Osteomancer - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Not all arcane spellcasters who specialize in bones traffic with the undead. Many osteomancers, in fact, see themselves as artists; sculptors who just happen to use their bones (or to use their terminology, their "core") as their chosen medium.
Osteomancers are no more inclined to good or evil than any other character, but their macabre accouterments and their tendency toward the bizarre tends to alienate the average person. There appears to be a resonance within the practice of osteomancy that causes portions of Chirain's worldview to be adopted by his fledgling students. There are many tales of mischievous osteomancers scaring tavern-goers witless by ostentatiously sneezing and then using their ability to turn boneless and slumping to the floor, as if struck down by some curse or magical plague. Others have put on impromptu shows to amuse local children by extending and retracting bone spurs at random. However, such displays often have social consequences, and wise osteomancers - or ones who have grown tired of being chased out of cities at pitchfork-point - learn discretion. Those who are less wise do not live as long. Interestingly, this class does not attract those who specialize in necromancy; at its heart (or rather, marrow), osteomancy is about transmutation. Druids tend to be polarized in their attitudes and are either appalled or enchanted. No other class has a prejudice one way or the other, although they - like anyone else - might be taken aback by an osteomantic display. Osteomancers tend not to come from the longer-lived races. Dwarves, gnomes, and elves tend to be deeply suspicious of magic that warps their mortal frames. After all, they are possessions they intend to keep intact for centuries.
Hit Die: d8
To qualify to become an Osteomancer, a character must fulfill all the following criteria:
- Skills: Heal 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (nature) 4 ranks.
- Feats: Toughness,
- Base Attack Bonus: +4.
- Spellcasting: the ability to cast at least three transmutation spells, one of each must be 1st-level or higher.
From:
Dragon #317
Dragon Compendium Vol. 1
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