Ordinator - Morrowind Prestige Class
This Prestige class uses elements that may not be applicable to the Forgotten Realms Campaign
Ordinators are holy soldiers, servants to a god that lives among them. Grueling training regimens forge muscles as hard as iron and grind fighting skills to near-mythical sharpness. Long days of exhausting runs followed by punishing weapon drills push would-be ordinators to the edge of breaking, and for those who make it past this weeding-out period, a long series of brutal quests follow. Destroy a nest of dragons threatening an area, pacify land for colonization, raze the support of a rival god - the tasks are difficult, dangerous, and endless, and through it all, the ordinators are granted respite only in prayer. In their patron deity they find deliverance, for during prayer their worn bodies can rest and their burning lungs drink a full measure of air. This quickly builds the association between salvation and worship, adding the last component to an ordinator's deadly arsenal. Physical conditioning and martial training are smelted in a crucible of devotion that allows him to exceed his already impressive physical capabilities. By appealing to something greater than themselves, ordinators transcend mortal limits.
Hit Die: d10
To qualify to become an Ordinator, a character must fulfill all the following criteria:
- Skills: Concentration 15 ranks, Knowledge (religion) 15 ranks
- Feats: Weapon Focus (deity's favored weapon), any three divine feats or feats that improve divine abilities (such as metamagic feats applied to divine spells, or the Extra Smiting and Empower Turning feats),
- Base Attack Bonus: +15; Epic Attack Bonus: +2
- Special: Ability to smite. The candidate must be chosen by an ordinator to take the trials and then succeed in a series of quests. The DM determines when these trials are complete.
From:
Dragon #308
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