Whitehorn - General Prestige Class

This is a general Prestige class that may be applicable to the Forgotten Realms Campaign

No creature is more universally revered by good mortals than the unicorn. To slay one is a sin of the highest order, and only the purest of heart can use one as a mount. Now and then, a humanoid who is granted this privilege forms a strange and lasting bond with the unicorn that leads her to become a member of the mystery cult known as the Whitehorns.

Whitehorn packs appear from time to time in serene glades throughout the land. Rumors of midnight revelries and sacred rituals conducted under the full moon have spread to civilized areas, attracting the attention of the curious. But by the time such interlopers arrive, all they find are open glades, strangely serene and empty.

The organizational structure of a whitehorn pack is similar to that of a herd of horses. Whitehorns, however, tend not to spend much time in one another's company, for most prefer a solitary life. On the rare occasions when they gather for ritual or defense, whitehorn packs can be lethally effective against incursions into their glades by beings bent on destruction or evil.

All whitehorns have been riders of unicorns at one time or another. Most were once clerics of good-aligned deities who sought knowledge about the legendary healing powers of the unicorn's horn. Some fighters specializing in mounted warfare also choose to follow the whitehorn's path.

Characters who wander into an enchanted glade on a moonlit night might end up running for cover from the NPC whitehorns who guard it. Or PCs might come to the aid of the whitehorns, helping them defend their territory from invasion.

Hit Die: d10

To qualify to become a Whitehorn, a character must fulfill all the following criteria:

Whitehorn Details

From: Dragon #307

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