Animal Lord - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
For the animal lord, a humanoid form is simply an accident of birth. In spirit, she belongs with the wild pack of wolves, the running herd of horses, or the dancing school of fish. Her nearly hairless, two-legged form is just a hindrance to being one with her true kind, but it is a hindrance she can overcome.
Each animal lord forms a bond with one group of animals. Apelords, bearlords, birdlords, catlords, equinelords, marinelords, snakelords, and wolflords all exist. Animals in her selected group accept the animal lord as a sister and a leader. They offer her their support, and she in turn watches over them.
Individual animal lords may approach their calling in very different ways. Some are simple defenders of their kind, content to live as part of the natural cycle of predator and prey. Others, believing that nature's creatures are meant to guard and ultimately improve this world, use their gifts to do good. Still others lead their animal brothers and sisters down the path of selfishness or vengeance.
Because they are so close to nature, elves and half-elves are the most likely races to lay aside the burdens of the humanoid form. Halflings and gnomes rarely become animal lords because of their strong community ties, and half-orcs are even less likely to do so because of their typically rapacious attitudes. Though rangers, druids, and barbarians are the most likely characters to adopt this class, some arcane spellcasters (especially bards) choose to become animal lords late in their adventuring careers.
A character can choose this prestige class more than once but must select a different group of associated animals and start at 1st level each time, levels of different animal lord classes do not stack when determining level-based class features.
Hit Die: d8
To qualify to become an Animal Lord, a character must fulfill all the following criteria:
- Alignment: Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil.
- Skills: Handle Animal 4 ranks, Knowledge (nature) 2 ranks, plus 2 ranks in the appropriate skill from the following list: Apelord - Climb; Bearlord - Intimidate; Birdlord - Spot; Catlord - Move Silently; Equinelord - Jump; Marinelord - Swim; Snakelord - Escape Artist; Wolflord - Survival.
- Feats: The appropriate feat from the following list: Apelord, Toughness; Bearlord, Endurance; Birdlord, Improved Flight; Catlord, Weapon Finesse; Equinelord, Run; Marinelord, Improved Swimming; Snakelord, Combat Reflexes; Wolflord, Track.
- Base Attack Bonus: +5
From:
Complete Adventurer
Masters of the Wild
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