Random Item Intelligence

Mental Abilities:
   Charisma : 10
   Intelligence : 9
   Wisdom : 7
Ego Score: 29
Price Mod: +10,000 gp
Alignment: Neutral evil
The item can also be used by any character whose alignment corresponds to the non-neutral portion of the item's alignment (in other words, chaotic, evil, good, or lawful). Thus, any chaotic character (CG, CN, CE) can use an item with chaotic neutral alignment.
Communication : Semiempathy
The possessor receives some signal (a thob or tingle, for example) when the item's ability functions.
Abilities:
   Cure light wounds (1d8+5) on wielder 1/day
   Detect magic at will

Note: If the same ability appears twice, the range, frequency or effectiveness of the ability is doubled, tripled, etc.
If the same extraordinary power appears twice, the uses per day are doubled. Not all intelligent items have special abilities.

Remember to print this out as it is randomly generated each time the page is accessed.


[Back]
Stores, Gear & Treasure
Intelligent Items
About Magic