Realms Personalities : Arrk

Male troll Ftr2: CR 7; Large giant; HD 6d8+30 plus 2d10+10; hp 78; Init +2; Spd 30 ft.; AC 22 (touch 11, flat-footed 20); Atk +12/+7 melee (2d6+10/19-20 plus spell, +1 spell storing greatsword) or +8/+3 ranged (1d6+6, throwing axe); Face/Reach 5 ft by 5 ft/10 ft; SQ Darkvision 90 ft., regeneration 5, scent; AL CN; SV Fort +13, Ref +4, Will +4; Str 22, Dex 14, Con 20, Int 9, Wis 10, Cha 6. Height 8 ft.

Skills and Feats: Hide -4, Listen +7, Spot +6, Swim +8; Alertness, Iron Will, Power Attack, Weapon Focus (great sword).

Possessions: +1 spell storing greatsword (currently holding an inflict serious wounds spell, bears an odd curse drawback that it drips blood when unsheathed), Arrk's gold necklace (acts as a ring of feather falling), chain shirt, 2 masterwork throwing axes.

Smaller but smarter than most of his kind, Arrk abandoned his tribe after years of fighting to survive among his cruel kin. Leaving the Neth Stand where he was born, he convinced a band of brigands to lend him a sword and let him join them. He took to the work exceptionally well but found the rewards insufficient. Arrk eventually left the bandits and joined a mercenary company, where he became rather successful, was able to travel and was expected to give in to bloodlust from time to time.

Arrk is now a relatively well-known figure in the Lake of Steam region, although hardly a popular one. He sells his services to anyone with money as long as the job doesn't take more than a tenday, for Arrk has a short attention span and tires of other people quickly. He has the unnerving habit of licking his bleeding sword when he grows bored or nervous, and his hygiene is no better than that of a common troll so civilized folk can't tolerate him for long.

Despite these faults, Arrk can be counted on to hold up his end of a bargain. Given that he tends to eat people who steal from him or refuse him his pay, other folk deal with him honestly. Arrk commonly works as a caravan escort or personal bodyguard through hostile territories but also hires on as additional muscle for adventuring parties.

Source: Forgotten Realms Campaign Setting

Realm's Personalities