Giant Beetle, Boring (CR 3)

Large Vermin
Alignment: Always neutral
Initiative: +0; Senses: darkvision 60 ft.


AC: 17 (-1 size, +8 natural), touch 9, flat-footed 17
Hit Dice: 5d10+10 (37 hp)
Fort +6, Ref +1, Will +1
Speed: 20 ft.
Space: 10 ft./5 ft.
Base Attack +3; Grapple +11
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 2d8+6
Special Attacks/Actions: -
Abilities: Str 18, Dex 10, Con 15, Int -, Wis 10, Cha 9
Special Qualities: hive mind, vermin traits
Feats: -
Skills: -
Advancement: 6-9 HD (Large); 10-15 HD (Huge)
Climate/Terrain: Temperate forests
Organization: Cluster (2-5), swarm (6-11), or hive (12-19 plus 2-8 shriekers)
Treasure/Possessions: Standard

Source: Converted

This giant beetle has a greenish-gray carapace and wingcovers, and its legs and mandibles are black. Boring beetles feed primarily on wood, mold, fungus, and other organic matter. They make their lairs inside ancient tunnels and caverns, where they harvest and grow molds and fungi. Shriekers are prized for both food and their use as alarms to warn the boring beetles of intrusion. Boring beetles are about 9 feet long.

Combat

Boring beetles bite with their powerful mandibles. Slain victims are dragged to their lair and used to grow new molds and fungi.

Hive Mind (Ex): All boring beetles within 1 mile of each other are in constant communication. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, then none of them are. No boring beetle in a group is considered flanked unless all of them are.

Credit The Boring Beetle originally appeared in the First Edition Monster Manual (TSR/Wizards of the Coast, 1977)