Owl (CR 1/4)

Tiny Animal
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, Listen +14, and Spot +6*


AC: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +5, Will +2
Speed: 10 ft., fly 40 ft. (average)
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -11
Attack: Talons +5 melee
Full Attack: Talons +5 melee
Damage: Talons 1d2-2
Special Attacks/Actions: -
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Special Qualities:
Feats: Alertness; Weapon Finesse
Skills: Listen +14, Move Silently +17, and Spot +6*
Advancement: 2 HD (Small)
Climate/Terrain: Temperate forest
Organization: Solitary
Treasure/Possessions: none

Source: Monster Manual

The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. They combine both claws into a single attack.

Skills: +2 on Listen and Spot checks. Owls also receive a +8 racial bonus to Listen checks, and a +14 to Move Silently checks. They receive a +8 racial bonus to Spot checks in dusk and darkness.