Sahuagin (4 armed) (CR 3)

Medium Monstrous Humanoid (Aquatic)
Alignment: Usually lawful evil
Initiative: +1 (Dex); Senses: blindsense 30 ft., darkvision 60 ft., light blindness, Listen +6*, and Spot +6*


AC: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Hit Dice: 2d8+2 (11 hp)
Fort +3, Ref +4, Will +4
Speed: 30 ft., swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Talon +4 melee or trident +4 melee or heavy crossbow +3 ranged
Full Attack: 2 tridents +4 melee and bite +2 melee or 4 talons +4 melee and bite +2 melee or 2 heavy crossbows +3 ranged
Damage: Trident 1d8+2, rake 1d4+2 (1d4+1 when a secondary attack), claw 1d2+1, bite 1d4+1; or heavy crossbow 1d10
Special Attacks/Actions: Blood frenzy, rake 1d4+1
Abilities: Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9
Special Qualities: freshwater sensitivity, Speak with sharks, water dependent
Feats: Great Fortitude; Multiattack
Skills: Handle Animal +4*, Hide +6*, Listen +6*, Profession (hunter) +1*, Ride +3, Spot +6*, and Survival +1*
Advancement: By character class
Climate/Terrain: Warm aquatic
Organization: Solitary, pair, team (5-8), patrol (11-20 plus 1 3rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks)
Treasure/Possessions: Standard

Source: Monster Manual

Aquatic Subtype

Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.