Wheep (CR 11)

Medium Undead
Alignment: Always lawful evil
Initiative: +2 (Dex); Senses: blindsight 60 ft., darkvision 60 ft., Listen +8, and Spot +8


AC: 29 (+2 Dex, +12 natural, +5 deflection), touch 17, flat-footed 27
Hit Dice: 9d12 (58 hp); DR: 5/magic and piercing
Fort +8, Ref +10, Will +13
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Claw +16 melee
Full Attack: 2 claws +16 melee and bite +13 melee
Damage: Claws 1d8+11 plus poison tears, bite 1d6+5 plus poison tears
Special Attacks/Actions: Weeping dirge, poison tears
Abilities: Str 33, Dex 15, Con -, Int 6, Wis 14, Cha 20
Special Qualities: fast healing 10, undead traits, unholy grace, +4 turn resistance
Feats: Dodge; Mobility; Multiattack; Weapon Focus (claws)
Skills: Hide +8, Listen +8, Move Silently +8, and Spot +8
Advancement: 9-16 HD (Medium); 17-24 HD (Large)
Climate/Terrain: Cold mountains
Organization: Solitary, pair, group (3-4), or weep (6-10)
Treasure/Possessions: Standard

Source: Libris Mortis

Poison Tears (Ex): The poison rears that continually pour from a wheep's empty eyes are actually an injury poison that coats the creature's claws and fills its mouth. Whenever a wheep succeeds on a claw or bite attack, its foe is subject to the poison - injury, Fortitude DC 19, initial and secondary damage 1d6 Con. The save DC is Charisma-based. After an hour, the poisonous bile decomposes and evaporates, losing all efficacy.

Unholy Grace (Su): A wheep adds its Charisma modifier as a bonus on all its saving throws and as a deflection bonus to its Armor Class (already figured into the statistics above).

Weeping Dirge (Su): When it chooses (which is almost always, unless moving silently), a wheep can spend a free action each round crying and blubbering. All who hear the wheep's awful, grave-born sorrow must make DC 19 Will saves or be shaken for the duration of the encounter. Once a particular creature saves against a wheep's dirge, that creature cannot be affected again by the same wheep for 24 hours. This is a sonic effect. The save DC is Charisma-based.

Those close enough to hear a wheep's cries may be taken aback, but they are likely to be far more threatened by the creature's poison-coated claws and maw.

Wheeps are undead servants of more powerful unliving lords, usually serving as bodyguards but sometimes sent on missions to procure from guarded cemeteries the remains of particularly powerful and trusted figures. Their average size belies a powerful undead strength, fueled by their undying sorrow.

Eyeless, a wheep is in constant pain, sniffling and crying aloud unless it is trying to hide or move silently. From its hollow eye sockets, a wheep continuously produces a poison with the appearance of black bile. It is easy to track wheeps that have passed through an area in the last hour, because they leave behind a trail of their poisonous tears. After an hour, the bile decomposes and evaporates.

A wheep stands nearly 6 feet tall and weighs about 200 pounds.

Wheeps speak Common.