Dwarf, Badlands (CR 1/2)

Medium Humanoid
Alignment: Usually lawful good
Initiative: +0; Senses: darkvision 60 ft., Listen +2, and Spot +2


AC: 16 (+4 scale mail, +2 large shield), touch 10, flat-footed 14
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +0, Will +0
Speed: 20 ft. (scale mail), base 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Dwarven waraxe +3 melee; or shortbow +1 ranged
Full Attack: Dwarven waraxe +3 melee; or shortbow +1 ranged
Damage: Dwarven waraxe 1d10+1/x3; shortbow 1d6/x3
Special Attacks/Actions: Dwarven traits
Abilities: Str 11, Dex 10, Con 13, Int 10, Wis 10, Cha 7
Special Qualities: Dwarven traits, Heat Endurance
Feats: Heat Endurance; Weapon Focus (dwarven waraxe)
Skills: Listen +2, Search +2 ( +2 to search for architectural and natural features related to water), Spot +2, and Survival +2 (+2 to find water)
Advancement: By character class
Climate/Terrain: Any mountains and underground
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Treasure/Possessions: Standard coins; double goods; standard items

Source: Sandstorm