Vila (CR 2)
Alignment: Usually chaotic good
Initiative: +3 (Dex); Senses: Listen +7 and Spot +7
AC: 13 (+3 Dex), touch 13, flat-footed 10
Hit Dice: 4d6+4 (18 hp)
Fort +2, Ref +7, Will +4
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Shortbow +6 ranged; or longsword +2 melee
Full Attack: Shortbow +6 ranged; or longsword +2 melee
Damage: Shortbow 1d6; or longsword 1d8
Special Attacks/Actions: Spell-like abilities
Abilities: Str 11, Dex 16, Con 12, Int 12, Wis 11, Cha 16
Special Qualities: SR 15, polymorph self
Feats: Point Blank Shot; Weapon Focus (shortbow)
Skills: Craft (bowmaking) +7, Escape Artist +7, Hide +14, Hove Silently +14, Listen +7, Perform (dance, Spot +7, and pipes) +5
Advancement: By character class
Climate/Terrain: Temperate and cold forest
Organization: Solitary or band (2-5)
A vila is not likely to be surprised (or even seen) if encountered alone, due to its ability to conceal itself and change into animal forms. If one lends its aid to a mortal warrior, the warrior might not even be aware of it. A vila often makes itself known by firing volleys of arrows at those who make it angry.
Spell-Like Abilities: 1/day - bane, bless, hold person, invisibility, and wind wall. These abilities are as the spells cast by an 8th-level sorcerer (save DC 13 + spell level).
Polymorph Self (Su): A vila can take one of three animal forms up to three times a day: falcon, horse, or wolf. This ability is as per the polymorph self spell cast by an 8th-level sorcerer.
Skills: All vila gain a +4 racial bonus to Hide and Hove Silently skill checks.
Vila Characters: A vila's favored class is fighter.