Bulette (CR 7)

Huge Magical Beast
Alignment: Always neutral
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, tremorsense 60 ft., Listen +9, and Spot +3


AC: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Hit Dice: 9d10+45 (94 hp)
Fort +11, Ref +8, Will +6
Speed: 40 ft., burrow 10 ft.
Space: 15 ft./10 ft.
Base Attack +9; Grapple +25
Attack: Bite +16 melee
Full Attack: Bite +16 melee and 2 claws +10 melee
Damage: Bite 2d8+8, claw 2d6+4
Special Attacks/Actions: Leap
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Special Qualities:
Feats: Alertness; Iron Will; Track; Weapon Focus (bite)
Skills: Jump +18, Listen +9, and Spot +3
Advancement: 10-16 HD (Huge); 17-27 HD (Gargantuan)
Climate/Terrain: Temperate hills
Organization: Solitary or pair
Treasure/Possessions: None

Source: Monster Manual

Leap (Ex): A bulette can jump into the air during combat. This allows it to make four claw attacks instead of two, but it cannot bite. The attack bonus is +12.

Tremorsense (Ex): Bulettes can automatically sense the location of anything within 60 feet that is in contact with the ground.

A bulette attacks anything it regards as edible, choosing the easiest or closest prey first. The only creatures it refuses to eat are elves, and it dislikes dwarves. When burrowing underground, the landshark relies on vibrations to detect prey. When it senses something edible (that is, senses movement), it breaks to the surface, crest first, and begins its attack.

The landshark has a foul temperament - stupid, mean, and fearless. The size, strength, and number of its opponents mean nothing.