Purebreath Devotee - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Air surrounds us always, invisible yet vital. It is heavier than the tallest mountain, yet lighter than a feather. To the purebreath devotee, there is no purer substance than the air we breathe.
A purebreath devotee believes that the only way to become as pure as air is to consume nothing else. Members of this prestige class fast for long periods of time, living only off the air they breathe, until eventually, they no longer need to eat or drink. Eventually, the purity they gain by consuming only air grants them wondrous abilities.
Characters of any class can follow this path, although monks are the most common adherents. Constantly in search of self-perfection, many monks see the lifestyle of the purebreath devotee as the path to enlightenment. Some druids take up the class to grow closer to nature, and certain clerics view it as a path to spiritual purity. NPC purebreath devotees can be found in many places, from isolated caves where they live in hermitlike seclusion to large cities where they assume powerful spiritual leadership roles.
Hit Die: d8
To qualify to become a Purebreath Devotee, a character must fulfill all the following criteria:
- Skills: Knowledge (nature) 4 ranks.
- Feats: Endurance, Iron Will.
- Base Attack Bonus: +5.
- Special: The candidate must go three days without eating, drinking, or using magic items that prevent hunger or thirst. A character can go without fluids for 1 day plus a number of hours equal to her Constitution score. After this time, she must make a successful Constitution check each hour (DC 10, + for each previous check) or take 1d6 points of non-lethal damage. A character can go without food for 3 days with no consequences other than growing discomfort. Thereafter, she must make a Constitution check each day (DC 10, + for each previous check) or take 1d6 points of non-lethal damage. Characters who have taken non-lethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water as needed not even magic that restores hit points (such as cure light wounds) heals this damage.
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