Duelist - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
In a world with heavily armored knights on huge, galloping chargers and powerful mages wielding mind-churning spells, there's no place for the daring swashbuckler who relies on his wits and reflexes to survive, right? Wrong. The duelist proves that precision and skill are viable alternatives to massive weapons and agility is a viable alternative to heavy armor.
The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. Also known as the swashbuckler, the duelist always takes full advantage of his quick reflexes and wits in a fight. Rather than wearing bulky armor, duelists feel the best way to protect themselves is to not get hit at all.
Duelists are most often fighters or rangers, but almost as often are rogues or bards. Wizards, sorcerers and monks make surprisingly good duelists due to the lack of the class's reliance on armor. They benefit greatly from the weapon skill the duelist offers. Paladins and barbarians who deviate a good deal from their archetypes become duelists. Elves are more likely to become duelists than dwarves, and halfling and gnome duelists are not uncommon. Half-orc duelists are very rare.
NPC duelists are usually loners looking for adventure or a get-rich-quick scheme. Occasionally they work in very small, tight-knit groups, fighting with team-based tactics.
Hit Die: d10
To qualify to become a Duelist, a character must fulfill all the following criteria:
- Skills: Perform 3 ranks, Tumble 5 ranks.
- Feats: Dodge, Two-Weapon Fighting, Mobility.
- Base Attack Bonus: +6.
From:
Dungeon Master's Guide v.3.5
Sword and Fist
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