Encounters: The Upperdark Wilds (Underground, Frontier)

Slaad, Red (CR 7)

Large Outsider (Chaotic and Extraplanar)
Alignment: Usually chaotic neutral (somet
Initiative: +2 (Dex); Senses: scent, Listen +8, and Spot +8
Languages: Slaad


AC: 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
Hit Dice: 7d8+21 (52 hp); DR: DR 15/magic
Fort +8, Ref +7, Will +3


Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +7; Grapple +16
Attack: Bite +11 melee
Full Attack: Bite +11 melee and 2 claws +9 melee
Damage: Bite 2d8+6, claw 1d4+2 and implant
Special Attacks: Pounce, implant, stunning croak, summon slaad


Abilities: Str 21, Dex 15, Con 17, Int 6, Wis 6, Cha 8
Special Qualities: Alternate form, elemental affinity, fast healing 4, outsider traits
Feats: Dodge; Mobility; Multiattack
Skills: Climb +15, Jump +15, Listen +8, Move Silently +12, and Spot +8
Advancement: 8-10 HD (Large); 11-21 HD (Huge)


Climate/Terrain: Ever-Changing Chaos of Limbo
Organization: Solitary, gang (2-5), or pack (6-10)
Treasure: None


Source: Monster Manual

Resistances (Ex): All slaadi have acid, cold, electricity, fire, and sonic resistance 5.

Red slaadi usually attack only when hungry or riled. Once aroused, however, a red slaad fights to the death.

Pounce (Ex): If a red slaad leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Implant (Ex): A red slaad that hits with a claw attack can inject an egg pellet into the opponent's body. The affected creature must succeed at a Fortitude save (DC 17) to avoid implantation. Often the slaad implants an unconscious or otherwise helpless creature (which gets no saving throw). The egg gestates for one week before hatching into a blue slaad that eats its way out, killing the host. Twenty-four hours before the egg fully matures, the victim falls extremely ill (-10 to all ability scores). A remove disease spell rids a victim of the pellet, as does a successful Heal check (DC 20) by someone with that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.

If the host is an arcane spellcaster, the egg pellet instead hatches into a green slaad.

Stunning Croak (Su): Once per day a red slaad can emit a loud croak. Every creature within 20 feet must succeed at a Fortitude save (DC 16) or be stunned for 1d3 rounds.

Summon Slaad (Sp): Once per day a red slaad can attempt to summon another red slaad with a 40% chance of success. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour.

Most slaadi do not use this ability lightly, since they are generally distrustful and fearful of one another In general, they use it only when necessary to save their own lives.

Resistances (Ex): All slaadi have acid, cold, electricity, fire, and sonic resistance 5.

Underdark Encounters
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