Hexer - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Hexers are unknown among civilized peoples; they are found only among tribes of goblins, ogres, and orcs. Prior to pursuing the path of the hexer, most of them were adepts who served as witch doctors for their tribes. Hexers often assume leadership of their tribes as well - who would dare to gainsay them, after all?
Most hexers are villainous, evil cretins lacking any code of morality, and the vast majority of them hate humans, elves, dwarves, and other civilized races. Neutral hexers are no less dangerous, especially when something threatens the welfare of their tribes.
Hit Die: d6
To qualify to become a Hexer, a character must fulfill all the following criteria:
- Race: Monstrous humanoid, giant, goblinoid, other primitive humanoid, such as orc, gnoll
- Alignment: Any non-good.
- Skills: Knowledge (arcana) 10 ranks, Spellcraft 8 ranks, Survival 10 ranks.
- Spellcasting: Able to cast lightning bolt as a divine spell.
From:
Masters of the Wild
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