Vulture (CR 1/3)

Small Animal
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, and Spot +6


AC: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Hit Dice: 1d8+3 (7 hp)
Fort +5, Ref +4, Will +2
Speed: 10 ft., fly 60 ft. (average)
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Bite +0 melee
Full Attack: Bite +0 melee
Damage: Bite 1d4-1
Special Attacks/Actions: -
Abilities: Str 8, Dex 15, Con 17, Int 2, Wis 14, Cha 4
Special Qualities: resistance to disease
Feats: Track
Skills: Spot +6 and Survival +10
Advancement: 2-3 HD (Small)
Climate/Terrain: Warm deserts
Organization: Solitary or flock (4-20)
Treasure/Possessions: None

Source: Sandstorm

Resistance to Disease (Ex): A vulture has a cast-iron stomach. It has a +2 bonus on Fortitude saves to resist normal diseases, but not supernatural or magical diseases such as mummy rot.

Skills: A vulture has a +4 racial bonus on Spot and Survival checks.

Vultures are not aggressive, except over a food source. They can home in on rotting flesh from miles away, flocking in large numbers and fighting over the food among themselves and other scavengers. If another nearby creature is close to death when the flock arrives, the vultures are not above helping it along.