Elf, Drow scout 6 (Dark Sniper) (CR 7)

Medium Humanoid
Alignment: Chaotic Evil
Initiative: +5(Dex); Senses: darkvision 120 ft., Listen +12, and Spot +12
Languages: Common, Drow Sign Language, Elven, Undercommon


AC: 19 (+5 Dex, +4 armor), touch 15, flat-footed 19 (Dodge, Mobility, uncanny dodge)
Hit Dice: 6d8+9 (36 hp)
Fort +4, Ref +10, Will +3 (+5 against spells and spell-like abilities)
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +5
Attack: mwk rapier +6 melee (1d6+1/18-20 plus poison) or +1 composite longbow +10 ranged (1d8+2/x3)
Special Attacks/Actions:
Attack Options: Point Blank Shot, poison (drow poison, DC 13, unconscious 1 minute/unconscious 2d4 hours), skirmish (+2d6, +1 AC)
Abilities: Str 13, Dex 20, Con 12, Int 12, Wis 12, Cha 10
Special Abilities: Spell-Like Abilities (CL 6th): 1/day - dancing lights, darkness, faerie fire
Special Qualities: able to notice secret or concealed doors, battle fortitude +1, fast movement, poison use, trackless step, trapfinding
Immune: sleep
Resist: evasion; SR 17
Weakness light blindness
Feats: Dodge, Mobility, Point Blank Shot, Shot on the Run,
Skills: Balance +16, Climb +10, Diplomacy +2, Hide +19, Jump +12, Listen +12, Move Silently +14, Search +12, Sense Motive +6, Spot +12, and Tumble +15
Advancement: by character class
Climate/Terrain: any land or underground
Organization: Solitary or group
Treasure/Possessions: combat gear ( 5 doses of drow poison) plus mithral shirt, +7 composite longbow (+1 Str bonus) with 50 arrows, masterwork rapier, gloves of Dexterity +2, cloak of elvenkind

Source: Monster Manual IV

Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they take a -1 circumstance penalty on attack rolls, saves, and checks while operating in bright light.

Flawless Stride (Ex): A dark sniper ignores movement penalties in any terrain that slows movement.

Skirmish (Ex): +1 bonus on damage rolls and to AC in any round in which the dark sniper moves at least 10 feet.

Battle Fortitude (Ex): Bonus on initiative checks and Fortitude saves while wearing light or no armor and carrying a light load. Included above.