Exotic Weapon Master - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Swords and axes do not a warrior make. Such might be the unvoiced motto of the exotic weapon master - a student of her world's most unusual and bizarre weapons. For the exotic weapon master, the intricacies of the shuriken, the siangham, the dire flail, and the hand cross-bow pose no difficulty at all. These unusual weapons are her trade, and in her hands, they become instruments of destruction.
Characters of any race or background can become exotic weapon masters; the only real requirement is commitment and perseverance. Nevertheless, most are human, because members of that race have the most exposure to new cultures and thus the most opportunities to take up exotic weapons.
Hit Die: d10
To qualify to become an Exotic Weapon Master, a character must fulfill all the following criteria:
- Skills: Craft (weaponsmithing) 3 ranks
- Feats: Exotic Weapon Proficiency (any exotic weapon), Weapon Focus (any exotic weapon),
- Base Attack Bonus: +6.
- Special: Races that have familiarity with an exotic weapon ( such as a dwarf's familiarity with the dwarven waraxe and the dwarven urgosh) are considered to have the Exotic Weapon Proficiency for the purpose of meeting the requirements for this class.
From:
Compete Warrior
Masters of the Wild
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