Wild Plains Outrider - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
The wild plains demand constant vigilance from those who wander their spaces. While moving through such areas, groups of nomads, adventurers, and even armies call upon the services of specially trained outriders. These scouts and wanderers work tirelessly to keep the plains as safe as such remote places can be.
The many dangers of the plains necessitate trust between mount and rider, and the two must move as one-whether on a week-long trek covering hundreds of miles or in a short, bloody combat against a group of goblins. The wild plains outriders, a group of powerful rangers and druids who have gathered together to protect the plains and those who cross them, work to perfect this bond between mount and rider.
Joining the wild plains outriders requires a special bond with a mount of some kind, so all outriders must have at least a few levels of druid, ranger, or paladin. Beyond that requirement, the life of an outrider demands survival, tracking, and combat skills that appeal more to rangers than to members of other classes. Although barbarians and scouts must multiclass before gaining levels in the outrider prestige class, they often find the class appealing. Barbarians are drawn to the class because of an outrider's ability to travel great distances with a trusted mount and because of their strong survival skills; scouts find that the outrider's skills and abilities mesh well with their own expertise.
Hit Die: d8
To qualify to become a Wild Plains Outrider, a character must fulfill all the following criteria:
- Skills: Ride 9 ranks
- Feats: Mounted Combat, Track,
- Special: Animal companion large enough to serve as a mount, or a paladin's special mount.
From:
Complete Adventurer
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