Dog, Riding (CR 1)

Medium Animal
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5


AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 2d8+4 (13 hp)
Fort +5, Ref +5, Will +1
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +4
Attack: Bite +3 melee
Full Attack: Bite +3 melee
Damage: Bite 1d6+3
Special Attacks/Actions: -
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Special Qualities:
Feats: Alertness; Track
Skills: Listen +5, Spot +5, Survival +1*, Swim +5, and Swim +5
Advancement: -
Climate/Terrain: Any land
Organization: Solitary
Treasure/Possessions: None

Source: Monster Manual

This category includes working breeds such as collies, huskies, and St Bernards.

Combat

If trained for war, these animals can make trip attacks just as wolves do. A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check (see Ride, page 72 in the Player's Handbook).

Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.

Skills: Riding dogs receive a +4 racial bonus to Survival checks when tracking by scent.