Serval (Savannah Wildcat) (CR 1)

Small Animal
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +9, and Spot +3


AC: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +5, Will +1
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -3
Attack: Claw +4 melee
Full Attack: 2 claws +4 melee and bite -1 melee
Damage: Claw 1d3+1, Bite 1d4
Special Attacks/Actions: Improved grab, pounce, rake 1d3
Abilities: Str 12, Dex 17, Con 13, Int 2, Wis 12, Cha 7
Special Qualities:
Feats: Weapon Finesse
Skills: Balance +7, Climb +7, Hide +110, Jump +17, Listen +9, Move Silently +7, and Spot +3
Advancement: 2-3 HD (Small)
Climate/Terrain: Warm plains
Organization: Solitary, pair, or family (3-5)
Treasure/Possessions: None

Source: Sandstorm

Servals are wildcats that hunt small animals in savannahs and desert regions.

A typical serval is about 3 feet long and weighs around 40 pounds; males are somewhat heavier than females.

Combat

Servals are accomplished jumpers and can leap 10 feet into the air to snatch birds. They are also capable of great bursts of speed.

Improved Grab (Ex): To use this ability, a serval must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a serval charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +4 melee, damage 1d3.

Skills: Servals have a +4 racial bonus on Balance, Climb, Hide, and Move Silently checks, and a +8 racial bonus on Jump and Listen checks. They use their Dexterity modifier instead of their Strength modifier for Jump checks. In areas of tall grass or heavy undergrowth, the Hide bonus increases to +8.