Wild Mage - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Magic is one of the most capricious and unpredictable of all natural or supernatural forces in the universe. Attempts to codify spellcasting through arcane formulas, or to impose order on magic through the force of will, are essentially pointless - or so wild mages believe. Instead, those who would truly master magic must forger what they know and abandon their willful control of the arcane. Within this paradox lies the awesome power of wild magic.
The wild mage aspires to cast spells without structure. By taking the risk of substituting an element of randomness, she gives up the safe predictability of other arcane spellcasters. This risk allows for the potential of power greater than other casters can hope for. Of course, she also risks the potential for less power, but what is magic if not risky? Chaos is strong, and her magic often carries her to heights of power that other casters cannot reach - but chaos is also fickle, and her spells sometimes fall short of her expectations. In addition, from time to time her spells unfold in spectacular wild surges that might prove catastrophic to the wild mage and her companions. The wild mage accepts this as the price of her convictions.
Sorcerers are naturally intrigued by the study of wild magic. The act of unchaining their spells from the safeguards and controls built into these time-honored formulas appeals to many of them. One might suppose that few wizards would be drawn to the spontaneity and unpredictability of wild magic, but in fact many wizards do become wild mages, seeking to explore and harness the power of chaos.
Wild mages tend to be solitary innovators. They have little contact with their fellow spellcasters, since wild mages can't really learn from them. Rumors persist of a secretive Prismatic Cabal of wild mages who cloister themselves within the depths of Limbo to experience the power of chaos firsthand.
Hit Die: d4
To qualify to become a Wild Mage, a character must fulfill all the following criteria:
- Alignment: Any chaotic.
- Skills: Knowledge (the planes) 4 ranks, Spellcraft 8 ranks, Use Magic Device 4 ranks.
- Feats: Magical Aptitude, any metamagic feat.
- Spells or Spell-like Abilities: Arcane caster level 1st.
From:
Complete Arcane
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