Encounters by Locale: The Lowerdark (Underground, Desolate)
Nightwing (CR 14)
AC: 30 (-2 size, +4 Dex, +18 natural), touch 12, flat-footed 26
Hit Dice: 17d12+34 (144 hp)
Fort +9, Ref +11, Will +17
Speed: 20 ft., fly 60 ft. (good)
Space: 15 ft./10 ft.
Base Attack +8; Grapple +28
Attack: Bite +18 melee
Full Attack: Bite +18 melee
Damage: Bite 2d6+17/19-20 plus magic drain
Special Attacks: Desecrating aura, magic drain, spell-like abilities, summon undead
Abilities: Str 31, Dex 18, Con -, Int 18, Wis 20, Cha 18
Special Qualities: Undead, nightshade abilities
Feats: Combat Reflexes; Dodge; Flyby Attack; Great Fortitude; Improved Critical (bite); Improved Initiative
Skills: Concentration +24, Diplomacy +6, Hide +16*, Listen +25, Move Silently +24, Spellcraft +24, Spot +25, and Survival +5 (+7 following tracks)
Advancement: 18-25 HD (Huge); 26-34 HD (Gargantuan)
Climate/Terrain: Plane of Shadow
Organization: Solitary, pair, or flock (3-6)
Source: Monster Manual
Nightshades are powerful undead composed of equal parts darkness and absolute evil. Their chilling malevolence hangs heavily about them, along with the smell of an open grave on a winter's morning.
Nightshades can read and understand all forms of communication; however, they communicate with others by telepathy.
These horrible creatures appear as great bats composed of utter darkness.
Nightwings prowl the night sky and dive onto their victims. They are all but invisible, detectable only because of the stars they obscure in their passing.