Warchief - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
A warchief leads a primitive, aggressive tribe of humanoids, especially when they turn to marauding. The warchief calls on his indomitable presence and terrible visage to spur his followers to feats of great courage and sacrifice for the tribe. The tribe member who hangs back learns firsthand that the warchief's displeasure is a terror eclipsing even the hardships of war - better to die in glory on the battlefield than under the warchief's torturous punishments. Inspired into a killing frenzy, the warchief and his band sweep the enemies of the tribe before their onslaught.
Warchiefs are self-made leaders, more often than not reaching their elevated status by deposing the previous warchief in a bloody coup. A warchief doesn't become the sole authority by worrying about the needs of others, and thus good-aligned leaders are rarely members of this class. The martial classes - especially fighter, ranger, and warrior - are most likely to become warchiefs.
NPC warchiefs might be found throughout the savage lands, leading tribes of brutal humanoids to bloody ends. Luckily for those in civilized lands, warchiefs most often array their followers against other warring bands of savages.
Hit Die: d10
To qualify to become a Warchief, a character must fulfill all the following criteria:
- Base Attack Bonus: +3.
- Special: Must have led a tribe in battle.
From:
Miniatures Handbook
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