Fatespinner - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Some people are lucky. Others, less so. And a few make their own luck.
A fatespinner (also called a "mage of many fates") has pulled back the curtain of chance, circumstance, and chaos to glimpse a deeper truth: probability. When one event occurs, innumerable possible ones do not, as the universe blindly seeks balance. Through his newfound understanding, the fatespinner satisfies that unthinking drive - with prejudice. He can increase the probability of events in his favor, at the expense of a greater probability of undesirable events.
Any arcane spellcaster who has cursed his bad luck is a potential candidate for this prestige class. Who has not fired off a spell, hoping fervently but impotently for a particular outcome, or sadly noted the astounding luck of an enemy who resists spell after spell? The fatespinner is all about applying some control over the seeming vagaries of chance - fortune for himself, misfortune for his foes.
NPC fatespinners are often found in positions of power and authority, as would be expected from those able to directly affect their own destiny Others continue to ply the world, honing their abilities and seeking their ultimate fortune.
Hit Die: d4
To qualify to become a Fatespinner, a character must fulfill all the following criteria:
- Skills: Knowledge (arcana) 10 ranks, Profession (gambler) 5 ranks
- Spells: Able to cast 4th-level arcane spells, including at least one divination spell of 1st level or higher.
- Special: The fatespinner must have avoided death (or severe calamity) by the machinations of fate. For instance, if he misses a ferry crossing to the nearby Isle of Sadonne due to a strange premonition that caused him to tarry overlong at the landing, and learns that the ferry was lost with all aboard to a sudden storm, it can be said that fate has spared him.
From:
Complete Arcane
Tome and Blood
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