Speak Language (None; Trained Only)
|Abyssal||Demons, chaotic evil outsiders||Infernal|
|Common||Humans, halflings, half-elves, half-orcs||Common|
|Draconic||Kobolds, troglodytes, lizardfolk, dragons||Draconic|
|Goblin||Goblins, hobgoblins, bugbears||Dwarven|
|Infernal||Devils, lawful evil outsiders||Infernal|
|Sylvan||Dryads, brownies, leprechauns||Elven|
|Terran||Xorns and other earth-based creatures||Dwarven|
|Undercommon||Drow, mind flayers||Elven|
Common languages and their alphabets are summarized on the table above.
Action: Not applicable.
Try Again: Not applicable. There are no Speak Language checks to fail.
The Speak Language skill doesn't work like other skills. Languages work as follows.
- You start as 1st level knowing one or two languages (based on your race), plus an additional number of languages equal to your starting Intelligence bonus (see Chapter 2: Races, Player's Handbook).
- You can purchase Speak Language just like any other skill, but instead of buying a rank in it, you choose a new language that you can speak.
- You don't make Speak Language checks. You either know a language or you don't.
- A literate character (anyone but a barbarian who has not spent skill points to become literate) can read and write any language she speaks. Each language has an alphabet, though sometimes several spoken languages share a single alphabet.