Worldspeaker - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
In the mind of the worldspeaker, "the walls have ears" goes from cliché to credo. An experienced worldspeaker can talk to nearly anything and wring forgotten information from inanimate objects that others would not have thought capable of remembering.
Worldspeakers know that everything has a story. As they learn more about the world around them, they learn to speak successively subtler and more magical languages in an attempt to retrieve the stories hidden in every creature or object. When they reach the pinnacle of their class, they can talk to nearly any living thing, from dragon to slug, to the elements that make up the world, and even the bodies of the dead.
Worldspeakers don't often call attention to themselves as separate or distinct from whatever their base classes might be. Most find it easier to carry on their conversations without meddling from outsiders who have poorer communication skills. Keeping their abilities a secret also allows them to maintain an aura of mystery and superior knowledge. A few worldspeakers, however, flaunt their abilities. These few usually travel with powerful friends, since someone with secrets to hide is usually someone willing to do unpleasant things to keep them hidden.
Bards are the undeniable masters of the worldspeaker class, and few learn the class's secrets without doing at least a little time on the lute. This is not due to any elitism on a bard's part. Rather, the worldspeaker's dedication to obscure, even supernatural linguistics is so great that only those who make an intense study of language can begin to learn the ways.
Hit Die: d6
To qualify to become a Worldspeaker, a character must fulfill all the following criteria:
- Skills: Concentration 8 ranks, Decipher Script 8 ranks, Knowledge (history) 4 ranks, Knowledge (nature) 4 ranks
- Special: Must be able to speak, read, and write three languages that are not on the racial list of bonus languages.
From:
Dragon #311
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