Mindknight - Psion Prestige Class
This is a Psion Prestige class that may be applicable to the Forgotten Realms Campaign
Psionic beings were once more common than they are today. In ancient times, when the illithids presented more of a clear and present danger to the surface world and when other beings with psionic power threatened the general populace, the mindknights protected the defenseless. An ancient monastic order of psionic beings, the mindknights devoted themselves to perfecting their bodies and minds, in much the same way that a "normal" monk does in the present day. (In fact, many monks with latent psionic abilities were drawn into the ranks of the mindknights.) The mindknights, however, fused their physical discipline with their hardened psionic abilities, making them formidable warriors against psionic and nonpsionic foes alike.
Discipline was the key to being a mindknight. As such, only lawful individuals were ever taken into their ranks. Unarmed combat was also a core concept of the mindknight's art, and the order would accept only those with extensive prior experience in unarmed fighting. Members of the order held themselves to a set of ethics known as the Five Pillars, which stressed self-reliance and the importance of defending the weak. The mindknights considered it their sworn duty to combat evil psionic beings and defend the common people from psionic threats.
The last mindknights disappeared centuries ago. Some say they vanished as the result of a massive counter-assault staged by servants of the illithids. Others claim that the entire order descended into the Underdark to do battle with the ruler of all mind flayers and that none of them have ever been seen since. Many members of the general populace, and some scholars who specialize in the field of psionics, believe the mindknights to be just a myth. The ruins of their training center remain, however, in an isolated mountain region. The walls are crumbling and overgrown with vegetation, but the secrets of the mindknights may yet dwell within this ancient structure.
Hit Die: d8
To qualify to become a Mindknight, a character must fulfill all the following criteria:
- Alignment: Lawful non-evil.
- Skills: Jump 6 ranks; Move Silently 6 ranks.
- Feats: Improved Unarmed Strike.
- Base Attack Bonus: +6 or better.
- Base Power Points/Day: 6+ (not including bonus power points).
From:
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