Half-Dragon (Red)/Half-Ogre* (CR 4)

Large Dragon
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +7, and Spot +7
Languages: Giant, Dragon, and Common


AC: 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20
Hit Dice: 4d10+12 (34 hp)
Fort +7, Ref +0, Will +1
Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +17
Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Full Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Damage: Huge greatclub 2d6+13; Huge longspear 2d6+9; bite 168+9, claw 1d6+4
Special Attacks/Actions: Breath weapon
Abilities: Str 29, Dex 8, Con 17, Int 8, Wis 10, Cha 9
Special Qualities: Immunities
Feats: Weapon Focus (greatclub)
Skills: Climb +12, Listen +7, and Spot +7
Advancement: By character class
Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary pair, gang (2-4), or band (5-8)
Treasure/Possessions: Standard

Source: Monster Manual (3E)

Breath Weapon (Su): Cone of fire, 30 feet, once per day; damage 6d10, Reflex half DC 19.

Immunities: Red half-dragons are immune to fire, sleep, and paralysis effects.