Fist of Hextor - Greyhawk Prestige Class
This Prestige class uses elements that may not be applicable to the Forgotten Realms Campaign
While many view the Fists of Hextor simply as effective if brutal mercenaries, they are in fact templars sworn to the service of their unforgiving deity. The world is a dark and unforgiving place, or so says the Church of Hextor, wherein the strong survive by ruling the weak and forging order from the chaos. To support its dogma, the Church established this elite company of templars and made them available for hire to those whose causes complemented the Church's ultimate goals (and who could, naturally, afford to pay the hefty tithes necessary to maintain a crack unit of well-armed and well-trained men and women). The Fists are infamous for their efficient brutality: Nowhere will an employer in need of military aid locate mercenaries more dedicated to ensuring that the rule of law prevails over the forces of anarchy and confusion.
Most Fists of Hextor are fighters, monks or clerics, but ex-barbarians, ex-paladins, rangers, and wizards are all counted among their number. The chief qualifications for membership are (apart from veneration of Hextor, Champion of Evil and Scourge of Battle) a willingness to utilize cruelty and harsh measures to crush dissent, a belief that power is the greatest reward life offers, and a willingness to endure all manner of hardship in service to these ideals.
NPC Fists of Hextor are usually mercenary soldiers engaged in some martial enterprise on behalf of the nearest temple dedicated to Hextor. Sometimes small groups or even solitary Fists are encountered, though these too are often carrying out a specific task or mission for the Church.
Hit Die: d10
To qualify to become a Fist of Hextor, a character must fulfill all the following criteria:
- Alignment: Lawful evil, neutral evil, or lawful neutral.
- Skills: Intimidate 4 ranks, Spot 4 ranks, Knowledge (religion) 4 ranks.
- Feats: Power Attack, Cleave,
- Base Attack Bonus: +5.
- Other: Must worship Hextor, and must survive the ritual ceremony of induction into the Fists of Hextor.
Sword and Fist
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