Afflicted

Although clearly a human armed for battle, the creature walks with a pronounced limp because of a twisted left leg and his face, which is visible through the visor of its helmet, is a vile shade of reddish purple, marked with crusty red scabs.

This afflicted gained the cinnabryl skin legacy upon acquiring the Red Curse and the taint of Herath legacy upon gaining the afflicted template. His original ability scores were Str 15, Dex 13, Con 14, Int in, Wis 12, Cha 8.

Creating an Afflicted

"Afflicted" is an acquired template that can be added to any living, corporeal creature with an Intelligence of 3 or more that already has the Red Curse and has been unprotected by cinnabryl for at least 24 hours.

An afflicted uses all the base creature's statistics and special abilities except as noted here.

Speed: Because of a clubfoot, a hunchback, a stunted wing, or some other physical deformity, the afflicted's highest base speed (whether land, fly, swim, climb, or burrow) is reduced by 10 feet.

Armor Class: Encrusted vermeil deposits on the afflicted's skin or hide improve its existing natural armor bonus by +1.

Special Qualities: An afflicted has all the special qualities of the base creature as well as those described below.

Legacy (Su): An afflicted has all the legacies of the base creature, plus one additional legacy randomly generated from the Legacy Table. It does not suffer the associated ability drain for gaining this additional legacy.

Red Curse Immunity (Ex): An afflicted is immune to any further effects of the Red Curse.

Abilities: Decrease from the base creature as follows: Dex -2, Int -2, Cha -2. If the afflicted has the Inheritor feat, these reductions double. Regardless of the size of the reductions, these decreases do not reduce any ability score below 1.

Feats: Same as the base creature, except that the afflicted can no longer use any feats for which it no longer qualifies.

The Inheritors

Some individuals embrace the legacies while seeking to minimize the ravages of the Red Curse. Such beings are called the Inheritors. Some Inheritors seek to monopolize the trade in cinnabryl, some find meaning in ministering to the afflicted, and still others use their crimson dweomers to gain high positions at court. To become an inheritor, a character must take the Inheritor feat. He may do so at any time that he is eligible to select a new general feat.


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