Vermin Lord - Evil/Dead Prestige Class
This Prestige class uses elements that may not be applicable to the Forgotten Realms Campaign
The skittering of multiple legs across the floor, the droning of wings - these phenomena mark the passing of a vermin lord. This unthinkable entity prefers the caress of the crawling legs of an insect or the fluttering wings of a fly more than the touch of another person. The vermin lord offers itself as a host for all manner of parasitic organisms and insects that feed on its body. It not only allows the infestation, it revels in it.
Clerics and druids comprise the majority of the vermin lord ranks; some cleric/rogues are present as well. Many monstrous vermin lords, such as drider clerics, exist.
Humanoid vermin lords work with monsters such as driders, phase spiders, and other creatures associated with vermin. Otherwise, they operate alone, for most other humanoids will have nothing to do with them.
Hit Die: d6
To qualify to become a Vermin Lord, a character must fulfill all the following criteria:
- Alignment: Any evil
- Skills: Hide 3 ranks, Knowledge (nature) 2 ranks, Move Silently 3 ranks
- Feats: Verminfriend,
- Special: Must be able to cast the giant vermin spell.
- Special: The vermin lord must be ordained by an intelligent evil creature with a physical resemblance to vermin - a drider, chasme, gelugon, aranea, bebilith, phase spider, evil formian, or similar creature. The ordaining creature must be intelligent enough to communicate with the vermin lord-to-be. Of course, such a creature will demand service or payment in return.
Book of Vile Darkness
Older Prestige class adapted to 3.5
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