Devil, Glass (CR 4)

Medium Outsider (Earth, Evil, and Lawful)
Alignment: Always lawful evil
Initiative: +4 (Dex); Senses: Listen +10 and Spot +10


AC: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Hit Dice: 6d8 (27 hp); DR: 5/magic
Fort +5, Ref +9, Will +6
Speed: 40 ft., burrow 20 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: 2 claws +10 melee
Damage: Claw 1d6
Special Attacks/Actions:
Abilities: Str 11, Dex 18, Con 10, Int 12, Wis 13, Cha 11
Special Qualities: immunities (cold, fire), hellforged, invisibility, outsider traits, SR 15
Feats: Dodge; Weapon Finesse (claw)
Skills: Balance +6, Escape Artist +13, Hide +13, Jump +2, Listen +10, Move Silently +13, Spot +10, and Tumble +13
Advancement: 7-12 (Medium-size); 13-18 (Large)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or pack (3-12)
Treasure/Possessions: Standard

Source: Dragon #306

Invisibility (Su): A glass devil's body refracts and bends light, granting the creature a permanent effect like the improved unvisibility spell.

Hellforged (Ex): Hellforged devils are immune to critical hits and are not subject to death from massive damage.

Outsider Traits: A hellforged devil has darkvision (60-foot range). It cannot be raised or resurrected.

Earth Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.

Evil Subtype

A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).

Lawful Subtype

A subtype usually applied only to outsiders native to the lawful-aligned Outer Planes. Most creatures that have this subtype also have lawful alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned (see Damage Reduction).