Dragon, Red Adult (CR 14)
Huge Dragon (Fire)
Alignment: Always Chaotic Evil
Initiative: +0; Senses: darkvision 60 ft. and low-light vision
AC: 29 (-2 size, +21 natural), touch 8, flat-footed 29
Hit Dice: 22d12+110 (253 hp); DR: 5/magic
Fort +18, Ref +13, Will +17
Speed: 40 ft., fly 150 ft. (poor)
Space: 15 ft./10 ft. (15 ft. with bite)
Base Attack +22; Grapple +41
Attack: 1 Bite +31, 2 claws +26, 2 wings +26, 1 Tail Slap +26, 1 crush +26 melee; Breath +31 ranged
Damage: 1 bite 2d8+11, 2 claws 2d6+5, 2 wings 1d8+5, 1 tail slap 2d6+16, 1 crush 2d8+16, Breath weapon 12d10 (40)
Special Attacks/Actions: Breath weapon, fear (DC 24), SR 21
Abilities: Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16
Special Qualities: Fire subtype, Locate object, CL 7th, Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells
Feats: #Feats: 8
Skills: Skill points: 72 and plus Jump 22
Advancement: 23-24 HD (Huge)
Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure: Double Standard
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire (12d10 damage, Reflex save for half damage DC 25). Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. If the dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Locate Object (Sp): The dragon can use this ability as the spell of the same name, 6 times per day.
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.