Death's Chosen - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
From time to time, mortal beings choose to pledge their lives so the service of a powerful undead creature. Some are terrified of their own mortality and hope that in return for faithful service, the master will consent to make the chosen into one of is spawn in due time. Others are hateful folk who view service to an undead master as an instrument of vengeance against those who have slighted them, whether those slights are real or imagined. A rare few death's chosen exist to support an undead creature they perceive as having special knowledge or value and thus they serve as a matter of duty and honor.
If accepted by his would-be master, a death's chosen serves as the master's living minion. The chosen gains great vigor and power in the service of his master, but slowly becomes tainted by close proximity to his master's unholy power.
Becoming a death's chosen necessitates turning one's back on life and the living. The demands of the master are all that matter - even if that master hungers for the blood or souls of the living. A loyal death's chosen can be a great boon to a powerful and predatory undead. He can go places the master cannot, and can help his master overcome its supernatural vulnerabilities. For example, a death's chosen in the service of a vampire can lure unsuspecting victims into the vampire's lair, spy on those plotting against his master in the sanctity of a hallowed church, or move his master's coffin to a new lair during the hours of hateful sun.
Fighters are the most common death's chosen, since most undead understand the utility of a body guard. Barbarians, rogues, some clerics dedicated to gods of death, assassins, and monks can also serve effectively as a death's chosen. Spellcasters rarely become death's chosen, though some clerics dedicated to gods of death take up this mantle.
Hit Die: d10
To qualify to become a Death's Chosen, a character must fulfill all the following criteria:
- Race: Aberration, dragon, giant, humanoid, magical beast, or monstrous humanoid
- Alignment: Any non-good.
- Skills: Knowledge (religion) 1 rank, Spot 2 ranks
- Base Attack Bonus: +5.
- Special: The character must be accepted as a death's chosen by a sentient undead creature with at least as many Hit Dice as the character.
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