence of your being. | |
Sculpt Spell |
You can alter the area of your spells. | |
Seafarer |
You are a skilled sailor. | |
Searing Spell |
Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire. | |
Sea Legs |
You are accustomed to the rolling motion on board a ship and can use this motion to your advantage. | |
Sea Legs (OA) |
see Stormheart. | 1st lvl only |
Second Sight |
You have the ancient gift of foresight, making you an honored member of your bargefolk family. | |
Second Wind |
You can shrug off minor wounds with ease. | |
Secrets of Dusk |
Your focused learning has given you savantlike recall from time to time, as well as unflapple calm. | |
Secret Society |
You are descended from a prominent member of a secret society plotting against the emperor of T'u Lung. You are very good at deception and trickery. | 1st lvl only |
Seelie Court Member |
Through birth or deed, you achieve some status in the Seelie Court. | |
Seelie Court Noble Kelir |
You belong to a noble family with status in the Seelie Court. The Queen of Light invites your house to general Court functions. | |
Seer |
You receive flashes of insight from your god. | |
Selective Spell |
You can screen allies from the effects of your area spells. Any other metamagic feat. | |
Self-concealment |
When in combat, your form becomes blurry and indistinct, making it difficult to land a blow against you. | |
Self-Medicating |
Only completly trusting yourself, you learned how to tend to your own wounds and ailments. | |
Self-Sufficient |
You can take care of yourself in harsh environments and situations | |
Sense Quintessence |
You are capable of discerning sources of quintessence, a magic substance precious to Thoon. | |
Sense Weakness |
You can take advantage of subtle weaknesses in your opponents' defenses. | |
Serenity |
Your wisdom, inner calm and sagacity fuels your class abilities rather than your force of personaility or will. | |
Serpent Bloodline |
One of your ancestors served as a slave of the yuan-ti. Over the course of years, the constant exposure to serpentine magic and blood warped your ancestor, putting just a trace of snake blood into your family line. Your physical characteristics might vary with the type of snake from which you are descended, but you're likely to have yellow or black eyes and patches of scaly skin. Viper-blooded characters tend to have sharp, angular features with narrow jaws; they generally speak quickly and have a sharp wit. Descendants of cobras tend to have wide, thick necks and hair that grows out from the sides of their heads; they generally prefer solitude, but when in the company of others they possess a commanding presence. Creatures with a constrictor ancestor often have strong, thick bodies and limbs; they tend to take their time even in dangerous situations but they become an unstoppable foes once they finally decide to act. Rattler-blooded characters tend to have a tough, worldly look; they like to dress in bright colors, especially reds and yellows, and are usually quite vocal about their abilities and intent. Sorcerers with serpentine blood prefer spells that intimidate a or end a fight quickly. |
|
Serpent Fang |
You are able to project your ki to strike foes as though you had extended reach. | |
Serpent Strike |
Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear. | |
Serpent's Venom |
You can deliver a toxic bite attack reminiscent of the viper. | |
Servant of the Fallen |
You keep alive the worship of a deity who has died or vanished. Your faith in this fallen deity allows you to wield divine magic in his or her name. | |
Servant of The Heavens |
You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf. | |
Shadow |
You are good at following someone surreptitiously | |
Shadowborn Warrior |
You are adept at fighting in darkness. | Fighter bonus feat |
Shadowbound |
The Black One of the Valley of the Mage cast a powerful spell upon you, fusing your soul with a fragment of the Plane of Shadow. | |
Shadowform Familiar |
You can summon a familiar from the Plane of Shadow. | |
Shadowstrike |
Due to your ties to the Plane of Shadow, you strike more effectively in areas of dim illumination. | Fighter bonus feat |
Shadow Blade |
In the course of your training in the Shadow Hand discipline, you learn how to use your natural agility and speed to augment your attacks with certain weapons. | |
Shadow Cast |
Your shadow shimmers as you cast a spell and you seem to cast your mysteries from elsewhere. | |
Shadow Familiar |
Noctumancers developed this feat in order to gain a mystical companion. | |
Shadow Heritage |
You are descended from creatures native to the Plane of Shadow. You share some of your ancestors' natural stealth, but only in areas of dim or no illumination. | |
Shadow Puppet Jutsu |
The symbols and gestures of this jutsu seem so complex and speedy that they bewilder the viewer. In fact, you are subtly infiltrating his mind with your ki. | |
Shadow Reflection |
Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity. | |
Shadow Shield |
Your ancestors long battled the insidious influence of shadow magic, and some of their descendants (including you) have a greater resistance to its effects. | |
Shadow Shift |
You can wrap yourself in the essence of the Umbra, becoming shadowy and indistinct. | |
Shadow Song |
A dark legacy of the Shadowking's ambitions is the shadow of sorrow that cloaks many Tethyrian songs and ballads. Some bards have learned to infuse their performances with the sense of loss and suffering that suffuses the Shadow Weave. | |
Shadow Striker |
You melt into the shadows, hiding from your enemies until the time is right. Your cunning, guile, and stealth allow you to pick the most opportune moment to strike. | |
Shadow Trickster |
Your mastery of the Shadow Hand discipline lets you augment your illusion spells with the stuff of shadow. | |
Shadow Veil |
You draw wisps of darkness across your enemy's eyes, obscuring the world around him. | |
Shadow Vision |
Your senses grow so attuned with shadow that you gain a limited ability to see in natural and magical darkness. | |
Shadow Weave Magic |
You have discovered the dangerous secret of the Shadow Weave. | |
Shaky |
You are relatively poor at ranged combat. | 1st lvl only |
Shape Breath |
You can make the area of your breath weapon a cone or a line, as you see fit. | |
Shape Ectoplasm |
You can make equipment our of ectoplasm. | |
Shape Soulmeld |
You gain the ability to shape a single soulmeld. | |
Shards of Granite |
Like the great Stone Dragon, you hammer through your opponents' defenses using raw, brutal, strength. Each blow sunders steel, shatters bone, and cleaves through flesh, With each successive attack you make, you hit with greater force. | |
Shared Fury |
Your fearsome rage spurs your animal companion to greater heights. | |
Share Soulmeld |
You can share a soulmeld with an ally with which you have a special bond. | |
Sharp-Shooting |
Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. | Fighter bonus feat |
Shattering Strike |
You can shatter objects with your unarmed strike. | |
Shatter Confidence |
You specialize in sniffing out and exposing the insecurities of others. | |
Sherem-Lar Sorcery |
You are one of the Sherem-Lar magically altered in the womb to enhance your potential as a sorcerer. | 1st lvl only |
Sherezem-Lar Sorcery |
You are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power. | 1st lvl only |
Shielded Axe |
You have mastered the style of fighting with a dwarven waraxe and a handaxe while keeping a buckler strapped to your offhand, and you have learned to use this unusual combination of weapons and buckler to protect yourself while wielding both axes effectively. | |
Shielded Casting |
You are skilled at covering yourself with your shield when casting spells in combat. | |
Shielded Manifesting |
You are skilled at covering yourself with your shield when manifesting psionic powers in combat. | |
Shieldmate |
You can protect those near you with your shield. | Fighter bonus feat |
Shield and Pike Style |
You can use a light shield in conjunction with a piercing pole arm with reach, such as a longspear or awl pike. | Fighter bonus feat |
Shield Charge |
You deal extra damage if you use your shield as a weapon when charging. | Fighter bonus feat |
Shield Dwarf Warder |
You are a student of the protective magics of the shield dwarves, learned at great cost during centuries of warfare and wandering. | |
Shield Expert |
You use a shield as an off-hand weapon while retaining armor bonus. | |
Shield Maiden's Grace |
You can channel energy to grant grace and spiritual calm to your companions. | |
Shield Proficiency |
You are proficient with bucklers, small shields, and large shields. | |
Shield Slam |
You can use your shield to daze your opponent. | Fighter bonus feat |
Shield Sling |
You can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon. | |
Shield Snare |
You can disarm an opponent with your shield. | Fighter bonus feat |
Shield Specialization |
You are skilled in using a shield, allowing you to gain greater defensive benefits from it. | Fighter bonus feat |
Shield Wall |
You are skilled in using shields when in formation with other shield-bearers. | Fighter bonus feat |
Shield Ward |
You use your shield like a wall of steel and wood. When an opponent attempts to draw in close to you, your shield forces him away or ruins his attacks. | Fighter bonus feat |
Shifter Defense |
By delving into your shifter heritage, you have developed the ability to ignore a little damage from every attack. | |
Shifter Ferocity |
You are a tenacious combatant, continuing to fight when others would succumb to pain and injury. | |
Shifter Instincts |
Your heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts. | |
Shifter Multiattack |
You are adept at using your natural attack in conjunction with another weapon. | |
Shiftsilver Mastery |
You are well-trained in wielding shiftsilver weapons, maximizing their shiftsilver quality to deadly effect. | Fighter bonus feat |
Shipborn |
A ship beneath your feet feels as natural to you as the sand beneath a camel's hooves. | |
Ship's Mage |
You form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship. Those spellcasters who possess this feat are greatly favored as ship crew. | |
Shi'Quos School |
You have learned the mobile fighting style of House Shi'Quos. | |
Shock Trooper |
You are adept at breaking up formations of soldiers when you rush into battle. | |
Shock Wave |
You can strike the ground with your tail so hard it knocks other creatures down. | |
Shorten Grip |
You know how to alter your grip on a reach weapon to use it against nearby opponents. | |
Short Attention Span |
You have little patience, causing you to have difficulty concentrating on repetitive tasks. | |
Short Haft |
You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you. | Fighter bonus feat |
Short of Breath |
You have limited stamina and you easily become exhausted by physical tasks. | |
Short Temper |
You become angry and flustered under stressful circumstances. | |
Shot on the Run |
You are highly trained in skirmish ranged weapon tactics. | Fighter bonus feat |
Shriveling Touch |
Choose one physical ability score (Strength, Dexterity or Constitution). When you touch a living creature to a ghost, you can cause permanent drain to that score. | |
Shuffled Interior |
All your vital organs - heart, lungs, liver - are slightly off center, making it difficult for your enemies to accurately aim their most deadly attacks. | |
Sickening Grasp |
You wreak havoc with the inner organs of a target, causing it to grow ill. | |
Sickening Sonata |
Your Blasphemous Utterance becomes so terribly discordant and unnatural that it makes unprepared listeners physically ill. | |
Sickening Strike |
Your sneak attacks leave enemies reeling in pain. | |
Sidestep |
You can move nimbly around the battlefield. | |
Sidestep Charge |
You are skilled at dodging past charging opponents and taking advantage when they miss. | |
Siege Commander |
You are a capable commander of siege engines and their crews. | |
Signature spell |
You are so familiar with a mastered spell that you can convert other prepared spells into that spell. | |
Silencing Strike |
You can infuse your sneak attacks with the magical essence of silence. | |
Silent Method |
You learned magic at the Lonely Tower of the Silent Ones of Keoland, a secretive order that seeks to protect the last vestiges of ancient Suel magic and ensure that such magic does not fall into the hands of those who would abuse it. | |
Silent Spell |
You can cast spells silently. | |
Silver Blood |
You have magically or alchemically imbued your flesh and blood with silver, making you resistant to lycanthrope attacks. | |
Silver Dragon Lineage |
You are the descendant of silver dragons and can harness your ancestors' power to paralyze your opponents. | |
Silver Fang |
By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes. | |
Silver Mind Blade |
Your mind blade harms creatures vulnerable to silver weapons. | |
Silver Palm |
Your culture is based on haggling and the art of the deal. | 1st lvl only |
Silver Smite |
You wield the power of the Silver Flame to smite evil. | |
Silver Tongue |
Your ancestor, Mirumoto Kaijuko, was the first woman to become daimyo of the Mirtimoto family. At the age of 16, she defeated her uncle in a duel to claim leadership of the family. | 1st lvl only |
Simple Weapon Proficiency |
You understand how to use all types of simple weapons in combat (see Weapons, for a list of simple. weapons). | |
Single Blade Style |
You wield a single weapon well. | |
Skewer Foe |
A ruthless combatant, you like to impale enemies on spears and similar piercing weapons. | Fighter bonus feat |
Skilled Pact Making |
Your strong will serves you well when making pacts with vestiges | |
Skilled Telekinetic |
A creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis. | |
Skill Attunement |
You may use your ki power to assist your performance of most skills. | |
Skill Focus |
Choose a skill, such as Move Silently You have a special knack with that skill. | |
Skincaster |
You copy all spells directly to your skin instead of a spellbook. | |
Skinny |
You are very slender for your race. | 1st lvl only |
Skin Of The Construct |
You can wear an astral construct as if it were a second skin. | |
Skulker |
You are not prepared to stand face to face with your foes. | |
Skyrider |
You have trained and served with the hippogriff cavalry that guards the Great Rift. | |
Slashing Flurry |
You swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye. | |
Slaver Seeker |
You are adept at locating slavers, slave owners, and others who support slavery. | |
Slayer of Dragons |
You protect your allies from the ravages they are sure to face when hunting dragons. | |
Slender |
You are slim for your race. | |
Slimy Spell |
Your spells douse opponents with a nauseating slime. | |
Slippery |
You are less adept at grappling and wrestling than others of your size and strength, but you are adept at slipping out of another's hold. | 1st lvl only |
Slow |
You are slow, but sturdier than average members of your race. | 1st lvl only |
Slow (Flaw) |
You move exceptionally slowly. | 1st lvl only |
Slow Healing |
You do not heal quickly. | |
Slow Maturation |
Your body ages slower and you retain your youthful outlook on life longer than others of your race. | |
Slow To Anger |
It takes you longer to get worked up. | |
Sly |
People have a hard time believing anything bad about you. | |
Sly Fortune |
Your luck helps you find the right place to move to. | |
Smatterings |
You have a talent for acquiring languages - at least enough of each one to get by. | |
Smite Carrier |
You channel your purifying ability to strike down toxic creatures. | |
Smite Fiery Foe |
You can smite creatures with the fire subtype. | |
Smiting Power |
You use your smite ability to augment other combat maneuvers. | |
Smiting Spell |
You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent. | |
Smooth Talk |
Your ancestors were diplomats through many wars, mediating between warring factions with great skill and powers of persuasion. You can talk your way out of any situation. | 1st lvl only |
Smooth Talk (FR) |
Your people rarely have to draw their weapons to deal with potential adversaries. There are few problems that you can't talk your way out of. | 1st lvl only |
Smooth Talk (OA) |
You are descended from Doji Taehime, a Crane ambassador to the Scorpion court - a courtier skilled at discovering falsehoods and uncovering plots. | 1st lvl only |
Snake Blood |
The taint of the yuan-ti runs in your veins. No outward signs give away your heritage, but you are something more - or less - than human. | 1st lvl only |
Snap Kick |
You have continued to hone your unarmed combat skills, and you deal more damage with your unarmed strikes. | |
Snatch |
You can grapple more easily with either your claws or bite. | |
Snatch And Swallow |
You can swallow creatures you have grabbed with your bite attack. | |
Snatch Arrows |
You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Fighter bonus feat |
Snatch Trophy |
You can quickly and skillfully collect a trophy of your victory over a fallen foe. | Fighter bonus feat |
Snatch Weapon |
You can disarm an opponent, then pluck the weapon from midair. | |
Sneak Attack of Opportunity |
When your opponent leaves you an opening, you can strike with deadly accuracy. | |
Sneak Attack of Opportunity (Epic) |
Whenever your opponent lets his guard down, you make a sneak attack. | |
Snowcasting |
You add ice or snow to your spell's components to make them more powerful. | |
Snowflake Wardance |
You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake. | |
Snowrunner |
You are particularly adept at moving through snow and over ice. | |
Snow Tiger Berserker |
You have learned how to pounce on your foes, much like your totem spirit. | |
Sociable Personality |
You are adroit at avoiding social gaffes. | |
Solid Freeze |
When using your cold spells and powers, you can manipulate the molecular structure of the target, driving its temperature downward and even freezing creatures in their tracks. | |
Solid Visage |
Your ghost body appears solid and alive. | |
Solitary Paragon |
You prefer to fight alone. | |
Somatic Weaponry |
You are adept at performing somatic spell components while your hands are occupied. | |
Song of the Dead |
You can add such a powerful dose of necromantic energy to your mind-affecting spells that they function against undead creatures but are useless against all others. | |
Song Of The Heart |
Your bardic music reaches the depths of its listeners' hearts. | |
Song of the White Raven |
The White Raven discipline shows you how to rouse dedication and fervor within your allies' hearts. Such teachings can augment and improve your musical ability. | |
Soothe The Beast |
Echoing the music of creation, your music has power to calm animals. | |
Soulsight |
You can attune your soul to sense living creatures near you. When you use this feat, your eyes glow with a blue luminescence. | |
Soultouched Spellcasting |
By fusing your spells with incarnum, they become more capable of overcoming enemy magic and spell resistance. | |
Soul of Honor |
Your ancestor Shinjo Martera, the firstborn son of Shinjo, was the living incarnation of bushida for the Unicorn, utterly without fault or failing. | 1st lvl only |
Soul of Loyalty |
Your ancestor, Mirumoto Tokeru, was renowned for his loyalty to his twin brother, Ryudumu. | 1st lvl only |
Soul of Sincerity |
see Audacious Attempt. | 1st lvl only |
Soul Of The North |
You possess a magical understanding of the nature of cold. | |
Sound Of Silence |
You can channel the power of your bardic music to deafen your foes. | |
Southern Magician |
Your magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic. | |
Southern Star Mastery |
You have mastered the secrets of the "Southern Star" style, a soft style emphasizing the manipulation of ki as if it were a physical force. | |
Speaking Wild Shape |
While in wild shape, you can communicate with animals or elementals of the same kind as your current form. | |
Spear Master |
You are the master close combat spear fighter | Fighter bonus feat |
Specialized |
You have a knack for one kind of work or study, but other tasks are harder for you to accomplish. | 1st lvl only |
Special Dispensation |
You have been given leave to carry even banned armor, weapons, and equipment in a given area. | |
Spectral Skirmisher |
You have trained extensively in the use of magic that renders you invisible. In combat, you use this experience to vex your opponents and increase your survivability. | Fighter bonus feat |
Spectral Strike |
You can strike incorporeal creatures as if they were solid. | |
Speed of Thought |
The energy of your mind energizes the alacrity of your body. | |
Spell-like Ability Focus |
Choose one of your spell-like abilities. This attack becomes more potent than normal. | |
Spell-Linked Familiar |
You and your familiar can share spell energy, allowing your familiar no cast a limited number of spells each day. | |
Spellbinder |
Upon completing a daylong ceremony during which you and the other six participants are shackled together at the ankles, you master the ability to inhibit others' movements with your magic. | |
Spellcaster Support |
Your ancestor, Shiba Kaigen, was a samurai who used his knowledge of spellcraft to help defend a mountain pass from a Lion invasion. | 1st lvl only |
Spellcasting Harrier |
Spellcasters you threaten find it difficult to cast defensively. | |
Spellcasting Prodigy |
You have an exceptional gift for magic. | 1st lvl only |
Spellchanneling |
You can imbue spells you cast with additional power by channeling energy. | |
Spellfire Wielder |
You are one of the rare people who have the innate talent to control raw magic in the form of spellfire. | 1st lvl only |
Spellgifted |
You have a gift for casting spells from a certain school. Although your spells from this school are more potent than those of other casters, you are not as effective at casting spell from other schools. | 1st lvl only |
Spellrazor |
You have mastered the style of combining a gnome quickrazor with spellcasting. | |
Spellstrike |
After a daylong ceremony involving you and at least six monks, you gain the power to knock down foes with your spells. | |
Spellwise |
You were raised in a land where mighty wizards are common. Everyone in your homeland knows something about magic, and you have learned that things are sometimes not as they appear. | 1st lvl only |
Spellwise (OA) |
You claim a karmic link with Iuchi, one of the most resourceful shugenjas in early Rokugan. You have an innate familiarity with the workings of magic, and you have learned that things are sometimes not as they appear. | 1st lvl only |
Spell Drain |
You can cast any spell that you drain from a creature's mind. | |
Spell Focus |
Choose a school of magic, such as Illusion. Your spells of that school are more potent than normal. | |
Spell Focus (Chaos, Evil, Good, or Law) |
Your spells with an alignment descriptor are more potent than normal. | |
Spell Girding |
Your spells are particularly hardy, resisting dispel checks more readily than normal. | |
Spell Graft |
Your special insight into arcane theory allows you to imbue a body part with the inherent power of one of your spells. | |
Spell Hand |
You possess a magical understanding of the manipulation of force. | |
Spell Knowledge |
You add two additional arcane spells to your repertoire. | |
Spell Mastery |
You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore. | 1st lvl only |
Spell Opportunity |
You can cast a touch spell as 1 an attack of opportunity. | |
Spell Penetration |
Your spells are especially potent, breaking through spell resistance more readily than normal. | |
Spell Power |
Your lineage traces back to the young shugenja Kuni Osaku, who single-handedly held off a massive army of oni at the Battle of the Cresting Wave. Her spell summoned a tsunami and made the Seigo no Kamae river impassable for seventy-three days while the Crab built the Kaiu Wall, but its powerful magic cost Osaku her life. | 1st lvl only |
Spell Rehearsal |
Casting the same spell several times in a row or at the same target enables you to perfect it. | 1st lvl only |
Spell Reprieve |
Your studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school. | |
Spell Siphoning |
You can cast spells using your ability to channel energy. | |
Spell Specialization |
You deal more damage with ray or energy missile spells. | |
Spell Stowaway |
Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you. | |
Spell Thematics |
Your spells manifest with a distinct theme or appearance. | |
Spell Toughness |
Your exposure to a magical flux has left a minor aura around you that deflects certain spells. | |
Spiderfriend Magic |
Your spells cannot harm your vermin allies. | |
Spider Bite |
You gain a poisonous bite like that of a spider. | |
Spider Companion |
Instead of an animal, you bond with a monstrous spider. | |
Spinning Defense |
You can spin a pole arm around you, deflecting attacks. | |
Spinning Halberd |
You have mastered the style of fighting with a halberd, and can use all parts of the weapon - blade, spike, hook, or butt - to strike devastating blows. | |
Spire Walking |
Iriaebor is justly known as the City of a Thousand Spires, for fantastically bizarre, many-storied towers rise from all quarters of the city and are tightly packed together. As a result, it is possible to navigate Iriaebor via a network of arches, bridges, stairs, and leapable gulfs far above the city streets. You are well versed in the skill of navigating the skyroads of Iriaebor. | |
Spirited Charge |
You are trained at making a devastating mounted charge. | Fighter bonus feat |
Spiritual Counter |
Your devotion and faith allow you to counter the effects of other spells. | |
Spiritual Force |
Your mind blade is an expression of your inner spirit. Your forceful personality allows you to deal more damage with your blade. | |
Spirit of Dawn |
Your hopeful spirit has an effect upon your allies. | |
Spirit of the Beast |
You can manifest your natural weapons even in humanoid form. | |
Spirit of the Sea |
You're most alive on the deck of a ship at sea and know all too well the dangers of open waters. | |
Spirit Sense |
You can see and communicate with the souls of the recently departed. | |
Spirit Spell |
You can channel your ability to chastise spirits to increase the power of the next spell you cast. | |
Spit Poison |
A creature with this feat can spit its poison as a ranged touch attack. | |
Spit Venom |
You can spit venom in the manner of a spitting cobra. | |
Split Breath |
You can split your breath weapon into a pair of weaker effects. | |
Split Chakra |
One of your chakras becomes capable of holding both a bound soulmeld and a magic item. | |
Split Psionic Ray |
You can affect two targets with a single ray. | |
Split Ray |
Your ray spells can affect an additional target. | |
Spontaneous Casting |
You can swap a prepared spell on the fly. | |
Spontaneous Domains |
You need not prepare your domain spells in advance. | |
Spontaneous Domain Access |
Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain. | |
Spontaneous Healer |
You can use your spellcasting ability to spontaneously cast cure spells (from your class spell list) just as a cleric can | |
Spontaneous Spell |
Select a spell you can cast. You can spontaneously convert spells of that spell's level into that spell. | |
Spontaneous Summoner |
Wis 13, Knowledge (nature) 4 ranks, any neutral alignment (NC, LN, N, CN, or NE), able to cast any summon nature's ally spell. | |
Spontaneous Wounder |
Wis 13, Knowledge (religion) 4 ranks, nongood alignment, able to cast any inflict wounds spell. | |
Spook Animals |
Living animals are greatly disturbed by your chilling presence. | |
Spreading Breath |
You can convert your breath weapon into a spread effect. | |
Spring Attack |
You are trained in fast melee attacks and fancy footwork. | Fighter bonus feat |
Sprinter |
You use explosive bursts of speed to bring down prey or escape from your enemies. | |
Spurn Death's Touch |
You can channel divine energy to remove some of the harmful effects of attacks made by undead creatures. | |
Staff Expertise |
You can activate staffs with the speed that an archer fires arrows. | |
Staggering Blow |
When you hit a stunned opponent with an unarmed strike, you can stagger him. | |
Staggering Critical |
Your critical hits leave your opponents reeling. | Fighter bonus feat |
Staggering Strike |
You can deliver a wound that hampers an opponent's movement. | |
Staggering Strike (Epic) |
Your sneak attacks are particularly demoralizing and painful. | |
Stalwart |
You are particularly sure-footed and resistant to attacks that would move you. | |
Stalwart Defender |
You are descended from a heroic defender of your country. You are trained to repel certain kinds of attacks. | 1st lvl only |
Stalwart Defense |
You excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts. | |
Stalwart Planar Ally |
The allies you summon from a specific plane are tougher than normal. | |
Stamp |
You can stamp the ground to crush and disrupt opponents. | |
Stand Still |
You can prevent foes from fleeing or closing. | |
Starblessed |
Your connection with your sign reaches deep within the very fabric of your soul, giving you the protective powers of your birthstone. | |
Starborn |
The personality and temperament of your sign exerts an even greater influence upon your destiny, endowing you with spectacular luck when performing certain actions. | |
Starspawn |
Your abnormal body and heritage has become more pronounced. You grow membranous wings and are comfortable in extreme elevations. | |
Startouched |
Your destiny is intertwined with your astrological sign, giving you an innate talent for certain tasks. | 1st lvl only |
Steadfast Determination |
Your physical durability allows you to shrug off attacks that would cripple a lesser person. Rather than depend on agility or willpower, you use your raw toughness to survive. | |
Steady Concentration |
You are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions. | |
Steady Mountaineer |
You are so good at climbing cliffs and leaping across crevasses that distractions don't affect you. | |
Steady Rider |
You never loose your concentration while riding, and you ride confidently even in combat situations. | |
Stealthy |
You are particularly good at avoiding notice. | |
Steal And Strike |
You are a master of the style of fighting that involves using a rapier and a kukri at the same time. With it, you can rob an opponent of its weapon and strike swiftly when it is vulnerable. | |
Steam Magic |
You are skilled at casting fiery spells into the water, causing terrible gouts of scalding steam. | |
Stench of the Dead |
The odor of decay hangs heavy on you, causing others to gasp and retch. | |
Sterling Reputation |
You quickly recover from the insults of others. | |
Stigmata |
You bear the marks of wounds on your body, as sort of a living martyrdom. | |
Still Mystery |
You can cast mysteries without gestures. | |
Still Spell |
You can cast spells without gestures. | |
Sting Strike |
You strike with the deadly precision and speed of a scorpion. | |
Stitched Flesh Familiar |
When you are ready and able to acquire anew familiar, you may choose to gain a stitched flesh familiar. | |
Stocky |
You have a thicker, stouter body than normal for your race. | |
Stoneback |
You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall. | Fighter bonus feat |
Stoneblood |
Your blood is thick like cooling lava, making it difficult for you to die after falling from injuries. | |
Stoneshaper |
You have a deep and abiding tie to earth and stone. | |
Stonewalker Fist |
You are trained in an unarmed fighting style that draws on your ability to pass through minerals as if they were air. | |
Stone Colossus |
You can focus a part of your power to increase the toughness of your skin. | |
Stone Form |
You can use wild shape to assume a rocklike form. | |
Stone Monkey |
Your unarmed attack can partially paralyze an opponent's limbs. | |
Stone Power |
The principles of the Stone Dragon discipline teach you how to gather and focus your raw, physical strength into an attack. | |
Stone Rage |
Your bond with the earth and rough hide makes it easier for you to shrug off blows while you are raging. | |
Stone Slide |
You have attuned yourself to stone to such an extent that you can merge with it for a short time. | |
Stone Soul |
You were born with a dwarflike, innate sense about rock, stone, and construction. | 1st lvl only |
Stormguard Warrior |
The Stormguard Warrior encompasses a number of the more advanced tactics and techniques you would use as a student of the Iron Heart school. | |
Stormheart |
The sea is in your blood. You are no stranger to sea chases and blood on the decks. | 1st lvl only |
Stormheart (OA) |
The sea is In your blood. You are no stranger to sea chases and blood on the decks. | 1st lvl only |
Storm Bolt |
The electrical energy contained within your magic rages inside you, begging to be released. | |
Storm Magic |
You gain a boost in spellcasting power during storms. | |
Storm of Flying Strikes |
You have mastered fighting with two weapons to force your enemy off balance. | |
Storm of Throws |
You become a flurry of thrown weapons, targeting all nearby opponents. | |
Stout |
You are heavy for your race. | 1st lvl only |
Stowaway |
You are an expert at stealth aboard sailing ships. | |
Strategic Reassignment |
You can reassign your mind blade's special abilities much more quickly. | |
Street Smart |
You know how to keep informed, ask questions, and interact with the underworld without raising suspicions. | 1st lvl only |
Strengthened Resilience |
You and your allies become hardier and more resistant to disease. | |
Strengthen Astral Cord |
You strengthen your astral cord, making it more difficult to sever. | |
Strengthen Bloodline |
Your bloodline strength increases. | |
Strength Devotion |
You can overcome an opponent's normal resistance to damage. | |
Strength of The Charger |
You share the spirit of Utaku Shiko, the founder of the Utaku Battle Maiden tradition. | 1st lvl only |
Strength of The Crab |
You claim descent from Hida, the first Crab. | 1st lvl only |
Strength of The Shadows |
You can channel the power of the Umbra to enhance dark magic. | |
Strength Of Two |
As the host of a formless psionic entity, you possess immense willpower. | |
Strong Coils |
The venomous creature can constrict for more damage. | |
Strong Mind |
You are unusually difficult to affect with psionic powers and mind attacks. | |
Strong Soul |
You possess an innate resistance to fell magic and supernatural attacks. The souls of your people are difficult to separate from their bodies. | 1st lvl only |
Strong Soul (OA) |
You claim descent from Moto Soro, the simple peasant who earned his place among samurai and founded the Moto family. | 1st lvl only |
Strong Stomach |
You don't mind the smell of even the worst stench | |
Stubby Fingers |
You have short stubby fingers, which are not well-suited for grasping. | |
Stunning Fist |
You know how to strike opponents in vulnerable areas. | Fighter bonus feat |
Stygian Archon |
You sear the synapses of your mind with a scar of void and emptiness. From now on, psionic powers you manifest that utilize negative energy are more fully tied to the Negative Energy Plane. | |
Stygian Power |
Psionic powers you manifest that utilize negative energy are branded with an imprint of fear. | |
Subdual Substitution |
You can modify a spell that uses energy to deal damage to deal subdual damage instead. | |
Subduing Strike |
You are adept at striking to deal nonlethal damage even with normal weapons. | Fighter bonus feat |
Subsonics |
Your music can affect even those who do not consciously hear it. | |
Subtle Sigil |
You are able to fade your sigils into invisibility, but still tap their magical energy. | |
Sudden Ability Focus |
One of your special attacks becomes more potent than usual. | |
Sudden Empower |
You can cast a spell to greater effect without special preparation. | |
Sudden Energy Affinity |
You can modify a spell's energy type once per day without special preparation. | |
Sudden Enlarge |
You may cast one spell per day with a greater range than normal without special preparation. | |
Sudden Extend |
You can make a spell last longer than normal without special preparation. | |
Sudden Maximize |
You can cast a spell to maximum effect without special preparation. | |
Sudden Quicken |
You can cast a spell with a moment's thought without special preparation. | |
Sudden Recovery |
You can instantly recover your focus, balance, and personal energy after using a martial maneuver. | |
Sudden Silent |
You can cast a spell silently without special preparation. | |
Sudden Still |
You can cast a spell without gestures or special preparation. | |
Sudden Widen |
You can increase a spell's area without special preparation. | |
Sugliin Mastery |
You are a master at fighting with the massive sugliin. | |
Summon Earth Elemental |
Like many experienced deep gnomes, you have developed the ability to summon earth elementals to help you with tasks. | |
Summon Elemental |
You can channel the summoning power you hold to briefly bring forth an elemental servant. | |
Sunken Song |
You can project your voice underwater. | |
Sunlight Eyes |
The bright magic within you allows you to see through the darkest shadow. | |
Sun Devotion |
Your weapon blazes with the power of the sun. | |
Sun School |
You have learned a number of esoteric martial arts techniques inspired by the sun. | |
Sun Soul Monk |
Your training with this monk order gives you special powers depending on which sect you follow. | |
Superior Expertise |
You have mastered the art of defense in combat. | |
Superior Flanking |
You are skilled at taking advantage of a surrounded opponent. | |
Superior Hearing |
You can discern even the finest differences in sounds, giving you an exacting ear. | |
Superior Initiative |
You can react even more quickly than normal in a fight. | |
Superior Sense of Smell |
Your sensitive nose can detect even the most minute odors. | |
Superior Summons |
After completing a daylong ritual attended by six others, at least one of whom is a conjurer, you gain the ability to summon more powerful creatures than normal and establish a magical connection with them. | |
Superior Taste |
You have a heightened sense of taste. | |
Superior Touch |
You feel every imperfection in even the smoothest texture, and your skin senses the slightest vibration. | |
Superior Unarmed Strike |
Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas. | |
Superior Vision |
Your eyesight is truly extraordinary. | |
Supernatural Blow |
Choose one favored enemy that is immune to critical hits. You know how to place blows against this opponent for best effect. | |
Supernatural Crusader |
You are adept at fighting supernatural creatures. | |
Supernatural Instincts |
Your uncanny insight enables you to take advantage of the subtle opportunities created when an opponent uses super-natural abilities against you. | |
Supernatural Opportunist |
You are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities. | |
Supernatural Transformation |
You convert a spell-like ability to a supernatural ability. | |
Superstitious |
You fear magic, and avoid it when possible. | |
Suppress Presence |
You can lessen the outward signs of your existence. | |
Suppress Weakness |
Your vulnerability to an energy type is reduced. | |
Supremely Confident |
With a sneer, a scornful laugh, and a raised eyebrow you send the message that you are merely toying with your opponents. | Fighter bonus feat |
Surefooted |
You are used to fighting on steep slopes and treacherous surfaces. | 1st lvl only |
Sure Hand |
You can perform more amazing displays of legerdemain than normal. | |
Surge of Malevolence |
You empower yourself by drawing on the taint within. | |
Surprising Riposte |
Through deft maneuvering, you unravel your opponent's defenses. | Fighter bonus feat |
Surrogate Spellcasting |
You use substitute verbal and somatic components when casting spells. | |
Survivor |
Your people thrive in places that others find almost uninhabitable, and they know many of the secrets of the wilderness. You might be descended from an inhabitant of Chu'ta Te (in Chukei province) who fled from the divine destruction of the Li dynasty by drought and flame, or simply a native of the harsh Northern Wastes. | 1st lvl only |
Survivor (FR) |
Your people thrive in places that others find almost uninhabitable, and you know many of the secrets of the wilderness. | 1st lvl only |
Survivor (GW) |
Your people thrive in a region that others find uninhabitable, and you excel at uncovering the secrets of the wilderness and surviving to tell the tale. | 1st lvl only |
Survivor's Luck |
You can avoid situations that would surely affect others. | |
Suspicious |
You are naturally suspicious of everyone and everything. While this trait makes you hard to fool, it makes others slightly less likely to agree with you or find you threatening. | 1st lvl only |
Sustaining Darkness |
As you grow ever closer to the Umbra, you can draw sustenance from the shadows themselves. | |
Svirfneblin Figment Master |
Your time underground has made you acutely aware of even slight differences in sound and vision in caves that have never seen the sun. Accordingly, your illusions are finely tuned and ultra-realistic. | |
Swamp Stalker |
You are adapted to a marshy environment. | |
Swarmfighting |
You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters. | |
Swarm Of Arrows |
You can fire a veritable storm of arrows at nearby opponents. | |
Sweeping Trip |
You can trip opponents in such a way that they fall into adjacent creatures. | Fighter bonus feat |
Sweet Talker |
Your social expertise is more pronounced than that of most others. | |
Swift Ambusher |
You combine your scout training with the stealth of a rogue to open up new methods of ambushing enemies. | |
Swift and Silent |
The shadows are your friends, and your footfalls are whispers of death. | 1st lvl only |
Swift Avenger |
Your speed and knowledge of nature make you a potent and vicious predator. | |
Swift Call |
You can call your special mount in the blink of an eye. | |
Swift Hunter |
You have applied the hit-and-run tactics learned from scouting to your strong hunting abilities. | |
Swift Tumbler |
You can flip, twist, and roll with great speed. You might have learned this ability by traversing the city's rooftops and alleys, or simply by moving through the throng day after day. | |
Swift Wild Shape |
You can shift forms in the blink of an eye. | |
Swim-by Attack |
You can attack in the middle of a fast pass by your opponent. | |
Swim Like A Fish |
You can breathe and swim underwater with grace. | |
Sword of the Arcane Order |
Members of your military order have a special connection with arcane magic. | |
Synad Multitask, Enhanced |
As a synad (page 139, Complete Psionic), your threefold mind grants you an additional opportunity to multitask. | |
Tactical Advantage |
Your studies into your favored enemies' tactics has taught you how to better control the battlefield around them. | |
Tactical Reassignment |
You can attempt to reassign your mind blade's special abilities in the midst of combat. | |
Tactile Trapsmith |
You can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap. | |
Tail Constrict |
You can make constriction attacks with your tail. | |
Tail Rattle |
Your tail gains a rattle like that of a rattlesnake. | |
Tail Snap |
You can use your tail to hurl a globule of fire as a missile weapon. | |
Tail Sweep Knockdown |
Your tail sweep attack knocks opponents prone. | |
Tainted Construction |
As a subpsionic character, you can tap into the subconscious mind when shaping astral constructs. | |
Tainted Druid |
Your druidic powers are tainted by fiendish influences. | |
Tainted Fury |
You can channel your physical corruption into a state of fury. | |
Tainted Strike |
You do additional negative energy damage on a critical hit. | |
Taint Spell |
Your magic is so steeped in the powers of death that your other spells become partially infused with necromantic energy. | |
Talented |
You can overchannel powers with less cost to yourself. | |
Talented Crafter |
You have an extraordinary talent for item creation. | |
Talfirian Song |
You can use the power of your bardic music to enhance your Illusion spells. | |
Tall Mouther Hunter |
Because of your cultural hatred for tall mouthers, you have had specific training in how best to fight them. | |
Tap Mantle |
You gain the ability to access the powers in a new mantle. | |
Tattoo Focus |
You bear the powerful magical tattoos of a Red Wizard of Thay. | 1st lvl only |
Tattoo Magic |
You can create tattoos that store spells. | |
Technomagical Implant |
You can place small pieces of technology into your body, which grant a variety of results. | |
Telepathic Affinity |
The entity you host gives you the ability to better communicate with other creatures. | |
Telling Blow |
When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack. | |
Temerad Mastery I |
You have mastered the initial secrets of the Temerad martial arts style - a soft form emphasizing movement and defense. At this level of mastery, you learn to move like the wind. | |
Temerad Mastery II |
You have mastered the deeper secrets of the Temerad martial arts style. You can now move as fluidly as the water. | |
Temper Ectoplasm |
You can make durable equipment our of ectoplasm. | |
Tempest Breath |
You can make your breath weapon strike with the force of windstorm. | |
Tempting Fate |
You are very hard to kill. | |
Tenacious Magic |
You can use the Shadow Weave to make your spells harder for Weave users to dispel. | |
Tenacious Magic (Epic) |
Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed. | |
Tenacious Mind |
You can use your subconscious mind to make your powers harder for normal psionic creatures to nullify. Any psionic creature that does not possess the Conjunctive Mind feat is considered to be a normal psionic creature. | |
Tentacular Stalk |
You cause one of your eyestalks to grow long and strong enough to function as a limb. You can use this eyestalk to grasp and hold weapons or objects. | |
Terrain Specialist |
You were trained to use your abilities in only one type of environment and are uncomfortable and less competent in all others. | |
Terrifying Rage |
While in a rage, you panic your opponents. | |
Terrifying Strike |
Your sneak attacks inspire fear. | |
Terrifying Warrior |
Your follow-up attacks can strike fear into the hearts of opponents. | Fighter bonus feat |
Tested |
You've passed through the Moonarch of Sehanine, been tested by the gods, and have emerged with great insight. The process has granted you intense inner calm, but it has instilled in you an aloofness many find off-putting. You and other People of the Testing share a desire to protect old forest lands, faerie folk, and areas secret and precious to elves. You strive to keep hidden evil banes, magic, an(l secrets. You see the world as it is meant to he seen, you know the things that were meant to be known, and your destiny is forevermore intertwined with that of the elven race. | |
Test Subject |
You had an unscrupulous master who used you to hone his magical talents. | |
Theocrat |
You have the delicate touch needed to maintain the favor of your patron deity and the political skills needed to survive in the trenches of bureaucratic warfare common in the lands ruled by agents of the Mulhorandi pantheon. | |
Theurgic Bond |
You uncover secrets to connecting more fully with your animal companion or familiar from studying another type of magic. | |
Theurgic Creationist |
You can create items using the knowledge gained from all of your spellcasting classes. | |
Theurgic Empathy |
Your performance knowledge aids you when dealing with animals. | |
Theurgic Mount |
Your special mount benefits from your arcane knowledge. | |
Theurgic Specialist |
Spells from your specialist school benefit from your knowledge of other spellcasting classes. | |
The Gentle Way Mastery |
You have mastered the martial arts style of "The Gentle Way" - a soft form emphasizing throws and movement. | |
Thick-skinned |
Your tough hide grants improved damage reduction. | |
Thicken Mucus |
An aboleth with this feat can produce mucus that is thicker than normal, and other creatures find it difficult to swim through. | |
Third Time's The Charm |
Your deity smiles upon you. | |
Thorny Reputation |
When others mock you, their jokes often backfire with disastrous results. | |
Thousand Faces Jutsu |
You recall and mimic the subtle ki frequencies of others, obscuring your true spirit and clouding the minds of those who view you. | |
Thrall Bred |
You were spawned in the breeding pits of the mind flayers or the beholders. You were bred for unusual strength, hardiness, and loyalty to your unhuman masters, and you can now choose to bestow your loyalty on other worthy masters. | |
Thrall To Demon |
You formally become a supplicant to a demon lord. In return for your obedience, you gain a small measure of that demon lord's power. | |
Three Mountains |
You are a master of fighting with powerful bludgeoning weapons. | |
Thri-kreen Carapace |
Your carapace is harder than average. | |
Thri-kreen Claw |
You can use your metaphysical claw psi-like ability more often. | |
Thri-kreen Displacement |
You can use your psionie displacement psi-like ability more often. | |
Thri-kreen Poison |
You can use your poison bite more often. | |
Throat Punch |
By making a precise punch to the throat, you can render a target unable to speak effectively. | |
Throw Anything |
In your hands, any weapon becomes a deadly ranged weapon. | |
Thug |
You have a knack for getting the jump on the competition and pushing other people around. While others debate, you act. | 1st lvl only |
Thunderclap |
You create a cone of deafening sound by clapping two limbs together. | |
Thundering Rage |
Your rage attacks can cause thunderous roars that can deafen opponents. | |
Thunder Twin |
You are one of the generation of dwarf twins born after Moradin's Thunder Blessing in the Year of Thunder. | 1st lvl only |
Tigerblooded |
The Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal. When you assume an animal form, or at least descend into a wild, bestial state, you strike with superior strength and accuracy. | |
Tightening Coils |
Having once forced your superior will on the mind of another, you find it trivially easy to resume your grip on that creature's emotions and behavior. | |
Tireless |
You don't know the meaning of the word "quit." | 1st lvl only |
Tireless (OA) |
Your ancestor, Daidoji Masashigi, gave his life defending the Kaiu Wall alongside the Crab at the Battle of the Landbridge. You don't know the meaning of the word quit. | 1st lvl only |
Titan Fighting |
You have been trained to fight larger creatures, and you are adept at dodging their attacks. | Fighter bonus feat |
Token Familiar |
Your familiar can assume an innocuous, inanimate form. | |
Tomb-born Fortitude |
The power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave. | |
Tomb-born Resilience |
The power of undeath taints you, deadening your mind and body to the effects of mind- controlling magic, poison, and disease. | |
Tomb-born Vitality |
The power of undeath taints you, body and soul. Its power has removed your need to sleep and eat. | |
Tomb-tainted Soul |
Your soul is tainted by the foul touch of undeath. | |
Tongue of Mouqol |
You know your way around business negotiations. | |
Toothed Blow |
You are able to hammer your foes more effectively underwater. | |
Tormented Knight |
You are inexorably bound to the loathsome yugoloths that lurk in the Barrens of Doom and Despair, and you strive to bring misery and pain to all creatures that oppose them. | Fighter bonus feat |
Tormtor School |
You have learned House Tormtor's fighting technique from its weapon masters. | |
Torpid |
You are sluggish and slow to react to danger, but also resistant to others' commands. | 1st lvl only |
Totem Companion |
Instead of an animal companion, you have your totem magical beast as a companion. | |
Touched By Ether |
You are connected to the intangible threads of existence that lie beyond the Material Plane. | |
Touchstone |
You forge a link with a power-rich location, referred to as a touchstone site. | |
Touch Attack Specialization |
Choose one of your ghost touch attacks that deals hit point damage, ability damage, or ability drain, such as Corrupting Touch. You are especially good at using this touch attack. | |
Touch of Benevolence |
Despite your evil alignment, you are prone to moments of benevolence and mercy. | |
Touch Of Distraction |
Your touch briefly clouds the mind of a foe, impeding its efforts. | |
Touch of Golden Ice |
Your touch is poisonous to evil creatures. | |
Touch of Hate |
Because you are favored by Bane, you can transform animals into evil minions | |
Touch Of Healing |
You can channel divine energy into healing with a touch. | |
Touch of Madness |
Your bond with Xoriat strengthens your madness-spawned magic. If you touch your victim, you can let this power flow into it, enhancing the effect of your spells. | |
Touch of Taint |
One of your attack forms that normally deals ability damage, ability drain, or energy drain can also deal corruption or depravity. | |
Touch Spell Specialization |
You deal extra damage with touch spells. | |
Toughening Transmutation |
Casting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff. | |
Toughness |
You are tougher than normal. | |
Tower Shield Proficiency |
You are proficient with tower shields | |
Toxic Mucus |
An aboleth with this feat an produce mucus that is poisonous to other creatures. | |
Track |
You can follow the trails of creatures and characters across most types of terrain. | |
Trade-Off |
You can trade in powers from your primary discipline for additional powers. | |
Trample |
You are trained in using your mount to knock down opponents. | Fighter bonus feat |
Transdimensional Power |
You can manifest powers that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the power's area. | |
Transdimensional Spell |
You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area. | |
Transfer Legacy |
You can temporarily transfer one of your legacy item's abilities to another magic item. | |
Transfer Spell |
You can transfer a touch spell to another creature for delivery. | |
Trapmaster |
You have studied the funereal architecture and lethal traps of a dozen long-dead cultures. Your familiarity with ancient tombs, vaults, and other such sites has instilled in you an uncanny knack for avoiding traps. | |
Trap Engineer |
You have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices. | |
Trap Mastery |
You are adept at locating, disabling, and evading traps. | |
Trap Sense |
You can sense nearby traps even if not actively searching for them. | |
Trap Sensitivity |
Your senses are so attuned that you can detect mechanical traps that are close by. | |
Travel Devotion |
You can move quickly around the battlefield. | |
Treefriend |
You are adapted to a forest environment. | |
Treetopper |
Your people are at home in trees and high places. You can dare climbs that few other folk would care to try. | 1st lvl only |
Tribal Trait |
Choose an Olman tribe. You are the pride of the tribe and a living testament to its cultural distinctiveness. | |
Triceratop's Charge |
Your charge is deadly. | |
Trickery Devotion |
You project a simulacrum of yourself that can perform limited tasks. | |
Trivial Knowledge |
You have the ability to dredge up obscure knowledge in appropriate situations. | |
Trivial Performer |
Your performance is lighthearted and has limited effect on others. | |
Troll Blooded |
Your family tree contains the blood of the trolls of the Thillonrian Peninsula. | 1st lvl only |
Trophy Collector |
A belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrified dragon's eye - these are the intimidating symbols of your trade. You are skilled in preserving portions of defeated enemies and turning them into trophies. The memory of your past accomplishments drives you onward, instilling in you the confidence needed to face still greater foes. | |
Trophy Hunter |
You have turned the destruction of your favored enemy into a ritual act, gaining additional powers against those you hunt through the display or consumption of body parts. | |
Truebond |
Your bond to your chosen item becomes stronger. | |
Truename |
You acquire a truename, a secret magic name that affords you power - at a price. | |
Truename Rebuttal |
You are particularly good at negating other truenamers' power with well-chosen truenames. | |
Truename Research |
You have a knack for uncovering the personal truenames of friends and foes alike through study and investigation. | |
Truename Scholar |
Through additional effort you can speak another creature's truename with the same ease as your own. | |
Truename Training |
Unlike most of your peers, you have discovered the secret power of truenames. | |
True Believer |
Your deity rewards your unquestioning faith and dedication. | |
Trustworthy |
Others feel comfortable telling you their secrets. | |
Tumbling Feint |
When you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself. | Fighter bonus feat |
Tunnelfighter |
You can fight more naturally in the cramped and close quarters of caves and tunnels than usual. | |
Tunnelrunner |
You can move naturally in the cramped quarters of caves and tunnels. | |
Tunnel Fighting |
You are adept at maneuvering and fighting in right spaces and underground passages. | Fighter bonus feat |
Tunnel Rat |
You can squeeze through tight spaces more easily than normal. | |
Tunnel Riding |
You are particularly adept at maneuvering mounts through tight spaces and underground passages. | |
Turn Elemental |
You can use your sense elements ability to turn elementals. | |
Turtle Dart |
You have mastered the style of fighting with a short sword while wearing extremely heavy armor and carrying a large shield. | |
Tutor |
You have a talent for instructing others in the areas of your expertise, allowing them to temporarily improve their performance. | |
Twin Power |
You can manifest a power simultaneously with another power just like it. | |
Twin Spell |
You can simultaneously cast a single spell twice. | |
Twin Sword Style |
You have mastered a defensive style based on wielding a blade in each hand. | 1st lvl only |
Twin Sword Style (OA) |
You claim descent from Mirumoto, one of the first two samurai to join Togashi in his meditative retreat. You have mastered the niten defensive style based on wielding a blade in each hand. | 1st lvl only |
Two-Bladed Mind Blade |
When you reshape your mind blade, you can change it into an exotic weapon: a two-bladed sword. | |
Two-Weapon Attack of Opportunity |
You can exploit an opponent's opening in combat with two weapons. | Fighter bonus feat |
Two-Weapon Defense |
Your two-weapon fighting style bolsters your defense as well as your offense. | Fighter bonus feat |
Two-Weapon Fighting |
You can fight with a weapon in each hand. You can make one attack each round with the second weapon. | Fighter bonus feat |
Two-Weapon Pounce |
When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon. | Fighter bonus feat |
Two-Weapon Rend |
You wield two weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage. | Fighter bonus feat |
Umbral Shroud |
You control darkness and shadows. | |
Umbral Spell |
You add the darkness descriptor to a spell you cast. | |
Unavoidable Strike |
You can make an unarmed strike or use a natural weapon against your foe as if delivering a touch attack. | |
Unbalancing Blow |
You are skilled at unbalancing your foes. | |
Unbalancing Strike |
You can strike a humanoid opponent's joints to knock your target off balance. This feat is called kuzushi in Rokugan. | |
Unbelievable Luck |
The powers of fortune truly smile on you more than most mortals. | |
Uncanny Accuracy |
You can ignore anything less than total cover or total concealment when using ranged weapons. | |
Uncanny Scent |
You can pinpoint scents at a greater distance. | |
Uncanny Speed |
You lash thick, strong ligaments and tendons to your undead creation's joints and limbs, making the resulting creature faster than normal. | |
Uncivilized |
You relate better to animals than you do to people. | 1st lvl only |
Unconditional Power |
Disabling conditions do not hold you back. | |
Uncontrollable Rage |
You have no ability to control your rage. | |
Undead Command |
You can command undead creatures to follow your verbal orders. | |
Undead Empathy |
You are adept at communicating with and influencing the undead. | |
Undead Familiar |
Your familiar is an undead creature. | |
Undead Leadership |
You gain the service of loyal undead followers. | |
Undead Legion |
You can control more undead than normal. | |
Undead Mastery |
You can command a greater number of undead than normal. | |
Undead Meldshaper |
Despite having no soul of your own, you maintain the ability to channel incarnum through force of will alone. | |
Underfoot Combat |
You can enter the space that a foe at least two size categories bigger than you occupies. | |
Undermountain Tactics |
Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. While gnomes lack the dwarves' militaristic streak, they too have refined these tactics in countless battles against kobolds and goblins. | Fighter bonus feat |
Undertone of Heresy |
The tones of your music hearken to the alien mindset of the creatures that inspire you. | |
Undo Resistance |
You learn to use cold iron weapons to unravel your opponent's magical defenses with a well-placed sneak attack. | |
Undying Fate |
You have pledged your unswerving obedience to Wee Jas, and she in turn has granted you special insight into life and death. | |
Unholy Strike |
Your attacks deal great damage to good creatures. | |
Unnatural Will |
You have learned to focus your force of personality and inner strength to stand against fearful circumstances. | |
Unnerving Calm |
You know that the secret to defeating your enemies lies within the still center of your own mind. When your enemies meet your eyes, they see only calm and certain death awaiting them. | |
Unorthodox Flurry |
You are trained in a monastic tradition that uses nontraditional weapons. | |
Unquenchable Flame of Life |
You are hardened to the attacks of the undead. | |
Unreactive |
You are slow to react to danger. | 1st lvl only |
Unseelie Court Member |
Through birth or deed, you achieve some status in the Unseelie Court. | |
Unseelie Court Noble Kelir |
You belong to a noble family with status in the Unseelie Court. The Queen of Air and Darkness invites your house to general Court functions. | |
Unseen Arrow |
Developed by shadowblades, this feat allows a member of that class to apply his unseen weapon abilities to thrown or projectile weapons. | |
Unsettling Enchantment |
Your enchantment spells cloud the minds of even those who would otherwise resist their effects. | |
Unspeakable Vow |
You willingly give yourself to the service of an evil deity or cause, denying yourself an ordinary life to serve your unspeakable ends. | |
Upgrade Chain |
You can tap into powers of which you have some knowledge. | |
Upgrade Power |
You can upgrade your powers. | |
Up The Walls |
You can run on walls for brief distances. | |
Urban Stealth |
You are particularly adept at moving quietly and unnoticed through the city. | |
Urban Tracking |
You can track down the location of missing persons or wanted individuals within communities. | |
Utterance Focus |
You have a particular utterance you favor above others, and your enemies are less able to resist the power of your words. | |
Utterance of the Crafted Tool |
As you strive for ever more mastery of Truespeech, you gain more power over the universe around you. You can now use the power of Truespeech to affect objects. | |
Utterance of the Evolving Mind |
Your further mastery of Truespeech allows you to wield its power more effectively against creatures. | |
Utterance of the Perfected Map |
The power of the Truespeech can alter the state of reality itself Reaching toward this great power, you have mastered an utterance from the lexicon of the Perfected Map. | |
Vae School |
You have learned House Vae's fighting style. | |
Vampire Hunter |
Your knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability. | |
Vathrin Stigmata |
More than 1,000 years ago, the Flan deity Vathris. patron of the kingdom of Itar, fell in battle against the Kingdom of Sulm, a wickedly barbed, black longspear piercing his chest. You have the ability to manifest a stigmatic wound in your own chest in memory of the deathblow of Vathris, but unlike your patron's poisonous wound, your's has the ability to heal the sick. | |
Vatic Gaze |
Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding. | |
Vatun's Touch |
You have little difficulty with cold environments. | |
Vault |
While wielding a pole arm you can jump great distances. | |
Veil of Cyric |
You have reconciled yourself to the unfortunate truth that hard decisions and regrettable actions are necessary in the service of your deity. You intrinsically rationalize any non-good act, believing your actions to be just and pure. | |
Venerable Elder |
Your tribe considered you among the wisest and most knowledgeable people alive. | |
Vengeance of Noon |
You can bring your anger to the surface and manifest it in the terrible fury of the sun's power. | |
Vengeful Spirit |
Your watchful spirit takes revenge on foes that have harmed you. | |
Vengeful Surge |
Opponents who target you with magical effects risk sparking your ire. | |
Venomless |
Your serpentine ancestry grants you the ability to remove the effects of venom. | |
Venomous Strike |
You know where to place your sneak attacks to deliver a highly effective poisoned strike. | |
Venom's Gift |
You can imbue your natural attacks with a touch of venom. | |
Verminfriend |
Thanks to your racial connection to their kind, vermin regard you as one of their own. | |
Verminous Graft |
The darkness spoke to you, and to your eternal regret you listened, plunging your hand into a nest of stinging, crawling insects. | |
Vermin Companion |
Instead of an animal companion, you have a vermin creature as a companion. | |
Vermin Shape |
You can use your wild shape ability to assume vermin forms instead of animal forms. | |
Vermin Trainer |
Your service to the Spider Queen gives you insight into training vermin. | |
Vermin Wild Shape |
You can wild shape into vermin form. | |
Versatile Combatant |
You have learned to combine attacks with the favored weapons of the drow. | Fighter bonus feat |
Versatile Performer |
You are skilled at many kinds of performances. | |
Versatile Spellcaster |
You can use two lower-level spell slots to cast a spell one level higher. | |
Versatile Tyrant |
Through intense meditation and practice, you have learned how to swap eye rays between two eyestalks. Thus, you can use any given ray twice in the same round by activating it once in one eyestalk and a second time in another. | |
Versatile Unarmed Strike |
You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. | Fighter bonus feat |
Vestige, Improved |
You can bind a wider range of vestiges. | |
Vestigial Wings |
A pair of vestigial wings sprouts from your shoulders. | |
Veteran Knowledge |
You are capable of seeing potential battlefield advantages where others cannot. | Fighter bonus feat |
Vexing Flanker |
You excel at picking apart an opponent's defenses when your allies also threaten him. | Fighter bonus feat |
Via Negativa |
You can channel greater amounts of negative energy into your inflict spells. | |
Vicious Claws |
You use a file to sharpen a skeleton's finger bones, drive spikes and blades through a zombie's forearms, or otherwise improve your undead creation's ability to deal damage in melee. | |
Vicious Wound |
Damage you deal causes wounds that bleed excessively. | |
Victor's Luck |
You strike with devastating accuracy more often. | |
Vile Deathstrike |
Creatures slain by the character's attack can be raised only on holy ground. | |
Vile Deathstrike |
Creatures slain by the character's attack can be raised only on holy ground. | |
Vile Ki Strike |
The character can focus evil power into his unarmed strike. | |
Vile Martial Strike |
The character can focus evil power into her weapon blows. | |
Vile Natural Attack |
The character can focus evil power into his natural attacks. | |
Vile Smite |
Your smite attack channels especially potent evil power. | |
Vile Smite |
Your smite attack channels especially potent evil power. | |
Violate Spell |
The character can transform one of his spells into an evil spell, and the wounds the spell inflicts are tainted with the foulest evil. | |
Violate Spell-Like Ability |
The creature's spell-like abilities are particularly tainted with evil. | |
Virulent Poison |
Your poison attack is more effective. | |
Vital Recovery |
Preparing yourself to execute more of your maneuvers gives you the chance to catch a quick second wind and recover from damage you have sustained in the fight. | |
Vohoun Eye |
Your exposure to the dark side of magic and the occult has made you sensitive to the telltale signs of spellcasting and wary of their results. | |
Voices of The Void |
The souls bound within Umbra whisper around you although only you can hear them. With a mental effort you can control these silent voices and get them to pronounce the verbal components of your spells. | |
Voice of Bitter Experience |
Your attachment to a vanished deity serves as a terrifying example to the most devoted servants of other deities. | |
Voice of the Green |
The touch of plant life in your heritage allows you to relate with growing things. | |
Voice of the Mage |
You can alter and modulate your voice to give you a host of different vocal effects. | |
Voice of Winds |
Your affinity for the air affects your speaking voice. When you wish it, your voice changes to reflect an amazing range of emotion. It can sound as kind and soothing as a gentle breeze, or as powerful and frightening as a howling storm. | |
Volatile Escalation |
When you are attacked with a telepathic power, your innate wildness forces a higher mental price on your attacker. | |
Volatile Leech |
You gain the power points your attacker wastes attacking you with a telepathic power. | |
Volley Commander |
Your archers are particularly effective at volley firing. | |
Vorpal Strike |
Your unarmed strikes can behead your opponents. | |
Vow of Abstinence |
You have taken a sacred vow to abstain from alcoholic beverages, drugs, stimulants such as caffeine, and intoxication. | |
Vow of Chastity |
You have taken a sacred vow to refrain from marriage and sexual intercourse. | |
Vow of Decadence |
You have taken an unspeakable vow to indulge your every desire, even at the expense of others around you. | |
Vow of Nonviolence |
You have taken a sacred vow to avoid violence against humanoids. | |
Vow of Obedience |
You have taken a sacred vow to live according to the dictates of another, generally your superior in a religious order or similar organization. | |
Vow of Peace |
You have taken a sacred vow to abstain from harming any living creature. | |
Vow of Poverty |
You have taken a sacred vow to forswear material possession | |
Vow of Purity |
You have taken a sacred vow to avoid contact with dead flesh | |
Vow of The Spider Queen |
You have taken an unspeakable vow to further the interests of the Spider Queen at all costs. | |
Vow of Vengeance |
Filled with hate, you have made an unspeakable vow to visit vengeance on those whom you believe wronged you and your people. Whether the affront is real or imagined, you settle for nothing less than the extermination of your enemy. | |
Vremyonni Training |
You have had more than the typical amount of training with the vremyonni, the Old Ones who research spells and craft magic items for the Witches of Rashemen. | |
Vulnerable |
You are not good at defending yourself. | 1st lvl only |
Wakefulness |
You need less sleep than others of your race to function. | |
Wall Breaker |
You have a knack for destroying inanimate objects. | |
Wanderer's Diplomacy |
Many halflings journey far and wide across the world, spending no more than a few months in one place. You have spent time among the halflings, or you are a halfling yourself. Your exposure to that race's nomadic way of life has taught you several useful methods of dealing with strangers. | |
Wandstrike |
You can channel the magical energy of a wand through your melee attacks. | |
Wand Expertise |
You can activate wands with the speed that an archer fires arrows. | |
Wand Mastery |
Wands are far more potent in your hands. | |
Warden Initiate |
You have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches. | |
Warning Shout |
The force of your performance is so potent that it can guide an ally to safety. | |
Warped Mind |
Your tainted form has altered the physical nature of your brain, making you resistant to mental effects and more capable of unleashing the power of your mind on others. | |
Warrior Instinct |
Your ancestor, Matsu Hiromi, was the most famous female samurai of the early Empire. Hiromi donned her brother's armor to avenge his death, earning command of a unit of samurai through her fierce devotion to war. | 1st lvl only |
Warrior of The Phalanx |
Trained to fight in a group, you have difficulties when fighting alone. | |
Warrior Shugenja |
Your ancestor, Agasha Nodotai, was a shugenja well versed in the code of bushido and the way of war. | 1st lvl only |
War Chant |
Your rhythmic singing can impress on others the need for haste. | Fighter bonus feat |
War Devotion |
You can control your abilities more effectively in combat. | |
War Magic Study |
You have studied war magic and can perform the complex rituals necessary to utilize it. | |
Wastri's Blessing |
You are a "servant" of Wastri, the hopping prophet. | |
Waterborn |
You were born to move through the water. | |
Waterspawn |
Your abnormal body and heritage has become more pronounced. You have prominent fins and are supremely well adapted to the icy deeps. | |
Water Adaptation |
You favor your aquatic elf parent and have developed the ability to breathe and move about in water easily. | |
Water Bloodline |
You have a creature of elemental water as an ancestor. Your physical characteristics might vary with the type of elemental creature from which you are descended, but you're likely to have blue, green, or white coloration. Water blood stems both from planar elemental beings and creatures native to the Material Plane that have a strong affinity for water. Triton spawn often seem well meaning but distant. Characters who can trace their water heritage directly to a being from the Elemental Plane of Water, however, can seem downright cold to others. Water-blooded characters adventure for a number of reasons, but they all seem driven to go forward, go deeper, and overcome any obstacles in their paths. Some deep-seated instinct teaches them to be aware of what's going on around them, since death can come from any direction underwater. Since fluids are so adaptable, characters with this bloodline are fond of spells that deal with change. |
|
Water Devotion |
You can create a water guardian. | |
Water Focus |
You are especially gifted at casting spells with the water descriptor. | |
Water Heritage |
You are descended from creatures native to the Element Plane of Water. You share some of your ancestors' natural aquatic talents. | |
Water Splitting Stone |
You channel your ki energy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows. | |
Weakening Touch |
You can temporarily weaken an opponent with your unarmed strike. | |
Weaken the Heart |
Your attack leaves your opponent gasping for air and watching spots dance before his eyes. | |
Weak Will |
You are highly suggestible and easily duped. | 1st lvl only |
Weapon and Torch |
You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame. | |
Weapon Bound |
You are attuned to your deity's weapon and no other. | |
Weapon Finesse |
You are especially skilled at using a certain weapon, one that can benefit as much from Dexterity as from Strength. Choose one light weapon. | Fighter bonus feat |
Weapon Focus |
Choose one type of weapon, such as greataxe. You are especially good at using this weapon. You can choose unarmed strike or grapple (or ray, if you are a spellcaster) for your weapon for purposes of this feat. You are especially good with this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell.) | Fighter bonus feat |
Weapon Group (Axes) |
You understand how to use axes and axelike weapons. | |
Weapon Group (Basic Weapons) |
You understand how to use a few basic weapons. | |
Weapon Group (Bows) |
You understand how to use bows. | |
Weapon Group (Claw Weapons) |
You understand how to use weapons strapped to the hands. | |
Weapon Group (Crossbows) |
You understand how to use crossbows. | |
Weapon Group (Druid Weapons) |
You understand how to use weapons favored by druids. | |
Weapon Group (Exotic Double Weapons) |
You understand how to use the exotic double weapons associated with the weapon groups that you have mastered. | |
Weapon Group (Exotic Weapons) |
You understand how to use the exotic weapons associated with the weapon groups that you have mastered. | |
Weapon Group (Flails and Chains) |
You understand how to use flails and chain weapons. | |
Weapon Group (Heavy Blades) |
You understand how to use large bladed weapons. | |
Weapon Group (Light Blades) |
You understand how to use use light bladed weapons. | |
Weapon Group (Maces and Clubs) |
You understand how to use maces and clubs. | |
Weapon Group (Monk Weapons) |
You understand how to use weapons normally favored by monks. | |
Weapon Group (Picks and Hammers) |
You understand how to use picks and hammers. | |
Weapon Group (Polearms) |
You understand how to use polearms. | |
Weapon Group (Slings and Thrown Weapons) |
You understand how to use slings and handheld thrown weapons. | |
Weapon Group (Spears and Lances) |
You understand how to use spears and javelins. | |
Weapon Specialization |
Choose one type of weapon such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposed of this feat. You deal extra damage when using this weapon. | Fighter bonus feat |
Weapon Supremacy |
You are a grandmaster in the use of your chosen weapon. When you hold it in your hands, no foe can stand against you. | |
Weathered Traveler |
The terrible hardships you have endured in your travels have inured you to snow, howling winds, and searing heat. | |
Wedded to History |
Born in the distant past, you enjoy a special insight or possess uncanny abilities that distinguish you from those for whom the time of your birth is a best nothing but a few memories passed down through countless generations | 1st lvl only |
Wedded to the Light |
Your connection to the Positive Energy Plane and the forces of life itself allow you to turn your familiar into a living vessel of light and energy. | |
Well Read |
Your readings have granted you extensive general knowledge about a wide range of affairs. | |
Well Traveled |
Your travels across the Flanaess have given you a strong depth of local knowledge and a broad repertoire of far-flung tales. | |
We Few, We Happy Few |
Using your natural flair for public speaking your eloquence may bolster the hearts of allies. | Fighter bonus feat |
Whirling Steel Strike |
Through monastic weapon training, you have mastered fighting style that makes use of an unusual monk weapon: the longsword. | |
Whirlwind Attack |
You can strike nearby opponents in an amazing, spinning attack. | Fighter bonus feat |
Whirlwind Tail Sweep |
You can sweep your tail in a circular arc. | |
Whispered Secrets |
You revere the Maimed lord and have devoted your miserable, worthless life to learning but a few of the Whispered One's secrets. | |
White Dragon Lineage |
Your veins run with the savage blood of white dragons, allowing you to whip yourself into a ragelike state. | |
White Raven Defense |
The White Raven discipline has taught you to shine as a gleaming beacon of hope and endurance amid the chaos of battle. Not only do you aid your allies, but you also draw strength and support from them. | |
Wholesome Fire |
Your powers purify tainted food and drink. | |
Widen Aura of Courage |
Your aura of courage is wider than normal. | |
Widen Aura of Despair |
Your aura of despair is wider than normal. | |
Widen Power |
You can increase the area of your powers. | |
Widen Spell |
You can increase the area of your spells. | |
Widen Supernatural Ability |
You can increase the area of your supernatural abilities. | |
Wield Oversized Weapon |
You can use larger than normal weapons with ease. | |
Wightblade |
You can use your energy drain attack while using a melee weapon. | |
Wild |
Accustomed only to a free life in the wild, you panic when captured or restrained. | |
Wildspeak |
You are more talented than most gnomes at speaking with animals. | |
Wild Cohort |
You have a special bond with a wild animal, and it is willing to travel and adventure with you. | |
Wild Talent |
Your mind wakes to a previously unrealized talent for psionics. | |
Wild Touch |
You gain limited control over magic items that grant random effects. | |
Willing Deformity |
Through scarification, self-mutilation, or supplication to dark powers, you intentionally mar your own body. | |
Wind-Guided Arrows |
Your mastery of the wind allows you to alter the flight of a ranged weapon. | |
Windsinger |
You can use song or a wind instrument to compel the winds to obey you. The bard who possesses this feat is highly favored aboard a sailing vessel; indeed, a bard who demonstrates the ability to control the wind to some degree is usually given an officer's position aboard ship. | |
Wind Oxen Jutsu |
You can drive back an opponent with the force of your ki. | |
Winged Warrior |
You use your wings for more than just flying. | |
Wingover |
You change direction quickly once per round while airborne. | |
Wingstorm |
You can flatten targets with blasts of air from your wings. | |
Wings of The Wraith |
A skilled warlock can take to the air on wings of dark energy. You have mastered this power and when you assume your shadow form you can strengthen your wings and fly at great speed. | |
Wing Expert |
You can use your wings to create a variety of effects. | |
Winter's Blast |
The frozen magic within you can burst forth in a hail of frost. | |
Winter's Champion |
Your paladin spell list is enhanced. | |
Winter's Child |
You are adapted to a cold environment. | |
Winter's Mount |
Your special mount is native to the frostfell. | |
Wisdom Breeds Caution |
Not getting into a dangerous situation is generally the wisest course, but if danger is unavoidable, you're prepared. You rely more on caution and forethought than you do on physical prowess. | 1st lvl only |
Wise Elder |
Your tribe recognizes the assets of your great wisdom and knowledge. | |
Wise to Your Ways |
You are particularly resistant to the unusual attacks of your favored enemy. | |
Witchlight |
You can create witchlight, a harmless faint light, on yourself or an object. | |
Wolfpack |
You can gain an extra advantage when you and your allies can gang up on a foe. | |
Wolf Berserker |
You have studied the fighting style of the wolf and employ its tactics in combat. | |
Wolf's Bite |
You temporarily master special attacks. | |
Wolverine's Rage |
You can fly into a berserk rage when injured. | |
Woodland Archer |
You have honed your archery ability in the wilds of the forest. | Fighter bonus feat |
Woodwise |
You are trained in fighting in woodlands and know how to use the terrain to best advantage. | |
Words of Creation |
You have learned a few of the words that were spoken to create the world. | |
Words of Draconic Power |
You tap into the great tradition of draconic magic to enhance the words of your allies. | |
Word Given Form |
You have mastered the martial arts style of "Word Given Form" | |
World Weary |
Your crushed spirit makes you difficult to scare or intimidate. | |
Wormbound |
You have taken a vile green Kyuss worm into your own body and bound yourself to its power. | |
Wounding Attack |
Your vicious attacks wound your foe. | |
Wounding Spell |
Because you have studied the cruel arts of the Athalantan magelords of old, you know how to cast spells that cause terrible, bleeding wounds. | |
Wyrmgrafter |
You can apply draconic grafts to other living creatures or to yourself. | |
Xaniqos School |
You have learned the fighting style of House Xaniqos, which favors aggressive crossbow maneuvers. | |
Xeph Burst Extra |
You can use your burst racial trait more often. | |
Xeph Celerity |
You can use your burst racial trait to gain an extra attack. | |
Yondalla's Sense |
You display a shrewd perception of danger. Other halflings say the blessing of Yondalla is upon you. | |
Zagyg's Favor |
It's not that you're insane, it's just that "normal" people don't understand the world the way you do. Either way, you're difficult to dominate effectively. | |
Zen Archery |
Your intuition guides your hand when you use a ranged weapon. | |
Zen Fortitude |
Your intuitive control of your body allows you to withstand physical hardships. | |
Zone of Animation |
You can channel negative energy to animate undead. | |
[Creature Type] Trainer |
You are skilled at training a particular type of creature | |