Vanara (CR 1/2)

Medium Humanoid (Vanara Warrior)
Alignment: Usually chaotic good
Initiative: +0; Senses: low-light vision, Listen +3, and Spot +7


AC: 13 (+1 quilted linen, +1 chaharama, +1 dastana), touch 10, flat-footed 13
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will +1
Speed: 30 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -1
Attack: Shortspear 0 melee; or chakram +1 ranged
Full Attack: Shortspear 0 melee; or chakram +1 ranged
Damage: Shortspear 1d8-1; chakram 1d4-1
Special Attacks/Actions:
Abilities: Str 9, Dex 10, Con 11, Int 12, Wis 13, Cha 10
Special Qualities:
Feats: Alertness
Skills: Balance +2, Climb +9, Hide +0, Jump +5, Listen +3, Move Silently +0, and Spot +7
Advancement: By character class
Climate/Terrain: Warm forest
Organization: Solitary, troupe (2-8), family (9-24), clan (25-100)
Treasure/Possessions: Standard

Source: Web

Low-Light Vision (Ex): Vanaras can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Skills: Vanaras gain a +8 racial bonus on Climb checks, a +4 racial bonus on Balance and Jump checks and a +2 racial bonus on Hide and Move Silently checks.

Vanaras do not like combat and are not especially good at the physical aspects of it. Their hearts, however, are steadfast and brave, and human generals who have led vanara troops have often said they prefer the stalwart vanaras to physically stronger human soldiers.