Geomancer - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
The cleric reaches out to a higher power. The wizard trusts only in eldritch tomes. The druid looks to nature for her spells. To the geomancer, however, all magic is the same.
Geomancy is the art of channeling magical energy from many sources through the land itself. A geomancer may research like a wizard, pray like a cleric, or sing like a bard, but he casts spells as only a geomancer can. In the area he calls home (be it high on a mountain, deep in a forest, or even beneath an ocean) he weaves ley lines - powerful connections to the land itself. The spells he casts through these connections with the earth are reflections of his own strength of will. As the geomancer progresses, however, the effort of gathering magic through the earth takes a physical toll on him, making him more and more like the land and its creatures.
Only characters with more than one spellcasting class can become geomancers. The most popular combinations are druid/sorcerer and druid/wizard. Clerics with arcane spellcasting ability can also qualify; those with access to the Plant or Animal domain are the most likely to consider this path. A bard or a ranger who picks up a second, more focused spellcasting class can also adopt this lifestyle.
Hit Die: d6
To qualify to become a Geomancer, a character must fulfill all the following criteria:
- Skills: Knowledge (arcana) 6 ranks, Knowledge (nature) 6 ranks.
- Spells: Ability to cast 2nd-level arcane spells and 2nd-level divine spells.
From:
Complete Divine
Masters of the Wild
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