Master of Flies - Monster Prestige Class
This Prestige class uses elements that may not be applicable to the Forgotten Realms Campaign
Ravings from fevered explorers describe an unstoppable horror, a swarming mass that creeps under doors and through window frames to drain the life from its hapless prey. Such stories are usually dismissed, but they do contain a kernel of truth. The master of flies is an intelligent swarm that can form a massive being at need, or a single creature that can dissolve into a cloud of vermin.
A master of flies may be a creature having an affinity with vermin, such as a drider or an aranea. Sometimes she is a being who has an innate ability to summon creatures, such as a vampire. The master of flies is a favorite prestige class of demons, who revel in the horrific. Sometimes even a druid may follow this path.
Becoming a master of flies usually appeals to a depraved personality intent on horror and destruction. Such beings shun all contact with others except to insinuate themselves into a group of potential prey.
Hit Die: d8
To qualify to become a Master of Flies, a character must fulfill all the following criteria:
- Alignment: Any non-good
- Skills: Escape Artist 5 ranks, Knowledge (nature) 8 ranks.
- Feats: Quick Change.
- Special: Must possess the ability to change form, such as from an alternate form ability, the shapechanger subtype, or a wild shape ability.
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