Pale Master - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Necromancy is usually a poor choice for arcane spellcasters - those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead but refuse to give up their arcane craft completely. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
Many pale masters still end up supplementing their arcane power with levels of divine magic. The mixture of "pale lore" and clerical abilities to sway, create, command, and destroy undead can be a potent one.
NPC pale masters head special strike groups comprising lesser undead, supplemented as needed with more powerful, summoned undead. Sometimes they serve or act in collusion with powerful evil characters, such as true necromancers or divine spellcasters with Death as one of their domains. Wherever pale masters go, undead follow. Often it is difficult to tell a pale master from the undead that he surrounds himself with.
Hit Die: d4
To qualify to become a Pale Master, a character must fulfill all the following criteria:
- Alignment: Any non-good.
- Skills: Knowledge (Religion) 8 ranks.
- Feats: Skill Focus (Knowledge [religion]).
- Able to cast command undead and vampiric touch as arcane spells.
- Special: The candidate must have spent three or more days locked in a tomb with animate undead. This contact may be peaceful or violent. A character who is slain by the undead and later raised still meets the requirement, although the resulting level loss may delay compliance with other prerequisites.
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