Thief-Acrobat - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Like any large guild, a thieves' guild has many specialists within its ranks - pickpockets, burglars, swindlers, and even highway robbers. None of these, however, have the prestige of a thief-acrobat - the superlative second-story burglar who is infamous for daring escapades across the city's rooftops.
The thief-acrobat excels at getting into and out of places no one else can. If every street-level entrance to the Jewelers' Guildhouse is locked and well guarded, the thief-acrobat simply jumps atop the building from the roof of a nearby inn, throws a grappling hook to the highest minaret, runs up the attached rope to a shuttered window, and quickly picks the lock. Should her escape go awry once she has the goods, her gymnastic combat style keeps her our of harm's way.
Most thief-acrobats began as rogues and worked their way up through the guild's ranks. Members of other classes - particularly the barbarian and illusionist - often find the acrobatics and climbing skills of the thief acrobat prestige class quite attractive as well.
Adventuring parties often encounter an NPC thief-acrobat in the midst of some crime. Sometimes, however, a thief-acrobat hires adventurers to help with particularly dangerous capers, or even to create diversions while she works.
Hit Die: d6
To qualify to become a Thief-Acrobat, a character must fulfill all the following criteria:
- Alignment: Any nonlawful.
- Skills: Balance 8 ranks, Climb 8 ranks, Jump 8 ranks, Tumble 8 ranks.
- Special: The character must have the evasion ability and be a member in good standing of the local thieves' guild.
From:
Complete Adventurer
Song and Silence
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