Random Item Intelligence

Mental Abilities:
   Charisma : 12
   Intelligence : 9
   Wisdom : 5
Ego Score: 34
Price Mod: +15,000 gp
Alignment: Neutral
Communication : Empathy
The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action.
Abilities:
   Wielder has free use of Mobility
Item Purpose:
Defend a particular race or kind of creature
Special Purpose Powers: - Fear (DC 14) for 1d4 rounds

Note: If the same ability appears twice, the range, frequency or effectiveness of the ability is doubled, tripled, etc.
If the same extraordinary power appears twice, the uses per day are doubled. Not all intelligent items have special abilities.

Remember to print this out as it is randomly generated each time the page is accessed.


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