Zombie Troglodyte (CR 1)

Medium Undead
Alignment: Always neutral
Initiative: -2 (Dex); Senses: darkvision 60 ft.


AC: 16 (-2 Dex, +8 natural), touch 8, flat-footed 16
Hit Dice: 4d12+3 (29 hp); DR: 5/slashing
Fort +1, Ref -1, Will +4
Speed: 30 ft., cannot run
Space: 5 ft./5 ft.
Base Attack +2; Grapple +3
Attack: Greatclub +3 melee or bite +3 melee or slam +3 melee or javelin +0 ranged
Full Attack: Greatclub +3 melee or bite +3 melee or slam +3 melee or javelin +0 ranged
Damage: Slam 1d6+1, Greatclub 1d10+1, bite 1d6+1, javelin 1d6+1
Special Attacks/Actions:
Abilities: Str 12, Dex 7, Con -, Int -, Wis 10, Cha 1
Special Qualities: Single actions only, Undead
Feats: Toughness
Skills:
Advancement: -
Climate/Terrain: Underground
Organization: Any
Treasure/Possessions: None

Source: Monster Manual

Zombies are corpses reanimated through dark and sinister magic. These mindless automatons shamble about, doing their creator's bidding without fear or hesitation.

Zombies are not pleasant to look upon. Drawn from their graves, half decayed and partially consumed by worms, they wear the tattered remains of their burial clothes. A rank odor of death hangs heavy in the air around them.

Because of their litter lack of intelligence, the instructions given to a newly created zombie must be very simple, such as "Kill anyone who enters this room."