Dragon, Red Wyrmling (CR 3)

Medium Dragon (Fire)
Alignment: Always Chaotic Evil
Initiative: +0; Senses: darkvision 60 ft. and low-light vision
Languages: Draconic


AC: 16 (+6 natural), touch 10, flat-footed 16
Hit Dice: 7d12+14 (59 hp)
Fort +7, Ref +5, Will +5
Speed: 40 ft., fly 150 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +7; Grapple +10
Attack: 1 Bite +10, 2 claws +5, 2 wings +5 melee; Breath +10 ranged
Damage: 1 bite 1d8+3, 2 claws 1d6+1, 2 wings 1d4+1, Breath weapon 2d10 (15)
Special Attacks/Actions: Breath weapon
Abilities: Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Special Qualities: Fire subtype
Feats: #Feats: 3
Skills: Skill points: 6 and plus Jump 7
Advancement: 8-9 HD (Medium-size)
Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard

Source: Monster Manual

Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire (2d10 damage, Reflex save for half damage DC 15). Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. If the dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Locate Object (Sp): The dragon can use this ability as the spell of the same name, once per day.

Fire Subtype

A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.