Berserk - Other Prestige Class
This Prestige class uses elements that may not be applicable to the Forgotten Realms Campaign
Berserks are warriors who dress themselves in bearskins ("berserk" comes from "bear sark," or "bear shirt"), taking advantage of the fear most people have for wild animals and simultaneously inviting the wild rage of the animal into the warrior's body. Berserks whip themselves into a battle frenzy, biting their shields and howling like animals. They are ferocious fighters and seemingly insensitive to pain while this madness lasts. Berserks make formidable enemies. In their rage they have even been known to attack the boulders and trees of the forest, and it is not uncommon for them to kill their own people.
Barbarians generally disdain berserks, whose lack of control in battle goes beyond even barbarians' legendary rages. The Asgardian gods are often arcane spellcasters themselves, so even wizards and sorcerers may find themselves "blessed" with battle fury.
As nonplayer characters, berserks are indistinguishable from other fighters and warriors until their madness overtakes them. They rarely travel together, knowing firsthand how dangerous they can be to their own allies.
Hit Die: d12
To qualify to become a Berserk, a character must fulfill all the following criteria:
- Alignment: Any nonlawful.
- Feats: Armor Proficiency (medium), Martial Weapon Proficiency (battleaxe, longsword, or warhammer), Shield Proficiency,
- Base Attack Bonus: +5.
- Patron: Worships in the Asgardian pantheon
From:
Deities and Demigods
Older Prestige class adapted to 3.5
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