Encounters: The Upperdark (Underground, Settled)
Allip (CR 3)
AC: 15 (+1 Dex, +4 deflection), touch 15, flat-footed 14
Hit Dice: 4d12 (26 hp)
Fort +1, Ref +4, Will +4
Speed: Fly 30 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d4 permanent Wisdom drain
Special Attacks: Babble, Wisdom drain, madness
Abilities: Str -, Dex 12, Con -, Int 11, Wis 11, Cha 18
Special Qualities: incorporeal traits, +2 turn resistance, undead traits
Feats: Improved Initiative; Lightning Reflexes
Skills: Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, and Survival +0 (+2 following tracks)
Advancement: 5-12 HD (Medium-size)
Climate/Terrain: Any land and underground
Source: Monster Manual
Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed at a will save (DC 16) or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic, mind-affecting compulsion. Opponents who successfully save cannot be affected by the same allip's babble for one day.
Wisdom Drain (Su): Those whose Wisdom is reduced to 0 by the allip become helpless until at least 1 point of Wisdom is restored.
Madness (Su): Anyone targeting the allip with a mind-control or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of temporary Wisdom damage.
Allips are unable to cause physical harm, although they don't appear to know that. They keep flailing away at their enemies, yet they inflict no wounds.
An allip is the spectral remains of someone driven to madness and suicide. Allips crave only revenge and unrelentingly pursue those who pushed them over the brink.
An allip looks more or less as it did in life, but its features are distorted with madness The mouth is often twisted in an anguished moan, and the eyes are bright with terror. From the waist down, it trails away into vaporous nothingness, leaving a faint trace of fog behind it as it moves.