Divine Emissary - Epic Prestige Class
This Prestige class uses elements that may not be applicable to the Forgotten Realms Campaign
Deities have need of powerful servants, many of whom are epic clerics, paladins, and other characters. Some gods also have special, handpicked agents who speak with their authority. However, the same deities may choose a single proxy through whom a little of their own power flows.
Called divine emissaries, these characters are second to none in the god's favor. They act with that god's full blessing and some of its divine power. Divine emissaries who abuse their powers (in the eyes of the deity) may be stripped of them.
Divine emissaries are often instruments of war, and thus paladins and blackguards are often chosen to serve this role. However, some deities also choose clerics. Despite being the highest representative of a deity, a divine emissary usually travels with comrades who supplement the emissary's strength.
When a deity gives an important decree to mortals, lesser agents often serve as that deity's voice. But when a god needs to back up its decrees with force, a divine emissary has a new mission.
Hit Die: d10
To qualify to become a Divine Emissary, a character must fulfill all the following criteria:
- Skills: Knowledge (religion) 10 ranks
- Feats: Weapon Focus (deity's favored weapon).
Epic Feat: Great Smiting. - Base Attack Bonus: +23.
- Special: Must have a patron deity. Furthermore, the potential divine emissary must complete some quest that furthers his deity's goals so much that it impresses the deity. If the deity has no other divine emissary (or is willing to oust the current divine emissary), the god may choose the character. The DM makes this choice, not the player.
From:
Epic Level Handbook
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