Encounters: Cormanthor - The Midwood
Cat, Sand (CR 1)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4
AC: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +4, Will +1
Speed: 40 ft.
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -11
Attack: 2 claws +4 melee, bite -1 melee
Full Attack: 2 claws +4 melee, bite -1 melee
Damage: Claws 1d3, bite 1d4
Special Attacks: Rake
Abilities: Str 4, Dex 16, Con 10, Int 2, Wis 12, Cha 7
Feats: Weapon Finesse (claw, bite)
Skills: Balance +10, Climb +5, Hide +17*, Listen +4, Move Silently +9, and Spot +4
Climate/Terrain: Any desert
Organization: Solitary or den (2 adults and 1-4 young)
Although the sand cat is a predator, its prey is not man or other humanoid creatures. It will not attack a person under normal circumstances. However, if forced to fight (cornered, etc.), it attacks savagely. The sand cat is a small and stealthy creature and so gains a +9 bonus Hide checks. At the same time, its keen senses give it a +4 bonus to all Listen and Spot checks make it very hard to surprise.
When the cat attacks, it springs toward its target. The sand cat can leap 5 feet upward and 10 feet forward, with a running start. It strikes with both front claws. If both of these hit, the rear claws automatically rake the victim for 11d4 points damage each. Thereafter it will bat and bite as much as possible.
The sand cat seldom fights to the death, instead trying to escape any opponent stronger than it. However, a mother will not abandon her young unless it is to lure an attacker away. If the sand cat is defending its young, it gains a + 1 on all Attack and Damage rolls.