Tiger (CR 4)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +3, and Spot +3
AC: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Hit Dice: 6d8+18 (45 hp)
Fort +8, Ref +7, Will +3
Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +4; Grapple +14
Attack: Claw +9 melee
Full Attack: 2 claws +9 melee and bite +4 melee
Damage: Claw 1d8+6, bite 2d6+3
Special Attacks/Actions: Pounce, improved grab, rake 1d8+3
Abilities: Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Feats: Alertness; Improved Natural Attack (bite); Improved Natural Attack (claw)
Skills: Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, and Swim +11
Advancement: 7-12 HD (Large), 13-18 HD (Huge)
Climate/Terrain: Warm forest
These great cats stand more than 3 feet tall at the shoulder and about 9 feet long. They weigh from 400 to 600 pounds.
Pounce (Ex): If a tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability the tiger must hit with a claw or bite attack. If it gets a hold, it can rake.
Rake (Ex): A tiger that gets a hold can make two rake attacks (+9 melee) with its hind legs for 1d8+3 damage each. If the tiger pounces on an opponent, it can also rake.
Skills: Tigers receive a +4 racial bonus to Balance, Hide, and Move Silently checks. In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.